zicodxx
|
9ecb663ed3
|
Fixed IPX default socket (typo); Using function pointer for IPX-based sockets instead of globals
|
2008-07-19 22:28:31 +00:00 |
|
kreatordxx
|
1e0aa51ac1
|
No using chdir for Mac OS 9 - it doesn't have it
|
2008-07-01 11:22:36 +00:00 |
|
kreatordxx
|
4def3501ef
|
Make sure the right audio CD track is played when starting a level
|
2008-07-01 11:18:37 +00:00 |
|
kreatordxx
|
adffb1065b
|
Add snprintf for Mac OS 9
|
2008-07-01 11:15:52 +00:00 |
|
kreatordxx
|
bfa9cb8843
|
Increment version number for Mac, ensure Get Info strings copy to bundle, use correct Mac OS X SDKs
|
2008-07-01 11:09:46 +00:00 |
|
zicodxx
|
5514c90179
|
Do not apply new bump_two_objects() when companion object colliding with controlcen due to inability of companion to find alternatives
|
2008-06-28 10:52:10 +00:00 |
|
kreatordxx
|
1b89b021d8
|
make sure it knows whether an audio CD just inserted is the official one
|
2008-06-17 13:41:29 +00:00 |
|
kreatordxx
|
0b7aa9dc0d
|
add necessary #includes for last commit (whoops)
|
2008-06-15 11:48:01 +00:00 |
|
kreatordxx
|
558b2399a3
|
tidy up music keys, ALT-SHIFT-F9 ejects audio CDs
|
2008-06-15 08:50:05 +00:00 |
|
zicodxx
|
6d35c8d91f
|
Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
|
2008-06-14 23:29:39 +00:00 |
|
zicodxx
|
8a1222c961
|
Setting GameArg.SndNoSound to true if SDL_mixer init fails
|
2008-06-12 08:01:00 +00:00 |
|
zicodxx
|
3dd8b60118
|
Improved Player relay for Endlevel status; Fixed leaving when UDP hosts leaves; Fixed multi_frame_calling while demos since demos can be Game_mode & GM_MULTI; Re-added lost collision fix between robots and reactor; Made state_defaut_item static so selected state slot stays selected
|
2008-06-11 21:18:50 +00:00 |
|
zicodxx
|
8b36f8aaac
|
Small doc update; Improved SDL_mixer / Jukebox handling if no resource (sound) is available
|
2008-06-05 16:30:11 +00:00 |
|
zicodxx
|
c61b18b576
|
Generally increasing Menu rendering from 20 to 50 FPS; Allowed Fullscreen toggle in Pause menu and correctly releasing mouse; Fixed broken Death sequence timer; Fixed incorrect data offset for UDP player relay; Fixed crash in Multiplayer summary; Reworked player loading a little bit, making sure kconfig controls are all set; Some small Status bar correction; Implemented real Pause/Reume for Jukebox via SDL_mixer
|
2008-06-04 19:30:43 +00:00 |
|
zicodxx
|
057523af2c
|
Only stop music at jukebox_stop() if MIDI jukebox_loaded - otherwise user can stop Jukebox with keys but not start it again
|
2008-06-01 22:33:21 +00:00 |
|
kreatordxx
|
846c9231ed
|
allow an audio CD to be played if it's inserted after DXX is launched, hopefully find the first audio CD if multiple CDs are inserted
|
2008-05-28 10:38:30 +00:00 |
|
zicodxx
|
e19a1238de
|
Set sound distance to 0 for HUD sound taunts; Making Jukebox not crash if -nosound is enabled (should stop Jukebox since no digi system enabled); Lowered mouse axis speed a bit again; Increasing MAX_VECS to 5000
|
2008-05-25 08:19:31 +00:00 |
|
kreatordxx
|
fd95b79cae
|
Add audio CD support to D1X, fix associated bugs
|
2008-05-24 08:59:35 +00:00 |
|
kreatordxx
|
164e1f2350
|
give render_frame call both arguments (compiler error)
|
2008-05-24 08:56:56 +00:00 |
|
zicodxx
|
6b1ef665bf
|
Reverting screenshot stuff - error prone
|
2008-05-21 21:59:16 +00:00 |
|
zicodxx
|
dcba6e84bd
|
Added a new set of preset resolutions
|
2008-05-21 21:50:14 +00:00 |
|
zicodxx
|
f0e0d797da
|
Updated docs
|
2008-05-21 14:25:00 +00:00 |
|
zicodxx
|
264014081e
|
Make Screenshots over backbuffer; Implmented filtered mouse delta reading
|
2008-05-21 13:58:27 +00:00 |
|
zicodxx
|
8632098a9f
|
