dxx-rebirth/similar/main/menu.cpp

2801 lines
82 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Inferno main menu.
*
*/
#include <stdio.h>
#include <string.h>
#include <SDL.h>
#include "menu.h"
#include "inferno.h"
#include "game.h"
#include "gr.h"
#include "key.h"
#include "mouse.h"
#include "iff.h"
#include "u_mem.h"
#include "dxxerror.h"
#include "bm.h"
#include "screens.h"
#include "joy.h"
#include "player.h"
#include "vecmat.h"
#include "effects.h"
#include "game.h"
#include "slew.h"
#include "gamemine.h"
#include "gamesave.h"
#include "palette.h"
#include "args.h"
#include "newdemo.h"
#include "timer.h"
#include "object.h"
#include "sounds.h"
#include "gameseq.h"
#include "text.h"
#include "gamefont.h"
#include "newmenu.h"
#include "scores.h"
#include "playsave.h"
#include "kconfig.h"
#include "titles.h"
#include "credits.h"
#include "texmap.h"
#include "polyobj.h"
#include "state.h"
#include "mission.h"
#include "songs.h"
#if DXX_USE_SDLMIXER
#include "jukebox.h" // for jukebox_exts
#endif
#include "config.h"
#if defined(DXX_BUILD_DESCENT_II)
#include "movie.h"
#endif
#include "gamepal.h"
#include "gauges.h"
#include "powerup.h"
#include "strutil.h"
#include "multi.h"
#include "vers_id.h"
#if DXX_USE_UDP
#include "net_udp.h"
#endif
#if DXX_USE_EDITOR
#include "editor/editor.h"
#include "editor/kdefs.h"
#endif
#if DXX_USE_OGL
#include "ogl_init.h"
#endif
#include "physfs_list.h"
#include "dxxsconf.h"
#include "dsx-ns.h"
#include "compiler-range_for.h"
#include "d_range.h"
#include "d_zip.h"
#include "partial_range.h"
#include <memory>
#include <utility>
// Menu IDs...
namespace dcx {
namespace {
enum {
optgrp_autoselect_firing,
};
enum class main_menu_item_index
{
start_new_singleplayer_game = 0,
load_existing_singleplayer_game,
#if DXX_USE_UDP
open_multiplayer_submenu,
#endif
open_options_submenu,
create_new_pilot_profile,
open_pick_recorded_demo_submenu,
open_high_scores_dialog,
open_credits_scroll_window,
quit_program,
#ifndef RELEASE
#if DXX_USE_EDITOR
open_mine_editor_window,
#endif
open_coder_sandbox_submenu,
#endif
end,
};
struct main_menu_items
{
enumerated_array<newmenu_item, static_cast<std::size_t>(main_menu_item_index::end), main_menu_item_index> m;
main_menu_items();
};
#if DXX_USE_UDP
enum class netgame_menu_item_index
{
start_new_multiplayer_game,
list_multiplayer_games,
join_multiplayer_game,
};
struct netgame_menu_items
{
enumerated_array<newmenu_item, 3, netgame_menu_item_index> m;
netgame_menu_items();
};
netgame_menu_items::netgame_menu_items()
{
nm_set_item_menu(m[netgame_menu_item_index::start_new_multiplayer_game], "HOST GAME");
#if DXX_USE_TRACKER
#define DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING "/ONLINE"
#else
#define DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING ""
#endif
nm_set_item_menu(m[netgame_menu_item_index::list_multiplayer_games], "FIND LAN" DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING " GAMES");
#undef DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING
nm_set_item_menu(m[netgame_menu_item_index::join_multiplayer_game], "JOIN GAME MANUALLY");
}
#endif
static std::array<window *, 16> menus;
main_menu_items::main_menu_items()
{
nm_set_item_menu(m[main_menu_item_index::start_new_singleplayer_game], TXT_NEW_GAME);
nm_set_item_menu(m[main_menu_item_index::load_existing_singleplayer_game], TXT_LOAD_GAME);
#if DXX_USE_UDP
nm_set_item_menu(m[main_menu_item_index::open_multiplayer_submenu], TXT_MULTIPLAYER_);
#endif
nm_set_item_menu(m[main_menu_item_index::open_options_submenu], TXT_OPTIONS_);
nm_set_item_menu(m[main_menu_item_index::create_new_pilot_profile], TXT_CHANGE_PILOTS);
nm_set_item_menu(m[main_menu_item_index::open_pick_recorded_demo_submenu], TXT_VIEW_DEMO);
nm_set_item_menu(m[main_menu_item_index::open_high_scores_dialog], TXT_VIEW_SCORES);
nm_set_item_menu(m[main_menu_item_index::open_credits_scroll_window], TXT_CREDITS);
nm_set_item_menu(m[main_menu_item_index::quit_program], TXT_QUIT);
#ifndef RELEASE
#if DXX_USE_EDITOR
nm_set_item_menu(m[main_menu_item_index::open_mine_editor_window], " Editor");
#endif
nm_set_item_menu(m[main_menu_item_index::open_coder_sandbox_submenu], " SANDBOX");
#endif
}
static void delete_player_single_player_saved_game(const char *const name, const unsigned i)
{
char filename[PATH_MAX];
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.sg%x"), name, i);
PHYSFS_delete(filename);
}
static void delete_player_multi_player_saved_game(const char *const name, const unsigned i)
{
char filename[PATH_MAX];
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.mg%x"), name, i);
PHYSFS_delete(filename);
}
static void delete_player_saved_games(const char *const name)
{
for (const auto i : xrange(11u))
{
delete_player_single_player_saved_game(name, i);
delete_player_multi_player_saved_game(name, i);
}
}
template <typename T>
using select_file_subfunction = window_event_result (*)(T *, const char *);
void format_human_readable_time(char *const data, std::size_t size, const int duration_seconds)
{
const auto &&split_interval = std::div(duration_seconds, static_cast<int>(std::chrono::minutes::period::num));
snprintf(data, size, "%im%is", split_interval.quot, split_interval.rem);
}
std::pair<std::chrono::seconds, bool> parse_human_readable_time(const char *const buf)
{
char *p{};
const std::chrono::minutes m(strtoul(buf, &p, 10));
if (*p == 0)
/* Assume that a pure-integer string is a count of minutes. */
return {m, true};
const auto c0 = *p;
if (c0 == 'm')
{
const std::chrono::seconds s(strtoul(p + 1, &p, 10));
if (*p == 's')
/* The trailing 's' is optional, but no character other than
* the optional 's' can follow the number.
*/
++p;
if (*p == 0)
return {m + s, true};
}
else if (c0 == 's' && p[1] == 0)
/* Input is only seconds. Use `.count()` to extract the raw
* value without scaling.
*/
return {std::chrono::seconds(m.count()), true};
return {{}, false};
}
}
template <typename Rep, std::size_t S>
void format_human_readable_time(std::array<char, S> &buf, const std::chrono::duration<Rep, std::chrono::seconds::period> duration)
{
static_assert(S >= std::tuple_size<human_readable_mmss_time<Rep>>::value, "array is too small");
static_assert(std::numeric_limits<Rep>::max() <= std::numeric_limits<int>::max(), "Rep allows too large a value");
format_human_readable_time(buf.data(), buf.size(), duration.count());
}
template <typename Rep, std::size_t S>
void parse_human_readable_time(std::chrono::duration<Rep, std::chrono::seconds::period> &duration, const std::array<char, S> &buf)
{
const auto &&r = parse_human_readable_time(buf.data());
if (r.second)
duration = r.first;
}
template void format_human_readable_time(human_readable_mmss_time<autosave_interval_type::rep> &buf, autosave_interval_type);
template void parse_human_readable_time(autosave_interval_type &, const human_readable_mmss_time<autosave_interval_type::rep> &buf);
}
namespace dsx {
namespace {
struct main_menu : main_menu_items, newmenu
{
main_menu(grs_canvas &src) :
newmenu(menu_title{""}, menu_subtitle{nullptr}, menu_filename{Menu_pcx_name}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
{
}
virtual int subfunction_handler(const d_event &event) override;
};
static window_event_result do_new_game_menu();
#ifndef RELEASE
void do_sandbox_menu();
#endif
int select_demo();
#if DXX_USE_UDP
static void do_multi_player_menu();
#endif
#if DXX_USE_UDP
struct netgame_menu : netgame_menu_items, newmenu
{
netgame_menu(grs_canvas &src) :
newmenu(menu_title{nullptr}, menu_subtitle{TXT_MULTIPLAYER}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
{
}
virtual int subfunction_handler(const d_event &event) override;
};
#endif
}
}
namespace dcx {
namespace {
__attribute_nonnull()
static int select_file_recursive2(const char *title, const std::array<char, PATH_MAX> &orig_path, const partial_range_t<const file_extension_t *> &ext_list, int select_dir, select_file_subfunction<void> when_selected, void *userdata);
template <typename T>
__attribute_nonnull()
static int select_file_recursive(const char *title, const std::array<char, PATH_MAX> &orig_path, const partial_range_t<const file_extension_t *> &ext_list, int select_dir, select_file_subfunction<T> when_selected, T *userdata)
{
return select_file_recursive2(title, orig_path, ext_list, select_dir, reinterpret_cast<select_file_subfunction<void>>(when_selected), reinterpret_cast<void *>(userdata));
}
}
}
// Hide all menus
int hide_menus(void)
{
window *wind;
if (menus[0])
return 0; // there are already hidden menus
wind = window_get_front();
range_for (auto &i, menus)
{
i = wind;
if (!wind)
break;
wind = window_set_visible(*wind, 0);
}
Assert(window_get_front() == NULL);
return 1;
}
// Show all menus, with the front one shown first
// This makes sure EVENT_WINDOW_ACTIVATED is only sent to that window
void show_menus(void)
{
range_for (auto &i, menus)
{
if (!i)
break;
// Hidden windows don't receive events, so the only way to close is outside its handler
// Which there should be no cases of here
// window_exists could return a false positive if a new window was created
// with the same pointer value as the deleted one, so killing window_exists (call and function)
// if (window_exists(i))
window_set_visible(std::exchange(i, nullptr), 1);
}
}
namespace dcx {
/* This is a hack to prevent writing to freed memory. Various points in
* the game code call `hide_menus()`, then later use `show_menus()` to
* reverse the effect. If the forcibly hidden window is deleted before
* `show_menus()` is called, the attempt to show it would write to freed
* memory. This hook is called when a window is deleted, so that the
* deleted window can be removed from menus[]. Removing it from menus[]
* prevents `show_menus()` trying to make it visible later.
*
* It would be cleaner, but more invasive, to restructure the code so
* that the menus[] array does not need to exist and window pointers are
* not stored outside the control of their owner.
*/
void menu_destroy_hook(window *w)
{
const auto &&e = menus.end();
const auto &&i = std::find(menus.begin(), e, w);
if (i == e)
/* Not a hidden menu */
return;
/* This is not run often enough to merit a clever loop that stops
* when it reaches an unused element.
