2008-03-22 04:48:37 +00:00
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Compiling D1X-Rebirth Sourcecode
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2007-05-03 15:44:52 +00:00
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2008-05-21 14:25:00 +00:00
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This file describes how to compile D1X-Rebirth from Source.
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2007-05-03 15:44:52 +00:00
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2010-02-23 19:58:19 +00:00
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Requirements:
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=============
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1. C/C++ compiler (gcc/g++)
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2. SCons (to compile in *NIX/Win32) / XCode (to compile on MacOS)
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3. SDL(-devel)
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4. PhysFS(-devel)
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5. GLU/GL
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6. NASM (optional for Assembler-based Texture-mapper in non-OpenGL Build)
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7. SDL_mixer(-devel) (+ dependencies) for external music support
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Compiling:
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==========
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*NIX:
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-----
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Type 'scons' to compile the source.
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2011-09-13 23:15:20 +00:00
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You can also give additional options like 'scons use_udp=0'. See 'scons -h' for available options.
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2010-02-23 19:58:19 +00:00
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To install, use 'scons install' but remember to use all your options as well or SCons will re-compile and
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install without any options given to prior compiling. However it's STRONGLY recommended NOT to use the
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'install' argument but to create a package for your Linux distribution or operating system. 'install' will
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2011-01-03 10:42:50 +00:00
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compile the resulting binary (d1x-rebirth) to /usr/local/bin/ by default so to uninstall, just
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2010-02-23 19:58:19 +00:00
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delete the binary.
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MacOS:
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------
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For Mac OS X, an Xcode project is available (requires Xcode 2.1 or later). Xcode includes the compiler
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2011-01-03 10:42:50 +00:00
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and OpenGL. The standard SDL and SDL_mixer libraries from the SDL website may be used, these go in
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/Library/Frameworks or ~/Library/Frameworks. However, to fix MP3 support for the 'Release' build I used
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SDL 1.2.8 with Diedel's modified SMPEG library from his D2X-XL website. To debug these libraries compile
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the frameworks from source as 'Debug' builds, then use these instead. PhysicsFS must be compiled from
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source. Put its enclosing folder 'physfs', renaming if necessary, next to D1X's (typically d1x-rebirth).
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In CMake ensure the build path points to 'build' inside 'physfs'. Specify 'i386;ppc' as the architecture
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for a universal binary. In Xcode, build 'Debug' and 'Release' from the dynamic library target.
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2010-09-17 10:44:21 +00:00
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SCons also works on MacOS X, but it's recommended to use XCode instead.
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2011-01-03 10:42:50 +00:00
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For Mac OS 9, an MPW Makefile is available. MPW includes the compiler. As for the shared libraries,
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compile PhysicsFS version 1.0 and the latest SDL and SDL_mixer (as of writing) from source. For SDL_mixer
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1.2.11 you will need to disable MikMod support, from SDL_mixer.make, otherwise use SDL_mixer 1.2.8.
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For any sources to compile, they will need to be made into text files using a typecode changing program,
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if they were downloaded outside of Mac OS 9 (including Mac OS X). This will also need to be done after any
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2013-08-05 10:53:39 +00:00
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Terminal command (diff, svn update etc) edits the source files. THIS MAKEFILE IS GROSSLY OUT OF DATE!!
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2011-01-03 10:42:50 +00:00
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2010-02-23 19:58:19 +00:00
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Note that there are ready-to-go packages on http://www.dxx-rebirth.com
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Win32:
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------
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Use the SCons way like described in the *NIX-instructions from an MSYS/MinGW environment. However you will
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not need to use 'install' but just drag the resulting binary to your Descent-folder.
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Note that there are ready-to-go packages on http://www.dxx-rebirth.com
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Needed files:
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=============
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Since D1X-Rebirth is a Sourceport of the Descent-Engine you will need the Game-Content data files to run
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2016-08-30 11:15:55 +00:00
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the game. You can use your original Floppies, CDs or files from previously bought GOG or Steam versions.
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2010-02-23 19:58:19 +00:00
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Following files are needed to run the game:
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descent.hog
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descent.pig
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2011-05-19 22:14:40 +00:00
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For the Mac CD-ROM, download The Unarchiver (http://wakaba.c3.cx/s/apps/unarchiver.html) and drag the
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2013-08-05 10:53:39 +00:00
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installer program onto it. Alternatively, run the installer on a computer with Mac OS 9 and copy over.
