Commit graph

1490 commits

Author SHA1 Message Date
Kp 0c3e99f14c Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
Kp 2de3a1dd06 Pass unique_segment to objects_in 2018-06-24 05:06:14 +00:00
Kp 4ae88b6594 Pass only shared_segment to compute_segment_center 2018-06-24 05:06:14 +00:00
Kp 6d0d68d188 Split some segment uses based on shared vs unique
Leave `sides` in `shared_segment` to minimize churn.  Parts of it must
move to `unique_segment` before this project finishes.
2018-06-24 05:06:14 +00:00
Kp 144515ff88 Warn users about tracker NAT hole punch feature
The new tracker automatically exposes LAN games to the Internet.  This
surprised one user rather badly, prompting him to think he had been
hacked.  Add a first-host warning explaining the feature and asking the
user to choose whether to enable NAT hole punch.

Reported-by: Tourmeister <https://forum.dxx-rebirth.com/showthread.php?tid=943&pid=12179#pid12179>
References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/372>
Fixes: 730879d733 ("... Added support for handling ACKs from tracker and Hole punching between game clients via tracker. ...")
2018-06-21 03:08:36 +00:00
Kp a0fd264133 Tighten checks on create_path_points parameters 2018-06-20 04:16:06 +00:00
Kp 2f4524d3c2 Add screenshot=none to disable screenshot support
Per comment from kreator, some Apple systems now ship without a working
print screen key.  It makes no sense to provide print screen support
bound to a key which does not exist.  Add `screenshot=none` and activate
it on OS X to remove the unreachable screenshot support.
2018-06-16 04:13:37 +00:00
Kp f51b7b6b20 Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
Kp bde498894a Disallow operator=(T &&) && in valptridx
GCC std::remove_if overwrites removed elements using:

	*dstiter = move(*srciter);

This is fine for normal containers, but produces incorrect results when
*dstiter returns a proxy object instead of a reference.  In that case,
the proxy object is move-assigned from the source, then goes out of
scope.  If the move assignment did not write to underlying storage, as
valptridx proxy objects do not, then incorrect results occur.  This
broke ActiveDoor handling (fixed in 4a01fab66d98[1]) and has been a trap
waiting to recur.  Apply reference-qualifiers to valptridx objects so
that move-assignment requires an lvalue for the left-hand side.  This
permits normal use of move-assignment, but forces a compile error if
std::remove_if or similar are used on valptridx proxy objects.

[1]: 4a01fab66d
2018-06-08 04:04:05 +00:00
Kp f0157490dc Fix check_header_includes=1 build 2018-06-06 04:53:45 +00:00
Kp 93789f0666 Use valptridx for Dl_indices 2018-06-06 04:53:45 +00:00
Kp 1c1d92b399 Move valptridx factory iterator out to be generally available 2018-06-06 04:53:45 +00:00
Kp fda1eb851e Pass fonts to LINE_SPACING 2018-05-19 23:21:42 +00:00
Kp 3049476e11 Change LINE_SPACING to a static inline function 2018-05-19 23:21:42 +00:00
Kp 08446f0ab6 Pass font to gr_string,gr_printf 2018-05-19 23:21:42 +00:00
Kp 4a98e796ab Prevent stacking weapon rotation sounds
digi_play_sample_once is supposed to cancel prior instances of the
sound, but that functionality was lost in
21082c6db2.  As a result, the sound can be
stacked up to the limit of the engine.  Even when the functionality
existed, its implementation was wrong.

- Change these sounds to be attached to the player generating them.
- Pass the cancellation flag to other players when sending a sound.
- Send the full value of `volume`, rather than truncating it.
- Implement cancellation by killing and restarting the earlier version of a cancelled sound.
- Delete an ugly hack that prevented the patched logic from ever running.
- Fix an ancient quirk in digi_mixer that caused it to report all sounds as not playing, which then caused digi_sync_sounds to instantly cancel the new sound.

Reported-by: Mako88 <https://github.com/dxx-rebirth/dxx-rebirth/issues/88>
Reported-by: ryusei117 <https://github.com/dxx-rebirth/dxx-rebirth/issues/88#issuecomment-269597361>
Fixes: 21082c6db2 ("Added own channel management to SDL_mixer sound interface since the builtin channel management of this lib cannot handle our needs; Little code cleanup")
2018-05-13 03:14:34 +00:00
Kp 6ab28cb8cb Use enum for Difficulty_level 2018-05-12 18:24:19 +00:00
Kp ccc2a288f1 Simplify HUD_SCALE_X_AR, HUD_SCALE_Y_AR 2018-05-12 18:24:19 +00:00
Kp 3749ee2b74 Fix cvar -Wrestrict in gcc-8
Per C99, this code was always wrong.  The results of `snprintf` are
undefined if the target string array and one of the supplied input
arguments refer to the same buffer.  In practice, this particular usage
happened to work by wastefully copying a string onto itself, then adding
more content at the end.  Switch to appending properly, which also fixes
the gcc-8 -Wrestrict warning.

