/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Inferno main menu. * */ #include #include #include #include "menu.h" #include "inferno.h" #include "game.h" #include "gr.h" #include "key.h" #include "mouse.h" #include "iff.h" #include "u_mem.h" #include "dxxerror.h" #include "bm.h" #include "screens.h" #include "joy.h" #include "player.h" #include "vecmat.h" #include "effects.h" #include "game.h" #include "slew.h" #include "gamemine.h" #include "gamesave.h" #include "palette.h" #include "args.h" #include "newdemo.h" #include "timer.h" #include "object.h" #include "sounds.h" #include "gameseq.h" #include "text.h" #include "gamefont.h" #include "newmenu.h" #include "scores.h" #include "playsave.h" #include "kconfig.h" #include "titles.h" #include "credits.h" #include "texmap.h" #include "polyobj.h" #include "state.h" #include "mission.h" #include "songs.h" #if DXX_USE_SDLMIXER #include "jukebox.h" // for jukebox_exts #endif #include "config.h" #if defined(DXX_BUILD_DESCENT_II) #include "movie.h" #endif #include "gamepal.h" #include "gauges.h" #include "powerup.h" #include "strutil.h" #include "multi.h" #include "vers_id.h" #if DXX_USE_UDP #include "net_udp.h" #endif #if DXX_USE_EDITOR #include "editor/editor.h" #include "editor/kdefs.h" #endif #if DXX_USE_OGL #include "ogl_init.h" #endif #include "physfs_list.h" #include "dxxsconf.h" #include "dsx-ns.h" #include "compiler-range_for.h" #include "d_range.h" #include "d_zip.h" #include "partial_range.h" #include #include // Menu IDs... namespace dcx { namespace { enum { optgrp_autoselect_firing, }; enum class main_menu_item_index { start_new_singleplayer_game = 0, load_existing_singleplayer_game, #if DXX_USE_UDP open_multiplayer_submenu, #endif open_options_submenu, create_new_pilot_profile, open_pick_recorded_demo_submenu, open_high_scores_dialog, open_credits_scroll_window, quit_program, #ifndef RELEASE #if DXX_USE_EDITOR open_mine_editor_window, #endif open_coder_sandbox_submenu, #endif end, }; struct main_menu_items { enumerated_array(main_menu_item_index::end), main_menu_item_index> m; main_menu_items(); }; #if DXX_USE_UDP enum class netgame_menu_item_index { start_new_multiplayer_game, list_multiplayer_games, join_multiplayer_game, }; struct netgame_menu_items { enumerated_array m; netgame_menu_items(); }; netgame_menu_items::netgame_menu_items() { nm_set_item_menu(m[netgame_menu_item_index::start_new_multiplayer_game], "HOST GAME"); #if DXX_USE_TRACKER #define DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING "/ONLINE" #else #define DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING "" #endif nm_set_item_menu(m[netgame_menu_item_index::list_multiplayer_games], "FIND LAN" DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING " GAMES"); #undef DXX_MULTIPLAYER_MENU_FIND_GAME_TYPE_STRING nm_set_item_menu(m[netgame_menu_item_index::join_multiplayer_game], "JOIN GAME MANUALLY"); } #endif static std::array menus; main_menu_items::main_menu_items() { nm_set_item_menu(m[main_menu_item_index::start_new_singleplayer_game], TXT_NEW_GAME); nm_set_item_menu(m[main_menu_item_index::load_existing_singleplayer_game], TXT_LOAD_GAME); #if DXX_USE_UDP nm_set_item_menu(m[main_menu_item_index::open_multiplayer_submenu], TXT_MULTIPLAYER_); #endif nm_set_item_menu(m[main_menu_item_index::open_options_submenu], TXT_OPTIONS_); nm_set_item_menu(m[main_menu_item_index::create_new_pilot_profile], TXT_CHANGE_PILOTS); nm_set_item_menu(m[main_menu_item_index::open_pick_recorded_demo_submenu], TXT_VIEW_DEMO); nm_set_item_menu(m[main_menu_item_index::open_high_scores_dialog], TXT_VIEW_SCORES); nm_set_item_menu(m[main_menu_item_index::open_credits_scroll_window], TXT_CREDITS); nm_set_item_menu(m[main_menu_item_index::quit_program], TXT_QUIT); #ifndef RELEASE #if DXX_USE_EDITOR nm_set_item_menu(m[main_menu_item_index::open_mine_editor_window], " Editor"); #endif nm_set_item_menu(m[main_menu_item_index::open_coder_sandbox_submenu], " SANDBOX"); #endif } static void delete_player_single_player_saved_game(const char *const name, const unsigned i) { char filename[PATH_MAX]; snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.sg%x"), name, i); PHYSFS_delete(filename); } static void delete_player_multi_player_saved_game(const char *const name, const unsigned i) { char filename[PATH_MAX]; snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.mg%x"), name, i); PHYSFS_delete(filename); } static