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/*
* This file is part of the DXX - Rebirth project < http : //www.dxx-rebirth.com/>.
* It is copyright by its individual contributors , as recorded in the
* project ' s Git history . See COPYING . txt at the top level for license
* terms and a link to the Git history .
*/
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/*
*
* Routines for displaying HUD messages . . .
*
*/
# include <stdio.h>
# include <string.h>
# include <stdlib.h>
# include "hudmsg.h"
# include "pstypes.h"
# include "u_mem.h"
# include "strutil.h"
# include "console.h"
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# include "object.h"
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# include "inferno.h"
# include "game.h"
# include "screens.h"
# include "gauges.h"
# include "physics.h"
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# include "dxxerror.h"
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# include "menu.h" // For the font.
# include "collide.h"
# include "newdemo.h"
# include "player.h"
# include "gamefont.h"
# include "screens.h"
# include "text.h"
# include "laser.h"
# include "args.h"
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# include "playsave.h"
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# include "countarray.h"
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namespace {
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constexpr unsigned HUD_MESSAGE_LENGTH = 150 ;
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struct hudmsg
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{
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fix time ;
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ntstring < HUD_MESSAGE_LENGTH > message ;
template < typename M >
hudmsg ( const fix & t , M & & m ) :
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time ( t )
{
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message . copy_if ( m ) ;
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}
} ;
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}
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struct hudmsg_array_t : public count_array_t < hudmsg , HUD_MAX_NUM_STOR > { } ;
static hudmsg_array_t HUD_messages ;
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int HUD_toolong = 0 ;
static int HUD_color = - 1 ;
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static int HUD_init_message_literal_worth_showing ( int class_flag , const char * message ) ;
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void HUD_clear_messages ( )
{
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HUD_messages . clear ( ) ;
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HUD_toolong = 0 ;
HUD_color = - 1 ;
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}
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namespace dsx {
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// ----------------------------------------------------------------------------
// Writes a message on the HUD and checks its timer.
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void HUD_render_message_frame ( grs_canvas & canvas )
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{
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int y ;
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HUD_toolong = 0 ;
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if ( HUD_messages . empty ( ) )
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return ;
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auto expired = [ ] ( hudmsg & h ) - > int {
if ( h . time < = FrameTime )
return 1 ;
h . time - = FrameTime ;
return 0 ;
} ;
HUD_messages . erase_if ( expired ) ;
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// display last $HUD_MAX_NUM_DISP messages on the list
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gr_set_curfont ( canvas , GAME_FONT ) ;
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if ( ! HUD_messages . empty ( ) )
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{
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if ( HUD_color = = - 1 )
HUD_color = BM_XRGB ( 0 , 28 , 0 ) ;
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gr_set_fontcolor ( canvas , HUD_color , - 1 ) ;
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y = FSPACY ( 1 ) ;
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const auto & & line_spacing = LINE_SPACING ( canvas ) ;
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# if defined(DXX_BUILD_DESCENT_II)
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if ( PlayerCfg . GuidedInBigWindow & &
Guided_missile [ Player_num ] & &
Guided_missile [ Player_num ] - > type = = OBJ_WEAPON & &
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get_weapon_id ( * Guided_missile [ Player_num ] ) = = weapon_id_type : : GUIDEDMISS_ID & &
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Guided_missile [ Player_num ] - > signature = = Guided_missile_sig [ Player_num ] )
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y + = line_spacing ;
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# endif
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hudmsg_array_t : : iterator i , e = HUD_messages . end ( ) ;
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if ( HUD_messages . size ( ) < HUD_MAX_NUM_DISP )
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i = HUD_messages . begin ( ) ;
else
i = e - HUD_MAX_NUM_DISP ;
if ( strlen ( i - > message ) > 38 )
HUD_toolong = 1 ;
for ( ; i ! = e ; + + i ) {
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gr_string ( canvas , 0x8000 , y , & i - > message [ 0 ] ) ;
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y + = line_spacing ;
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}
}
}
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}
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static int is_worth_showing ( int class_flag )
{
if ( PlayerCfg . NoRedundancy & & ( class_flag & HM_REDUNDANT ) )
return 0 ;
if ( PlayerCfg . MultiMessages & & ( Game_mode & GM_MULTI ) & & ! ( class_flag & HM_MULTI ) )
return 0 ;
return 1 ;
}
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// Call to flash a message on the HUD. Returns true if message drawn.
