848 lines
24 KiB
C++
848 lines
24 KiB
C++
/*
|
|
* Portions of this file are copyright Rebirth contributors and licensed as
|
|
* described in COPYING.txt.
|
|
* Portions of this file are copyright Parallax Software and licensed
|
|
* according to the Parallax license below.
|
|
* See COPYING.txt for license details.
|
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* Functions for refueling centers.
|
|
*
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <string.h>
|
|
|
|
#include "fuelcen.h"
|
|
#include "gameseg.h"
|
|
#include "game.h" // For FrameTime
|
|
#include "dxxerror.h"
|
|
#include "gauges.h"
|
|
#include "vclip.h"
|
|
#include "fireball.h"
|
|
#include "robot.h"
|
|
#include "powerup.h"
|
|
|
|
#include "wall.h"
|
|
#include "sounds.h"
|
|
#include "morph.h"
|
|
#include "3d.h"
|
|
#include "physfs-serial.h"
|
|
#include "bm.h"
|
|
#include "polyobj.h"
|
|
#include "ai.h"
|
|
#include "gamemine.h"
|
|
#include "gamesave.h"
|
|
#include "player.h"
|
|
#include "collide.h"
|
|
#include "laser.h"
|
|
#include "multi.h"
|
|
#include "multibot.h"
|
|
#include "escort.h"
|
|
#include "byteutil.h"
|
|
|
|
#include "compiler-range_for.h"
|
|
#include "highest_valid.h"
|
|
#include "partial_range.h"
|
|
#include "segiter.h"
|
|
|
|
// The max number of fuel stations per mine.
|
|
|
|
static const fix Fuelcen_refill_speed = i2f(1);
|
|
static const fix Fuelcen_give_amount = i2f(25);
|
|
static const fix Fuelcen_max_amount = i2f(100);
|
|
|
|
// Every time a robot is created in the morphing code, it decreases capacity of the morpher
|
|
// by this amount... when capacity gets to 0, no more morphers...
|
|
const fix EnergyToCreateOneRobot = i2f(1);
|
|
|
|
unsigned Num_robot_centers;
|
|
array<matcen_info, MAX_ROBOT_CENTERS> RobotCenters;
|
|
|
|
array<FuelCenter, MAX_NUM_FUELCENS> Station;
|
|
unsigned Num_fuelcenters;
|
|
|
|
segment * PlayerSegment= NULL;
|
|
|
|
#ifdef EDITOR
|
|
const char Special_names[MAX_CENTER_TYPES][11] = {
|
|
"NOTHING ",
|
|
"FUELCEN ",
|
|
"REPAIRCEN ",
|
|
"CONTROLCEN",
|
|
"ROBOTMAKER",
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
"GOAL_RED",
|
|
"GOAL_BLUE",
|
|
#endif
|
|
};
|
|
#endif
|
|
|
|
//------------------------------------------------------------
|
|
// Resets all fuel center info
|
|
void fuelcen_reset()
|
|
{
|
|
Num_fuelcenters = 0;
|
|
for(unsigned i=0; i<sizeof(Segments)/sizeof(Segments[0]); i++ )
|
|
Segments[i].special = SEGMENT_IS_NOTHING;
|
|
|
|
Num_robot_centers = 0;
|
|
|
|
}
|
|
|
|
#ifndef NDEBUG //this is sometimes called by people from the debugger
|
|
static void reset_all_robot_centers() __attribute_used;
|
|
static void reset_all_robot_centers()
|
|
{
|
|
// Remove all materialization centers
|
|
for (int i=0; i<Num_segments; i++)
|
|
if (Segments[i].special == SEGMENT_IS_ROBOTMAKER) {
|
|
Segments[i].special = SEGMENT_IS_NOTHING;
|
|
Segments[i].matcen_num = -1;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//------------------------------------------------------------
|
|
// Turns a segment into a fully charged up fuel center...
