Updated INSTALL.txt, README.txt, RELEASE-NOTES.txt, d1x.ini, d2x.ini for upcoming release. Updated Debian build to not include obsolete patch (it may still be broken, needs to be verified). Fixed small parsing typo in inferno.cpp help output.

This commit is contained in:
zico 2016-08-30 13:15:55 +02:00
parent b2cad09c26
commit 8907a2bee4
13 changed files with 101 additions and 157 deletions

View file

@ -60,10 +60,7 @@ Needed files:
=============
Since D1X-Rebirth is a Sourceport of the Descent-Engine you will need the Game-Content data files to run
the game. You don't own the full game, yet?
Just visit GOOD OLD GAMES via:
http://www.gog.com/en/gamecard/descent_1_descent_2/pp/fc074d501302eb2b93e2554793fcaf50b3bf7291
and download it for a very low price! DRM-FREE!
the game. You can use your original Floppies, CDs or files from previously bought GOG or Steam versions.
Following files are needed to run the game:
descent.hog

View file

@ -8,31 +8,32 @@ http://www.dxx-rebirth.com
0. Introduction:
================
This version of D1X is based on livnas release of d1x-1.43.
I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
the Descent I port - called D1X-Rebirth.
I hope you enjoy the game as you did when you played it the first time.
If you have something to say about my release, feel free to contact me at zico [at] dxx-rebirth [dot] com
DXX-Rebirth is based on the late D1X and D2X source ports (which, in turn, were based on the original
Descent source and LDescent). The Rebirth Team has spent a lot of time working to improve the source code
by fixing old bugs and adding some improvements, while always staying true to our philosophy: Keep it Descent!
It is the goal of DXX-Rebirth to keep Descent 1 & 2 alive and well, updating them for modern PCs while also
keeping them the same games you remember playing back in 1995!
If you have any questions, comments, or suggestions, contact zico [at] dxx-rebirth [dot] com, or come to
our forum: http://dxx-rebirth.com/frm
Now Material Defender...Prepare for Descent!
1. Features:
============
DXX-Rebirth has every little feature you already may know from the DOS Version of Descent and much more.
DXX-Rebirth has every little feature you may remember from the original Descent 1&2 and much more.
For example:
* Plays Descent and Descent 2 and all their AddOns and third-party levels.
* DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIX), Mac OS X 10.4+ and Windows (7, 8, 8.1, 10). Still the code can be compiled on many other systems as well.
* OpenGL provides a fast and smooth rendering - even on low-end systems.
* Optionally you can enbale several effects like Transparency, Colored lighting, Texture Filtering, FSAA, etc.
* Thanks to SDL, a wide palette of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
* If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.
* Full compatibility with Descent and Descent 2, including all expansions and third-party levels.
* DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIXs), Mac OS X and Windows. The source code can also be compiled on many other systems!
* OpenGL provides fast and smooth rendering - even on low-end systems.
* Optionally you can enable several effects like Transparency, Colored Lighting, Texture Filtering, FSAA, etc.
* Thanks to SDL, a wide variety of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
* Joystick, Keyboard and Mouse can be used simultaneously.
* The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.
* Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOn.
* The games can display all resolutions and aspects supported by your monitor, including an option for VSync.
* Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your hard drive or a separate AddOn.
* Both games can utilize special AddOn packs to replace or expand the original game content.
* Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packages.
* Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packets.
* The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
* Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
* Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.
@ -49,13 +50,11 @@ http://www.dxx-rebirth.com
3. Multiplayer:
===============
D1X-Rebirth supports Multiplayer over UDP/IP.
DXX-Rebirth supports Multiplayer over UDP/IP.
Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
changed via the menus while creating a game and manually join a game, command-line argument or D1X.INI. To
successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
your Router/Firewall. Clients do not need to open any ports.
The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
as good as possible.
changed via the menus, command-line argument or .ini files. To successfully host a game online, make sure
UDP-Port 42424 (or whatever port you specified) is opened on your Router/Firewall. Clients do not need to
open any ports to join a game.
4. Legal stuff:

