Commit graph

602 commits

Author SHA1 Message Date
zicodxx 0fc0fff7f1 Abstracting networking protocols - Step 1: Renaming network-related files; Removing net_ipx.h (former network.h) includes from as much files as possible to make isolation of IPX-related functions easier in Step 2; Version defines Cleanup - needed later for good Version-Checking 2009-03-04 21:04:43 +00:00
kreatordxx f149ace782 Associate the jukebox with Redbook Audio via new 'extmusic' layer - separating from MIDI and making it handle ALL music (not just game music) 2009-03-03 12:55:27 +00:00
zicodxx abf43c66f8 Small positional correction for homing-warning bitmap 2009-02-23 10:21:25 +00:00
zicodxx 80debdb4d5 Made our Cockpit-Transparency decoding function a bit safer for current and possibly new code flow 2009-02-23 10:15:23 +00:00
kiplingw 586b27ed99 Updated: d1x-rebirth CHANGELOG.txt... 2009-02-23 00:39:19 +00:00
kiplingw ade0d4f510 Added: d1x-rebirth desktop configuration and xpm icon... 2009-02-23 00:37:00 +00:00
zicodxx 43190e625e Fixed param handling of expl_obj in do_explosion_sequence for the case that free_object_slots might have it set to OF_SHOULD_BE_DEAD before it's actually attached to another object 2009-02-22 10:53:10 +00:00
zicodxx d7a8f5ad84 Made Max_used_objects an absolute defined value; Made num_objects globally available; Restricted Weapon drops to MAX_USED_OBJECTS; When dropping Secondary weapon, drop 4-pack if possible 2009-02-17 11:34:16 +00:00
zicodxx 5618f08d2d Added list to keep trace of received PDATA packets so receiver won't interpret them several times 2009-02-15 19:03:57 +00:00
zicodxx 30590cf3b1 When creating new player, make sure string is long enough for use with players dir 2009-02-09 10:59:59 +00:00
zicodxx e6b7867b27 Removed PH_SCALE on Keyboard readings as caps movement not in sync to FrameTime; Removed scaled Joystick reading as it's not necessary anymore 2009-02-09 10:52:42 +00:00
zicodxx 4ee0b415ad Make sure HostAddr buffer is directly saved as soon as we confirm it in the entry field 2009-02-08 12:55:50 +00:00
zicodxx ecbcec78d3 Fixed connect-state mess in order of kmatrix flow 2009-02-08 12:49:27 +00:00
zicodxx 177a49ac63 Small docs update; Noloss thinking flaw correccted: Add a special type for PDATA packets that need to be ACK'd so other clients won't ACK everything 2009-02-06 09:40:00 +00:00
zicodxx 5c566411e1 Close out fire from queue list as this is not necessarily needed to keep games in sync; While processing the noloss queue, only process 5 packets max 2009-02-03 10:56:22 +00:00
zicodxx 39ce196542 Removed MULIT_POS_* hanldings as these signals are not created anymore 2009-02-02 10:56:12 +00:00
zicodxx 21d9308934 Made FPS string statically right-justified - unrelated to actual FPS string width preventing jumps 2009-02-02 09:02:29 +00:00
zicodxx 5ca2103453 Mea culpa - last revision - unwanted printf in netdrv_udp.c corrected 2009-02-02 08:52:59 +00:00
zicodxx fd8b425243 Defined some default cockpit modes in Demo mode so we do not get invalid values when demo starts in non-default-view mode (as new HUD modes are only triggered at beginning and end of event); Removed Newdemo_flying_guided global; Init seismic disturbances in demo mode just to make sure tey are switched off when coming from game mode; Made initialisation for Missile_viewer signature saving global so we can reset it for each new level and make sure we get a correct missile view; Fixed regression in Ai_last_missile_camera 2009-02-02 08:49:58 +00:00
zicodxx f84a267dd1 Added Packet-loss prevention code for Netgames 2009-01-31 23:47:15 +00:00
zicodxx be596fbbdd Fixing bug with incorrect/missing UDP port termination 2009-01-31 14:52:06 +00:00
kreatordxx cb9afb9bdf Last track is endgame track for any audio CD, endgame track not played when a level is started, jukebox/redbook works in game even if no MIDI songs 2009-01-31 06:37:43 +00:00