|
|
void fuelcen_create( segment *segp)
|
|
{
|
|
int station_type;
|
|
|
|
station_type = segp->special;
|
|
|
|
switch( station_type ) {
|
|
case SEGMENT_IS_NOTHING:
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
case SEGMENT_IS_GOAL_BLUE:
|
|
case SEGMENT_IS_GOAL_RED:
|
|
#endif
|
|
return;
|
|
case SEGMENT_IS_FUELCEN:
|
|
case SEGMENT_IS_REPAIRCEN:
|
|
case SEGMENT_IS_CONTROLCEN:
|
|
case SEGMENT_IS_ROBOTMAKER:
|
|
break;
|
|
default:
|
|
Error( "Invalid station type %d in fuelcen.c\n", station_type );
|
|
}
|
|
|
|
Assert( Num_fuelcenters < MAX_NUM_FUELCENS );
|
|
|
|
segp->value = Num_fuelcenters;
|
|
Station[Num_fuelcenters].Type = station_type;
|
|
Station[Num_fuelcenters].MaxCapacity = Fuelcen_max_amount;
|
|
Station[Num_fuelcenters].Capacity = Station[Num_fuelcenters].MaxCapacity;
|
|
Station[Num_fuelcenters].segnum = segp-Segments;
|
|
Station[Num_fuelcenters].Timer = -1;
|
|
Station[Num_fuelcenters].Flag = 0;
|
|
Num_fuelcenters++;
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// Adds a matcen that already is a special type into the Station array.
|
|
// This function is separate from other fuelcens because we don't want values reset.
|
|
static void matcen_create( segment *segp)
|
|
{
|
|
int station_type = segp->special;
|
|
|
|
Assert(station_type == SEGMENT_IS_ROBOTMAKER);
|
|
|
|
Assert( Num_fuelcenters < MAX_NUM_FUELCENS );
|
|
|
|
segp->value = Num_fuelcenters;
|
|
Station[Num_fuelcenters].Type = station_type;
|
|
Station[Num_fuelcenters].Capacity = i2f(Difficulty_level + 3);
|
|
Station[Num_fuelcenters].MaxCapacity = Station[Num_fuelcenters].Capacity;
|
|
|
|
Station[Num_fuelcenters].segnum = segp-Segments;
|
|
Station[Num_fuelcenters].Timer = -1;
|
|
Station[Num_fuelcenters].Flag = 0;
|
|
|
|
segp->matcen_num = Num_robot_centers;
|
|
Num_robot_centers++;
|
|
|
|
RobotCenters[segp->matcen_num].segnum = segp-Segments;
|
|
RobotCenters[segp->matcen_num].fuelcen_num = Num_fuelcenters;
|
|
|
|
Num_fuelcenters++;
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// Adds a segment that already is a special type into the Station array.
|
|
void fuelcen_activate( segment * segp, int station_type )
|
|
{
|
|
segp->special = station_type;
|
|
|
|
if (segp->special == SEGMENT_IS_ROBOTMAKER)
|
|
matcen_create( segp);
|
|
else
|
|
fuelcen_create( segp);
|
|
|
|
}
|
|
|
|
// The lower this number is, the more quickly the center can be re-triggered.
|
|
// If it's too low, it can mean all the robots won't be put out, but for about 5
|
|
// robots, that's not real likely.
|
|
#define MATCEN_LIFE (i2f(30-2*Difficulty_level))
|
|
|
|
//------------------------------------------------------------
|
|
// Trigger (enable) the materialization center in segment segnum
|
|
void trigger_matcen(segnum_t segnum)
|
|
{
|
|
segment *segp = &Segments[segnum];
|
|
vms_vector pos, delta;
|
|
FuelCenter *robotcen;
|
|
|
|
Assert(segp->special == SEGMENT_IS_ROBOTMAKER);
|
|
Assert(segp->matcen_num < Num_fuelcenters);
|
|
Assert((segp->matcen_num >= 0) && (segp->matcen_num <= Highest_segment_index));
|
|
|
|
robotcen = &Station[RobotCenters[segp->matcen_num].fuelcen_num];
|
|
|
|
if (robotcen->Enabled == 1)
|
|
return;
|
|
|
|
if (!robotcen->Lives)
|
|
return;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
// MK: 11/18/95, At insane, matcens work forever!
|
|
if (Difficulty_level+1 < NDL)
|
|
#endif
|
|
robotcen->Lives--;
|
|
|
|
robotcen->Timer = F1_0*1000; // Make sure the first robot gets emitted right away.
|
|
robotcen->Enabled = 1; // Say this center is enabled, it can create robots.