*/
std::move(std::next(i), e, i);
menus.back() = nullptr;
}
//pairs of chars describing ranges
constexpr char playername_allowed_chars[] = "azAZ09__--";
}
namespace {
static int MakeNewPlayerFile(int allow_abort)
{
int x;
char filename[PATH_MAX];
auto text = InterfaceUniqueState.PilotName;
try_again:
{
std::array<newmenu_item, 1> m{{
nm_item_input(text.buffer()),
}};
Newmenu_allowed_chars = playername_allowed_chars;
x = newmenu_do2(menu_title{nullptr}, menu_subtitle{TXT_ENTER_PILOT_NAME}, m, unused_newmenu_subfunction, unused_newmenu_userdata);
}
Newmenu_allowed_chars = NULL;
if ( x < 0 ) {
if ( allow_abort ) return 0;
goto try_again;
}
if (!*static_cast<const char *>(text)) //null string
goto try_again;
text.lower();
snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.plr"), static_cast<const char *>(text) );
if (PHYSFSX_exists(filename,0))
{
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s '%s' %s", TXT_PLAYER, static_cast<const char *>(text), TXT_ALREADY_EXISTS);
goto try_again;
}
if ( !new_player_config() )
goto try_again; // They hit Esc during New player config
InterfaceUniqueState.PilotName = text;
InterfaceUniqueState.update_window_title();
write_player_file();
return 1;
}
static window_event_result player_menu_keycommand( listbox *lb,const d_event &event )
{
const char **items = listbox_get_items(*lb);
int citem = listbox_get_citem(*lb);
switch (event_key_get(event))
{
case KEY_CTRLED+KEY_D:
if (citem > 0)
{
int x = 1;
x = nm_messagebox(menu_title{nullptr}, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
if (x==0) {
char plxfile[PATH_MAX], efffile[PATH_MAX], ngpfile[PATH_MAX];
int ret;
char name[PATH_MAX];
snprintf(name, sizeof(name), PLAYER_DIRECTORY_STRING("%.8s.plr"), items[citem]);
ret = !PHYSFS_delete(name);
if (!ret)
{
delete_player_saved_games( items[citem] );
// delete PLX file
snprintf(plxfile, sizeof(plxfile), PLAYER_DIRECTORY_STRING("%.8s.plx"), items[citem]);
if (PHYSFSX_exists(plxfile,0))
PHYSFS_delete(plxfile);
// delete EFF file
snprintf(efffile, sizeof(efffile), PLAYER_DIRECTORY_STRING("%.8s.eff"), items[citem]);
if (PHYSFSX_exists(efffile,0))
PHYSFS_delete(efffile);
// delete NGP file
snprintf(ngpfile, sizeof(ngpfile), PLAYER_DIRECTORY_STRING("%.8s.ngp"), items[citem]);
if (PHYSFSX_exists(ngpfile,0))
PHYSFS_delete(ngpfile);
}
if (ret)
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
else
listbox_delete_item(*lb, citem);
}
return window_event_result::handled;
}
break;
}
return window_event_result::ignored;
}
static window_event_result player_menu_handler( listbox *lb,const d_event &event, char **list )
{
const char **items = listbox_get_items(*lb);
switch (event.type)
{
case EVENT_KEY_COMMAND:
return player_menu_keycommand(lb, event);
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
if (citem < 0)
return window_event_result::ignored; // shouldn't happen
else if (citem == 0)
{
// They selected 'create new pilot'
return MakeNewPlayerFile(1) ? window_event_result::close : window_event_result::handled;
}
else
{
InterfaceUniqueState.PilotName.copy_lower(items[citem], strlen(items[citem]));
InterfaceUniqueState.update_window_title();
}
return window_event_result::close;
}
case EVENT_WINDOW_CLOSE:
if (read_player_file() != EZERO)
return window_event_result::handled; // abort close!
WriteConfigFile(); // Update lastplr
PHYSFS_freeList(list);
d_free(items);
break;
default:
break;
}
return window_event_result::ignored;
}
//Inputs the player's name, without putting up the background screen
static void RegisterPlayer()
{
static const std::array<file_extension_t, 1> types{{"plr"}};
int i = 0, NumItems;
int citem = 0;
uint8_t allow_abort_flag = 1;
auto &callsign = InterfaceUniqueState.PilotName;
if (!callsign[0u])
{
if (!*static_cast<const char *>(GameCfg.LastPlayer))
{
callsign = "player";
allow_abort_flag = 0;
}
else
{
// Read the last player's name from config file, not lastplr.txt
callsign = GameCfg.LastPlayer;
}
InterfaceUniqueState.update_window_title();
}
auto list = PHYSFSX_findFiles(PLAYER_DIRECTORY_STRING(""), types);
if (!list)
return; // memory error
if (!list[0])
{
MakeNewPlayerFile(0); // make a new player without showing listbox
return;
}
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
NumItems++; // for TXT_CREATE_NEW
RAIIdmem<const char *[]> m;
MALLOC(m, const char *[], NumItems);
if (m == NULL)
return;
m[i++] = TXT_CREATE_NEW;
range_for (const auto f, list)
{
char *p;
size_t lenf = strlen(f);
if (lenf > FILENAME_LEN-1 || lenf < 5) // sorry guys, can only have up to eight chars for the player name
{
NumItems--;
continue;
}
m[i++] = f;
p = strchr(f, '.');
if (p)
*p = '\0'; // chop the .plr
}
if (NumItems <= 1) // so it seems all plr files we found were too long. funny. let's make a real player
{
MakeNewPlayerFile(0); // make a new player without showing listbox
return;
}
// Sort by name, except the <Create New Player> string
qsort(&m[1], NumItems - 1, sizeof(char *), string_array_sort_func);
for ( i=0; i<NumItems; i++ )
if (!d_stricmp(static_cast<const char *>(callsign), m[i]))
citem = i;
newmenu_listbox1(TXT_SELECT_PILOT, NumItems, m.release(), allow_abort_flag, citem, player_menu_handler, list.release());
}
}
namespace dsx {
namespace {
// Draw Copyright and Version strings
static void draw_copyright()
{
gr_set_default_canvas();
auto &canvas = *grd_curcanv;
auto &game_font = *GAME_FONT;
gr_set_fontcolor(canvas, BM_XRGB(6, 6, 6), -1);
const auto &&line_spacing = LINE_SPACING(game_font, game_font);
gr_string(canvas, game_font, 0x8000, SHEIGHT - line_spacing, TXT_COPYRIGHT);
gr_set_fontcolor(canvas, BM_XRGB(25, 0, 0), -1);
gr_string(canvas, game_font, 0x8000, SHEIGHT - (line_spacing * 2), DESCENT_VERSION);
}
//returns flag, true means quit menu
int dispatch_menu_option(const main_menu_item_index select)
{
switch (select)
{
case main_menu_item_index::start_new_singleplayer_game:
select_mission(mission_filter_mode::exclude_anarchy, "New Game\n\nSelect mission", do_new_game_menu);
break;
case main_menu_item_index::open_pick_recorded_demo_submenu:
select_demo();
break;
case main_menu_item_index::load_existing_singleplayer_game:
state_restore_all(0, secret_restore::none, nullptr, blind_save::no);
break;
#if DXX_USE_EDITOR
case main_menu_item_index::open_mine_editor_window:
if (!Current_mission)
{
create_new_mine();
SetPlayerFromCurseg();
}
hide_menus();
init_editor();
break;
#endif
case main_menu_item_index::open_high_scores_dialog:
scores_view_menu();
break;
case main_menu_item_index::quit_program:
#if DXX_USE_EDITOR
if (!SafetyCheck())
break;
#endif
return 0;
case main_menu_item_index::create_new_pilot_profile:
RegisterPlayer();
break;
#if DXX_USE_UDP
case main_menu_item_index::open_multiplayer_submenu:
do_multi_player_menu();
break;
#endif
case main_menu_item_index::open_options_submenu:
do_options_menu();
break;
case main_menu_item_index::open_credits_scroll_window:
credits_show();
break;
#ifndef RELEASE
case main_menu_item_index::open_coder_sandbox_submenu:
do_sandbox_menu();
break;
#endif
default:
break;
}
return 1; // stay in main menu unless quitting
}
#if DXX_USE_UDP
int dispatch_menu_option(const netgame_menu_item_index select)
{
switch (select)
{
case netgame_menu_item_index::start_new_multiplayer_game:
multi_protocol = MULTI_PROTO_UDP;
select_mission(mission_filter_mode::include_anarchy, TXT_MULTI_MISSION, net_udp_setup_game);
break;
case netgame_menu_item_index::join_multiplayer_game:
multi_protocol = MULTI_PROTO_UDP;
net_udp_manual_join_game();
break;
case netgame_menu_item_index::list_multiplayer_games:
multi_protocol = MULTI_PROTO_UDP;
net_udp_list_join_game();
break;
default:
break;
}
return 1;
}
#endif
// ------------------------------------------------------------------------
int main_menu::subfunction_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_WINDOW_CREATED:
if (InterfaceUniqueState.PilotName[0u])
break;
RegisterPlayer();
break;
case EVENT_WINDOW_ACTIVATED:
load_palette(MENU_PALETTE,0,1); //get correct palette
keyd_time_when_last_pressed = timer_query(); // .. 20 seconds from now!
break;
case EVENT_KEY_COMMAND:
// Don't allow them to hit ESC in the main menu.
if (event_key_get(event)==KEY_ESC)
return 1;
break;
case EVENT_MOUSE_BUTTON_DOWN:
case EVENT_MOUSE_BUTTON_UP:
// Don't allow mousebutton-closing in main menu.
if (event_mouse_get_button(event) == MBTN_RIGHT)
return 1;
break;
case EVENT_IDLE:
#if defined(DXX_BUILD_DESCENT_I)
#define DXX_DEMO_KEY_DELAY 45
#elif defined(DXX_BUILD_DESCENT_II)
#define DXX_DEMO_KEY_DELAY 25
#endif
if (keyd_time_when_last_pressed + i2f(DXX_DEMO_KEY_DELAY) < timer_query() || CGameArg.SysAutoDemo)
{
keyd_time_when_last_pressed = timer_query(); // Reset timer so that disk won't thrash if no demos.
#if defined(DXX_BUILD_DESCENT_II)
int n_demos = newdemo_count_demos();
if ((d_rand() % (n_demos+1)) == 0 && !CGameArg.SysAutoDemo)
{
#if DXX_USE_OGL
Screen_mode = -1;
#endif
PlayMovie("intro.tex", "intro.mve",0);
songs_play_song(SONG_TITLE,1);
set_screen_mode(SCREEN_MENU);
}
else
#endif
{
newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not)
#if defined(DXX_BUILD_DESCENT_II)
if (Newdemo_state == ND_STATE_PLAYBACK)
return 0;
#endif
}
}
break;
case EVENT_NEWMENU_DRAW:
draw_copyright();
break;
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
return dispatch_menu_option(static_cast<main_menu_item_index>(citem));
}
case EVENT_WINDOW_CLOSE:
break;
default:
break;
}
return 0;
}
}
// -----------------------------------------------------------------------------
// Create the main menu.