zicodxx b63f988d37 New level render order for better seperation and blending between transculent level geometry and sprites 2009-01-30 11:50:25 +00:00
zicodxx 94877bce5a Decreasing delay from timer_delay2 to timer_delay for sending/receiving packets when connecting to UDP host due to FPS-dependent inconsistencies in timer_delay2 causing packets possibly not received or sent frequently 2009-01-29 11:15:18 +00:00
kreatordxx cf8981eb76 Update version to 0.55.1 for Mac 2009-01-26 05:41:45 +00:00
zicodxx 6ba4be9e2b Changed function naming convention in netdrv and below to general Descent code convention 2009-01-26 05:01:18 +00:00
zicodxx 1acc8031b6 Removed some old code to smooth FrameTime we don't need anymore 2009-01-24 22:44:57 +00:00
zicodxx 21738cdd2c New condition to switch to Interpolated demo playback - the old one did NOT make ANY sense at all 2009-01-22 12:30:32 +00:00
zicodxx 3699f316cc Took out old missile tracking code to be selectable over command-line to preserve consistency 2009-01-17 11:11:07 +00:00
zicodxx e6c160ca85 Made MouseFilter selectable over Controls menu while defaulting to OFF - Saved in PLX 2009-01-17 11:02:59 +00:00
zicodxx cf5c44321c Error handling while dumping TGA file - (partially) Patch by v66r 2009-01-16 00:12:04 +00:00
zicodxx e04250e266 Reduced size of vectorial reticle to match the size of the original one; Only scale fonts by float if Texture filtering is on - otherwise scale by int 2009-01-15 23:58:36 +00:00
zicodxx c37285c217 Fixed typo in mouse delta reading cleaning not up Z-Axis; Giving automap a nicer Frameloop; Small cleanup 2009-01-15 20:55:35 +00:00
zicodxx 007e23461e Cleaning up the mess from revision 892... 2009-01-15 01:05:31 +00:00
kiplingw 0b25644600 Updated: Change log... 2009-01-14 19:58:58 +00:00
kiplingw 70fd9452f1 Added: Better support for non-free compiler... (patch from Damjan Cvetko <zobo@lana.krneki.org>) 2009-01-14 19:54:45 +00:00
zicodxx 6038280726 Added some randomness to collision sound delays and synced robot-player collision sprites to same steps 2009-01-13 16:53:10 +00:00
kreatordxx 81de582264 Use a 2D array to allow playing of songs by track number in future 2009-01-13 12:39:03 +00:00
zicodxx f1544295dd Adjusted D1 Lifter collision damage according to D2 to scale with FPS as Melee combats can happen in every frame; Actually set velocity from movement when colliding with objects 2009-01-13 01:19:19 +00:00
md2211 edfe0e0b47 Debian packaging scripts 2008-12-30 22:14:06 +00:00
kreatordxx b7a0db130b Increment Mac version number, update project for latest Xcode 2008-12-27 09:19:19 +00:00
kiplingw 3afde73ac6 Fixed: Segfault via buffer overflow when attempting to start or join a UDP/IP netgame in both d1x-rebirth and d2x-rebirth. Reproduceable on my box only in release mode and not debug... 2008-12-27 04:23:56 +00:00
zicodxx eeb908f26d DXX-Rebirth release v0.55 2008-12-24 10:52:58 +00:00
kreatordxx b848edbdef Now the Mac D1X command keys work (whoops) 2008-12-24 06:09:53 +00:00
kreatordxx 7b9dc359bb Make Redbook the default for Mac, because MIDI is buggy 2008-12-23 10:05:23 +00:00
kreatordxx 410707171e Set SHAREPATH to "." so reading data from DXX's directory ACTUALLY WORKS 2008-12-21 08:59:17 +00:00
kreatordxx 33fb9fc7eb Fix Mac OS 9 compile issues, update Xcode project 2008-12-21 08:54:03 +00:00
zicodxx 2b5c8d2b77 Removed (#if 0) the unfinished Tracker stuff for our Release so it won't confuse the Win32 build 2008-12-20 11:57:03 +00:00
md2211 9e308457bc Implemented SConstruct optional behavior (svnmicro=1) to automatically use SVN rev number as micro
version
2008-12-18 23:12:01 +00:00
zicodxx 828d753668 Seperated help screens for game, netgame and demo; Also show them in Controls menu; Small Menu UI fix for ScrollOffset when calling menus in a scrolled area of a menu 2008-12-13 12:58:57 +00:00