|
|
robotcen->Capacity = i2f(Difficulty_level + 3);
|
|
robotcen->Disable_time = MATCEN_LIFE;
|
|
|
|
// Create a bright object in the segment.
|
|
compute_segment_center(&pos, segp);
|
|
vm_vec_sub(delta, Vertices[Segments[segnum].verts[0]], pos);
|
|
vm_vec_scale_add2(pos, delta, F1_0/2);
|
|
auto objnum = obj_create( OBJ_LIGHT, 0, segnum, pos, NULL, 0, CT_LIGHT, MT_NONE, RT_NONE );
|
|
if (objnum != object_none) {
|
|
objnum->lifeleft = MATCEN_LIFE;
|
|
objnum->ctype.light_info.intensity = i2f(8); // Light cast by a fuelcen.
|
|
} else {
|
|
Int3();
|
|
}
|
|
}
|
|
|
|
#ifdef EDITOR
|
|
//------------------------------------------------------------
|
|
// Takes away a segment's fuel center properties.
|
|
// Deletes the segment point entry in the FuelCenter list.
|
|
void fuelcen_delete( segment * segp )
|
|
{
|
|
Restart: ;
|
|
segp->special = 0;
|
|
|
|
for (uint_fast32_t i = 0; i < Num_fuelcenters; i++ ) {
|
|
FuelCenter &fi = Station[i];
|
|
if ( fi.segnum == segp-Segments ) {
|
|
|
|
// If Robot maker is deleted, fix Segments and RobotCenters.
|
|
if (fi.Type == SEGMENT_IS_ROBOTMAKER) {
|
|
Assert(Num_robot_centers > 0);
|
|
Num_robot_centers--;
|
|
|
|
for (uint_fast32_t j = segp->matcen_num; j < Num_robot_centers; j++)
|
|
RobotCenters[j] = RobotCenters[j+1];
|
|
|
|
for (uint_fast32_t j = 0; j < Num_fuelcenters; j++) {
|
|
FuelCenter &fj = Station[j];
|
|
if ( fj.Type == SEGMENT_IS_ROBOTMAKER )
|
|
if ( Segments[fj.segnum].matcen_num > segp->matcen_num )
|
|
Segments[fj.segnum].matcen_num--;
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
//fix RobotCenters so they point to correct fuelcenter
|
|
for (uint_fast32_t j = 0; j < Num_robot_centers; j++ )
|
|
if (RobotCenters[j].fuelcen_num > i) //this robotcenter's fuelcen is changing
|
|
RobotCenters[j].fuelcen_num--;
|
|
#endif
|
|
Assert(Num_fuelcenters > 0);
|
|
Num_fuelcenters--;
|
|
for (uint_fast32_t j = i; j < Num_fuelcenters; j++ ) {
|
|
Station[j] = Station[j+1];
|
|
Segments[Station[j].segnum].value = j;
|
|
}
|
|
goto Restart;
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
#define ROBOT_GEN_TIME (i2f(5))
|
|
|
|
objptridx_t create_morph_robot( segment *segp, const vms_vector &object_pos, int object_id)
|
|
{
|
|
int default_behavior;
|
|
|
|
Players[Player_num].num_robots_level++;
|
|
Players[Player_num].num_robots_total++;
|
|
|
|
auto obj = obj_create(OBJ_ROBOT, object_id, segp-Segments, object_pos,
|
|
&vmd_identity_matrix, Polygon_models[Robot_info[object_id].model_num].rad,
|
|
CT_AI, MT_PHYSICS, RT_POLYOBJ);
|
|
|
|
if (obj == object_none) {
|
|
Int3();
|
|
return obj;
|
|
}
|
|
|
|
//Set polygon-object-specific data
|
|
|
|
obj->rtype.pobj_info.model_num = Robot_info[get_robot_id(obj)].model_num;
|
|
obj->rtype.pobj_info.subobj_flags = 0;
|
|
|
|
//set Physics info
|
|
|
|
obj->mtype.phys_info.mass = Robot_info[get_robot_id(obj)].mass;
|
|
obj->mtype.phys_info.drag = Robot_info[get_robot_id(obj)].drag;
|
|
|
|
obj->mtype.phys_info.flags |= (PF_LEVELLING);
|
|
|
|
obj->shields = Robot_info[get_robot_id(obj)].strength;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
default_behavior = AIB_NORMAL;
|
|
if (object_id == 10) // This is a toaster guy!
|
|
default_behavior = AIB_RUN_FROM;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
default_behavior = Robot_info[get_robot_id(obj)].behavior;
|
|
#endif
|
|
|
|
init_ai_object(obj, default_behavior, segment_none ); // Note, -1 = segment this robot goes to to hide, should probably be something useful
|
|
|
|
create_n_segment_path(obj, 6, segment_none); // Create a 6 segment path from creation point.