Decreasing divisor for mouse axis reading - making mouse sensitivity practically much higher
|
2008-05-19 21:58:49 +00:00 |
|
zicodxx
|
5d7dc33e0c
|
Added -nomusic ability for SDL_mixer API; Added -gl_fontfixwidth to scale fonts with fixed aspect on widescreen resolutions, scaled to height
|
2008-05-19 19:28:27 +00:00 |
|
zicodxx
|
8d6a5f125c
|
Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
|
2008-05-19 12:45:33 +00:00 |
|
zicodxx
|
0afae4e25c
|
If a key combo is called which uses key of default wepaon binding, flush inputs
|
2008-05-19 11:31:15 +00:00 |
|
zicodxx
|
6f5d6fd2e2
|
Reworked keys for song changing a bit; Added Song control keys to help menu
|
2008-05-18 13:20:06 +00:00 |
|
kreatordxx
|
a7d8f850a9
|
set Jukebox as the default jukebox path, for Mac OS 9 look for dxx.ini outside the app bundle
|
2008-05-18 07:13:07 +00:00 |
|
kreatordxx
|
6ff14e726c
|
remember the last IP address entered for UDP instead of parsing -ip_hostaddr
|
2008-05-16 11:39:27 +00:00 |
|
kreatordxx
|
bfbb7c50ad
|
use atoi instead of sscanf for plx reading, so the setting for showing the reticle is read properly on big endian computers
|
2008-05-10 10:46:34 +00:00 |
|
zicodxx
|
e6ec09869e
|
Some code improvements and small fixes
|
2008-05-08 18:29:52 +00:00 |
|
zicodxx
|
b772706508
|
Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention
|
2008-05-07 14:02:01 +00:00 |
|
zicodxx
|
ec7f8b68de
|
Extended Jukebox capabilities for looping and continous playing and added jukebox_free() which allows calling jukebox_load() being able to load a new directory; Added Jukebox options to sound options menu; Removed loop hack for Windows MIDI playback; SDL_mixer implementation can now be used for Windows build as well
|
2008-05-01 21:40:34 +00:00 |
|
kreatordxx
|
acb56ca502
|
make sure it doesn't try to write to gamelog.txt after it's closed
|
2008-04-27 05:06:30 +00:00 |
|
kreatordxx
|
a7d9bba643
|
get it to work for Mac OS 9
|
2008-04-24 14:27:54 +00:00 |
|
zicodxx
|
5d19c11124
|
Added function gr_set_attributes to change Options like Texture Filtering and SDL_GL attributes while runtime (if supported); Added 4x Multisample support
|
2008-04-22 08:29:29 +00:00 |
|
zicodxx
|
410dadb7c9
|
Hack to force DOS-style newlines for _WIN32 in gamelog.txt
|
2008-04-21 23:03:18 +00:00 |
|
zicodxx
|
d457f9430d
|
Reworked timer_delay2() and calc_frame_time() to be more accurate and CPU-friendly; -nicefps replayced by -nonicefps to disable sleeping for calc_frame_time; Implemented VSync via SDL; Fixed compilation issues; Code cleanup
|
2008-04-21 18:39:49 +00:00 |
|
zicodxx
|
9bcea627d1
|
Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup
|
2008-04-19 19:11:32 +00:00 |
|
zicodxx
|
53ed00581b
|
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
|
2008-04-13 13:52:58 +00:00 |
|
zicodxx
|
44682b4d8a
|
Fixing collision bugs; Cleaning hudmsg.h; Solving death sequence timer without GameTime and removed another global
|
2008-04-13 13:14:19 +00:00 |
|
zicodxx
|
9729e0adc3
|
Reverted homers turn_radius again to respect higher difficulty levels; Added PRShot to menus; Fixed typo in OglAlphaEffects saving
|
2008-04-13 10:59:10 +00:00 |
|
zicodxx
|
3a52d03d21
|
Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu
|
2008-04-13 00:28:36 +00:00 |
|
kreatordxx
|
a62060bacf
|
show a messagebox if there's an error and graphics are initialised, update Xcode project
|
2008-04-08 12:51:21 +00:00 |
|
zicodxx
|
44bbb66101
|
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
|
2008-04-06 20:23:28 +00:00 |
|
kreatordxx
|
2b94bf476a
|
add support for Mac D1 sounds (converted to RAW format), update Xcode project
|
2008-03-27 10:43:35 +00:00 |
|
zicodxx
|
b4bbed6ed8
|
