Commit graph

1125 commits

Author SHA1 Message Date
Kp 0e72ef36d5 Use & in physics 2014-11-02 03:43:04 +00:00
Kp 7856545c38 Pass find_min_max arg by & 2014-11-02 03:42:54 +00:00
Kp 742c67b935 Pass fvi_* args by & 2014-11-02 03:42:50 +00:00
Kp ec51d24ff8 Switch do_exploding_wall_frame vms_vector* to & 2014-11-02 03:42:34 +00:00
Kp 9ae0e27f29 Pass angvec_add2_scale arg by & 2014-11-02 03:42:17 +00:00
Kp dac7f5e13b Pass get_angs_to_object arg by & 2014-11-02 03:42:02 +00:00
Kp e747e26968 Pass do_boss_weapon_collision vector by & 2014-11-02 03:41:49 +00:00
Kp 4ab6662475 Pass calc_best_gun vector by & 2014-11-02 03:41:45 +00:00
Kp c78b3e61af Pass player_path_set_orient_and_vel vector by & 2014-11-02 03:41:39 +00:00
Kp a0c8536075 Pass ai_path_set_orient_and_vel vector by & 2014-11-02 03:41:21 +00:00
Kp 73474521ea Pass ai_fire_laser_at_player vector by & 2014-11-02 03:41:17 +00:00
Kp 164ea2dc10 Pass calc_gun_point vector by & 2014-11-02 03:41:01 +00:00
Kp bc3a76c673 Hoist gauge loop iterations 2014-11-01 15:28:07 +00:00
Kp 3f4de49b2b Pass set_camera_pos arg by & 2014-11-01 14:57:37 +00:00
Kp d408faf532 Pass nd_read_angvec arg by & 2014-11-01 14:57:25 +00:00
Kp e047d6c2b3 Pass nd_read_vector arg by & 2014-11-01 14:57:05 +00:00
Kp 1aaa08bf33 Pass nd_write_vector arg by & 2014-11-01 14:56:53 +00:00
Kp b9f6c3ae36 Pass apply_light arg by & 2014-11-01 03:18:32 +00:00
Kp 274ed12076 Pass add_side_as_quad arg as & 2014-11-01 03:18:06 +00:00
Kp 697bdcf078 Add vm_vec_normal that returns result 2014-11-01 03:17:48 +00:00
Kp 3665c02dda Pass ai_turn_randomly vector by & 2014-11-01 03:14:28 +00:00
Kp ff877834cb Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
Kp 9aa0cf0b89 Pass read_model_guns vector as array & 2014-11-01 03:08:27 +00:00
Kp 7e3c7a413a Pass obj_create_copy vector by const & 2014-11-01 03:06:04 +00:00
Kp 5f9b06cce9 Pass multi_send_robot_fire vector by const & 2014-10-30 03:37:22 +00:00
Kp 6024bf0369 Pass multi_send_controlcen_fire vector by & 2014-10-30 03:37:13 +00:00
Kp 8276bbc36a Pass compute_object_light vector as const * 2014-10-30 03:36:22 +00:00
Kp 6d61198130 Pass compute_segment_center vector by & 2014-10-30 03:32:51 +00:00
Kp 9ccc289d64 Pass apply_light_to_segment vector by & 2014-10-30 03:32:44 +00:00
Kp c0004cf4bd Pass pick_random_point_in_seg vector by & 2014-10-30 03:32:38 +00:00
Kp 8a89eff0bb Pass compute_center_point_on_side vector by & 2014-10-30 03:32:27 +00:00
Kp ecb39298f1 Fix uninitialized vms_vector on player vs matcen collision 2014-10-30 03:29:29 +00:00
Kp 95c3dc81e6 Pass drop_marker_object arg by & 2014-10-30 03:19:32 +00:00
Kp 66a4b8b061 Add vm_vec_avg that returns result 2014-10-30 03:18:38 +00:00
Kp a09fcd7753 Add vm_vec_add that returns result 2014-10-30 03:11:06 +00:00
Kp 5bb9c88979 Add vm_vec_sub that returns result 2014-10-29 03:24:31 +00:00
Kp fb1704780b Move pMovie into local data structures 2014-10-29 03:01:18 +00:00
Kp 53aa70cecb Use vsegptridx_t 2014-10-28 03:08:51 +00:00
Kp b871228f92 Pass create_morph_robot vector by const & 2014-10-28 01:47:18 +00:00
Kp 8a0582766a Pass drop_powerup vector by const & 2014-10-28 01:46:07 +00:00
Kp d14c0ba71c Pass do_snipe_frame vector by & 2014-10-28 01:45:53 +00:00
Kp b9d1628f32 Pass nd_write_angvec arg by & 2014-10-27 03:24:08 +00:00
Kp b8b81ba5fc Move PHYSFSX_writeAngleVec to gamesave.cpp 2014-10-26 22:56:50 +00:00
Kp bf57d03930 Move PHYSFSX_writeMatrix to gamesave.cpp 2014-10-26 22:56:50 +00:00
Kp 44bd07d031 Make polymodel->n_models unsigned 2014-10-26 22:51:27 +00:00
Kp 44084ff261 Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
Kp af318b9eb2 Pass PHYSFSX_writeVector vector by const & 2014-10-26 22:08:58 +00:00
Kp f465c7972f Move PHYSFSX_readVectorX to ai.cpp 2014-10-26 22:08:58 +00:00
Kp fc5b50c433 Pass med_create_new_segment arg by & 2014-10-26 22:01:13 +00:00
Kp 0e0eaff221 Pass g3_calc_point_depth arg by & 2014-10-26 22:01:04 +00:00