View file

@ -1,34 +1,30 @@
RELEASE NOTES
=============
What's new in 0.58.1
--------------------
* Fixed some bugs regarding reactor, making the game virtually unplayable for a lot of people
What's new in 0.58.0
--------------------
* Several fixes and improvements for Multiplayer - especially Coop savestates
* Sensitivity/Ramping sliders for keyboard input
* More efficient postional data for Multiplayer, making ship positions more accurate and require less traffic (Thanks to v66r)
* New file extension for AddOns (.dxa)
* Key combination ALT+ENTER will not work ingame anymore to not interrupt player input
* Command-line option to disable mouse cursor without disabling the mouse altogether
* Support for Raspberry Pi by derhass
* HUD style "no HUD"
* Fixes for lighting code which wasn't updating correctly all the time
* Improvement for transparency effects that won't make certain sprites disappear in front of bright surfaces
* Support for hmp tempo setting (Thanks to Yarn)
* Improvements and fixes for Shareware/Demo data
* Improvements for firing mechanism, keeping fire rate accurate at all FPS
* More fixes and improvements (see CHANGELOG.txt)
Special notes for this release
------------------------------
* AddOns now use filename extension ".dxa". Your old AddOns will not work anymore. You can either re-download them or simply rename them from *.zip to *.dxa.
What's new in 0.60
------------------
* Merged code bases and massive code refactorization. [Massive thanks to kp]
* Homing projectiles now behave like in the original game running at 30 FPS! [Thanks to Drakona, Lothar, roncli, A Future Pilot, Ryusei117 and more]
* Fixed FPS fluctuations with VSync. [Thanks to derhass]
* Flashing effects properly scale to ingame brightness setting.
* In addition to quicksave, there is now a quickload key!
* Original base input sensitivity for all devices and mouse overrun option for mouse. [Thanks to the Retro team]
* Improved collision detection, fixing player damage being way too low in some ocassions. [Thanks to Drakona]
* Reworked OPTIONS menu.
* New texture filtering options! [Thanks to beware]
* Optional timers displaying countdowns for cloak and invulnerability.
* New tracker for Multiplayer games.
* Drastically improved positional accuracy and less latency in Multiplayer games.
* Revamped powerup management in Multiplayer which properly handles and prevents loss and excess of powerups.
* Important packets in Mulitplayer are handled in proper order, fixing a multitude of packet-loss related issues.
* A plethora of new Multiplayer options. [Thanks to the Retro team, A Future Pilot and many more]
* "Bright Players" Multiplayer option will now only affect players instead of all polygon models.
* New Multiplayer GAME INFO screen that can be toggled ingame, too.
* Fixed some Multiplayer scoring oddities.
* ... and many, many more bugfixes and improvements.
Known issues
------------
* On Windows the mouse is not correctly released if using ALT+TAB to minimize the game. This is not a bug in the program but rather the SDL library. It can be worked around by pausing the game and using ALT+ENTER to get the game to windowed mode. The mosue should not be stuck then anymore.
* Mac builds may suffer from crashes (or other random glitches) when playing MIDI music. This is not a bug in the program but rather an issue in timidity which SDL_mixer uses to play these files. Usingf a Soundtrack AddOn (which contains OGG files) should fix that problem.