Do not actually blit movie frame if palette has been changed
|
2008-03-25 13:12:27 +00:00 |
|
zicodxx
|
3a747dbdee
|
include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide;
|
2008-03-25 12:28:02 +00:00 |
|
zicodxx
|
96f1a961f6
|
Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections
|
2008-03-23 13:03:42 +00:00 |
|
kreatordxx
|
932607cab4
|
allow hoard.ham to go in 'Data' subdirectory
|
2008-03-22 06:23:19 +00:00 |
|
kreatordxx
|
34046e15ac
|
add prototypes for show_game_stats and network_do_join_game to fix warnings
|
2008-03-22 04:57:52 +00:00 |
|
kreatordxx
|
10e956ccde
|
allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
|
2008-03-22 04:48:37 +00:00 |
|
kreatordxx
|
337434dcf5
|
allow dxx.ini to stay with the binary for *NIX systems, with Mac OS 9 don't put user-created files inside the .app bundle
|
2008-03-21 13:52:54 +00:00 |
|
zicodxx
|
d2365d65f0
|
Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings
|
2008-03-20 23:23:46 +00:00 |
|
kreatordxx
|
bc7c48320b
|
update d2x.xcode to build universal binaries (requires Xcode 2.1 or greater), update source file list
|
2008-03-19 12:08:23 +00:00 |
|
zicodxx
|
6479a897b2
|
Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
|
2008-03-08 22:37:09 +00:00 |
|
zicodxx
|
10f39559bf
|
Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
|
2008-02-27 22:05:58 +00:00 |
|
zicodxx
|
f3d8d50a94
|
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
|
2008-02-24 14:41:27 +00:00 |
|
kreatordxx
|
4d6d0dd246
|
fix bug where a Mac host crashes on starting a game
|
2008-02-24 06:40:56 +00:00 |
|
kreatordxx
|
0b4ec2d6ab
|
make sure the right error message is shown if it can't open a demo
|
2008-02-24 06:37:34 +00:00 |
|
kreatordxx
|
ba1203b822
|
use d_ memory functions in hmp2mid, since I already started to erroneously
|
2008-02-17 04:47:38 +00:00 |
|
kreatordxx
|
bdabfbfd5a
|
don't try and free mid_track_buf if it isn't allocated, if midi conversion doesn't work
|
2008-02-17 01:52:37 +00:00 |
|
kreatordxx
|
f29c5c595d
|
remove redundant iff functions
|
2008-02-13 11:46:49 +00:00 |
|
kreatordxx
|
912bef3a8b
|
make sure a briefing isn't interpreted as an endlevel sequence file, preventing an in-game warning
|
2008-02-12 12:27:05 +00:00 |
|
kreatordxx
|
05a1904547
|
support PC shareware files in full version build, make game data loading code easier to follow
|
2008-02-11 12:12:57 +00:00 |
|
zicodxx
|
46c229a572
|
Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes
|
2008-01-29 15:57:59 +00:00 |
|
zicodxx
|
b6f477a398
|
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
|
2008-01-29 14:49:54 +00:00 |
|
kreatordxx
|
9e47ebc29f
|
allow custom MIDI in add-on hogs to be used without caching everything
|
2008-01-25 11:08:50 +00:00 |
|
zicodxx
|
f971a49958
|
Updated Docs - Data files mus bt lowercase; Fixed small Multiplayer issues
|
2008-01-24 22:26:43 +00:00 |
|
zicodxx
|
d7b3c878ed
|
Fixed memory issue as Joystick freeing; Case-insensitive mission-loading; Added support for non-Hog'ed missions; Improved writing functions for config and player files
|
2008-01-23 17:28:28 +00:00 |
|
kreatordxx
|
0f9a1c23e5
|
rename datafile_open to PHYSFSX_openDataFile to fit in with naming convention
|
2008-01-19 09:02:47 +00:00 |
|
kreatordxx
|
ef6d9bfb0d
|
if descent2.hog / d2demo.hog isn't found, show a more accurate error message than before
|
2008-01-19 00:55:54 +00:00 |
|
kreatordxx
|
d77955652d
|
fix potential bad memory access in change_filename_extension
|
2008-01-19 00:30:02 +00:00 |
|
zicodxx
|
64f760e4f0
|
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
|
2008-01-13 13:32:06 +00:00 |
|
zicodxx
|
66ed0f62f1
|
Removed SDL Gammaramp code (obsolete); Improvements on Demo code
