Kp
0e085e4799
Pass thief ID to recreate_thief
2016-04-06 03:34:15 +00:00
Kp
6e0e286dc8
Pass object &to start_robot_death_sequence
2016-04-06 03:34:15 +00:00
Kp
0c299248d4
Pass object &to apply_damage_to_player
2016-04-06 03:34:14 +00:00
Kp
72aa4bc8fb
Pass object &to phys_apply_rot
2016-04-06 03:34:14 +00:00
Kp
bad1464dcf
Pass object_base &to physics_turn_towards_vector
2016-04-06 03:34:14 +00:00
Kp
6a1e1670cc
Pass object_base &to phys_apply_force
2016-04-06 03:34:14 +00:00
Kp
afa8ffffa3
Remove obsolete bits from GM_MULTI
2016-04-06 03:34:14 +00:00
Kp
89eb173013
Move draw_object_blob to namespace dcx
2016-04-06 03:34:14 +00:00
Kp
c2905bda23
Move check_warn_object_type to namespace dcx
2016-04-06 03:34:13 +00:00
Kp
608467161b
Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
2016-04-06 03:34:13 +00:00
Kp
443b1f2915
Add file/line to valptridx output when available
2016-04-06 03:34:13 +00:00
Kp
5b3a36e6b8
Remove valptridx operator-(P *, A &)
2016-04-06 03:34:13 +00:00
Kp
ae722cbb8b
Shorten maybe_send_z_move
2016-04-03 17:50:42 +00:00
Kp
1789643480
Remove UserError on unknown MED function
...
Jayman2000 reports that users who do not update their MED.MNU after
updating to 8b61b9f
("Remove unused symbols") receive an "editor crash"
on startup. This is not a crash, but instead is poor error handling in
menubar.cpp, which calls UserError instead of ignoring the offending
line. Calls to UserError are fatal, but do not crash the program.
Replace that call with a con_printf(CON_URGENT) and ignore the line.
Additionally, change the handling for excess menus and for excess menu
items to con_printf+ignore instead of UserError.
Reported-by: Jayman2000 <https://github.com/dxx-rebirth/dxx-rebirth/pull/190 >
Fixes: 8b61b9f0db
("Remove unused symbols")
2016-04-03 17:50:42 +00:00
Kp
fb6db67d94
Include file+line in UserError output
2016-04-03 17:50:42 +00:00
zico
ab89dcd366
Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
2016-03-30 20:09:46 +02:00
Kp
dd3cedff3d
Add get_ghost_id for multi_do_reappear
...
Ghosts use the same ID space as players, so reuse function get_player_id
to fetch the ID after checking.
Reported-by: zicodxx <https://github.com/dxx-rebirth/dxx-rebirth/issues/182 >
Fixes: 9f26e2211e
("Warn on invalid object ID access")
2016-03-20 20:38:54 +00:00
Kp
27cef20eb3
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
Kp
b8f39b024a
Move DoMenu into dsx
2016-03-19 19:08:10 +00:00
Kp
797c8b47b2
Move segment_object_iterator_t into segment_object_range_t
2016-03-19 19:08:10 +00:00
Kp
97219697a7
Make check_warn_object_type work without gcc ({}) extension
2016-03-05 17:26:24 +00:00
zico
36d22a3998
Added more specific comment on why RespawnTimer is necessary for MultiLevelInv_Repopulate()
2016-02-29 16:35:00 +01:00
Kp
95ab6076a4
Move FakingInvul to player_info
...
Every player can fake invulnerability independently. In preparation for
host tracking, store FakingInvul as a player property, not a static
global.
2016-02-27 19:02:21 +00:00
zico
901a554e96
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
Kp
c3003fbb22
Fix vulcan ammo display
...
Do not abuse `f2i` to shift an unsigned quantity. `f2i` is defined to
work on `fix`, which is `int`.
2016-02-20 17:28:11 +00:00
Kp
3c20c24ac0
Disable piggy_bitmap_page_out_all
2016-02-20 17:28:11 +00:00
Kp
1a4290002e
Revert partial_const_range for HMP get_event
...
Fixes: b57f08c798
("Use partial_const_range")
2016-02-17 03:34:30 +00:00
Kp
08de1bbff0
Remove cv_color
...
It is only ever set to 0 or copied from other canvases. Set it to zero
everywhere.
2016-02-12 04:02:28 +00:00
Kp
f4e1ebb576
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
Kp
e09a590e6f
Pass color to Vline
2016-02-12 04:02:28 +00:00
Kp
76d0e01b6e
Pass color to Hline
2016-02-12 04:02:28 +00:00
Kp
d08bfc3170
Pass color to g3_draw_sphere
2016-02-12 04:02:28 +00:00
Kp
1b4b6673ee
Pass color to g3_draw_poly
2016-02-12 04:02:28 +00:00
Kp
a98d553f3e
Pass color to must_clip_flat_face
2016-02-12 04:02:28 +00:00
Kp
8c24eaa721
Pass color to g3_draw_line
2016-02-12 04:02:28 +00:00
Kp
6b9a03cf2d
Pass color to gr_upoly_tmap
2016-02-12 04:02:28 +00:00
Kp
61821d0b42
Pass color to gr_upoly_tmap_ylr
2016-02-12 04:02:28 +00:00
Kp
36bd39babe
Pass color to gr_line
2016-02-12 04:02:28 +00:00
Kp
3c73d44771
Pass color to gr_disk
2016-02-12 04:02:28 +00:00
Kp
ecb71ba22e
Pass color to gr_ucircle
2016-02-12 04:02:28 +00:00
Kp
edd2acc86b
Pass color to gr_box
2016-02-12 04:02:28 +00:00
Kp
8135577315
Pass color to gr_ubox12
2016-02-12 04:02:28 +00:00
Kp
de08a67321
Pass color to gr_ubox
2016-02-12 04:02:28 +00:00
Kp
23047b1165
Pass color to gr_rect
2016-02-12 04:02:28 +00:00
Kp
35a4736df0
Pass color to gr_urect
2016-02-12 04:02:28 +00:00
Kp
f235d6b12b
Pass color to gr_pixel
2016-02-12 04:02:28 +00:00
Kp
053901b62b
Pass color to gr_uline
2016-02-12 04:02:28 +00:00
Kp
5aeb7559fb
Pass color to 2d/line.cpp workers
2016-02-12 04:02:28 +00:00
Kp
659f0fb3ab
Pass color to gr_upixel
2016-02-12 04:02:28 +00:00
Kp
0dcfa6fba5
Pass color to ogl_urect
2016-02-12 04:02:28 +00:00