View file

@ -3,17 +3,17 @@
;-nonicefps ;Don't free CPU-cycles
;-maxfps <n> ;Set maximum framerate to <n> (default: 200, available: 1-200)
;-hogdir <s> ;Set shared data directory to <s>
;-add-missions-dir <s> ;Add contents of location <s> to the missions directory
;-nohogdir ;Don't try to use shared data directory
;-add-missions-dir <s> ;Add contents of location <s> to the missions directory
;-use_players_dir ;Put player files and saved games in Players subdirectory
;-lowmem ;Lowers animation detail for better performance with low memory
;-pilot <s> ;Select pilot <s> automatically
;-auto-record-demo ;Start recording demo on level entry
;-record-demo-format ;Set demo name automatically
;-autodemo ;Start in demo mode
;-notitles ;Skip title screens
;-window ;Run the game in a window
;-noborders ;Do not show borders in window mode
;-notitles ;Skip title screens
; Controls:
@ -60,7 +60,6 @@
;-no-grab ;Never grab keyboard/mouse
;-renderstats ;Enable renderstats info by default
;-text <s> ;Specify alternate .tex file
;-tmap <s> ;Select texmapper <s> to use (default: c, available: c, fp, quad)
;-showmeminfo ;Show memory statistics
;-nodoublebuffer ;Disable Doublebuffering
;-bigpig ;Use uncompressed RLE bitmaps

View file

@ -1,11 +0,0 @@
--- SConstruct 2008-12-30 21:47:01.000000000 +0100
+++ SConstruct.new 2008-12-30 21:47:44.000000000 +0100
@@ -15,7 +15,7 @@
# installation path
PREFIX = str(ARGUMENTS.get('prefix', '/usr/local'))
-BIN_SUBDIR = '/bin'
+BIN_SUBDIR = '/games'
DATA_SUBDIR = '/share/games/d1x-rebirth'
BIN_DIR = PREFIX + BIN_SUBDIR
DATA_DIR = PREFIX + DATA_SUBDIR

View file

@ -17,16 +17,7 @@ SHARE_DIR = $(PREFIX)/share
DATA_DIR = $(SHARE_DIR)/games/$(package)
DEBIAN_TMP = debian/tmp
patch: patch-stamp
patch-stamp:
test -d debian/patches
@for patch in debian/patches/*.diff; do \
echo "Applying $$patch"; \
patch < $$patch; \
done
touch $@
build: patch build-stamp
build: build-stamp
build-stamp:
$(SCONS) $(SCONSFLAGS)
strip $(BINARY)
@ -34,7 +25,7 @@ build-stamp:
clean:
$(SCONS) -c
rm -rf patch-stamp build-stamp *~ $(DEBIAN_TMP) debian/*~ debian/files* debian/substvars
rm -rf build-stamp *~ $(DEBIAN_TMP) debian/*~ debian/files* debian/substvars
binary-indep: checkroot
$(checkdir)

View file

@ -60,10 +60,7 @@ Needed files:
=============
Since D2X-Rebirth is a Sourceport of the Descent2-Engine you will need the Game-Content data files to run
the game. You don't own the full game, yet?
Just visit GOOD OLD GAMES via:
http://www.gog.com/en/gamecard/descent_1_descent_2/pp/fc074d501302eb2b93e2554793fcaf50b3bf7291
and download it for a very low price! DRM-FREE!
the game. You can use your original Floppies, CDs or files from previously bought GOG or Steam versions.
Following files are needed to run the game:
descent2.ham
@ -88,7 +85,7 @@ Needed files:
Note that the above files must be lowercase if you use an operating system with case-sensitive file management.
For the Mac CD-ROM, download The Unarchiver (http://wakaba.c3.cx/s/apps/unarchiver.html) and drag the
installer program onto it. Alternatively, use a computer with Mac OS 9 to run the installer, then copy over.
installer program onto it. Alternatively, use a computer with Mac OS 9 to run the installer, then copy over.
After installing, copy all the files from 'Data' on the CD to the 'Data' folder created.
Unfortunately the movies do not work; if you want the movies consider purchasing Descent 2 for PC
(e.g. from Good Old Games) and extract that installer with The Unarchiver. Hey, then you'll have