|
2008-01-13 13:27:58 +00:00 |
|
kreatordxx
|
4c1b4084f8
|
make sure a font header only takes up sizeof(grs_font) memory, not sizeof(grs_font) squared
|
2008-01-13 00:41:57 +00:00 |
|
kreatordxx
|
65fc0eaad5
|
fix typo causing compiler error on bigendian computers
|
2008-01-13 00:36:04 +00:00 |
|
zicodxx
|
2f60e0ae31
|
Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15
|
2008-01-08 21:02:06 +00:00 |
|
zicodxx
|
416403c2d6
|
Fixing MAC compiling issues (hopefully); Re-Added IPX Socket option to Host menu for IPX games; Renamed netmisc.* to netpkt.*; Handling host disconnect for UDP games in network.c
|
2008-01-08 16:30:14 +00:00 |
|
zicodxx
|
acdcb77711
|
Cleaned/Rewritten/Renamed lower level network layer to make it (look) less IPX-oriented
|
2008-01-02 15:36:51 +00:00 |
|
zicodxx
|
62f6f40ab3
|
Code cleanup - old/unused/obsolete multiplayer code and more
|
2007-12-29 14:18:49 +00:00 |
|
zicodxx
|
24e25d966b
|
Fixed compiler error because of removed header file; Removed connect state restore in multi_endlevel_score to make sure always state 7 is sent to other players while connect state is obviously restored later; Allocated memory for all sequence_packet's; Moved piggy_close() to main - replacing atexit; Rendering credits with timer_delay2 at constant 25FPS and save CPU
|
2007-12-23 00:51:59 +00:00 |
|
zicodxx
|
d2ca16d4c1
|
Implemented new UDP/IP interface with Server-Relay (for firewalled users) and IPv6 compability; Fixed memory issues; If arguments -gl_mipmap and -gl_trilinear used both, always select -gl_trilinear
|
2007-12-17 22:45:45 +00:00 |
|
zicodxx
|
fc60cd575d
|
Fixed new redundancy HUD messages check - made it more strictly
|
2007-11-23 23:04:08 +00:00 |
|
zicodxx
|
1639e0f1f5
|
Fixed some memory problems; Adjusted timer_delay2 for robot briefings
|
2007-11-23 21:14:57 +00:00 |
|
zicodxx
|
df7a1ca071
|
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
|
2007-11-21 12:46:09 +00:00 |
|
kreatordxx
|
76c0dee947
|
re-add Mac OS 9's makefile (SCons not compatible with Mac OS 9)
|
2007-11-10 08:55:30 +00:00 |
|
kreatordxx
|
5cadba2207
|
print a more meaningful message when SDL fails to initialise OpenGL
|
2007-11-10 08:53:21 +00:00 |
|
kreatordxx
|
e474abb5a0
|
port the jukebox to PhysicsFS for Mac OS 9 compatibility
|
2007-11-10 08:51:30 +00:00 |
|
zicodxx
|
a5e460e66e
|
Correctly saving Reverse Stereo setting; Added Demo playback help keys; aligned Demo recording to 20 frames per second to save lots of hard drive space
|
2007-11-06 20:33:22 +00:00 |
|
kreatordxx
|
8dc1032d33
|
make sure mid_write_error_templ still works
|
2007-11-06 02:11:46 +00:00 |
|
kreatordxx
|
fef59bdb3f
|
various fixes towards getting it to build for Mac OS 9 again
|
2007-11-06 01:30:07 +00:00 |
|
md2211
|
c6407e0c2d
|
Fixed crash on absent or invalid jukebox directory (testing scandir() return value)
|
2007-11-05 13:41:20 +00:00 |
|
kreatordxx
|
a4beacd08a
|
update Mac version info, set SHAREPATH to application folder for Mac OS X
|
2007-11-05 07:55:50 +00:00 |
|
kreatordxx
|
7363a2a5fa
|
hard code userdir to ~/Library/Preferences/D2X Rebirth/ for Mac OS X
|
2007-11-03 06:36:54 +00:00 |
|
kreatordxx
|
0907af33fc
|
hack to remove warning when compiling on Mac OS X (constant/variable dirent parameter of file selection callback for scandir)
|
2007-11-03 05:50:45 +00:00 |
|
zicodxx
|
90225b5964
|
Data types correction
|
2007-11-01 18:49:28 +00:00 |
|
zicodxx
|
c36cedb3a8
|
Fixed selection for default Texmapper
|
2007-10-31 16:29:00 +00:00 |
|
zicodxx
|
2d32bb7b3e
|
Improvements for -gl_prshot; Improved show_netgame_info(); Removed obsolete multisave code
|
2007-10-31 00:49:45 +00:00 |
|