dxx-rebirth/similar/main
2020-12-26 21:17:29 +00:00
..
ai.cpp Use enum class for weapon_info::matter 2020-12-20 20:39:07 +00:00
aipath.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
automap.cpp Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
bm.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
bmread.cpp Use enum class for weapon_info::bounce 2020-12-20 20:39:07 +00:00
cntrlcen.cpp Qualify more uses of shared_segment members 2020-08-24 01:31:28 +00:00
collide.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
config.cpp Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
console.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
controls.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
credits.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
digiobj.cpp Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
dumpmine.cpp Remove Adam_level_names[] 2020-12-20 20:39:07 +00:00
effects.cpp Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
endlevel.cpp Convert multi_do_protocol_frame to dispatch through a vtable 2020-12-20 20:39:07 +00:00
fireball.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
fuelcen.cpp Convert uses of vmsegptr_t to shared_segment& where possible 2020-08-24 01:31:28 +00:00
fvi.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
game.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
gamecntl.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
gamefont.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamemine.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
gamerend.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
gamesave.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
gameseg.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
gameseq.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
gauges.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
generate-kconfig-udlr.py Convert kconfig array lookups to require correct enumerated type 2020-07-05 23:34:33 +00:00
hostage.cpp Move d_level_unique_object_state to a separate header 2020-08-10 03:45:14 +00:00
hud.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
iff.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
inferno.cpp Add type-specific tag wrappers for newmenu calls 2020-12-19 16:13:26 +00:00
kconfig.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
kconfig.ui-table.cpp Merge 'refs/pull/516/head' into master 2020-07-09 02:47:18 +00:00
kmatrix.cpp Convert get_multi_endlevel_poll2 to dispatch through a vtable 2020-12-20 20:39:07 +00:00
laser.cpp Use enum class for weapon_info::bounce 2020-12-20 20:39:07 +00:00
lighting.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
menu.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
mglobal.cpp Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
mission.cpp Add type-specific tag wrappers for newmenu calls 2020-12-19 16:13:26 +00:00
morph.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
multi.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
multibot.cpp Convert multi_do_protocol_frame to dispatch through a vtable 2020-12-20 20:39:07 +00:00
net_udp.cpp Convert multi_leave_game to dispatch through a vtable 2020-12-20 20:39:07 +00:00
newdemo.cpp Remove newdemo_strip_frames 2020-12-20 20:39:07 +00:00
newmenu.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
object.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
paging.cpp Use enum class for WALL_IS_DOORWAY_FLAG 2020-12-19 16:13:26 +00:00
physics.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
piggy.cpp Fix incorrect read length in D1 piggy_read_sounds 2020-09-11 03:08:03 +00:00
player.cpp
playsave.cpp Add type-specific tag wrappers for newmenu calls 2020-12-19 16:13:26 +00:00
polyobj.cpp Move Pof_names to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
powerup.cpp Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
render.cpp Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
robot.cpp Move N_robot_joints to d_level_shared_robot_joint_state 2020-08-24 01:31:28 +00:00
scores.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
segment.cpp
slew.cpp Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
songs.cpp Avoid reopening descent.sng 2020-07-05 23:34:33 +00:00
state.cpp Add type-specific tag wrappers for newmenu calls 2020-12-19 16:13:26 +00:00
switch.cpp Convert multi_do_protocol_frame to dispatch through a vtable 2020-12-20 20:39:07 +00:00
terrain.cpp Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
texmerge.cpp Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
text.cpp Fix gcc-11 -Wmisleading-indentation warning 2020-12-14 00:04:41 +00:00
titles.cpp Always delegate to window_create for send_creation_events 2020-12-20 20:39:07 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
weapon.cpp Make weapon reorder menu inherit from newmenu 2020-12-20 20:39:07 +00:00