void delete_player_saved_games(const char *const name) { for (const auto i : xrange(11u)) { delete_player_single_player_saved_game(name, i); delete_player_multi_player_saved_game(name, i); } } template using select_file_subfunction = window_event_result (*)(T *, const char *); void format_human_readable_time(char *const data, std::size_t size, const int duration_seconds) { const auto &&split_interval = std::div(duration_seconds, static_cast(std::chrono::minutes::period::num)); snprintf(data, size, "%im%is", split_interval.quot, split_interval.rem); } std::pair parse_human_readable_time(const char *const buf) { char *p{}; const std::chrono::minutes m(strtoul(buf, &p, 10)); if (*p == 0) /* Assume that a pure-integer string is a count of minutes. */ return {m, true}; const auto c0 = *p; if (c0 == 'm') { const std::chrono::seconds s(strtoul(p + 1, &p, 10)); if (*p == 's') /* The trailing 's' is optional, but no character other than * the optional 's' can follow the number. */ ++p; if (*p == 0) return {m + s, true}; } else if (c0 == 's' && p[1] == 0) /* Input is only seconds. Use `.count()` to extract the raw * value without scaling. */ return {std::chrono::seconds(m.count()), true}; return {{}, false}; } } template void format_human_readable_time(std::array &buf, const std::chrono::duration duration) { static_assert(S >= std::tuple_size>::value, "array is too small"); static_assert(std::numeric_limits::max() <= std::numeric_limits::max(), "Rep allows too large a value"); format_human_readable_time(buf.data(), buf.size(), duration.count()); } template void parse_human_readable_time(std::chrono::duration &duration, const std::array &buf) { const auto &&r = parse_human_readable_time(buf.data()); if (r.second) duration = r.first; } template void format_human_readable_time(human_readable_mmss_time &buf, autosave_interval_type); template void parse_human_readable_time(autosave_interval_type &, const human_readable_mmss_time &buf); } namespace dsx { namespace { struct main_menu : main_menu_items, newmenu { main_menu(grs_canvas &src) : newmenu(menu_title{""}, menu_subtitle{nullptr}, menu_filename{Menu_pcx_name}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src) { } virtual int subfunction_handler(const d_event &event) override; }; static window_event_result do_new_game_menu(); #ifndef RELEASE void do_sandbox_menu(); #endif int select_demo(); #if DXX_USE_UDP static void do_multi_player_menu(); #endif #if DXX_USE_UDP struct netgame_menu : netgame_menu_items, newmenu { netgame_menu(grs_canvas &src) : newmenu(menu_title{nullptr}, menu_subtitle{TXT_MULTIPLAYER}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src) { } virtual int subfunction_handler(const d_event &event) override; }; #endif } } namespace dcx { namespace { __attribute_nonnull() static int select_file_recursive2(const char *title, const std::array &orig_path, const partial_range_t &ext_list, int select_dir, select_file_subfunction when_selected, void *userdata); template __attribute_nonnull() static int select_file_recursive(const char *title, const std::array &orig_path, const partial_range_t &ext_list, int select_dir, select_file_subfunction when_selected, T *userdata) { return select_file_recursive2(title, orig_path, ext_list, select_dir, reinterpret_cast>(when_selected), reinterpret_cast(userdata)); } } } // Hide all menus int hide_menus(void) { window *wind; if (menus[0]) return 0; // there are already hidden menus wind = window_get_front(); range_for (auto &i, menus) { i = wind; if (!wind) break; wind = window_set_visible(*wind, 0); } Assert(window_get_front() == NULL); return 1; } // Show all menus, with the front one shown first // This makes sure EVENT_WINDOW_ACTIVATED is only sent to that window void show_menus(void) { range_for (auto &i, menus) { if (!i) break; // Hidden windows don't receive events, so the only way to close is outside its handler // Which there should be no cases of here // window_exists could return a false positive if a new window was created // with the same pointer value as the deleted one, so killing window_exists (call and function) // if (window_exists(i)) window_set_visible(std::exchange(i, nullptr), 1); } } namespace dcx { /* This is a hack to prevent writing to freed memory. Various points in * the game code call `hide_menus()`, then later use `show_menus()` to * reverse the effect. If the forcibly hidden window