Remove unused draw_ammo_info parameter primary

This commit is contained in:
Kp 2014-10-17 01:57:30 +00:00
parent 6299bb099a
commit 5885fa2f4f

View file

@ -360,7 +360,7 @@ static inline void _page_in_gauge(int x)
PIGGY_PAGE_IN(Gauges[x]);
}
static void draw_ammo_info(int x,int y,int ammo_count,int primary);
static void draw_ammo_info(int x,int y,int ammo_count);
static int score_display;
static fix score_time;
@ -1154,9 +1154,9 @@ static void show_bomb_count(int x,int y,int bg_color,int always_show,int right_a
static void draw_primary_ammo_info(int ammo_count)
{
if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR)
draw_ammo_info(SB_PRIMARY_AMMO_X,SB_PRIMARY_AMMO_Y,ammo_count,1);
draw_ammo_info(SB_PRIMARY_AMMO_X,SB_PRIMARY_AMMO_Y,ammo_count);
else
draw_ammo_info(PRIMARY_AMMO_X,PRIMARY_AMMO_Y,ammo_count,1);
draw_ammo_info(PRIMARY_AMMO_X,PRIMARY_AMMO_Y,ammo_count);
}
static void hud_set_fontcolor_red()
@ -2163,7 +2163,7 @@ static void draw_weapon_info(int weapon_type,int weapon_num,int laser_level)
}
}
static void draw_ammo_info(int x,int y,int ammo_count,int primary)
static void draw_ammo_info(int x,int y,int ammo_count)
{
if (!PlayerCfg.HudMode)
{
@ -2176,9 +2176,9 @@ static void draw_ammo_info(int x,int y,int ammo_count,int primary)
static void draw_secondary_ammo_info(int ammo_count)
{
if (PlayerCfg.CockpitMode[1] == CM_STATUS_BAR)
draw_ammo_info(SB_SECONDARY_AMMO_X,SB_SECONDARY_AMMO_Y,ammo_count,0);
draw_ammo_info(SB_SECONDARY_AMMO_X,SB_SECONDARY_AMMO_Y,ammo_count);
else
draw_ammo_info(SECONDARY_AMMO_X,SECONDARY_AMMO_Y,ammo_count,0);
draw_ammo_info(SECONDARY_AMMO_X,SECONDARY_AMMO_Y,ammo_count);
}
static void draw_weapon_box(int weapon_type,int weapon_num)