dxx-rebirth/common/main
Kp a3871cfefd Tighten eclip::dest_bm_num handling
Instead of testing for -1, test for any out-of-range value.
2018-03-31 21:53:01 +00:00
..
ai.h Reset boss teleport time on boss initialization 2018-03-15 04:05:42 +00:00
aistruct.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
automap.h Fix d_marker_state method for gcc-5 2018-03-24 21:33:29 +00:00
bm.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
cmd.h
cntrlcen.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
collide.h Unify D1/D2 scrape_player_on_wall 2017-09-08 00:56:37 +00:00
config.h
controls.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
credits.h
cvar.cpp
cvar.h
d_enumerate.h
d_srcloc.h Fix compile error for !DXX_HAVE_CXX_BUILTIN_FILE_LINE 2017-12-27 05:39:07 +00:00
digi.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
effects.h Tighten eclip::dest_bm_num handling 2018-03-31 21:53:01 +00:00
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fireball.h Split drop_powerup path for dropping robots 2017-08-11 23:43:53 +00:00
fuelcen.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Pass valptridx factories to obj_relink 2018-03-12 03:43:46 +00:00
fwd-player.h Use valptridx for Players 2017-08-13 20:38:32 +00:00
fwd-segment.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
fwd-wall.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
fwd-weapon.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
game.h Move flickering light state into structure 2018-03-31 21:53:01 +00:00
gamefont.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
gamemine.h Unify segment2_read 2017-06-17 23:05:16 +00:00
gamepal.h
gamesave.h
gameseg.h Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
gameseq.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
gauges.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hostage.h Remove obsolete D1 hostage editor code 2017-10-14 17:10:31 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
kconfig.h Unify some control_info fields 2018-01-29 01:56:40 +00:00
kmatrix.h
laser.h Remove global Network_laser_track 2018-03-05 01:40:44 +00:00
lighting.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
menu.h
mission.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
morph.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
multi.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
multibot.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
multiinternal.h Shrink on-stack multibuf to size of command 2017-08-11 23:43:53 +00:00
net_udp.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
newdemo.h Cache player references 2017-08-13 20:38:31 +00:00
newmenu.h Move menu_number_bias_wrapper bias into type signature 2017-09-26 04:15:50 +00:00
nvparse.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
object.h Move free_obj_list into d_level_object_state 2018-03-12 03:43:46 +00:00
objnum.h
paging.h
physics.h Track visited segments as a local 2017-08-02 02:49:13 +00:00
piggy.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
player-callsign.h
player-flags.h
player.h Use valptridx for Players 2017-08-13 20:38:32 +00:00
playsave.h Compile out joystick key settings when DXX_MAX_JOYSTICKS=0 2017-12-05 05:29:55 +00:00
polyobj.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
powerup.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
render.h Remove unused found_poly 2017-11-01 02:01:20 +00:00
render_state.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
robot.h Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00
scores.h
screens.h
segiter.h Propagate objects_in arguments 2017-08-13 20:38:31 +00:00
segment.h Use valptridx for Vertices 2017-08-11 23:43:54 +00:00
segpoint.h
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h Fix songs_play_file use for sdlmixer=0 2017-11-25 01:56:51 +00:00
sounds.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
state.h Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
switch.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h
text.h
textures.h
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
vclip.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
vers_id.h Fix gcc-4.9 pch=1 extern conflict 2017-07-08 18:17:48 +00:00
wall.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
weapon.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00