dxx-rebirth/similar/main
2014-10-28 01:47:18 +00:00
..
ai.cpp Pass create_morph_robot vector by const & 2014-10-28 01:47:18 +00:00
aipath.cpp Pass position-related vms_vector arg by & 2014-10-22 02:46:03 +00:00
automap.cpp Pass g3_set_view_matrix arg by & 2014-10-26 22:01:00 +00:00
bm.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
cntrlcen.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
collide.cpp Pass bump_one_object vms_vector by const & 2014-10-26 21:44:38 +00:00
config.cpp Use special type for PHYSFSX_fgets 2014-09-07 20:07:20 +00:00
console.cpp Make unused_window_userdata_t const 2014-10-16 02:30:29 +00:00
controls.cpp Pass vm_angles_2_matrix arg by & 2014-10-01 02:28:42 +00:00
credits.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
digiobj.cpp Pass sound vms_vector arg by & 2014-10-26 21:33:50 +00:00
dumpmine.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
effects.cpp
endlevel.cpp Pass g3_set_view_matrix arg by & 2014-10-26 22:01:00 +00:00
fireball.cpp Pass drop_powerup vector by const & 2014-10-28 01:46:07 +00:00
fuelcen.cpp Pass create_morph_robot vector by const & 2014-10-28 01:47:18 +00:00
fvi.cpp Pass check_effect_blowup vms_vector arg by & 2014-10-26 21:36:35 +00:00
game.cpp Pass bump_one_object vms_vector by const & 2014-10-26 21:44:38 +00:00
gamecntl.cpp Return objptridx_t from find_escort 2014-10-25 16:40:20 +00:00
gamefont.cpp Propagate for variables in similar/main/gamefont.cpp 2014-09-26 02:42:09 +00:00
gamemine.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
gamerend.cpp Return objptridx_t from find_escort 2014-10-25 16:40:20 +00:00
gamesave.cpp Move PHYSFSX_writeAngleVec to gamesave.cpp 2014-10-26 22:56:50 +00:00
gameseg.cpp Pass extract_*_vector_from_segment arg by & 2014-10-26 21:37:06 +00:00
gameseq.cpp Pass object_create_explosion_sub position by & 2014-10-26 21:36:25 +00:00
gauges.cpp Remove unused draw_ammo_info parameter primary 2014-10-17 01:57:30 +00:00
hostage.cpp Remove unused hostage_rescue parameter hostage_number 2014-10-17 02:05:37 +00:00
hud.cpp
iff.cpp Add const void* conversion to various types 2014-10-12 22:11:28 +00:00
inferno.cpp Enable silent alignment fixup if WORDS_NEED_ALIGNMENT 2014-10-10 02:43:14 +00:00
kconfig.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
kmatrix.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
laser.cpp Pass phys_apply_* vms_vector by const & 2014-10-26 21:37:34 +00:00
lighting.cpp Pass position-related vms_vector arg by & 2014-10-22 02:46:03 +00:00
menu.cpp Remove useless build-breaking assignment on Win32 2014-10-19 17:19:55 +00:00
mglobal.cpp Change Vertices to array<vertex> 2014-10-02 03:02:34 +00:00
mission.cpp Fix buffer size mismatch on Win32 2014-10-19 17:17:54 +00:00
morph.cpp Pass g3_start_instance_matrix arg by & 2014-10-02 03:02:35 +00:00
multi.cpp Pass laser vectors as const & 2014-10-26 21:37:27 +00:00
multibot.cpp Pass create_morph_robot vector by const & 2014-10-28 01:47:18 +00:00
net_udp.cpp Use RAIIsocket for UDP_Socket[] 2014-10-21 02:37:00 +00:00
newdemo.cpp Pass nd_write_angvec arg by & 2014-10-27 03:24:08 +00:00
newmenu.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
object.cpp Pass explode_badass_weapon position by const & 2014-10-26 21:36:31 +00:00
paging.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
physics.cpp Pass phys_apply_* vms_vector by const & 2014-10-26 21:37:34 +00:00
piggy.cpp Move iff_read_animbrush array<unique_ptr<grs_bitmap>> down 2014-10-04 15:02:03 +00:00
player.cpp Pass PHYSFSX_readVector vector by & 2014-10-26 22:08:58 +00:00
playsave.cpp Use typedef for player number 2014-09-21 22:10:12 +00:00
polyobj.cpp Make polymodel->n_models unsigned 2014-10-26 22:51:27 +00:00
powerup.cpp Pass object_create_explosion_sub position by & 2014-10-26 21:36:25 +00:00
render.cpp Pass g3_set_view_matrix arg by & 2014-10-26 22:01:00 +00:00
robot.cpp Make polymodel->n_models unsigned 2014-10-26 22:51:27 +00:00
scores.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
segment.cpp Remove #define segment2 segment 2014-10-21 03:14:36 +00:00
slew.cpp Use vm_matrix_x_matrix 2 arg form where viable 2014-10-01 02:28:42 +00:00
songs.cpp Use special type for PHYSFSX_fgets 2014-09-07 20:07:20 +00:00
state.cpp Wrap segment iteration idiom 2014-10-12 23:10:05 +00:00
switch.cpp Pass sound vms_vector arg by & 2014-10-26 21:33:50 +00:00
terrain.cpp Pass g3_add_delta_vec arg by & 2014-10-02 03:02:36 +00:00
texmerge.cpp Propagate for variables in similar/main/texmerge.cpp 2014-09-26 02:42:10 +00:00
text.cpp Use make_unique instead of bare new 2014-08-24 18:28:09 +00:00
titles.cpp Pass d_event arg by const& 2014-10-04 22:36:13 +00:00
vclip.cpp
vers_id.cpp Shorten vers_id command line 2014-09-13 22:09:32 +00:00
wall.cpp Pass check_effect_blowup vms_vector arg by & 2014-10-26 21:36:35 +00:00
weapon.cpp Pass obj_create position vms_vector by & 2014-10-26 21:35:16 +00:00