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2010-02-23 19:58:19 +00:00
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2011-05-19 22:14:40 +00:00
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Of course you can also use the Shareware game content with D1X-Rebirth which you can find here:
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http://www.dxx-rebirth.com/game-content/
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2010-02-23 19:58:19 +00:00
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2011-09-13 01:22:25 +00:00
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For the PC CD-ROM, these files should be located on the Descent1 CD-Rom. The PC version data files need
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to be patched to version 1.4a.
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There is a patch suitable for Mac OS X available at:
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http://www.dxx-rebirth.com/download/dxx/misc/descent-game-content-10to14a-patch.zip
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To play the Multiplayer levelset 'Total Chaos', make sure the files
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chaos.hog
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chaos.msn
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are in the subdirectory 'Missions'. These files should also be located on the Descent1 CD. For the
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Mac CD data, simply move these files, after installing, from 'Data' to 'Missions'.
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2010-02-23 19:58:19 +00:00
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Where to put these files:
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=========================
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*NIX
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----
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The Sharepath (/usr/local/share/games/d1x-rebirth/ by default - if not reconfigured via SCons) or
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~/.d1x-rebirth or
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another directory specified by -hogdir via d1x.ini
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MacOS
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-----
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Same directory as where the binary is located or
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another directory specified by -hogdir via d1x.ini
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Win32
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-----
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Same directory as where the binary is located
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2011-05-19 22:14:40 +00:00
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another directory specified by -hogdir via d1x.ini
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2010-02-23 19:58:19 +00:00
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Optional files:
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===============
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D1X-Rebirth is expandable. You can add additional content to the game.
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2010-08-15 06:57:51 +00:00
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Missions:
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---------
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2010-02-23 19:58:19 +00:00
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Those can be found on several websites. Add them to the game by copying them to subdirectory
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‘missions/’. They can also go in subdirectories of 'missions/', unlike with the original version.
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2011-05-19 22:14:40 +00:00
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A good place to find additional mission might be the Descent mission Database:
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http://www.dxx-rebirth.com/descent-mission-database/
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2010-02-23 19:58:19 +00:00
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2010-08-15 06:57:51 +00:00
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Custom Music (MP3, OGG, AIF, etc.):
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-----------------------------------
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2013-08-05 10:53:39 +00:00
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Custom Music can be played via the JUKEBOX options by specifying it in the Sound Options menu.
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2010-08-15 06:57:51 +00:00
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Please note that all custom music has to be in 44Khz format. Supported formats depend on the capabilities of SDL_mixer.
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AddOn Packs:
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------------
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2013-08-05 10:53:39 +00:00
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Custom AddOn packs will expand the game in many different ways. These are usually provided as ZIP or 7Z and can easily
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2010-08-15 06:57:51 +00:00
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be installed by putting them to where your game content resides (OS-dependent - see above).
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NO EXTRACTION OR ADDITIONAL CONFIGURATION NEEDED.
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2011-05-19 22:14:40 +00:00
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You can find all official AddOns here:
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http://www.dxx-rebirth.com/addons/
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2008-10-29 23:29:46 +00:00
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2007-05-03 15:44:52 +00:00
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Launching the program
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2010-02-23 19:58:19 +00:00
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=====================
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2007-05-03 15:44:52 +00:00
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2011-05-19 22:14:40 +00:00
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*NIX
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----
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After compiling and installing, the program can be launched with the command: d1x-rebirth
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2010-02-23 19:58:19 +00:00
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MacOS
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Simply double-click "D1X-Rebirth".
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2007-05-03 15:44:52 +00:00
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2010-02-23 19:58:19 +00:00
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Win32
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2011-05-19 22:14:40 +00:00
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Doubleclick d1x-rebirth.exe
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2007-05-03 15:44:52 +00:00
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2010-02-23 19:58:19 +00:00
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To see a full list of available command-line options append ‘-h’, ‘-?’ to the command or refer file
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d1x.ini
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2008-01-23 17:25:09 +00:00
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2007-05-03 15:44:52 +00:00
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Appendix
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2010-02-23 19:58:19 +00:00
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========
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http://DXX-Rebirth.com
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