References: <https://github.com/dxx-rebirth/dxx-rebirth/issues/388>
2018-05-05 22:33:55 +00:00
Kp 6a8930cef0 Remove unnecessary inclusions of compiler-static_assert.h
Various files included compiler-static_assert.h to use the compatibility
macros for compilers that lacked a working C++11 static_assert.
However, some source files used static_assert without this inclusion,
and no one ever reported problems.  From this, assume that no one uses a
compiler which lacks C++11 static_assert.  Remove the inclusions that
were only for the compatibility macro.  Keep the inclusions that use the
assert_equal helper.
2018-05-05 22:33:55 +00:00
Kp 8096af91da Add support for shuffling powerups in anarchy games 2018-04-12 04:19:35 +00:00
Kp 90d2a61c1d Simplify visited_segment_mask_t 2018-04-09 00:58:28 +00:00
Kp f869a16e35 Move Debris_object_count into d_level_object_state 2018-04-02 03:39:51 +00:00
Kp 18af84a0ab Remove __attribute__((packed)) from quaternionpos
Packed structures cannot be passed by reference, may fail on
alignment-strict architectures, and are bad for performance even on
alignment-tolerant architectures.  Using them for anything other than an
abstract layout declaration is a mistake.  Remove
__attribute__((packed)).
2018-03-31 21:53:01 +00:00
Kp 9b028f26f2 Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
Kp a3871cfefd Tighten eclip::dest_bm_num handling
Instead of testing for -1, test for any out-of-range value.
2018-03-31 21:53:01 +00:00
Kp 29c6d63daa Move flickering light state into structure 2018-03-31 21:53:01 +00:00
Kp 57008a7164 Read/write flickering_light by reference 2018-03-27 03:49:34 +00:00
Kp 30c7e39ede Fix d_marker_state method for gcc-5
gcc-5 rejects `constexpr bool DefiningMarkerMessage() const` because
`d_marker_state` is not literal.  Later versions of gcc accept this, but
the `constexpr` is not useful here since one term is a runtime variable.
Remove `constexpr`.

Also, modify the definition of `marker_message_text_t` and
`d_marker_state` to encourage the compiler to initialize `MarkerState`
at compile time instead of load time.

Fixes: 49a4ac1c0e ("Move more marker state to d_marker_state")
2018-03-24 21:33:29 +00:00
Kp ac29854007 Reset boss teleport time on boss initialization
User roncli reports[1] an original game bug that prevents boss
teleportation from operating correctly if the program is not restarted
between each campaign.  This is another case of a global variable being
used improperly.  Reset the relevant variables when the boss is
initialized.

[1] https://github.com/dxx-rebirth/dxx-rebirth/issues/366#issuecomment-373199624
2018-03-15 04:05:42 +00:00
Kp e8645b2062 Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
Kp 53a1d5f9ce Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
Kp ad8fd0f871 Pass valptridx factories to obj_relink 2018-03-12 03:43:46 +00:00
Kp e2b24b37d5 Pass d_level_object_state to reset_objects 2018-03-12 03:43:46 +00:00
Kp 44bba9d2a2 Pass valptridx object factory to obj_link 2018-03-12 03:43:46 +00:00
Kp daf87ac23a Pass valptridx object factory to obj_link_unchecked 2018-03-12 03:43:46 +00:00
Kp 0db5a2104e Pass valptridx factories to obj_unlink 2018-03-12 03:43:46 +00:00
Kp d09478d88c Pass Objects to obj_attach 2018-03-12 03:43:46 +00:00
Kp 0067e33a8c Pass ObjectState to special_reset_objects 2018-03-12 03:43:46 +00:00
Kp a6b169afcc Move free_obj_list into d_level_object_state 2018-03-12 03:43:46 +00:00
Kp b63633db51 Move num_objects into d_level_object_state 2018-03-12 03:43:46 +00:00
Kp 1c92b448c8 Add d_level_object_state to wrap Objects and related data 2018-03-12 03:43:46 +00:00
Kp 2cac55d6c7 Raise max marker limit to 4 for cooperative games 2018-03-10 22:45:04 +00:00
Kp 49a4ac1c0e Move more marker state to d_marker_state 2018-03-10 22:45:04 +00:00
Kp 4d6b796874 Store MarkerObject as imobjidx, not objnum 2018-03-10 18:32:02 +00:00
Kp 7dee4ca49f Move MarkerMessage[] into wrapper d_marker_state
Also, fix an ancient bug with the automap handling of markers caused by
WET anti-pattern.
2018-03-10 18:32:02 +00:00
Kp 852ab312d5 Remove global Network_laser_track 2018-03-05 01:40:44 +00:00
Kp 131c1b9f4d Add support for PNG screenshots 2018-02-18 00:42:42 +00:00
Kp 22fe81666a Unify some control_info fields 2018-01-29 01:56:40 +00:00
Kp 1ffefa3029 Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00