dxx-rebirth/common/main
Kp 18af84a0ab Remove __attribute__((packed)) from quaternionpos
Packed structures cannot be passed by reference, may fail on
alignment-strict architectures, and are bad for performance even on
alignment-tolerant architectures.  Using them for anything other than an
abstract layout declaration is a mistake.  Remove
__attribute__((packed)).
2018-03-31 21:53:01 +00:00
..
ai.h Reset boss teleport time on boss initialization 2018-03-15 04:05:42 +00:00
aistruct.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
automap.h Fix d_marker_state method for gcc-5 2018-03-24 21:33:29 +00:00
bm.h Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
cli.cpp
cli.h
cmd.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
cmd.h
cntrlcen.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
collide.h Unify D1/D2 scrape_player_on_wall 2017-09-08 00:56:37 +00:00
config.h
controls.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
credits.h
cvar.cpp
cvar.h
d_enumerate.h
d_srcloc.h Fix compile error for !DXX_HAVE_CXX_BUILTIN_FILE_LINE 2017-12-27 05:39:07 +00:00
digi.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
effects.h Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
endlevel.h
escort.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fireball.h Split drop_powerup path for dropping robots 2017-08-11 23:43:53 +00:00
fuelcen.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
fvi.h
fwd-object.h Remove __attribute__((packed)) from quaternionpos 2018-03-31 21:53:01 +00:00
fwd-player.h Use valptridx for Players 2017-08-13 20:38:32 +00:00
fwd-segment.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
fwd-wall.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
fwd-weapon.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
game.h Move flickering light state into structure 2018-03-31 21:53:01 +00:00
gamefont.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
gamemine.h Unify segment2_read 2017-06-17 23:05:16 +00:00
gamepal.h
gamesave.h
gameseg.h Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
gameseq.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
gauges.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hostage.h Remove obsolete D1 hostage editor code 2017-10-14 17:10:31 +00:00
hudmsg.h
inferno.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
kconfig.h Unify some control_info fields 2018-01-29 01:56:40 +00:00
kmatrix.h
laser.h Remove global Network_laser_track 2018-03-05 01:40:44 +00:00
lighting.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
menu.h
mission.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
morph.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
multi.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
multibot.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
multiinternal.h Remove __attribute__((packed)) from quaternionpos 2018-03-31 21:53:01 +00:00
net_udp.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
newdemo.h Cache player references 2017-08-13 20:38:31 +00:00
newmenu.h Move menu_number_bias_wrapper bias into type signature 2017-09-26 04:15:50 +00:00
nvparse.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
object.h Remove __attribute__((packed)) from quaternionpos 2018-03-31 21:53:01 +00:00
objnum.h
paging.h
physics.h Track visited segments as a local 2017-08-02 02:49:13 +00:00
piggy.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
player-callsign.h
player-flags.h
player.h Use valptridx for Players 2017-08-13 20:38:32 +00:00
playsave.h Compile out joystick key settings when DXX_MAX_JOYSTICKS=0 2017-12-05 05:29:55 +00:00
polyobj.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
powerup.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
render.h Remove unused found_poly 2017-11-01 02:01:20 +00:00
render_state.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
robot.h Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00
scores.h
screens.h
segiter.h Propagate objects_in arguments 2017-08-13 20:38:31 +00:00
segment.h Use valptridx for Vertices 2017-08-11 23:43:54 +00:00
segpoint.h
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h Fix songs_play_file use for sdlmixer=0 2017-11-25 01:56:51 +00:00
sounds.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
state.h Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
switch.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
vclip.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
vers_id.h Fix gcc-4.9 pch=1 extern conflict 2017-07-08 18:17:48 +00:00
wall.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
weapon.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
weapon_id.h