..
ai.h
Reset boss teleport time on boss initialization
2018-03-15 04:05:42 +00:00
aistruct.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
automap.h
Fix d_marker_state method for gcc-5
2018-03-24 21:33:29 +00:00
bm.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
cli.cpp
Fix check_header_includes=1 poison.h
2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
Replace useless printf with puts
2017-12-05 05:29:55 +00:00
cmd.h
cntrlcen.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
collide.h
Unify D1/D2 scrape_player_on_wall
2017-09-08 00:56:37 +00:00
config.h
controls.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
credits.h
cvar.cpp
cvar.h
d_enumerate.h
d_srcloc.h
Fix compile error for !DXX_HAVE_CXX_BUILTIN_FILE_LINE
2017-12-27 05:39:07 +00:00
digi.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
effects.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
endlevel.h
Pass canvas to render_endlevel_frame
2017-03-11 19:56:28 +00:00
escort.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
fireball.h
Split drop_powerup path for dropping robots
2017-08-11 23:43:53 +00:00
fuelcen.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
fvi.h
Avoid temporarily moving boss while probing layout
2017-03-01 02:48:40 +00:00
fwd-object.h
Pass valptridx factories to obj_relink
2018-03-12 03:43:46 +00:00
fwd-player.h
Use valptridx for Players
2017-08-13 20:38:32 +00:00
fwd-segment.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
fwd-wall.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
fwd-weapon.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
game.h
Add support for PNG screenshots
2018-02-18 00:42:42 +00:00
gamefont.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
gamemine.h
Unify segment2_read
2017-06-17 23:05:16 +00:00
gamepal.h
gamesave.h
gameseg.h
Pass vertex factory to compute_center_point_on_side
2018-03-12 03:43:47 +00:00
gameseq.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
gauges.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
hostage.h
Remove obsolete D1 hostage editor code
2017-10-14 17:10:31 +00:00
hudmsg.h
Pass canvas to HUD_render_message_frame
2017-03-11 19:56:21 +00:00
inferno.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
kconfig.h
Unify some control_info fields
2018-01-29 01:56:40 +00:00
kmatrix.h
laser.h
Remove global Network_laser_track
2018-03-05 01:40:44 +00:00
lighting.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
menu.h
mission.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
morph.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
multi.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
multibot.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
multiinternal.h
Shrink on-stack multibuf to size of command
2017-08-11 23:43:53 +00:00
net_udp.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
newdemo.h
Cache player references
2017-08-13 20:38:31 +00:00
newmenu.h
Move menu_number_bias_wrapper bias into type signature
2017-09-26 04:15:50 +00:00
nvparse.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
object.h
Move free_obj_list into d_level_object_state
2018-03-12 03:43:46 +00:00
objnum.h
paging.h
physics.h
Track visited segments as a local
2017-08-02 02:49:13 +00:00
piggy.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
player-callsign.h
player-flags.h
Player keeps any keys collected on a secret level even if they die on the secret level
2017-01-29 07:54:43 +08:00
player.h
Use valptridx for Players
2017-08-13 20:38:32 +00:00
playsave.h
Compile out joystick key settings when DXX_MAX_JOYSTICKS=0
2017-12-05 05:29:55 +00:00
polyobj.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
powerup.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
render.h
Remove unused found_poly
2017-11-01 02:01:20 +00:00
render_state.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
robot.h
Use partial_range for robot_get_anim_state
2018-01-29 01:56:40 +00:00
scores.h
screens.h
segiter.h
Propagate objects_in arguments
2017-08-13 20:38:31 +00:00
segment.h
Use valptridx for Vertices
2017-08-11 23:43:54 +00:00
segpoint.h
slew.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
songs.h
Fix songs_play_file use for sdlmixer=0
2017-11-25 01:56:51 +00:00
sounds.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
state.h
Pass player to init_player_stats_level
2017-04-30 16:25:16 +00:00
switch.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
terrain.h
Pass canvas to render_terrain
2017-03-11 19:56:26 +00:00
texmerge.h
text.h
textures.h
titles.h
Move intro_played to dsx
2017-03-18 18:07:35 +00:00
valptridx.tcc
Add alternate valptridx error reporting mechanisms
2017-08-11 23:43:52 +00:00
vclip.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
vers_id.h
Fix gcc-4.9 pch=1 extern conflict
2017-07-08 18:17:48 +00:00
wall.h
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
weapon.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
weapon_id.h
Reduce D1 spreadfire cost
2017-02-19 19:33:45 +00:00