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
if (default_behavior == AIB_RUN_FROM)
|
|
obj->ctype.ai_info.ail.mode = AIM_RUN_FROM_OBJECT;
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
obj->ctype.ai_info.ail.mode = ai_behavior_to_mode(default_behavior);
|
|
#endif
|
|
|
|
return obj;
|
|
}
|
|
|
|
int Num_extry_robots = 15;
|
|
|
|
// ----------------------------------------------------------------------------------------------------------
|
|
static void robotmaker_proc( FuelCenter * robotcen )
|
|
{
|
|
fix dist_to_player;
|
|
vms_vector cur_object_loc; //, direction;
|
|
int matcen_num;
|
|
fix top_time;
|
|
vms_vector direction;
|
|
|
|
if (robotcen->Enabled == 0)
|
|
return;
|
|
|
|
if (robotcen->Disable_time > 0) {
|
|
robotcen->Disable_time -= FrameTime;
|
|
if (robotcen->Disable_time <= 0) {
|
|
robotcen->Enabled = 0;
|
|
}
|
|
}
|
|
|
|
// No robot making in multiplayer mode.
|
|
if ((Game_mode & GM_MULTI) && (!(Game_mode & GM_MULTI_ROBOTS) || !multi_i_am_master()))
|
|
return;
|
|
|
|
// Wait until transmorgafier has capacity to make a robot...
|
|
if ( robotcen->Capacity <= 0 ) {
|
|
return;
|
|
}
|
|
|
|
segment *segp = &Segments[robotcen->segnum];
|
|
matcen_num = segp->matcen_num;
|
|
|
|
if ( matcen_num == -1 ) {
|
|
return;
|
|
}
|
|
|
|
matcen_info *mi = &RobotCenters[matcen_num];
|
|
for (unsigned i = 0;; ++i)
|
|
{
|
|
if (i >= (sizeof(mi->robot_flags) / sizeof(mi->robot_flags[0])))
|
|
return;
|
|
if (mi->robot_flags[i])
|
|
break;
|
|
}
|
|
|
|
// Wait until we have a free slot for this puppy...
|
|
// <<<<<<<<<<<<<<<< Num robots in mine >>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<< Max robots in mine >>>>>>>>>>>>>>>
|
|
if ( (Players[Player_num].num_robots_level - Players[Player_num].num_kills_level) >= (Gamesave_num_org_robots + Num_extry_robots ) ) {
|
|
return;
|
|
}
|
|
|
|
robotcen->Timer += FrameTime;
|
|
|
|
switch( robotcen->Flag ) {
|
|
case 0: // Wait until next robot can generate
|
|
if (Game_mode & GM_MULTI)
|
|
{
|
|
top_time = ROBOT_GEN_TIME;
|
|
}
|
|
else
|
|
{
|
|
vms_vector center;
|
|
compute_segment_center(¢er, segp);
|
|
dist_to_player = vm_vec_dist_quick( ConsoleObject->pos, center );
|
|
top_time = dist_to_player/64 + d_rand() * 2 + F1_0*2;
|
|
if ( top_time > ROBOT_GEN_TIME )
|
|
top_time = ROBOT_GEN_TIME + d_rand();
|
|
if ( top_time < F1_0*2 )
|
|
top_time = F1_0*3/2 + d_rand()*2;
|
|
}
|
|
|
|
if (robotcen->Timer > top_time ) {
|
|
int count=0;
|
|
int my_station_num = robotcen-Station;
|
|
|
|
// Make sure this robotmaker hasn't put out its max without having any of them killed.