is deleted before * `show_menus()` is called, the attempt to show it would write to freed * memory. This hook is called when a window is deleted, so that the * deleted window can be removed from menus[]. Removing it from menus[] * prevents `show_menus()` trying to make it visible later. * * It would be cleaner, but more invasive, to restructure the code so * that the menus[] array does not need to exist and window pointers are * not stored outside the control of their owner. */ void menu_destroy_hook(window *w) { const auto &&e = menus.end(); const auto &&i = std::find(menus.begin(), e, w); if (i == e) /* Not a hidden menu */ return; /* This is not run often enough to merit a clever loop that stops * when it reaches an unused element. */ std::move(std::next(i), e, i); menus.back() = nullptr; } //pairs of chars describing ranges constexpr char playername_allowed_chars[] = "azAZ09__--"; } namespace { static int MakeNewPlayerFile(int allow_abort) { int x; char filename[PATH_MAX]; auto text = InterfaceUniqueState.PilotName; try_again: { std::array m{{ nm_item_input(text.buffer()), }}; Newmenu_allowed_chars = playername_allowed_chars; x = newmenu_do2(menu_title{nullptr}, menu_subtitle{TXT_ENTER_PILOT_NAME}, m, unused_newmenu_subfunction, unused_newmenu_userdata); } Newmenu_allowed_chars = NULL; if ( x < 0 ) { if ( allow_abort ) return 0; goto try_again; } if (!*static_cast(text)) //null string goto try_again; text.lower(); snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.plr"), static_cast(text) ); if (PHYSFSX_exists(filename,0)) { nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s '%s' %s", TXT_PLAYER, static_cast(text), TXT_ALREADY_EXISTS); goto try_again; } if ( !new_player_config() ) goto try_again; // They hit Esc during New player config InterfaceUniqueState.PilotName = text; InterfaceUniqueState.update_window_title(); write_player_file(); return 1; } static window_event_result player_menu_keycommand( listbox *lb,const d_event &event ) { const char **items = listbox_get_items(*lb); int citem = listbox_get_citem(*lb); switch (event_key_get(event)) { case KEY_CTRLED+KEY_D: if (citem > 0) { int x = 1; x = nm_messagebox(menu_title{nullptr}, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) ); if (x==0) { char plxfile[PATH_MAX], efffile[PATH_MAX], ngpfile[PATH_MAX]; int ret; char name[PATH_MAX]; snprintf(name, sizeof(name), PLAYER_DIRECTORY_STRING("%.8s.plr"), items[citem]); ret = !PHYSFS_delete(name); if (!ret) { delete_player_saved_games( items[citem] ); // delete PLX file snprintf(plxfile, sizeof(plxfile), PLAYER_DIRECTORY_STRING("%.8s.plx"), items[citem]); if (PHYSFSX_exists(plxfile,0)) PHYSFS_delete(plxfile); // delete EFF file snprintf(efffile, sizeof(efffile), PLAYER_DIRECTORY_STRING("%.8s.eff"), items[citem]); if (PHYSFSX_exists(efffile,0)) PHYSFS_delete(efffile); // delete NGP file snprintf(ngpfile, sizeof(ngpfile), PLAYER_DIRECTORY_STRING("%.8s.ngp"), items[citem]); if (PHYSFSX_exists(ngpfile,0)) PHYSFS_delete(ngpfile); } if (ret) nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) ); else listbox_delete_item(*lb, citem); } return window_event_result::handled; } break; } return window_event_result::ignored; } static window_event_result player_menu_handler( listbox *lb,const d_event &event, char **list ) { const char **items = listbox_get_items(*lb); switch (event.type) { case EVENT_KEY_COMMAND: return player_menu_keycommand(lb, event); case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; if (citem < 0) return window_event_result::ignored; // shouldn't happen else if (citem == 0) { // They selected 'create new pilot' return MakeNewPlayerFile(1) ? window_event_result::close : window_event_result::handled; } else { InterfaceUniqueState.PilotName.copy_lower(items[citem], strlen(items[citem])); InterfaceUniqueState.update_window_title(); } return window_event_result::close; } case EVENT_WINDOW_CLOSE: if (read_player_file() != EZERO) return window_event_result::handled; // abort close! WriteConfigFile(); // Update lastplr PHYSFS_freeList(list); d_free(items); break; default: break; } return window_event_result::ignored; } //Inputs the player's name, without putting up the background screen static void RegisterPlayer() { static const std::array types{{"plr"}}; int i = 0, NumItems; int citem = 0; uint8_t allow_abort_flag = 1; auto &callsign = InterfaceUniqueState.PilotName; if (!callsign[0u]) { if (!