View file

@ -8,31 +8,32 @@ http://www.dxx-rebirth.com
0. Introduction:
================
D2X-Rebirth is based on a late D2X-CVS Source, coded and released by Bradley Bell and his team.
I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
the Descent ][ port - called D2X-Rebirth.
I hope you enjoy the game as you did when you played it the first time.
If you have something to say about my release, feel free to contact me at zico [at] dxx-rebirth [dot] com
DXX-Rebirth is based on the late D1X and D2X source ports (which, in turn, were based on the original
Descent source and LDescent). The Rebirth Team has spent a lot of time working to improve the source code
by fixing old bugs and adding some improvements, while always staying true to our philosophy: Keep it Descent!
It is the goal of DXX-Rebirth to keep Descent 1 & 2 alive and well, updating them for modern PCs while also
keeping them the same games you remember playing back in 1995!
If you have any questions, comments, or suggestions, contact zico [at] dxx-rebirth [dot] com, or come to
our forum: http://dxx-rebirth.com/frm
Now Material Defender...Prepare for Descent!
1. Features:
============
DXX-Rebirth has every little feature you already may know from the DOS Version of Descent and much more.
DXX-Rebirth has every little feature you may remember from the original Descent 1&2 and much more.
For example:
* Plays Descent and Descent 2 and all their AddOns and third-party levels.
* DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIX), Mac OS X 10.4+ and Windows (7, 8, 8.1, 10). Still the code can be compiled on many other systems as well.
* OpenGL provides a fast and smooth rendering - even on low-end systems.
* Optionally you can enbale several effects like Transparency, Colored lighting, Texture Filtering, FSAA, etc.
* Thanks to SDL, a wide palette of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
* If you prefer steering your Pyro with a mouse, you will not have the problem that the movement becomes slow in high game speed.
* Full compatibility with Descent and Descent 2, including all expansions and third-party levels.
* DXX-Rebirth runs on your favourite Operating System. We officially support Linux (and other *NIXs), Mac OS X and Windows. The source code can also be compiled on many other systems!
* OpenGL provides fast and smooth rendering - even on low-end systems.
* Optionally you can enable several effects like Transparency, Colored Lighting, Texture Filtering, FSAA, etc.
* Thanks to SDL, a wide variety of Joysticks are supported. Also you can use more Joysticks, buttons and axes than you can ever operate in your state of evolution.
* Joystick, Keyboard and Mouse can be used simultaneously.
* The games can display all resolutions and aspects supported by your Monitor, including an option for VSync.
* Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your Harddrive or a separate AddOn.
* The games can display all resolutions and aspects supported by your monitor, including an option for VSync.
* Besides MIDI and CD-Audio (Redbook), you can play your own custom Music from your hard drive or a separate AddOn.
* Both games can utilize special AddOn packs to replace or expand the original game content.
* Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packages.
* Multiplayer via UDP protocol provides a fast and easy-to-use LAN and Online action. This includes reliable communication causing less glitches due to lost packets.
* The ingame Demo-recording system has been improved. Demos are less glitchy and smaller while still still being backwards-compatible to earlier versions of the games.
* Higher game speed will not cause glitches such as unacceptable fast homing projectiles, incredible high damage caused by several collisions or Fusion cannon, etc.
* Player files, Savegames, Demos and Missions from DOS-Versions of the games can freely be used in DXX-Rebirth and vice versa.
@ -49,13 +50,11 @@ http://www.dxx-rebirth.com
3. Multiplayer:
===============
D2X-Rebirth supports Multiplayer over UDP/IP.
DXX-Rebirth supports Multiplayer over UDP/IP.
Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
changed via the menus while creating a game and manually join a game, command-line argument or D2X.INI. To
successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
your Router/Firewall. Clients do not need to open any ports.
The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
as good as possible.
changed via the menus, command-line argument or .ini files. To successfully host a game online, make sure
UDP-Port 42424 (or whatever port you specified) is opened on your Router/Firewall. Clients do not need to
open any ports to join a game.
4. Legal stuff:

View file

@ -1,35 +1,33 @@
RELEASE NOTES
=============
What's new in 0.58.1
--------------------
* Fixed some bugs regarding reactor, making the game virtually unplayable for a lot of people
What's new in 0.58.0
--------------------
* Several fixes and improvements for Multiplayer - especially Coop savestates
* Sensitivity/Ramping sliders for keyboard input
* More efficient postional data for Multiplayer, making ship positions more accurate and require less traffic (Thanks to v66r)
* New file extension for AddOns (.dxa)
* Key combination ALT+ENTER will not work ingame anymore to not interrupt player input
* Command-line option to disable mouse cursor without disabling the mouse altogether
* Support for Raspberry Pi by derhass
* HUD style "no HUD"
* Fixes for lighting code which wasn't updating correctly all the time
* Improvement for transparency effects that won't make certain sprites disappear in front of bright surfaces
* Support for hmp tempo setting (Thanks to Yarn)
* Improvements and fixes for Shareware/Demo data
* Improvements for firing mechanism, keeping fire rate accurate at all FPS
* More fixes and improvements (see CHANGELOG.txt)
Special notes for this release
------------------------------
* AddOns now use filename extension ".dxa". Your old AddOns will not work anymore. You can either re-download them or simply rename them from *.zip to *.dxa.
What's new in 0.60
------------------
* Merged code bases and massive code refactorization. [Massive thanks to kp]
* Homing projectiles now behave like in the original game running at 30 FPS! [Thanks to Drakona, Lothar, roncli, A Future Pilot, Ryusei117 and more]
* Fixed FPS fluctuations with VSync. [Thanks to derhass]
* Flashing effects properly scale to ingame brightness setting.
* In addition to quicksave, there is now a quickload key!
* Original base input sensitivity for all devices and mouse overrun option for mouse. [Thanks to the Retro team]
* Improved collision detection, fixing player damage being way too low in some ocassions. [Thanks to Drakona]
* Reworked OPTIONS menu.
* New texture filtering options! [Thanks to beware]
* Optional timers displaying countdowns for cloak and invulnerability.
* New tracker for Multiplayer games.
* Drastically improved positional accuracy and less latency in Multiplayer games.
* Revamped powerup management in Multiplayer which properly handles and prevents loss and excess of powerups.
* Important packets in Mulitplayer are handled in proper order, fixing a multitude of packet-loss related issues.
* A plethora of new Multiplayer options. [Thanks to the Retro team, A Future Pilot and many more]
* Proper chaff effect for bombs in D2X-Rebirth Multiplayer as intended in the original game but never implemented correctly.
* Headlights on player ships will now properly render according to headlight state of the player.
* "Bright Players" Multiplayer option will now only affect players instead of all polygon models.
* Improved thief bot to (hopefully) work more accurate in Multiplayer.
* New Multiplayer GAME INFO screen that can be toggled ingame, too.
* Fixed some Multiplayer scoring oddities.
* ... and many, many more bugfixes and improvements.
Known issues
------------
* On Windows the mouse is not correctly released if using ALT+TAB to minimize the game. This is not a bug in the program but rather the SDL library. It can be worked around by pausing the game and using ALT+ENTER to get the game to windowed mode. The mosue should not be stuck then anymore.
* Mac builds may suffer from crashes (or other random glitches) when playing MIDI music. This is not a bug in the program but rather an issue in timidity which SDL_mixer uses to play these files. Usingf a Soundtrack AddOn (which contains OGG files) should fix that problem.

View file

@ -3,8 +3,8 @@
;-nonicefps ;Don't free CPU-cycles
;-maxfps <n> ;Set maximum framerate to <n> (default: 200, available: 1-200)
;-hogdir <s> ;Set shared data directory to <s>
;-add-missions-dir <s> ;Add contents of location <s> to the missions directory
;-nohogdir ;Don't try to use shared data directory
;-add-missions-dir <s> ;Add contents of location <s> to the missions directory
;-use_players_dir ;Put player files and saved games in Players subdirectory
;-lowmem ;Lowers animation detail for better performance with low memory
;-pilot <s> ;Select pilot <s> automatically
@ -63,7 +63,6 @@
;-no-grab ;Never grab keyboard/mouse
;-renderstats ;Enable renderstats info by default
;-text <s> ;Specify alternate .tex file
;-tmap <s> ;Select texmapper <s> to use (default: c, available: c, fp, quad)
;-showmeminfo ;Show memory statistics
;-nodoublebuffer ;Disable Doublebuffering
;-bigpig ;Use uncompressed RLE bitmaps