|
|
range_for (auto i, highest_valid(Objects))
|
|
if (Objects[i].type == OBJ_ROBOT)
|
|
if ((Objects[i].matcen_creator^0x80) == my_station_num)
|
|
count++;
|
|
if (count > Difficulty_level + 3) {
|
|
robotcen->Timer /= 2;
|
|
return;
|
|
}
|
|
|
|
// Whack on any robot or player in the matcen segment.
|
|
count=0;
|
|
segnum_t segnum = robotcen->segnum;
|
|
range_for (auto objp, objects_in(Segments[segnum]))
|
|
{
|
|
count++;
|
|
if ( count > MAX_OBJECTS ) {
|
|
Int3();
|
|
return;
|
|
}
|
|
if (objp->type==OBJ_ROBOT) {
|
|
collide_robot_and_materialization_center(objp);
|
|
robotcen->Timer = top_time/2;
|
|
return;
|
|
} else if (objp->type==OBJ_PLAYER ) {
|
|
collide_player_and_materialization_center(objp);
|
|
robotcen->Timer = top_time/2;
|
|
return;
|
|
}
|
|
}
|
|
|
|
compute_segment_center(&cur_object_loc, &Segments[robotcen->segnum]);
|
|
// HACK!!! The 10 under here should be something equal to the 1/2 the size of the segment.
|
|
auto obj = object_create_explosion(robotcen->segnum, cur_object_loc, i2f(10), VCLIP_MORPHING_ROBOT );
|
|
|
|
if (obj != object_none)
|
|
extract_orient_from_segment(&obj->orient,&Segments[robotcen->segnum]);
|
|
|
|
if ( Vclip[VCLIP_MORPHING_ROBOT].sound_num > -1 ) {
|
|
digi_link_sound_to_pos( Vclip[VCLIP_MORPHING_ROBOT].sound_num, robotcen->segnum, 0, cur_object_loc, 0, F1_0 );
|
|
}
|
|
robotcen->Flag = 1;
|
|
robotcen->Timer = 0;
|
|
|
|
}
|
|
break;
|
|
case 1: // Wait until 1/2 second after VCLIP started.
|
|
if (robotcen->Timer > (Vclip[VCLIP_MORPHING_ROBOT].play_time/2) ) {
|
|
|
|
robotcen->Capacity -= EnergyToCreateOneRobot;
|
|
robotcen->Flag = 0;
|
|
|
|
robotcen->Timer = 0;
|
|
compute_segment_center(&cur_object_loc, &Segments[robotcen->segnum]);
|
|
|
|
// If this is the first materialization, set to valid robot.
|
|
{
|
|
int type;
|
|
ubyte legal_types[sizeof(mi->robot_flags) * 8]; // the width of robot_flags[].
|
|
int num_types;
|
|
|
|
num_types = 0;
|
|
for (unsigned i = 0;; ++i)
|
|
{
|
|
if (i >= (sizeof(mi->robot_flags) / sizeof(mi->robot_flags[0])))
|
|
break;
|
|
uint32_t flags = mi->robot_flags[i];
|
|
for (unsigned j = 0; flags && j < 8 * sizeof(flags); ++j)
|
|
{
|
|
if (flags & 1)
|
|
legal_types[num_types++] = (i * 32) + j;
|
|
flags >>= 1;
|
|
}
|
|
}
|
|
|
|
if (num_types == 1)
|
|
type = legal_types[0];
|
|
else
|
|
type = legal_types[(d_rand() * num_types) / 32768];
|
|
|
|
objptridx_t obj = create_morph_robot(&Segments[robotcen->segnum], cur_object_loc, type );
|
|
if (obj != object_none) {
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_create_robot(robotcen-Station, obj, type);
|
|
obj->matcen_creator = (robotcen-Station) | 0x80;
|
|
|
|
// Make object faces player...
|
|
vm_vec_sub( direction, ConsoleObject->pos,obj->pos );
|
|
vm_vector_2_matrix( obj->orient, direction, &obj->orient.uvec, nullptr);
|
|
|
|
morph_start( obj );
|
|
//robotcen->last_created_obj = obj;
|
|
//robotcen->last_created_sig = robotcen->last_created_obj->signature;
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
default:
|
|
robotcen->Flag = 0;
|
|
robotcen->Timer = 0;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------
|
|
// Called once per frame, replenishes fuel supply.