//returns number of item chosen
int DoMenu()
{
auto menu = window_create<main_menu>(grd_curscreen->sc_canvas);
(void)menu;
return 0;
}
namespace {
static window_event_result demo_menu_keycommand( listbox *lb,const d_event &event )
{
const char **items = listbox_get_items(*lb);
int citem = listbox_get_citem(*lb);
switch (event_key_get(event))
{
case KEY_CTRLED+KEY_D:
if (citem >= 0)
{
int x = 1;
x = nm_messagebox(menu_title{nullptr}, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
if (x==0)
{
int ret;
char name[PATH_MAX];
strcpy(name, DEMO_DIR);
strcat(name,items[citem]);
ret = !PHYSFS_delete(name);
if (ret)
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
else
listbox_delete_item(*lb, citem);
}
return window_event_result::handled;
}
break;
case KEY_CTRLED+KEY_C:
{
int x = 1;
char bakname[PATH_MAX];
// Get backup name
change_filename_extension(bakname, items[citem]+((items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT);
x = nm_messagebox(menu_title{nullptr}, 2, TXT_YES, TXT_NO, "Are you sure you want to\n"
"swap the endianness of\n"
"%s? If the file is\n"
"already endian native, D1X\n"
"will likely crash. A backup\n"
"%s will be created", items[citem]+((items[citem][0]=='$')?1:0), bakname );
if (!x)
newdemo_swap_endian(items[citem]);
return window_event_result::handled;
}
break;
}
return window_event_result::ignored;
}
static window_event_result demo_menu_handler(listbox *lb, const d_event &event, char **items)
{
switch (event.type)
{
case EVENT_KEY_COMMAND:
return demo_menu_keycommand(lb, event);
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
if (citem < 0)
return window_event_result::ignored; // shouldn't happen
newdemo_start_playback(items[citem]);
return window_event_result::handled; // stay in demo selector
}
case EVENT_WINDOW_CLOSE:
PHYSFS_freeList(items);
break;
default:
break;
}
return window_event_result::ignored;
}
int select_demo()
{
int NumItems;
auto list = PHYSFSX_findFiles(DEMO_DIR, demo_file_extensions);
if (!list)
return 0; // memory error
if (!list[0])
{
nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE);
return 0;
}
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
// Sort by name
qsort(list.get(), NumItems, sizeof(char *), string_array_sort_func);
auto clist = const_cast<const char **>(list.get());
newmenu_listbox1(TXT_SELECT_DEMO, NumItems, clist, 1, 0, demo_menu_handler, list.release());
return 1;
}
static int do_difficulty_menu()
{
std::array<newmenu_item, NDL> m{{
nm_item_menu(MENU_DIFFICULTY_TEXT(0)),
nm_item_menu(MENU_DIFFICULTY_TEXT(1)),
nm_item_menu(MENU_DIFFICULTY_TEXT(2)),
nm_item_menu(MENU_DIFFICULTY_TEXT(3)),
nm_item_menu(MENU_DIFFICULTY_TEXT(4)),
}};
auto &Difficulty_level = GameUniqueState.Difficulty_level;
const unsigned s = newmenu_do2(menu_title{nullptr}, menu_subtitle{TXT_DIFFICULTY_LEVEL}, m, unused_newmenu_subfunction, unused_newmenu_userdata, Difficulty_level);
if (s <= Difficulty_4)
{
const auto d = static_cast<Difficulty_level_type>(s);
if (d != Difficulty_level)
{
PlayerCfg.DefaultDifficulty = d;
write_player_file();
}
Difficulty_level = d;
return 1;
}
return 0;
}
window_event_result do_new_game_menu()
{
int new_level_num;
new_level_num = 1;
const auto recorded_player_highest_level = get_highest_level();
const auto clamped_player_highest_level = std::min<decltype(recorded_player_highest_level)>(recorded_player_highest_level, Last_level);
const auto allowed_highest_level =
#ifdef NDEBUG
#define DXX_START_ANY_LEVEL_FORMAT ""
#define DXX_START_ANY_LEVEL_ARGS
clamped_player_highest_level
#else
#define DXX_START_ANY_LEVEL_FORMAT "\n\nYou have beaten level %d."
#define DXX_START_ANY_LEVEL_ARGS , clamped_player_highest_level
Last_level
#endif
;
if (allowed_highest_level > 1)
{
char info_text[128];
snprintf(info_text, sizeof(info_text), "This mission has\n%u levels.\n\n%s %d." DXX_START_ANY_LEVEL_FORMAT, static_cast<unsigned>(Last_level), TXT_START_ANY_LEVEL, allowed_highest_level DXX_START_ANY_LEVEL_ARGS);
#undef DXX_START_ANY_LEVEL_ARGS
#undef DXX_START_ANY_LEVEL_FORMAT
for (;;)
{
std::array<char, 10> num_text{"1"};
std::array<newmenu_item, 2> m{{
nm_item_text(info_text),
nm_item_input(num_text),
}};
const int choice = newmenu_do2(menu_title{nullptr}, menu_subtitle{TXT_SELECT_START_LEV}, m, unused_newmenu_subfunction, unused_newmenu_userdata);
if (choice == -1 || !num_text[0])
return window_event_result::handled;
char *p = nullptr;
new_level_num = strtol(num_text.data(), &p, 10);
if (*p || new_level_num <= 0 || new_level_num > Last_level)
{
nm_messagebox(menu_title{TXT_INVALID_LEVEL}, 1, TXT_OK, "You must enter a\npositive level number\nless than or\nequal to %u.\n", static_cast<unsigned>(Last_level));
}
else if (new_level_num > allowed_highest_level)
nm_messagebox(menu_title{TXT_INVALID_LEVEL}, 1, TXT_OK, "You have beaten level %d.\n\nYou cannot start on level %d.", allowed_highest_level, new_level_num);
else
break;
}
}
GameUniqueState.Difficulty_level = PlayerCfg.DefaultDifficulty;
if (!do_difficulty_menu())
return window_event_result::handled;
StartNewGame(new_level_num);
return window_event_result::close; // exit mission listbox
}
}
}
static void do_sound_menu();
static void input_config();
static void change_res();
namespace dsx {
namespace {
static void hud_config();
static void graphics_config();
static void gameplay_config();
}
}
#define DXX_OPTIONS_MENU(VERB) \
DXX_MENUITEM(VERB, MENU, "Sound & music...", sfx) \
DXX_MENUITEM(VERB, MENU, TXT_CONTROLS_, controls) \
DXX_MENUITEM(VERB, MENU, "Graphics...", graphics) \
DXX_MENUITEM(VERB, MENU, "Gameplay...", misc) \
namespace {
class options_menu_items
{
public:
enum
{
DXX_OPTIONS_MENU(ENUM)
};
std::array<newmenu_item, DXX_OPTIONS_MENU(COUNT)> m;
options_menu_items()
{
DXX_OPTIONS_MENU(ADD);
}
};
struct options_menu : options_menu_items, newmenu
{
options_menu(grs_canvas &src) :
newmenu(menu_title{nullptr}, menu_subtitle{TXT_OPTIONS}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
{
}
virtual int subfunction_handler(const d_event &event) override;
};
}
int options_menu::subfunction_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_NEWMENU_CHANGED:
break;
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
switch (citem)
{
case options_menu_items::sfx:
do_sound_menu();
break;
case options_menu_items::controls:
input_config();
break;
case options_menu_items::graphics:
graphics_config();
break;
case options_menu_items::misc:
gameplay_config();
break;
}
return 1; // stay in menu until escape
}
case EVENT_WINDOW_CLOSE:
write_player_file();
break;
default:
break;
}
return 0;
}
static int gcd(int a, int b)
{
if (!b)
return a;
return gcd(b, a%b);
}
void change_res()
{
newmenu_item m[50+8];
std::array<char, 12> crestext, casptext;
int citem = -1;
unsigned mc = 0;
#if SDL_MAJOR_VERSION == 1
std::array<screen_mode, 50> modes;
const auto num_presets = gr_list_modes(modes);
std::array<std::array<char, 12>, 50> restext;
range_for (auto &i, partial_const_range(modes, num_presets))
{
const auto &&sm_w = SM_W(i);
const auto &&sm_h = SM_H(i);
snprintf(restext[mc].data(), restext[mc].size(), "%ix%i", sm_w, sm_h);
const auto checked = (citem == -1 && Game_screen_mode == i && GameCfg.AspectY == sm_w / gcd(sm_w, sm_h) && GameCfg.AspectX == sm_h / gcd(sm_w, sm_h));
if (checked)
citem = mc;
nm_set_item_radio(m[mc], restext[mc].data(), checked, 0);
mc++;
}
nm_set_item_text(m[mc], ""); mc++; // little space for overview
// the fields for custom resolution and aspect
const auto opt_cval = mc;
#endif
nm_set_item_radio(m[mc], "use custom values", (citem == -1), 0); mc++;
nm_set_item_text(m[mc], "resolution:"); mc++;
snprintf(crestext.data(), crestext.size(), "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
nm_set_item_input(m[mc], crestext);
mc++;
nm_set_item_text(m[mc], "aspect:"); mc++;
snprintf(casptext.data(), casptext.size(), "%ix%i", GameCfg.AspectY, GameCfg.AspectX);
nm_set_item_input(m[mc], casptext);
mc++;
nm_set_item_text(m[mc], ""); mc++; // little space for overview
// fullscreen
#if SDL_MAJOR_VERSION == 1
const auto opt_fullscr = mc;
nm_set_item_checkbox(m[mc], "Fullscreen", gr_check_fullscreen());
mc++;
#endif
// create the menu
newmenu_do2(menu_title{nullptr}, menu_subtitle{"Screen Resolution"}, unchecked_partial_range(m, mc), unused_newmenu_subfunction, unused_newmenu_userdata);
// menu is done, now do what we need to do
// check which resolution field was selected
#if SDL_MAJOR_VERSION == 1
unsigned i;
for (i = 0; i <= mc; i++)
if (m[i].type == NM_TYPE_RADIO && m[i].radio().group == 0 && m[i].value == 1)
break;
// now check for fullscreen toggle and apply if necessary
if (m[opt_fullscr].value != gr_check_fullscreen())
gr_toggle_fullscreen();
#endif
screen_mode new_mode;
#if SDL_MAJOR_VERSION == 1
if (i == opt_cval) // set custom resolution and aspect
#endif
{
char revert[32];
char *x;
const char *errstr;
unsigned long w = strtoul(crestext.data(), &x, 10), h;
screen_mode cmode;
if (
((x == crestext.data() || *x != 'x' || !x[1] || ((h = strtoul(x + 1, &x, 10)), *x)) && (errstr = "Entered resolution must\nbe formatted as\n<number>x<number>", true)) ||
((w < 320 || h < 200) && (errstr = "Entered resolution must\nbe at least 320x200", true))
)
{
cmode = Game_screen_mode;
w = SM_W(cmode);
h = SM_H(cmode);
snprintf(revert, sizeof(revert), "Revert to %lux%lu", w, h);
nm_messagebox_str(menu_title{TXT_WARNING}, revert, menu_subtitle{errstr});
