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# efemra
*Efemra* is a WIP toy game engine. It is currently essentially an early, in-progress Zig rewrite of the [pim](https://github.com/gheshu/pim) engine, which is described by its creator Kara as "a little 'zen garden'".
*Efemra* is a WIP toy game engine. It is currently essentially an earlyk, in-progress Zig rewrite of the [pim](https://github.com/gheshu/pim) engine, which is described by its creator Kara as "a little 'zen garden'".
Efemra is absolutely WIP and does not work at all! Feel free to watch as I stumble my way through Zig, Vulkan and graphics programming. I hope to have more to show for myself soon.
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Currently I am only targeting Linux and testing on Gentoo. Probably will investigate Windows once things get further. You'll need:
* Zig 0.10 (this is the prerelease version)
* Vulkan: headers, layers, and loader (these will depend on your package manager).
* vulkan: headers, layers, and loader (these will depend on your package manager).
* glfw 3 headers
* Possibly some other stuff that you likely already have? TODO: experiment with building on a popular distro to see what's needed.
* Currently efemra isn't at the point of loading Quake levels, but that probably will eventually be a thing.
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It might not build yet... but in theory:
* Install [gyro](https://github.com/mattnite/gyro) Zig package manager.
* Install [gyro](https://github.com/mattnite/gyro) zig package manager.
* Execute `gyro fetch` to fetch dependencies.
* Execute `gyro build run` to build and (someday) run!