|
|
void fuelcen_update_all()
|
|
{
|
|
fix AmountToreplenish;
|
|
AmountToreplenish = fixmul(FrameTime,Fuelcen_refill_speed);
|
|
|
|
for (uint_fast32_t i = 0; i < Num_fuelcenters; i++ ) {
|
|
if ( Station[i].Type == SEGMENT_IS_ROBOTMAKER ) {
|
|
if (! (Game_suspended & SUSP_ROBOTS))
|
|
robotmaker_proc( &Station[i] );
|
|
} else if ( (Station[i].MaxCapacity > 0) && (PlayerSegment!=&Segments[Station[i].segnum]) ) {
|
|
if ( Station[i].Capacity < Station[i].MaxCapacity ) {
|
|
Station[i].Capacity += AmountToreplenish;
|
|
if ( Station[i].Capacity >= Station[i].MaxCapacity ) {
|
|
Station[i].Capacity = Station[i].MaxCapacity;
|
|
//gauge_message( "Fuel center is fully recharged! " );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
#define FUELCEN_SOUND_DELAY (F1_0/3)
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
#define FUELCEN_SOUND_DELAY (f1_0/4) //play every half second
|
|
#endif
|
|
|
|
//-------------------------------------------------------------
|
|
fix fuelcen_give_fuel(segment *segp, fix MaxAmountCanTake )
|
|
{
|
|
static fix64 last_play_time = 0;
|
|
|
|
Assert( segp != NULL );
|
|
|
|
PlayerSegment = segp;
|
|
|
|
if ( (segp) && (segp->special==SEGMENT_IS_FUELCEN) ) {
|
|
fix amount;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
detect_escort_goal_fuelcen_accomplished();
|
|
#endif
|
|
|
|
// if (Station[segp->value].MaxCapacity<=0) {
|
|
// HUD_init_message(HM_DEFAULT, "Fuelcenter %d is destroyed.", segp->value );
|
|
// return 0;
|
|
// }
|
|
|
|
// if (Station[segp->value].Capacity<=0) {
|
|
// HUD_init_message(HM_DEFAULT, "Fuelcenter %d is empty.", segp->value );
|
|
// return 0;
|
|
// }
|
|
|
|
if (MaxAmountCanTake <= 0 ) {
|
|
// //gauge_message( "Fueled up!");
|
|
return 0;
|
|
}
|
|
|
|
amount = fixmul(FrameTime,Fuelcen_give_amount);
|
|
|
|
if (amount > MaxAmountCanTake )
|
|
amount = MaxAmountCanTake;
|
|
|
|
// if (!(Game_mode & GM_MULTI))
|
|
// if ( Station[segp->value].Capacity < amount ) {
|
|
// amount = Station[segp->value].Capacity;
|
|
// Station[segp->value].Capacity = 0;
|
|
// } else {
|
|
// Station[segp->value].Capacity -= amount;
|
|
// }
|
|
|
|
if (last_play_time + FUELCEN_SOUND_DELAY < GameTime64 || last_play_time > GameTime64)
|
|
{
|
|
last_play_time = GameTime64;
|
|
digi_play_sample( SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2 );
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_play_sound(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2);
|
|
}
|
|
|
|
//HUD_init_message(HM_DEFAULT, "Fuelcen %d has %d/%d fuel", segp->value,f2i(Station[segp->value].Capacity),f2i(Station[segp->value].MaxCapacity) );
|
|
return amount;
|
|
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
//-------------------------------------------------------------
|
|
// DM/050904
|
|
// Repair centers
|
|
// use same values as fuel centers
|
|
fix repaircen_give_shields(segment *segp, fix MaxAmountCanTake )
|
|
{
|
|
static fix last_play_time=0;
|
|
|
|
Assert( segp != NULL );
|
|
PlayerSegment = segp;
|
|
if ( (segp) && (segp->special==SEGMENT_IS_REPAIRCEN) ) {
|
|
fix amount;
|
|
// detect_escort_goal_accomplished(-4); // UGLY! Hack! -4 means went through fuelcen.