}
else
{
cmode.width = w;
cmode.height = h;
}
auto casp = cmode;
w = strtoul(casptext.data(), &x, 10);
if (
((x == casptext.data() || *x != 'x' || !x[1] || ((h = strtoul(x + 1, &x, 10)), *x)) && (errstr = "Entered aspect ratio must\nbe formatted as\n<number>x<number>", true)) ||
((!w || !h) && (errstr = "Entered aspect ratio must\nnot use 0 term", true))
)
{
nm_messagebox_str(menu_title{TXT_WARNING}, "IGNORE ASPECT RATIO", menu_subtitle{errstr});
}
else
{
// we even have a custom aspect set up
casp.width = w;
casp.height = h;
}
const auto g = gcd(SM_W(casp), SM_H(casp));
GameCfg.AspectY = SM_W(casp) / g;
GameCfg.AspectX = SM_H(casp) / g;
new_mode = cmode;
}
#if SDL_MAJOR_VERSION == 1
else if (i < num_presets) // set preset resolution
{
new_mode = modes[i];
const auto g = gcd(SM_W(new_mode), SM_H(new_mode));
GameCfg.AspectY = SM_W(new_mode) / g;
GameCfg.AspectX = SM_H(new_mode) / g;
}
#endif
// clean up and apply everything
newmenu_free_background();
set_screen_mode(SCREEN_MENU);
if (new_mode != Game_screen_mode)
{
gr_set_mode(new_mode);
Game_screen_mode = new_mode;
if (Game_wind) // shortly activate Game_wind so it's canvas will align to new resolution. really minor glitch but whatever
{
{
const d_event event{EVENT_WINDOW_ACTIVATED};
WINDOW_SEND_EVENT(Game_wind);
}
{
const d_event event{EVENT_WINDOW_DEACTIVATED};
WINDOW_SEND_EVENT(Game_wind);
}
}
}
game_init_render_buffers(SM_W(Game_screen_mode), SM_H(Game_screen_mode));
}
namespace {
template <typename PMF>
struct copy_sensitivity
{
const std::size_t offset;
const PMF pmf;
copy_sensitivity(std::size_t offset, const PMF pmf) :
offset(offset), pmf(pmf)
{
}
};
template <typename XRange, typename MenuItems, typename... CopyParameters>
void copy_sensitivity_from_menu_to_cfg2(XRange &&r, const MenuItems &menuitems, const CopyParameters ... cn)
{
for (const auto i : r)
(((PlayerCfg.*(cn.pmf))[i] = menuitems[1 + i + cn.offset].value), ...);
}
template <typename MenuItems, typename CopyParameter0, typename... CopyParameterN>
void copy_sensitivity_from_menu_to_cfg(const MenuItems &menuitems, const CopyParameter0 c0, const CopyParameterN ... cn)
{
copy_sensitivity_from_menu_to_cfg2(xrange(std::size(PlayerCfg.*(c0.pmf))), menuitems, c0, cn...);
}
#define DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \
DXX_MENUITEM(VERB, SLIDER, TXT_TURN_LR, opt_##OPT##_turn_lr, VAL[0], 0, 16) \
DXX_MENUITEM(VERB, SLIDER, TXT_PITCH_UD, opt_##OPT##_pitch_ud, VAL[1], 0, 16) \
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_LR, opt_##OPT##_slide_lr, VAL[2], 0, 16) \
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_UD, opt_##OPT##_slide_ud, VAL[3], 0, 16) \
DXX_MENUITEM(VERB, SLIDER, TXT_BANK_LR, opt_##OPT##_bank_lr, VAL[4], 0, 16) \
#define DXX_INPUT_CONFIG_MENU(VERB) \
DXX_MENUITEM(VERB, TEXT, "Keyboard Sensitivity:", opt_label_kb) \
DXX_INPUT_SENSITIVITY(VERB,kb,PlayerCfg.KeyboardSens) \
namespace keyboard_sensitivity {
struct menu_items
{
enum
{
DXX_INPUT_CONFIG_MENU(ENUM)
};
std::array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
menu_items()
{
DXX_INPUT_CONFIG_MENU(ADD);
}
};
struct menu : menu_items, newmenu
{
menu(grs_canvas &src) :
newmenu(menu_title{nullptr}, menu_subtitle{"Keyboard Calibration"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src)
{
}
virtual int subfunction_handler(const d_event &event) override;
};
int menu::subfunction_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_WINDOW_CLOSE:
copy_sensitivity_from_menu_to_cfg(m, copy_sensitivity(opt_label_kb, &player_config::KeyboardSens));
break;
default:
break;
}
return 0;
}
}
#undef DXX_INPUT_CONFIG_MENU
#undef DXX_INPUT_SENSITIVITY
static void input_config_keyboard()
{
auto menu = window_create<keyboard_sensitivity::menu>(grd_curscreen->sc_canvas);
(void)menu;
}
#define DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \
DXX_MENUITEM(VERB, SLIDER, TXT_TURN_LR, opt_##OPT##_turn_lr, VAL[0], 0, 16) \
DXX_MENUITEM(VERB, SLIDER, TXT_PITCH_UD, opt_##OPT##_pitch_ud, VAL[1], 0, 16) \
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_LR, opt_##OPT##_slide_lr, VAL[2], 0, 16) \
DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_UD, opt_##OPT##_slide_ud, VAL[3], 0, 16) \
DXX_MENUITEM(VERB, SLIDER, TXT_BANK_LR, opt_##OPT##_bank_lr, VAL[4], 0, 16) \
#define DXX_INPUT_THROTTLE_SENSITIVITY(VERB,OPT,VAL) \
DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \
DXX_MENUITEM(VERB, SLIDER, TXT_THROTTLE, opt_##OPT##_throttle, VAL[5], 0, 16) \
#define DXX_INPUT_CONFIG_MENU(VERB) \
DXX_MENUITEM(VERB, TEXT, "Mouse Sensitivity:", opt_label_ms) \
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,ms,PlayerCfg.MouseSens) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_ms) \
DXX_MENUITEM(VERB, TEXT, "Mouse Overrun Buffer:", opt_label_mo) \
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,mo,PlayerCfg.MouseOverrun) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mo) \
DXX_MENUITEM(VERB, TEXT, "Mouse FlightSim Deadzone:", opt_label_mfsd) \
DXX_MENUITEM(VERB, SLIDER, "X/Y", opt_mfsd_deadzone, PlayerCfg.MouseFSDead, 0, 16) \
namespace mouse_sensitivity {
struct menu_items
{
public:
enum
{
DXX_INPUT_CONFIG_MENU(ENUM)
};
std::array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
menu_items()
{
DXX_INPUT_CONFIG_MENU(ADD);
}
};
struct menu : menu_items, newmenu
{
menu(grs_canvas &src) :
newmenu(menu_title{nullptr}, menu_subtitle{"Mouse Calibration"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src)
{
}
virtual int subfunction_handler(const d_event &event) override;
};
int menu::subfunction_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_WINDOW_CLOSE:
PlayerCfg.MouseFSDead = m[opt_mfsd_deadzone].value;
copy_sensitivity_from_menu_to_cfg(m,
copy_sensitivity(opt_label_ms, &player_config::MouseSens),
copy_sensitivity(opt_label_mo, &player_config::MouseOverrun)
);
break;
default:
break;
}
return 0;
}
}
#undef DXX_INPUT_CONFIG_MENU
static void input_config_mouse()
{
auto menu = window_create<mouse_sensitivity::menu>(grd_curscreen->sc_canvas);
(void)menu;
}
#if DXX_MAX_AXES_PER_JOYSTICK
namespace joystick_sensitivity {
#define DXX_INPUT_CONFIG_MENU(VERB) \
DXX_MENUITEM(VERB, TEXT, "Joystick Sensitivity:", opt_label_js) \
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,js,PlayerCfg.JoystickSens) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_js) \
DXX_MENUITEM(VERB, TEXT, "Joystick Linearity:", opt_label_jl) \
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jl,PlayerCfg.JoystickLinear) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_jl) \
DXX_MENUITEM(VERB, TEXT, "Joystick Linear Speed:", opt_label_jp) \
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jp,PlayerCfg.JoystickSpeed) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_jp) \
DXX_MENUITEM(VERB, TEXT, "Joystick Deadzone:", opt_label_jd) \
DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jd,PlayerCfg.JoystickDead) \
class menu_items
{
public:
enum
{
DXX_INPUT_CONFIG_MENU(ENUM)
};
std::array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
menu_items()
{
DXX_INPUT_CONFIG_MENU(ADD);
}
};
#undef DXX_INPUT_CONFIG_MENU
struct menu : menu_items, newmenu
{
menu(grs_canvas &src) :
newmenu(menu_title{nullptr}, menu_subtitle{"Joystick Calibration"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src)
{
}
virtual int subfunction_handler(const d_event &event) override;
};
int menu::subfunction_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_WINDOW_CLOSE:
copy_sensitivity_from_menu_to_cfg(m,
copy_sensitivity(opt_label_js, &player_config::JoystickSens),
copy_sensitivity(opt_label_jl, &player_config::JoystickLinear),
copy_sensitivity(opt_label_jp, &player_config::JoystickSpeed),
copy_sensitivity(opt_label_jd, &player_config::JoystickDead)
);
break;
default:
break;
}
return 0;
}
}
static void input_config_joystick()
{
auto menu = window_create<joystick_sensitivity::menu>(grd_curscreen->sc_canvas);
(void)menu;
}
#endif
#undef DXX_INPUT_THROTTLE_SENSITIVITY
#undef DXX_INPUT_SENSITIVITY
class input_config_menu_items
{
#if DXX_MAX_JOYSTICKS
#define DXX_INPUT_CONFIG_JOYSTICK_ITEM(I) I
#else
#define DXX_INPUT_CONFIG_JOYSTICK_ITEM(I)
#endif
#if DXX_MAX_AXES_PER_JOYSTICK
#define DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(I) I
#else
#define DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(I)
#endif
#define DXX_INPUT_CONFIG_MENU(VERB) \
DXX_INPUT_CONFIG_JOYSTICK_ITEM(DXX_MENUITEM(VERB, CHECK, "Use joystick", opt_ic_usejoy, PlayerCfg.ControlType & CONTROL_USING_JOYSTICK)) \
DXX_MENUITEM(VERB, CHECK, "Use mouse", opt_ic_usemouse, PlayerCfg.ControlType & CONTROL_USING_MOUSE) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_use) \
DXX_MENUITEM(VERB, MENU, TXT_CUST_KEYBOARD, opt_ic_confkey) \
DXX_INPUT_CONFIG_JOYSTICK_ITEM(DXX_MENUITEM(VERB, MENU, "Customize Joystick", opt_ic_confjoy)) \
DXX_MENUITEM(VERB, MENU, "Customize Mouse", opt_ic_confmouse) \
DXX_MENUITEM(VERB, MENU, "Customize Weapon Keys", opt_ic_confweap) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_customize) \
DXX_MENUITEM(VERB, TEXT, "Mouse Control Type:", opt_label_mouse_control_type) \
DXX_MENUITEM(VERB, RADIO, "Normal", opt_mouse_control_normal, PlayerCfg.MouseFlightSim == 0, optgrp_mouse_control_type) \
DXX_MENUITEM(VERB, RADIO, "FlightSim", opt_mouse_control_flightsim, PlayerCfg.MouseFlightSim == 1, optgrp_mouse_control_type) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mouse_control_type) \