View file

@ -1,11 +0,0 @@
--- SConstruct 2008-12-30 21:47:01.000000000 +0100
+++ SConstruct.new 2008-12-30 21:47:44.000000000 +0100
@@ -15,7 +15,7 @@
# installation path
PREFIX = str(ARGUMENTS.get('prefix', '/usr/local'))
-BIN_SUBDIR = '/bin'
+BIN_SUBDIR = '/games'
DATA_SUBDIR = '/share/games/d2x-rebirth'
BIN_DIR = PREFIX + BIN_SUBDIR
DATA_DIR = PREFIX + DATA_SUBDIR

View file

@ -17,16 +17,7 @@ SHARE_DIR = $(PREFIX)/share
DATA_DIR = $(SHARE_DIR)/games/$(package)
DEBIAN_TMP = debian/tmp
patch: patch-stamp
patch-stamp:
test -d debian/patches
@for patch in debian/patches/*.diff; do \
echo "Applying $$patch"; \
patch < $$patch; \
done
touch $@
build: patch build-stamp
build: build-stamp
build-stamp:
$(SCONS) $(SCONSFLAGS)
strip $(BINARY)
@ -34,7 +25,7 @@ build-stamp:
clean:
$(SCONS) -c
rm -rf patch-stamp build-stamp *~ $(DEBIAN_TMP) debian/*~ debian/files* debian/substvars
rm -rf build-stamp *~ $(DEBIAN_TMP) debian/*~ debian/files* debian/substvars
binary-indep: checkroot build
$(checkdir)

View file

@ -214,7 +214,7 @@ static void print_commandline_help()
VERB(" -no-tracker Disable tracker (unless overridden by later -tracker_hostaddr)\n") \
DXX_if_defined(USE_TRACKER, ( \
VERB(" -tracker_hostaddr <n> Address of tracker server to register/query games to/from\n\t\t\t\t(default: %s)\n", TRACKER_ADDR_DEFAULT) \
VERB(" -tracker_hostport <n> Port of tracker server to register/query games to/from\n\t\t\t\t(default: " DXX_STRINGIZE(TRACKER_PORT_DEFAULT) ")\n") \
VERB(" -tracker_hostport <n> Port of tracker server to register/query games to/from\n\t\t\t\t(default: %i)\n", TRACKER_PORT_DEFAULT) \
)) \
)) \
DXX_if_defined(EDITOR, ( \
@ -236,7 +236,6 @@ static void print_commandline_help()
VERB(" -no-grab Never grab keyboard/mouse\n") \
VERB(" -renderstats Enable renderstats info by default\n") \
VERB(" -text <s> Specify alternate .tex file\n") \
VERB(" -tmap <s> Select texmapper <s> to use\n\t\t\t\t(default: c, available: c, fp, quad)\n") \
VERB(" -showmeminfo Show memory statistics\n") \
VERB(" -nodoublebuffer Disable Doublebuffering\n") \
VERB(" -bigpig Use uncompressed RLE bitmaps\n") \
@ -250,6 +249,7 @@ static void print_commandline_help()
VERB(" -gl_gettexlevelparam_ok <n> Override DbgGlGetTexLevelParamOk (default: 1)\n") \
) \
DXX_COMMAND_LINE_HELP_SDL( \
VERB(" -tmap <s> Select texmapper <s> to use\n\t\t\t\t(default: c, available: c, fp, quad)\n") \
VERB(" -hwsurface Use SDL HW Surface\n") \
VERB(" -asyncblit Use queued blits over SDL. Can speed up rendering\n") \
) \