Merge pull request 'Small README fixes' (#1) from mossfet/efemra:main into main
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# efemra
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*Efemra* is a WIP toy game engine. It is currently essentially an earlyk, in-progress Zig rewrite of the [pim](https://github.com/gheshu/pim) engine, which is described by its creator Kara as "a little 'zen garden'".
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*Efemra* is a WIP toy game engine. It is currently essentially an early, in-progress Zig rewrite of the [pim](https://github.com/gheshu/pim) engine, which is described by its creator Kara as "a little 'zen garden'".
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Efemra is absolutely WIP and does not work at all! Feel free to watch as I stumble my way through Zig, Vulkan and graphics programming. I hope to have more to show for myself soon.
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@ -11,7 +11,7 @@ In the meantime, please check out pim, because that engine actually works and is
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Currently I am only targeting Linux and testing on Gentoo. Probably will investigate Windows once things get further. You'll need:
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* Zig 0.10 (this is the prerelease version)
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* vulkan: headers, layers, and loader (these will depend on your package manager).
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* Vulkan: headers, layers, and loader (these will depend on your package manager).
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* glfw 3 headers
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* Possibly some other stuff that you likely already have? TODO: experiment with building on a popular distro to see what's needed.
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* Currently efemra isn't at the point of loading Quake levels, but that probably will eventually be a thing.
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@ -21,6 +21,6 @@ Currently I am only targeting Linux and testing on Gentoo. Probably will investi
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It might not build yet... but in theory:
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* Install [gyro](https://github.com/mattnite/gyro) zig package manager.
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* Install [gyro](https://github.com/mattnite/gyro) Zig package manager.
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* Execute `gyro fetch` to fetch dependencies.
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* Execute `gyro build run` to build and (someday) run!
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