From 743fe4cf0e8bcbb9d58872ce9e3477f1b6969117 Mon Sep 17 00:00:00 2001 From: Kp Date: Wed, 9 Oct 2013 01:54:12 +0000 Subject: [PATCH] Fix Descent display of primary weapon names --- similar/main/gauges.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/similar/main/gauges.cpp b/similar/main/gauges.cpp index a5b9849c5..b2595cbea 100644 --- a/similar/main/gauges.cpp +++ b/similar/main/gauges.cpp @@ -1363,6 +1363,8 @@ void hud_show_weapons(void) case SPREADFIRE_INDEX: case PLASMA_INDEX: case FUSION_INDEX: + disp_primary_weapon_name = weapon_name; + break; #if defined(DXX_BUILD_DESCENT_II) case HELIX_INDEX: case PHOENIX_INDEX: @@ -1371,9 +1373,9 @@ void hud_show_weapons(void) case OMEGA_INDEX: sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE); convert_1s(weapon_str); -#endif disp_primary_weapon_name = weapon_str; break; +#endif #if defined(DXX_BUILD_DESCENT_II) case SUPER_LASER_INDEX: //no such thing as super laser