DXX_MENUITEM(VERB, MENU, "Keyboard Calibration", opt_ic_keyboard) \
DXX_MENUITEM(VERB, MENU, "Mouse Calibration", opt_ic_mouse) \
DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(DXX_MENUITEM(VERB, MENU, "Joystick Calibration", opt_ic_joystick)) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_sensitivity_deadzone) \
DXX_MENUITEM(VERB, CHECK, "Keep Keyboard/Mouse focus", opt_ic_grabinput, CGameCfg.Grabinput) \
DXX_MENUITEM(VERB, CHECK, "Mouse FlightSim Indicator", opt_ic_mousefsgauge, PlayerCfg.MouseFSIndicator) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_focus) \
DXX_MENUITEM(VERB, TEXT, "When dead, respawn by pressing:", opt_label_respawn_mode) \
DXX_MENUITEM(VERB, RADIO, "Any key", opt_respawn_any_key, PlayerCfg.RespawnMode == RespawnPress::Any, optgrp_respawn_mode) \
DXX_MENUITEM(VERB, RADIO, "Fire keys (pri., sec., flare)", opt_respawn_fire_key, PlayerCfg.RespawnMode == RespawnPress::Fire, optgrp_respawn_mode) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_respawn) \
DXX_MENUITEM(VERB, TEXT, "Uncapped turning in:", opt_label_mouselook_mode) \
DXX_MENUITEM(VERB, CHECK, "Single player", opt_ic_mouselook_sp, PlayerCfg.MouselookFlags & MouselookMode::Singleplayer) \
DXX_MENUITEM(VERB, CHECK, "Multi Coop (if host allows)", opt_ic_mouselook_mp_cooperative, PlayerCfg.MouselookFlags & MouselookMode::MPCoop) \
DXX_MENUITEM(VERB, CHECK, "Multi Anarchy (if host allows)", opt_ic_mouselook_mp_anarchy, PlayerCfg.MouselookFlags & MouselookMode::MPAnarchy) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mouselook) \
DXX_MENUITEM(VERB, MENU, "GAME SYSTEM KEYS", opt_ic_help0) \
DXX_MENUITEM(VERB, MENU, "NETGAME SYSTEM KEYS", opt_ic_help1) \
DXX_MENUITEM(VERB, MENU, "DEMO SYSTEM KEYS", opt_ic_help2) \
public:
enum
{
optgrp_mouse_control_type,
optgrp_respawn_mode,
};
enum
{
DXX_INPUT_CONFIG_MENU(ENUM)
};
std::array<newmenu_item, DXX_INPUT_CONFIG_MENU(COUNT)> m;
input_config_menu_items()
{
DXX_INPUT_CONFIG_MENU(ADD);
}
static int menuset(newmenu *, const d_event &event, input_config_menu_items *pitems);
#undef DXX_INPUT_CONFIG_MENU
#undef DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM
#undef DXX_INPUT_CONFIG_JOYSTICK_ITEM
};
}
int input_config_menu_items::menuset(newmenu *, const d_event &event, input_config_menu_items *pitems)
{
const auto &items = pitems->m;
switch (event.type)
{
case EVENT_NEWMENU_CHANGED:
{
const auto citem = static_cast<const d_change_event &>(event).citem;
MouselookMode mousemode;
#if DXX_MAX_JOYSTICKS
if (citem == opt_ic_usejoy)
{
constexpr auto flag = CONTROL_USING_JOYSTICK;
if (items[citem].value)
PlayerCfg.ControlType |= flag;
else
PlayerCfg.ControlType &= ~flag;
}
#endif
if (citem == opt_ic_usemouse)
{
constexpr auto flag = CONTROL_USING_MOUSE;
if (items[citem].value)
PlayerCfg.ControlType |= flag;
else
PlayerCfg.ControlType &= ~flag;
}
if (citem == opt_mouse_control_normal)
PlayerCfg.MouseFlightSim = 0;
if (citem == opt_mouse_control_flightsim)
PlayerCfg.MouseFlightSim = 1;
if (citem == opt_ic_grabinput)
CGameCfg.Grabinput = items[citem].value;
if (citem == opt_ic_mousefsgauge)
PlayerCfg.MouseFSIndicator = items[citem].value;
else if (citem == opt_respawn_any_key)
PlayerCfg.RespawnMode = RespawnPress::Any;
else if (citem == opt_respawn_fire_key)
PlayerCfg.RespawnMode = RespawnPress::Fire;
else if ((citem == opt_ic_mouselook_sp && (mousemode = MouselookMode::Singleplayer, true)) ||
(citem == opt_ic_mouselook_mp_cooperative && (mousemode = MouselookMode::MPCoop, true)) ||
(citem == opt_ic_mouselook_mp_anarchy && (mousemode = MouselookMode::MPAnarchy, true)))
{
if (items[citem].value)
PlayerCfg.MouselookFlags |= mousemode;
else
PlayerCfg.MouselookFlags &= ~mousemode;
}
break;
}
case EVENT_NEWMENU_SELECTED:
{
const auto citem = static_cast<const d_select_event &>(event).citem;
if (citem == opt_ic_confkey)
kconfig(kconfig_type::keyboard);
#if DXX_MAX_JOYSTICKS
if (citem == opt_ic_confjoy)
kconfig(kconfig_type::joystick);
#endif
if (citem == opt_ic_confmouse)
kconfig(kconfig_type::mouse);
if (citem == opt_ic_confweap)
kconfig(kconfig_type::rebirth);
if (citem == opt_ic_keyboard)
input_config_keyboard();
if (citem == opt_ic_mouse)
input_config_mouse();
#if DXX_MAX_AXES_PER_JOYSTICK
if (citem == opt_ic_joystick)
input_config_joystick();
#endif
if (citem == opt_ic_help0)
show_help();
if (citem == opt_ic_help1)
show_netgame_help();
if (citem == opt_ic_help2)
show_newdemo_help();
return 1; // stay in menu
}
default:
break;
}
return 0;
}
void input_config()
{
input_config_menu_items menu_items;
newmenu_do2(menu_title{nullptr}, menu_subtitle{TXT_CONTROLS}, menu_items.m, &input_config_menu_items::menuset, &menu_items, menu_items.opt_ic_confkey);
}
namespace {
static void reticle_config()
{
#if DXX_USE_OGL
#define DXX_RETICLE_TYPE_OGL(VERB) \
DXX_MENUITEM(VERB, RADIO, "Classic Reboot", opt_reticle_classic_reboot, 0, optgrp_reticle)
#else
#define DXX_RETICLE_TYPE_OGL(VERB)
#endif
#define DXX_RETICLE_CONFIG_MENU(VERB) \
DXX_MENUITEM(VERB, TEXT, "Reticle Type:", opt_label_reticle_type) \
DXX_MENUITEM(VERB, RADIO, "Classic", opt_reticle_classic, 0, optgrp_reticle) \
DXX_RETICLE_TYPE_OGL(VERB) \
DXX_MENUITEM(VERB, RADIO, "None", opt_reticle_none, 0, optgrp_reticle) \
DXX_MENUITEM(VERB, RADIO, "X", opt_reticle_x, 0, optgrp_reticle) \
DXX_MENUITEM(VERB, RADIO, "Dot", opt_reticle_dot, 0, optgrp_reticle) \
DXX_MENUITEM(VERB, RADIO, "Circle", opt_reticle_circle, 0, optgrp_reticle) \
DXX_MENUITEM(VERB, RADIO, "Cross V1", opt_reticle_cross1, 0, optgrp_reticle) \
DXX_MENUITEM(VERB, RADIO, "Cross V2", opt_reticle_cross2, 0, optgrp_reticle) \
DXX_MENUITEM(VERB, RADIO, "Angle", opt_reticle_angle, 0, optgrp_reticle) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_reticle_type) \
DXX_MENUITEM(VERB, TEXT, "Reticle Color:", opt_label_reticle_color) \
DXX_MENUITEM(VERB, SCALE_SLIDER, "Red", opt_reticle_color_red, PlayerCfg.ReticleRGBA[0], 0, 16, 2) \
DXX_MENUITEM(VERB, SCALE_SLIDER, "Green", opt_reticle_color_green, PlayerCfg.ReticleRGBA[1], 0, 16, 2) \
DXX_MENUITEM(VERB, SCALE_SLIDER, "Blue", opt_reticle_color_blue, PlayerCfg.ReticleRGBA[2], 0, 16, 2) \
DXX_MENUITEM(VERB, SCALE_SLIDER, "Alpha", opt_reticle_color_alpha, PlayerCfg.ReticleRGBA[3], 0, 16, 2) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_reticle_color) \
DXX_MENUITEM(VERB, SLIDER, "Reticle Size:", opt_label_reticle_size, PlayerCfg.ReticleSize, 0, 4) \
class menu_items
{
public:
enum
{
optgrp_reticle,
};
enum
{
DXX_RETICLE_CONFIG_MENU(ENUM)
};
std::array<newmenu_item, DXX_RETICLE_CONFIG_MENU(COUNT)> m;
menu_items()
{
DXX_RETICLE_CONFIG_MENU(ADD);
}
void read()
{
DXX_RETICLE_CONFIG_MENU(READ);
}
};
#undef DXX_RETICLE_CONFIG_MENU
#undef DXX_RETICLE_TYPE_OGL
menu_items items;
{
auto i = PlayerCfg.ReticleType;
#if !DXX_USE_OGL
if (i > 1) i--;
#endif
items.m[items.opt_reticle_classic + i].value = 1;
}
newmenu_do2(menu_title{nullptr}, menu_subtitle{"Reticle Customization"}, items.m, unused_newmenu_subfunction, unused_newmenu_userdata, 1);
for (uint_fast32_t i = items.opt_reticle_classic; i != items.opt_label_blank_reticle_type; ++i)
if (items.m[i].value)
{
#if !DXX_USE_OGL
if (i != items.opt_reticle_classic)
++i;
#endif
PlayerCfg.ReticleType = i - items.opt_reticle_classic;
break;
}
items.read();
}
}
namespace dsx {
namespace {
#if defined(DXX_BUILD_DESCENT_I)
#define DXX_GAME_SPECIFIC_HUDOPTIONS(VERB) \
DXX_MENUITEM(VERB, CHECK, "Always-on Bomb Counter",opt_d2bomb,PlayerCfg.BombGauge) \
#elif defined(DXX_BUILD_DESCENT_II)
enum {
optgrp_missileview,
};
#define DXX_GAME_SPECIFIC_HUDOPTIONS(VERB) \
DXX_MENUITEM(VERB, TEXT, "Missile view:", opt_missileview_label) \
DXX_MENUITEM(VERB, RADIO, "Disabled", opt_missileview_none, PlayerCfg.MissileViewEnabled == MissileViewMode::None, optgrp_missileview) \
DXX_MENUITEM(VERB, RADIO, "Only own missiles", opt_missileview_selfonly, PlayerCfg.MissileViewEnabled == MissileViewMode::EnabledSelfOnly, optgrp_missileview) \
DXX_MENUITEM(VERB, RADIO, "Friendly missiles, preferring self", opt_missileview_selfandallies, PlayerCfg.MissileViewEnabled == MissileViewMode::EnabledSelfAndAllies, optgrp_missileview) \
DXX_MENUITEM(VERB, CHECK, "Show guided missile in main display", opt_guidedbigview,PlayerCfg.GuidedInBigWindow ) \
#endif
#define DXX_HUD_MENU_OPTIONS(VERB) \
DXX_MENUITEM(VERB, MENU, "Reticle Customization...", opt_hud_reticlemenu) \
DXX_MENUITEM(VERB, CHECK, "Screenshots without HUD",opt_screenshot,PlayerCfg.PRShot) \
DXX_MENUITEM(VERB, CHECK, "No redundant pickup messages",opt_redundant,PlayerCfg.NoRedundancy) \
DXX_MENUITEM(VERB, CHECK, "Show Player chat only (Multi)",opt_playerchat,PlayerCfg.MultiMessages) \
DXX_MENUITEM(VERB, CHECK, "Show Player ping (Multi)",opt_playerping,PlayerCfg.MultiPingHud) \
DXX_MENUITEM(VERB, CHECK, "Cloak/Invulnerability Timers",opt_cloakinvultimer,PlayerCfg.CloakInvulTimer) \
DXX_GAME_SPECIFIC_HUDOPTIONS(VERB) \
enum {
DXX_HUD_MENU_OPTIONS(ENUM)
};
static int hud_config_menuset(newmenu *, const d_event &event, const unused_newmenu_userdata_t *)
{
switch (event.type)
{
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
if (citem == opt_hud_reticlemenu)
reticle_config();
return 1; // stay in menu
}
default:
break;
}
return 0;
}
void hud_config()
{
for (;;)
{
std::array<newmenu_item, DXX_HUD_MENU_OPTIONS(COUNT)> m;