// (message might not be drawn if previous message was same)
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int HUD_init_message_va ( int class_flag , const char * format , va_list args )
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{
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if ( ! is_worth_showing ( class_flag ) )
return 0 ;
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# ifndef macintosh
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char message [ HUD_MESSAGE_LENGTH + 1 ] = " " ;
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# else
char message [ 1024 ] = " " ;
# endif
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# ifndef macintosh
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vsnprintf ( message , sizeof ( char ) * HUD_MESSAGE_LENGTH , format , args ) ;
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# else
vsprintf ( message , format , args ) ;
# endif
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int r = HUD_init_message_literal_worth_showing ( class_flag , message ) ;
if ( r )
con_puts ( CON_HUD , message ) ;
return r ;
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}
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static int HUD_init_message_literal_worth_showing ( int class_flag , const char * message )
{
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// check if message is already in list and bail out if so
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if ( ! HUD_messages . empty ( ) )
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{
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hudmsg_array_t : : iterator i , e = HUD_messages . end ( ) ;
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// if "normal" message, only check if it's the same at the most recent one, if marked as "may duplicate" check whole list
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if ( class_flag & HM_MAYDUPL )
i = HUD_messages . begin ( ) ;
else
i = e - 1 ;
for ( ; i ! = e ; + + i )
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{
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if ( ! d_stricmp ( message , i - > message ) )
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{
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i - > time = F1_0 * 2 ; // keep redundant message in list
if ( std : : distance ( i , e ) < HUD_MAX_NUM_DISP ) // if redundant message on display, update them all
{
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if ( HUD_messages . size ( ) < HUD_MAX_NUM_DISP )
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i = HUD_messages . begin ( ) ;
else
i = HUD_messages . end ( ) - HUD_MAX_NUM_DISP ;
for ( unsigned j = 1 ; i ! = e ; + + i , j + + )
i - > time = F1_0 * ( j * 2 ) ;
}
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return 0 ;
}
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}
}
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if ( HUD_messages . size ( ) > = HUD_MAX_NUM_STOR )
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{
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std : : move ( HUD_messages . begin ( ) + 1 , HUD_messages . end ( ) , HUD_messages . begin ( ) ) ;
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HUD_messages . pop_back ( ) ;
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}
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fix t ;
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if ( HUD_messages . size ( ) + 1 < HUD_MAX_NUM_DISP )
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t = F1_0 * 3 ; // one message - display 3 secs
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else
{
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hudmsg_array_t : : iterator e = HUD_messages . end ( ) , i = e - HUD_MAX_NUM_DISP ;
for ( unsigned j = 1 ; + + i ! = e ; j + + ) // multiple messages - display 2 seconds each
i - > time = F1_0 * ( j * 2 ) ;
t = F1_0 * ( ( HUD_MAX_NUM_DISP + 1 ) * 2 ) ;
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}
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HUD_messages . emplace_back ( t , message ) ;
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if ( HUD_color = = - 1 )
HUD_color = BM_XRGB ( 0 , 28 , 0 ) ;
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if ( Newdemo_state = = ND_STATE_RECORDING )
newdemo_record_hud_message ( message ) ;
return 1 ;
}
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int ( HUD_init_message ) ( int class_flag , const char * format , . . . )
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{
int ret ;
va_list args ;
va_start ( args , format ) ;
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ret = HUD_init_message_va ( class_flag , format , args ) ;
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va_end ( args ) ;
return ret ;
}
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int HUD_init_message_literal ( int class_flag , const char * str )
{
if ( ! is_worth_showing ( class_flag ) )
return 0 ;
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int r = HUD_init_message_literal_worth_showing ( class_flag , str ) ;
if ( r )
con_puts ( CON_HUD , str ) ;
return r ;
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}
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void player_dead_message ( grs_canvas & canvas )
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{
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if ( Player_dead_state = = player_dead_state : : exploded )
{
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if ( get_local_player ( ) . lives < 2 ) {
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int x , y , w , h ;
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gr_set_curfont ( canvas , HUGE_FONT ) ;
gr_get_string_size ( * canvas . cv_font , TXT_GAME_OVER , & w , & h , nullptr ) ;
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const int gw = w ;
const int gh = h ;
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w + = 20 ;
h + = 8 ;
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x = ( canvas . cv_bitmap . bm_w - w ) / 2 ;
y = ( canvas . cv_bitmap . bm_h - h ) / 2 ;
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gr_settransblend ( canvas , 14 , GR_BLEND_NORMAL ) ;
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const uint8_t color = BM_XRGB ( 0 , 0 , 0 ) ;
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gr_rect ( canvas , x , y , x + w , y + h , color ) ;
gr_settransblend ( canvas , GR_FADE_OFF , GR_BLEND_NORMAL ) ;
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gr_string ( canvas , 0x8000 , ( canvas . cv_bitmap . bm_h - h ) / 2 + h / 8 , TXT_GAME_OVER , gw , gh ) ;
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}
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gr_set_curfont ( canvas , GAME_FONT ) ;
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if ( HUD_color = = - 1 )
HUD_color = BM_XRGB ( 0 , 28 , 0 ) ;
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gr_set_fontcolor ( canvas , HUD_color , - 1 ) ;
gr_string ( canvas , 0x8000 , canvas . cv_bitmap . bm_h - LINE_SPACING ( canvas ) , PlayerCfg . RespawnMode = = RespawnPress : : Any ? TXT_PRESS_ANY_KEY : " Press fire key or button to continue... " ) ;
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}
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}