|
|
// if (Station[segp->value].MaxCapacity<=0) {
|
|
// HUD_init_message(HM_DEFAULT, "Repaircenter %d is destroyed.", segp->value );
|
|
// return 0;
|
|
// }
|
|
// if (Station[segp->value].Capacity<=0) {
|
|
// HUD_init_message(HM_DEFAULT, "Repaircenter %d is empty.", segp->value );
|
|
// return 0;
|
|
// }
|
|
if (MaxAmountCanTake <= 0 ) {
|
|
//gauge_message( "Shields restored!");
|
|
return 0;
|
|
}
|
|
amount = fixmul(FrameTime,Fuelcen_give_amount);
|
|
if (amount > MaxAmountCanTake )
|
|
amount = MaxAmountCanTake;
|
|
// if (!(Game_mode & GM_MULTI))
|
|
// if ( Station[segp->value].Capacity < amount ) {
|
|
// amount = Station[segp->value].Capacity;
|
|
// Station[segp->value].Capacity = 0;
|
|
// } else {
|
|
// Station[segp->value].Capacity -= amount;
|
|
// }
|
|
if (last_play_time > GameTime64)
|
|
last_play_time = 0;
|
|
if (GameTime64 > last_play_time+FUELCEN_SOUND_DELAY) {
|
|
digi_play_sample( SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2 );
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_play_sound(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2);
|
|
last_play_time = GameTime64;
|
|
}
|
|
//HUD_init_message(HM_DEFAULT, "Fuelcen %d has %d/%d fuel", segp->value,f2i(Station[segp->value].Capacity),f2i(Station[segp->value].MaxCapacity) );
|
|
return amount;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
void disable_matcens(void)
|
|
{
|
|
range_for (auto &s, partial_range(Station, Num_fuelcenters))
|
|
if (s.Type == SEGMENT_IS_ROBOTMAKER)
|
|
{
|
|
s.Enabled = 0;
|
|
s.Disable_time = 0;
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
// Initialize all materialization centers.
|
|
// Give them all the right number of lives.
|
|
void init_all_matcens(void)
|
|
{
|
|
for (uint_fast32_t i = 0; i < Num_fuelcenters; i++)
|
|
if (Station[i].Type == SEGMENT_IS_ROBOTMAKER) {
|
|
Station[i].Lives = 3;
|
|
Station[i].Enabled = 0;
|
|
Station[i].Disable_time = 0;
|
|
#ifndef NDEBUG
|
|
{
|
|
// Make sure this fuelcen is pointed at by a matcen.
|
|
uint_fast32_t j;
|
|
for (j=0; j<Num_robot_centers; j++) {
|
|
if (RobotCenters[j].fuelcen_num == i)
|
|
break;
|
|
}
|
|
Assert(j != Num_robot_centers);
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
// Make sure all matcens point at a fuelcen
|
|
for (uint_fast32_t i = 0; i < Num_robot_centers; i++) {
|
|
auto fuelcen_num = RobotCenters[i].fuelcen_num;
|
|
Assert(fuelcen_num < Num_fuelcenters);
|
|
Assert(Station[fuelcen_num].Type == SEGMENT_IS_ROBOTMAKER);
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
struct d1mi_v25
|
|
{
|
|
matcen_info *m;
|
|
d1mi_v25(matcen_info &mi) : m(&mi) {}
|
|
};
|
|
|
|
struct d1cmi_v25
|
|
{
|
|
const matcen_info *m;
|
|
d1cmi_v25(const matcen_info &mi) : m(&mi) {}
|
|
};
|
|
|
|
#define D1_MATCEN_V25_MEMBERLIST (p.m->robot_flags[0], serial::pad<sizeof(fix) * 2>(), p.m->segnum, p.m->fuelcen_num)
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(d1mi_v25, p, D1_MATCEN_V25_MEMBERLIST);
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(d1cmi_v25, p, D1_MATCEN_V25_MEMBERLIST);
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(d1mi_v25, 16);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
struct d1mi_v26
|
|
{
|
|
matcen_info *m;
|
|
d1mi_v26(matcen_info &mi) : m(&mi) {}
|
|
};
|
|
|
|
struct d1cmi_v26
|
|
{
|
|
const matcen_info *m;
|
|
d1cmi_v26(const matcen_info &mi) : m(&mi) {}
|
|
};
|
|
|
|