DXX_HUD_MENU_OPTIONS(ADD);
const auto i = newmenu_do2(menu_title{nullptr}, menu_subtitle{"Hud Options"}, m, hud_config_menuset, unused_newmenu_userdata);
DXX_HUD_MENU_OPTIONS(READ);
#if defined(DXX_BUILD_DESCENT_II)
PlayerCfg.MissileViewEnabled = m[opt_missileview_selfandallies].value
? MissileViewMode::EnabledSelfAndAllies
: (m[opt_missileview_selfonly].value
? MissileViewMode::EnabledSelfOnly
: MissileViewMode::None);
#endif
if (i == -1)
break;
}
}
}
}
namespace {
#define DXX_GRAPHICS_MENU(VERB) \
DXX_MENUITEM(VERB, MENU, "Screen resolution...", opt_gr_screenres) \
DXX_MENUITEM(VERB, MENU, "HUD Options...", opt_gr_hudmenu) \
DXX_MENUITEM(VERB, SLIDER, TXT_BRIGHTNESS, opt_gr_brightness, gr_palette_get_gamma(), 0, 16) \
DXX_MENUITEM(VERB, TEXT, "", blank1) \
DXX_OGL0_GRAPHICS_MENU(VERB) \
DXX_OGL1_GRAPHICS_MENU(VERB) \
DXX_MENUITEM(VERB, CHECK, "FPS Counter", opt_gr_fpsindi, CGameCfg.FPSIndicator) \
#if DXX_USE_OGL
enum {
optgrp_texfilt,
};
#define DXX_OGL0_GRAPHICS_MENU(VERB) \
DXX_MENUITEM(VERB, TEXT, "Texture Filtering:", opt_gr_texfilt) \
DXX_MENUITEM(VERB, RADIO, "Classic", opt_filter_none, 0, optgrp_texfilt) \
DXX_MENUITEM(VERB, RADIO, "Blocky Filtered", opt_filter_upscale, 0, optgrp_texfilt) \
DXX_MENUITEM(VERB, RADIO, "Smooth", opt_filter_trilinear, 0, optgrp_texfilt) \
DXX_MENUITEM(VERB, CHECK, "Anisotropic Filtering", opt_filter_anisotropy, CGameCfg.TexAnisotropy) \
D2X_OGL_GRAPHICS_MENU(VERB) \
DXX_MENUITEM(VERB, TEXT, "", blank2) \
#define DXX_OGL1_GRAPHICS_MENU(VERB) \
DXX_MENUITEM(VERB, CHECK, "Transparency Effects", opt_gr_alphafx, PlayerCfg.AlphaEffects) \
DXX_MENUITEM(VERB, CHECK, "Colored Dynamic Light", opt_gr_dynlightcolor, PlayerCfg.DynLightColor) \
DXX_MENUITEM(VERB, CHECK, "VSync", opt_gr_vsync, CGameCfg.VSync) \
DXX_MENUITEM(VERB, CHECK, "4x multisampling", opt_gr_multisample, CGameCfg.Multisample) \
#if defined(DXX_BUILD_DESCENT_I)
#define D2X_OGL_GRAPHICS_MENU(VERB)
#elif defined(DXX_BUILD_DESCENT_II)
#define D2X_OGL_GRAPHICS_MENU(VERB) \
DXX_MENUITEM(VERB, CHECK, "Cutscene Smoothing", opt_gr_movietexfilt, GameCfg.MovieTexFilt)
#endif
#else
#define DXX_OGL0_GRAPHICS_MENU(VERB)
#define DXX_OGL1_GRAPHICS_MENU(VERB)
#endif
enum {
DXX_GRAPHICS_MENU(ENUM)
};
static int graphics_config_menuset(newmenu *, const d_event &event, newmenu_item *const items)
{
switch (event.type)
{
case EVENT_NEWMENU_CHANGED:
{
auto &citem = static_cast<const d_change_event &>(event).citem;
if (citem == opt_gr_brightness)
gr_palette_set_gamma(items[citem].value);
#if DXX_USE_OGL
else
if (citem == opt_filter_anisotropy && ogl_maxanisotropy <= 1.0)
{
nm_messagebox_str(menu_title{TXT_ERROR}, nm_messagebox_tie(TXT_OK), menu_subtitle{"Anisotropic Filtering not\nsupported by your hardware/driver."});
items[opt_filter_anisotropy].value = 0;
}
#endif
break;
}
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
if (citem == opt_gr_screenres)
change_res();
if (citem == opt_gr_hudmenu)
hud_config();
return 1; // stay in menu
}
default:
break;
}
return 0;
}
}
namespace dsx {
namespace {
void graphics_config()
{
std::array<newmenu_item, DXX_GRAPHICS_MENU(COUNT)> m;
DXX_GRAPHICS_MENU(ADD);
#if DXX_USE_OGL
m[opt_filter_none+CGameCfg.TexFilt].value=1;
#endif
newmenu_do2(menu_title{nullptr}, menu_subtitle{"Graphics Options"}, m, graphics_config_menuset, m.data());
#if DXX_USE_OGL
if (CGameCfg.VSync != m[opt_gr_vsync].value || CGameCfg.Multisample != m[opt_gr_multisample].value)
nm_messagebox_str(menu_title{nullptr}, nm_messagebox_tie(TXT_OK), menu_subtitle{"Setting VSync or 4x Multisample\nrequires restart on some systems."});
range_for (const uint_fast32_t i, xrange(3u))
if (m[i+opt_filter_none].value)
{
CGameCfg.TexFilt = i;
break;
}
CGameCfg.TexAnisotropy = m[opt_filter_anisotropy].value;
#if defined(DXX_BUILD_DESCENT_II)
GameCfg.MovieTexFilt = m[opt_gr_movietexfilt].value;
#endif
PlayerCfg.AlphaEffects = m[opt_gr_alphafx].value;
PlayerCfg.DynLightColor = m[opt_gr_dynlightcolor].value;
CGameCfg.VSync = m[opt_gr_vsync].value;
CGameCfg.Multisample = m[opt_gr_multisample].value;
#endif
GameCfg.GammaLevel = m[opt_gr_brightness].value;
CGameCfg.FPSIndicator = m[opt_gr_fpsindi].value;
#if DXX_USE_OGL
gr_set_attributes();
gr_set_mode(Game_screen_mode);
#endif
}
}
}
namespace dcx {
namespace {
#if PHYSFS_VER_MAJOR >= 2
struct browser
{
browser(const partial_range_t<const file_extension_t *> &r) :
ext_range(r)
{
}
const char *title; // The title - needed for making another listbox when changing directory
window_event_result (*when_selected)(void *userdata, const char *filename); // What to do when something chosen
void *userdata; // Whatever you want passed to when_selected
string_array_t list;
// List of file extensions we're looking for (if looking for a music file many types are possible)
const partial_range_t<const file_extension_t *> ext_range;
int select_dir; // Allow selecting the current directory (e.g. for Jukebox level song directory)
int new_path; // Whether the view_path is a new searchpath, if so, remove it when finished
std::array<char, PATH_MAX> view_path; // The absolute path we're currently looking at
};
static void list_dir_el(void *vb, const char *, const char *fname)
{
browser *b = reinterpret_cast<browser *>(vb);
const char *r = PHYSFS_getRealDir(fname);
if (!r)
r = "";
if (!strcmp(r, b->view_path.data()) && (PHYSFS_isDirectory(fname) || PHYSFSX_checkMatchingExtension(fname, b->ext_range))
#if defined(__APPLE__) && defined(__MACH__)
&& d_stricmp(fname, "Volumes") // this messes things up, use '..' instead
#endif
)
b->list.add(fname);
}
static int list_directory(browser *b)
{
b->list.clear();
b->list.add(".."); // go to parent directory
if (b->select_dir)
{
b->list.add("<this directory>"); // choose the directory being viewed
}
PHYSFS_enumerateFilesCallback("", list_dir_el, b);
b->list.tidy(1 + (b->select_dir ? 1 : 0),
#ifdef __linux__
strcmp
#else
d_stricmp
#endif
);
return 1;
}
static window_event_result select_file_handler(listbox *menu,const d_event &event, browser *b)
{
std::array<char, PATH_MAX> newpath{};
const char **list = listbox_get_items(*menu);
const char *sep = PHYSFS_getDirSeparator();
switch (event.type)
{
#ifdef _WIN32
case EVENT_KEY_COMMAND:
{
if (event_key_get(event) == KEY_CTRLED + KEY_D)
{
char text[4] = "c";
int rval = 0;
std::array<newmenu_item, 1> m{{
nm_item_input(text),
}};
rval = newmenu_do2(menu_title{nullptr}, menu_subtitle{"Enter drive letter"}, m, unused_newmenu_subfunction, unused_newmenu_userdata);
text[1] = '\0';
snprintf(newpath.data(), newpath.size(), "%s:%s", text, sep);
if (!rval && text[0])
{
select_file_recursive(b->title, newpath, b->ext_range, b->select_dir, b->when_selected, b->userdata);
// close old box.
return window_event_result::close;
}
return window_event_result::handled;
}
break;
}
#endif
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
newpath = b->view_path;
if (citem == 0) // go to parent dir
{
const size_t len_newpath = strlen(newpath.data());
const size_t len_sep = strlen(sep);
if (auto p = strstr(&newpath[len_newpath - len_sep], sep))
if (p != strstr(newpath.data(), sep)) // if this isn't the only separator (i.e. it's not about to look at the root)
*p = 0;
auto p = &newpath[len_newpath - 1];
while (p != newpath.begin() && strncmp(p, sep, len_sep)) // make sure full separator string is matched (typically is)
p--;
if (p == strstr(newpath.data(), sep)) // Look at root directory next, if not already
{
#if defined(__APPLE__) && defined(__MACH__)
if (!d_stricmp(p, "/Volumes"))
return window_event_result::handled;
#endif
if (p[len_sep] != '\0')
p[len_sep] = '\0';
else
{
#if defined(__APPLE__) && defined(__MACH__)
// For Mac OS X, list all active volumes if we leave the root
strcpy(newpath.data(), "/Volumes");
#else
return window_event_result::handled;
#endif
}
}
else
*p = '\0';
}
else if (citem == 1 && b->select_dir)
return (*b->when_selected)(b->userdata, "");
else
{
const size_t len_newpath = strlen(newpath.data());
const size_t len_item = strlen(list[citem]);
if (len_newpath + len_item < newpath.size())
{
const size_t len_sep = strlen(sep);
snprintf(&newpath[len_newpath], newpath.size() - len_newpath, "%s%s", strncmp(&newpath[len_newpath - len_sep], sep, len_sep) ? sep : "", list[citem]);
}
}
if ((citem == 0) || PHYSFS_isDirectory(list[citem]))
{
// If it fails, stay in this one
return select_file_recursive(b->title, newpath, b->ext_range, b->select_dir, b->when_selected, b->userdata) ? window_event_result::close : window_event_result::handled;
}
return (*b->when_selected)(b->userdata, list[citem]);
}
case EVENT_WINDOW_CLOSE:
if (b->new_path)
PHYSFS_removeFromSearchPath(b->view_path.data());
std::default_delete<browser>()(b);
break;
default:
break;
}
return window_event_result::ignored;
}
static int select_file_recursive2(const char *title, const std::array<char, PATH_MAX> &orig_path_storage, const partial_range_t<const file_extension_t *> &ext_range, int select_dir, select_file_subfunction<void> when_selected, void *userdata)
{
auto orig_path = orig_path_storage.data();
const char *sep = PHYSFS_getDirSeparator();
std::array<char, PATH_MAX> new_path;
auto b = std::make_unique<browser>(ext_range);
b->title = title;
b->when_selected = when_selected;
b->userdata = userdata;
b->select_dir = select_dir;
b->view_path[0] = '\0';
b->new_path = 1;
// Check for a PhysicsFS path first, saves complication!
if (strncmp(orig_path, sep, strlen(sep)) && PHYSFSX_exists(orig_path,0))
{
PHYSFSX_getRealPath(orig_path, new_path);
orig_path = new_path.data();
}
// Set the viewing directory to orig_path, or some parent of it
if (orig_path)
{
const char *base;
// Must make this an absolute path for directory browsing to work properly
#ifdef _WIN32
if (!(isalpha(orig_path[0]) && (orig_path[1] == ':'))) // drive letter prompt (e.g. "C:"
#elif defined(macintosh)
if (orig_path[0] == ':')
#else
if (orig_path[0] != '/')
#endif
{
#ifdef macintosh
orig_path++; // go past ':'
#endif
base = PHYSFS_getBaseDir();
}
else
{
base = "";
}
auto p = std::next(b->view_path.begin(), snprintf(b->view_path.data(), b->view_path.size(), "%s%s", base, orig_path) - 1);
const size_t len_sep = strlen(sep);
while (b->new_path = PHYSFSX_isNewPath(b->view_path.data()), !PHYSFS_addToSearchPath(b->view_path.data(), 0))
{
while (p != b->view_path.begin() && strncmp(p, sep, len_sep))
p--;
*p = '\0';
if (p == b->view_path.begin())
break;
}
}
// Set to user directory if we couldn't find a searchpath
if (!b->view_path[0])
{
snprintf(b->view_path.data(), b->view_path.size(), "%s", PHYSFS_getUserDir());
b->new_path = PHYSFSX_isNewPath(b->view_path.data());
if (!PHYSFS_addToSearchPath(b->view_path.data(), 0))
{
return 0;
}
}
if (!list_directory(b.get()))
{
return 0;
}
auto pb = b.get();
return newmenu_listbox1(title, pb->list.pointer().size(), &pb->list.pointer().front(), 1, 0, select_file_handler, std::move(b)) != NULL;
}
#define DXX_MENU_ITEM_BROWSE(VERB, TXT, OPT) \
DXX_MENUITEM(VERB, MENU, TXT " (browse...)", OPT)
#else
int select_file_recursive2(const char *title, const char *orig_path, const partial_range_t<const file_extension_t *> &ext_range, int select_dir, int (*when_selected)(void *userdata, const char *filename), void *userdata)
{
return 0;
}
/* Include blank string to force a compile error if TXT cannot be
* string-pasted
*/
#define DXX_MENU_ITEM_BROWSE(VERB, TXT, OPT) \
DXX_MENUITEM(VERB, TEXT, TXT "", OPT)
#endif
#if DXX_USE_SDLMIXER
static window_event_result get_absolute_path(char *full_path, const char *rel_path)
{
PHYSFSX_getRealPath(rel_path, full_path, PATH_MAX);
return window_event_result::close;
}
#define SELECT_SONG(t, s) select_file_recursive(t, CGameCfg.CMMiscMusic[s], jukebox_exts, 0, get_absolute_path, CGameCfg.CMMiscMusic[s].data())
#endif
}
}
namespace dsx {
namespace {
#if defined(DXX_BUILD_DESCENT_I)
#define DSX_REDBOOK_PLAYORDER_TEXT "force mac cd track order"
#elif defined(DXX_BUILD_DESCENT_II)
#define DSX_REDBOOK_PLAYORDER_TEXT "force descent ][ cd track order"
#endif
#if DXX_USE_SDLMIXER || defined(_WIN32)
#define DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB) \
DXX_MENUITEM(VERB, RADIO, "Built-in/Addon music", opt_sm_mtype1, GameCfg.MusicType == MUSIC_TYPE_BUILTIN, optgrp_music_type) \
#else
#define DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB)
#endif
#if DXX_USE_SDL_REDBOOK_AUDIO
#define DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB) \
DXX_MENUITEM(VERB, RADIO, "CD music", opt_sm_mtype2, GameCfg.MusicType == MUSIC_TYPE_REDBOOK, optgrp_music_type) \
#define DXX_MUSIC_OPTIONS_CD_LABEL "CD music"
#else
#define DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB)
#define DXX_MUSIC_OPTIONS_CD_LABEL ""
#endif
#if DXX_USE_SDLMIXER
#define DXX_SOUND_JUKEBOX_MENU_ITEM(VERB) \
DXX_MENUITEM(VERB, RADIO, "Jukebox", opt_sm_mtype3, GameCfg.MusicType == MUSIC_TYPE_CUSTOM, optgrp_music_type) \
#define DXX_MUSIC_OPTIONS_JUKEBOX_LABEL "Jukebox"
#define DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank2) \
DXX_MENUITEM(VERB, TEXT, "Jukebox options:", opt_label_jukebox_options) \
DXX_MENU_ITEM_BROWSE(VERB, "Path for level music", opt_sm_mtype3_lmpath) \
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMLevelMusicPath, opt_sm_mtype3_lmpath_input) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank3) \
DXX_MENUITEM(VERB, TEXT, "Level music play order:", opt_label_lm_order) \
DXX_MENUITEM(VERB, RADIO, "continuous", opt_sm_mtype3_lmplayorder1, CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Continuous, optgrp_music_order) \
DXX_MENUITEM(VERB, RADIO, "one track per level", opt_sm_mtype3_lmplayorder2, CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Level, optgrp_music_order) \
DXX_MENUITEM(VERB, RADIO, "random", opt_sm_mtype3_lmplayorder3, CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Random, optgrp_music_order) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank4) \
DXX_MENUITEM(VERB, TEXT, "Non-level music:", opt_label_nonlevel_music) \
DXX_MENU_ITEM_BROWSE(VERB, "Main menu", opt_sm_cm_mtype3_file1_b) \
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_TITLE], opt_sm_cm_mtype3_file1) \
DXX_MENU_ITEM_BROWSE(VERB, "Briefing", opt_sm_cm_mtype3_file2_b) \
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_BRIEFING], opt_sm_cm_mtype3_file2) \
DXX_MENU_ITEM_BROWSE(VERB, "Credits", opt_sm_cm_mtype3_file3_b) \
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_CREDITS], opt_sm_cm_mtype3_file3) \
DXX_MENU_ITEM_BROWSE(VERB, "Escape sequence", opt_sm_cm_mtype3_file4_b) \
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_ENDLEVEL], opt_sm_cm_mtype3_file4) \
DXX_MENU_ITEM_BROWSE(VERB, "Game ending", opt_sm_cm_mtype3_file5_b) \
DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_ENDGAME], opt_sm_cm_mtype3_file5) \
#else
#define DXX_SOUND_JUKEBOX_MENU_ITEM(VERB)
#define DXX_MUSIC_OPTIONS_JUKEBOX_LABEL ""
#define DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB)
#endif
#if SDL_MAJOR_VERSION == 1 && DXX_USE_SDLMIXER
#define DXX_MUSIC_OPTIONS_SEPARATOR_TEXT " / "
#else
#define DXX_MUSIC_OPTIONS_SEPARATOR_TEXT ""
#endif
#define DSX_SOUND_MENU(VERB) \
DXX_MENUITEM(VERB, SLIDER, TXT_FX_VOLUME, opt_sm_digivol, GameCfg.DigiVolume, 0, 8) \
DXX_MENUITEM(VERB, SLIDER, "Music volume", opt_sm_musicvol, GameCfg.MusicVolume, 0, 8) \
DXX_MENUITEM(VERB, CHECK, TXT_REVERSE_STEREO, opt_sm_revstereo, GameCfg.ReverseStereo) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank0) \
DXX_MENUITEM(VERB, TEXT, "Music type:", opt_label_music_type) \
DXX_MENUITEM(VERB, RADIO, "No music", opt_sm_mtype0, GameCfg.MusicType == MUSIC_TYPE_NONE, optgrp_music_type) \
DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB) \
DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB) \
DXX_SOUND_JUKEBOX_MENU_ITEM(VERB) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank1) \
DXX_MENUITEM(VERB, TEXT, DXX_MUSIC_OPTIONS_CD_LABEL DXX_MUSIC_OPTIONS_SEPARATOR_TEXT DXX_MUSIC_OPTIONS_JUKEBOX_LABEL " options:", opt_label_music_options) \
DXX_MENUITEM(VERB, CHECK, DSX_REDBOOK_PLAYORDER_TEXT, opt_sm_redbook_playorder, GameCfg.OrigTrackOrder) \
DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB) \
class sound_menu_items
{
public:
enum
{
optgrp_music_type,
#if DXX_USE_SDLMIXER
optgrp_music_order,
#endif
};
enum
{
DSX_SOUND_MENU(ENUM)
};
std::array<newmenu_item, DSX_SOUND_MENU(COUNT)> m;
sound_menu_items()
{
DSX_SOUND_MENU(ADD);
}
void read()
{
DSX_SOUND_MENU(READ);
}
static int menuset(newmenu *, const d_event &event, sound_menu_items *pitems);
};
#undef DSX_SOUND_MENU
int sound_menu_items::menuset(newmenu *, const d_event &event, sound_menu_items *pitems)
{
const auto &items = pitems->m;
int replay = 0;
int rval = 0;
switch (event.type)
{
case EVENT_NEWMENU_CHANGED:
{
auto &citem = static_cast<const d_change_event &>(event).citem;
if (citem == opt_sm_digivol)
{
GameCfg.DigiVolume = items[citem].value;
digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 );
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
}
else if (citem == opt_sm_musicvol)
{
GameCfg.MusicVolume = items[citem].value;
songs_set_volume(GameCfg.MusicVolume);
}
else if (citem == opt_sm_revstereo)
{
GameCfg.ReverseStereo = items[citem].value;
}
else if (citem == opt_sm_mtype0)
{
GameCfg.MusicType = MUSIC_TYPE_NONE;
replay = 1;
}
/*
* When builtin music is enabled, the next line expands to
* `#if +1 + 0`; when it is disabled, the line expands to
* `#if + 0`.
*/
#if DXX_SOUND_ADDON_MUSIC_MENU_ITEM(COUNT) + 0
else if (citem == opt_sm_mtype1)
{
GameCfg.MusicType = MUSIC_TYPE_BUILTIN;
replay = 1;
}
#endif
#if DXX_USE_SDL_REDBOOK_AUDIO
else if (citem == opt_sm_mtype2)
{
GameCfg.MusicType = MUSIC_TYPE_REDBOOK;
replay = 1;
}
#endif
#if DXX_USE_SDLMIXER
else if (citem == opt_sm_mtype3)
{
GameCfg.MusicType = MUSIC_TYPE_CUSTOM;
replay = 1;
}
#endif
else if (citem == opt_sm_redbook_playorder)
{
GameCfg.OrigTrackOrder = items[citem].value;
replay = static_cast<bool>(Game_wind);
}
#if DXX_USE_SDLMIXER
else if (citem == opt_sm_mtype3_lmplayorder1)
{
CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Continuous;
replay = static_cast<bool>(Game_wind);
}
else if (citem == opt_sm_mtype3_lmplayorder2)
{
CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Level;
replay = static_cast<bool>(Game_wind);
}
else if (citem == opt_sm_mtype3_lmplayorder3)
{
CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Random;
replay = static_cast<bool>(Game_wind);
}
#endif
break;
}
case EVENT_NEWMENU_SELECTED:
{
#if DXX_USE_SDLMIXER
auto &citem = static_cast<const d_select_event &>(event).citem;
#ifdef _WIN32
#define WINDOWS_DRIVE_CHANGE_TEXT ".\nCTRL-D to change drive"
#else
#define WINDOWS_DRIVE_CHANGE_TEXT
#endif
if (citem == opt_sm_mtype3_lmpath)
{
static const std::array<file_extension_t, 1> ext_list{{"m3u"}}; // select a directory or M3U playlist
const auto cfgpath = CGameCfg.CMLevelMusicPath.data();
select_file_recursive(
"Select directory or\nM3U playlist to\n play level music from" WINDOWS_DRIVE_CHANGE_TEXT,
CGameCfg.CMLevelMusicPath, ext_list, 1, // look in current music path for ext_list files and allow directory selection
get_absolute_path, cfgpath); // just copy the absolute path
}
else if (citem == opt_sm_cm_mtype3_file1_b)
SELECT_SONG("Select main menu music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_TITLE);
else if (citem == opt_sm_cm_mtype3_file2_b)
SELECT_SONG("Select briefing music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_BRIEFING);
else if (citem == opt_sm_cm_mtype3_file3_b)
SELECT_SONG("Select credits music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_CREDITS);
else if (citem == opt_sm_cm_mtype3_file4_b)
SELECT_SONG("Select escape sequence music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDLEVEL);
else if (citem == opt_sm_cm_mtype3_file5_b)