#define D1_MATCEN_V26_MEMBERLIST (p.m->robot_flags[0], serial::pad<sizeof(uint32_t)>(), serial::pad<sizeof(fix) * 2>(), p.m->segnum, p.m->fuelcen_num)
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(d1mi_v26, p, D1_MATCEN_V26_MEMBERLIST);
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(d1cmi_v26, p, D1_MATCEN_V26_MEMBERLIST);
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(d1mi_v26, 20);
|
|
|
|
void matcen_info_read(PHYSFS_file *fp, matcen_info &mi, int version)
|
|
{
|
|
if (version > 25)
|
|
PHYSFSX_serialize_read<const d1mi_v26>(fp, mi);
|
|
else
|
|
PHYSFSX_serialize_read<const d1mi_v25>(fp, mi);
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void fuelcen_check_for_goal(segment *segp)
|
|
{
|
|
Assert( segp != NULL );
|
|
Assert (game_mode_capture_flag());
|
|
|
|
if (segp->special==SEGMENT_IS_GOAL_BLUE ) {
|
|
|
|
if ((get_team(Player_num)==TEAM_BLUE) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG))
|
|
{
|
|
multi_send_capture_bonus (Player_num);
|
|
Players[Player_num].flags &=(~(PLAYER_FLAGS_FLAG));
|
|
maybe_drop_net_powerup (POW_FLAG_RED);
|
|
}
|
|
}
|
|
if ( segp->special==SEGMENT_IS_GOAL_RED) {
|
|
|
|
if ((get_team(Player_num)==TEAM_RED) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG))
|
|
{
|
|
multi_send_capture_bonus (Player_num);
|
|
Players[Player_num].flags &=(~(PLAYER_FLAGS_FLAG));
|
|
maybe_drop_net_powerup (POW_FLAG_BLUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void fuelcen_check_for_hoard_goal(segment *segp)
|
|
{
|
|
Assert( segp != NULL );
|
|
Assert (game_mode_hoard());
|
|
|
|
if (Player_is_dead)
|
|
return;
|
|
|
|
if (segp->special==SEGMENT_IS_GOAL_BLUE || segp->special==SEGMENT_IS_GOAL_RED )
|
|
{
|
|
if (Players[Player_num].secondary_ammo[PROXIMITY_INDEX])
|
|
{
|
|
multi_send_orb_bonus (Player_num);
|
|
Players[Player_num].flags &=(~(PLAYER_FLAGS_FLAG));
|
|
Players[Player_num].secondary_ammo[PROXIMITY_INDEX]=0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
* reads an d1_matcen_info structure from a PHYSFS_file
|
|
*/
|
|
void d1_matcen_info_read(PHYSFS_file *fp, matcen_info &mi)
|
|
{
|
|
PHYSFSX_serialize_read<const d1mi_v25>(fp, mi);
|
|
mi.robot_flags[1] = 0;
|
|
}
|
|
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(matcen_info, m, (m.robot_flags, serial::pad<sizeof(fix) * 2>(), m.segnum, m.fuelcen_num));
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(matcen_info, 20);
|
|
|
|
void matcen_info_read(PHYSFS_file *fp, matcen_info &mi)
|
|
{
|
|
PHYSFSX_serialize_read(fp, mi);
|
|
}
|
|
#endif
|
|
|
|
void matcen_info_write(PHYSFS_file *fp, const matcen_info &mi, short version)
|
|
{
|
|
if (version >= 27)
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PHYSFSX_serialize_write<d1cmi_v26>(fp, mi);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
PHYSFSX_serialize_write(fp, mi);
|
|
#endif
|
|
else
|
|
PHYSFSX_serialize_write<d1cmi_v25>(fp, mi);
|
|
}
|
|
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(FuelCenter, fc, (fc.Type, fc.segnum, serial::pad<2>(), fc.Flag, fc.Enabled, fc.Lives, serial::pad<1>(), fc.Capacity, fc.MaxCapacity, fc.Timer, fc.Disable_time, serial::pad<3 * sizeof(fix)>()));
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(FuelCenter, 40);
|
|
|
|
void fuelcen_read(PHYSFS_file *fp, FuelCenter &fc)
|
|
{
|
|
PHYSFSX_serialize_read(fp, fc);
|
|
}
|
|
|
|
void fuelcen_write(PHYSFS_file *fp, const FuelCenter &fc)
|
|
{
|
|
PHYSFSX_serialize_write(fp, fc);
|
|
}
|