SELECT_SONG("Select game ending music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDGAME);
#endif
rval = 1; // stay in menu
break;
}
case EVENT_WINDOW_CLOSE:
break;
default:
break;
}
if (replay)
{
songs_uninit();
if (Game_wind)
songs_play_level_song( Current_level_num, 0 );
else
songs_play_song(SONG_TITLE, 1);
}
return rval;
}
}
}
void do_sound_menu()
{
#if DXX_USE_SDLMIXER
const auto old_CMLevelMusicPath = CGameCfg.CMLevelMusicPath;
const auto old_CMMiscMusic0 = CGameCfg.CMMiscMusic[SONG_TITLE];
#endif
sound_menu_items items;
newmenu_do2(menu_title{nullptr}, menu_subtitle{"Sound Effects & Music"}, items.m, &sound_menu_items::menuset, &items);
#if DXX_USE_SDLMIXER
if ((Game_wind && strcmp(old_CMLevelMusicPath.data(), CGameCfg.CMLevelMusicPath.data())) ||
(!Game_wind && strcmp(old_CMMiscMusic0.data(), CGameCfg.CMMiscMusic[SONG_TITLE].data())))
{
songs_uninit();
if (Game_wind)
songs_play_level_song( Current_level_num, 0 );
else
songs_play_song(SONG_TITLE, 1);
}
#endif
}
namespace dsx {
namespace {
#if defined(DXX_BUILD_DESCENT_I)
#define DXX_GAME_SPECIFIC_OPTIONS(VERB) \
#elif defined(DXX_BUILD_DESCENT_II)
#define DXX_GAME_SPECIFIC_OPTIONS(VERB) \
DXX_MENUITEM(VERB, CHECK, "Headlight on when picked up", opt_headlighton,PlayerCfg.HeadlightActiveDefault ) \
DXX_MENUITEM(VERB, CHECK, "Escort robot hot keys",opt_escorthotkey,PlayerCfg.EscortHotKeys) \
DXX_MENUITEM(VERB, CHECK, "Movie Subtitles",opt_moviesubtitle,GameCfg.MovieSubtitles) \
DXX_MENUITEM(VERB, CHECK, "Remove Thief at level start", opt_thief_presence, thief_absent) \
DXX_MENUITEM(VERB, CHECK, "Prevent Thief Stealing Energy Weapons", opt_thief_steal_energy, thief_cannot_steal_energy_weapons) \
#endif
#define DXX_GAMEPLAY_MENU_OPTIONS(VERB) \
DXX_MENUITEM(VERB, CHECK, "Ship auto-leveling",opt_autolevel, PlayerCfg.AutoLeveling) \
DXX_MENUITEM(VERB, CHECK, "Persistent Debris",opt_persist_debris,PlayerCfg.PersistentDebris) \
DXX_MENUITEM(VERB, CHECK, "No Rankings (Multi)",opt_noranking,PlayerCfg.NoRankings) \
DXX_MENUITEM(VERB, CHECK, "Free Flight in Automap",opt_freeflight, PlayerCfg.AutomapFreeFlight) \
DXX_GAME_SPECIFIC_OPTIONS(VERB) \
DXX_MENUITEM(VERB, TEXT, "", opt_label_blank) \
DXX_MENUITEM(VERB, TEXT, "Weapon Autoselect options:", opt_label_autoselect) \
DXX_MENUITEM(VERB, MENU, "Primary ordering...", opt_gameplay_reorderprimary_menu) \
DXX_MENUITEM(VERB, MENU, "Secondary ordering...", opt_gameplay_reordersecondary_menu) \
DXX_MENUITEM(VERB, TEXT, "Autoselect while firing:", opt_autoselect_firing_label) \
DXX_MENUITEM(VERB, RADIO, "Immediately", opt_autoselect_firing_immediate, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Immediate, optgrp_autoselect_firing) \
DXX_MENUITEM(VERB, RADIO, "Never", opt_autoselect_firing_never, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Never, optgrp_autoselect_firing) \
DXX_MENUITEM(VERB, RADIO, "When firing stops", opt_autoselect_firing_delayed, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Delayed, optgrp_autoselect_firing) \
DXX_MENUITEM(VERB, CHECK, "Only Cycle Autoselect Weapons",opt_only_autoselect,PlayerCfg.CycleAutoselectOnly) \
DXX_MENUITEM_AUTOSAVE_LABEL_INPUT(VERB) \
enum {
DXX_GAMEPLAY_MENU_OPTIONS(ENUM)
};
static int gameplay_config_menuset(newmenu *, const d_event &event, const unused_newmenu_userdata_t *)
{
switch (event.type)
{
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
if (citem == opt_gameplay_reorderprimary_menu)
ReorderPrimary();
else if (citem == opt_gameplay_reordersecondary_menu)
ReorderSecondary();
return 1; // stay in menu
}
default:
break;
}
return 0;
}
void gameplay_config()
{
for (;;)
{
std::array<newmenu_item, DXX_GAMEPLAY_MENU_OPTIONS(COUNT)> m;
#if defined(DXX_BUILD_DESCENT_II)
auto thief_absent = PlayerCfg.ThiefModifierFlags & ThiefModifier::Absent;
auto thief_cannot_steal_energy_weapons = PlayerCfg.ThiefModifierFlags & ThiefModifier::NoEnergyWeapons;
#endif
human_readable_mmss_time<decltype(d_gameplay_options::AutosaveInterval)::rep> AutosaveInterval;
format_human_readable_time(AutosaveInterval, PlayerCfg.SPGameplayOptions.AutosaveInterval);
DXX_GAMEPLAY_MENU_OPTIONS(ADD);
const auto i = newmenu_do2(menu_title{nullptr}, menu_subtitle{"Gameplay Options"}, m, gameplay_config_menuset, unused_newmenu_userdata);
DXX_GAMEPLAY_MENU_OPTIONS(READ);
PlayerCfg.NoFireAutoselect = m[opt_autoselect_firing_delayed].value
? FiringAutoselectMode::Delayed
: (m[opt_autoselect_firing_immediate].value
? FiringAutoselectMode::Immediate
: FiringAutoselectMode::Never);
#if defined(DXX_BUILD_DESCENT_II)
PlayerCfg.ThiefModifierFlags =
(thief_absent ? ThiefModifier::Absent : 0) |
(thief_cannot_steal_energy_weapons ? ThiefModifier::NoEnergyWeapons : 0);
#endif
parse_human_readable_time(PlayerCfg.SPGameplayOptions.AutosaveInterval, AutosaveInterval);
if (i == -1)
break;
}
}
#if DXX_USE_UDP
int netgame_menu::subfunction_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
// stay in multiplayer menu, even after having played a game
return dispatch_menu_option(static_cast<netgame_menu_item_index>(citem));
}
default:
break;
}
return 0;
}
void do_multi_player_menu()
{
auto menu = window_create<netgame_menu>(grd_curscreen->sc_canvas);
(void)menu;
}
#endif
}
}
void do_options_menu()
{
// Fall back to main event loop
// Allows clean closing and re-opening when resolution changes
auto menu = window_create<options_menu>(grd_curscreen->sc_canvas);
(void)menu;
}
#ifndef RELEASE
namespace dsx {
namespace {
struct polygon_models_viewer_window : window
{
vms_angvec ang{0, 0, F0_5 - 1};
unsigned view_idx = 0;
using window::window;
virtual window_event_result event_handler(const d_event &) override;
};
struct gamebitmaps_viewer_window : window
{
unsigned view_idx = 0;
using window::window;
virtual window_event_result event_handler(const d_event &) override;
};
window_event_result polygon_models_viewer_window::event_handler(const d_event &event)
{
int key = 0;
switch (event.type)
{
case EVENT_WINDOW_ACTIVATED:
#if defined(DXX_BUILD_DESCENT_II)
gr_use_palette_table("groupa.256");
#endif
key_toggle_repeat(1);
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
case KEY_ESC:
return window_event_result::close;
case KEY_SPACEBAR:
view_idx ++;
if (view_idx >= LevelSharedPolygonModelState.N_polygon_models)
view_idx = 0;
break;
case KEY_BACKSP:
if (!view_idx)
view_idx = LevelSharedPolygonModelState.N_polygon_models - 1;
else
view_idx --;
break;
case KEY_A:
ang.h -= 100;
break;
case KEY_D:
ang.h += 100;
break;
case KEY_W:
ang.p -= 100;
break;
case KEY_S:
ang.p += 100;
break;
case KEY_Q:
ang.b -= 100;
break;
case KEY_E:
ang.b += 100;
break;
case KEY_R:
ang.p = ang.b = 0;
ang.h = F0_5-1;
break;
default:
break;
}
return window_event_result::handled;
case EVENT_WINDOW_DRAW:
timer_delay(F1_0/60);
{
auto &canvas = *grd_curcanv;
draw_model_picture(canvas, view_idx, ang);
gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1);
auto &game_font = *GAME_FONT;
gr_printf(canvas, game_font, FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev model (%i/%i)\nA/D: rotate y\nW/S: rotate x\nQ/E: rotate z\nR: reset orientation", view_idx, LevelSharedPolygonModelState.N_polygon_models - 1);
}
break;
case EVENT_WINDOW_CLOSE:
load_palette(MENU_PALETTE,0,1);
key_toggle_repeat(0);
break;
default:
break;
}
return window_event_result::ignored;
}
static void polygon_models_viewer()
{
auto viewer_window = window_create<polygon_models_viewer_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
(void)viewer_window;
event_process_all();
}
window_event_result gamebitmaps_viewer_window::event_handler(const d_event &event)
{
int key = 0;
#if DXX_USE_OGL
float scale = 1.0;
#endif
bitmap_index bi;
grs_bitmap *bm;
switch (event.type)
{
case EVENT_WINDOW_ACTIVATED:
#if defined(DXX_BUILD_DESCENT_II)
gr_use_palette_table("groupa.256");
#endif
key_toggle_repeat(1);
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
switch (key)
{
case KEY_ESC:
return window_event_result::close;
case KEY_SPACEBAR:
view_idx ++;
if (view_idx >= Num_bitmap_files) view_idx = 0;
break;
case KEY_BACKSP:
if (!view_idx)
view_idx = Num_bitmap_files;
view_idx --;
break;
default:
break;
}
return window_event_result::handled;
case EVENT_WINDOW_DRAW:
bi.index = view_idx;
bm = &GameBitmaps[view_idx];
timer_delay(F1_0/60);
PIGGY_PAGE_IN(bi);
{
auto &canvas = *grd_curcanv;
gr_clear_canvas(canvas, BM_XRGB(0,0,0));
#if DXX_USE_OGL
scale = (bm->bm_w > bm->bm_h)?(SHEIGHT/bm->bm_w)*0.8:(SHEIGHT/bm->bm_h)*0.8;
ogl_ubitmapm_cs(canvas, (SWIDTH / 2) - (bm->bm_w * scale / 2), (SHEIGHT / 2) - (bm->bm_h * scale / 2), bm->bm_w * scale, bm->bm_h * scale, *bm, ogl_colors::white, F1_0);
#else
gr_bitmap(canvas, (SWIDTH / 2) - (bm->bm_w / 2), (SHEIGHT / 2) - (bm->bm_h / 2), *bm);
#endif
gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1);
auto &game_font = *GAME_FONT;
gr_printf(canvas, game_font, FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev bitmap (%i/%i)", view_idx, Num_bitmap_files-1);
}
break;
case EVENT_WINDOW_CLOSE:
load_palette(MENU_PALETTE,0,1);
key_toggle_repeat(0);
break;
default:
break;
}
return window_event_result::ignored;
}
static void gamebitmaps_viewer()
{
auto viewer_window = window_create<gamebitmaps_viewer_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT);
(void)viewer_window;
event_process_all();
}
#define DXX_SANDBOX_MENU(VERB) \
DXX_MENUITEM(VERB, MENU, "Polygon_models viewer", polygon_models) \
DXX_MENUITEM(VERB, MENU, "GameBitmaps viewer", bitmaps) \
class sandbox_menu_items
{
public:
enum
{
DXX_SANDBOX_MENU(ENUM)
};
std::array<newmenu_item, DXX_SANDBOX_MENU(COUNT)> m;
sandbox_menu_items()
{
DXX_SANDBOX_MENU(ADD);
}
};
struct sandbox_menu : sandbox_menu_items, newmenu
{
sandbox_menu(grs_canvas &src) :
newmenu(menu_title{nullptr}, menu_subtitle{"Coder's sandbox"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src)
{
}
virtual int subfunction_handler(const d_event &event) override;
};
int sandbox_menu::subfunction_handler(const d_event &event)
{
switch (event.type)
{
case EVENT_NEWMENU_SELECTED:
{
auto &citem = static_cast<const d_select_event &>(event).citem;
switch (citem)
{
case sandbox_menu_items::polygon_models:
polygon_models_viewer();
break;
case sandbox_menu_items::bitmaps:
gamebitmaps_viewer();
break;
}
return 1; // stay in menu until escape
}
default:
break;
}
return 0;
}
void do_sandbox_menu()
{
auto menu = window_create<sandbox_menu>(grd_curscreen->sc_canvas);
(void)menu;
}
}
}
#endif