*static_cast(GameCfg.LastPlayer)) { callsign = "player"; allow_abort_flag = 0; } else { // Read the last player's name from config file, not lastplr.txt callsign = GameCfg.LastPlayer; } InterfaceUniqueState.update_window_title(); } auto list = PHYSFSX_findFiles(PLAYER_DIRECTORY_STRING(""), types); if (!list) return; // memory error if (!list[0]) { MakeNewPlayerFile(0); // make a new player without showing listbox return; } for (NumItems = 0; list[NumItems] != NULL; NumItems++) {} NumItems++; // for TXT_CREATE_NEW RAIIdmem m; MALLOC(m, const char *[], NumItems); if (m == NULL) return; m[i++] = TXT_CREATE_NEW; range_for (const auto f, list) { char *p; size_t lenf = strlen(f); if (lenf > FILENAME_LEN-1 || lenf < 5) // sorry guys, can only have up to eight chars for the player name { NumItems--; continue; } m[i++] = f; p = strchr(f, '.'); if (p) *p = '\0'; // chop the .plr } if (NumItems <= 1) // so it seems all plr files we found were too long. funny. let's make a real player { MakeNewPlayerFile(0); // make a new player without showing listbox return; } // Sort by name, except the string qsort(&m[1], NumItems - 1, sizeof(char *), string_array_sort_func); for ( i=0; i(callsign), m[i])) citem = i; newmenu_listbox1(TXT_SELECT_PILOT, NumItems, m.release(), allow_abort_flag, citem, player_menu_handler, list.release()); } } namespace dsx { namespace { // Draw Copyright and Version strings static void draw_copyright() { gr_set_default_canvas(); auto &canvas = *grd_curcanv; auto &game_font = *GAME_FONT; gr_set_fontcolor(canvas, BM_XRGB(6, 6, 6), -1); const auto &&line_spacing = LINE_SPACING(game_font, game_font); gr_string(canvas, game_font, 0x8000, SHEIGHT - line_spacing, TXT_COPYRIGHT); gr_set_fontcolor(canvas, BM_XRGB(25, 0, 0), -1); gr_string(canvas, game_font, 0x8000, SHEIGHT - (line_spacing * 2), DESCENT_VERSION); } //returns flag, true means quit menu int dispatch_menu_option(const main_menu_item_index select) { switch (select) { case main_menu_item_index::start_new_singleplayer_game: select_mission(mission_filter_mode::exclude_anarchy, "New Game\n\nSelect mission", do_new_game_menu); break; case main_menu_item_index::open_pick_recorded_demo_submenu: select_demo(); break; case main_menu_item_index::load_existing_singleplayer_game: state_restore_all(0, secret_restore::none, nullptr, blind_save::no); break; #if DXX_USE_EDITOR case main_menu_item_index::open_mine_editor_window: if (!Current_mission) { create_new_mine(); SetPlayerFromCurseg(); } hide_menus(); init_editor(); break; #endif case main_menu_item_index::open_high_scores_dialog: scores_view_menu(); break; case main_menu_item_index::quit_program: #if DXX_USE_EDITOR if (!SafetyCheck()) break; #endif return 0; case main_menu_item_index::create_new_pilot_profile: RegisterPlayer(); break; #if DXX_USE_UDP case main_menu_item_index::open_multiplayer_submenu: do_multi_player_menu(); break; #endif case main_menu_item_index::open_options_submenu: do_options_menu(); break; case main_menu_item_index::open_credits_scroll_window: credits_show(); break; #ifndef RELEASE case main_menu_item_index::open_coder_sandbox_submenu: do_sandbox_menu(); break; #endif default: break; } return 1; // stay in main menu unless quitting } #if DXX_USE_UDP int dispatch_menu_option(const netgame_menu_item_index select) { switch (select) { case netgame_menu_item_index::start_new_multiplayer_game: multi_protocol = MULTI_PROTO_UDP; select_mission(mission_filter_mode::include_anarchy, TXT_MULTI_MISSION, net_udp_setup_game); break; case netgame_menu_item_index::join_multiplayer_game: multi_protocol = MULTI_PROTO_UDP; net_udp_manual_join_game(); break; case netgame_menu_item_index::list_multiplayer_games: multi_protocol = MULTI_PROTO_UDP; net_udp_list_join_game(); break; default: break; } return 1; } #endif // ------------------------------------------------------------------------ int main_menu::subfunction_handler(const d_event &event) { switch (event.type) { case EVENT_WINDOW_CREATED: if (InterfaceUniqueState.PilotName[0u]) break; RegisterPlayer(); break; case EVENT_WINDOW_ACTIVATED: load_palette(MENU_PALETTE,0,1); //get correct palette keyd_time_when_last_pressed = timer_query(); // .. 20 seconds from now! break; case EVENT_KEY_COMMAND: // Don't allow them to hit ESC in the main menu. if (event_key_get(event)==KEY_ESC) return 1; break; case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: // Don't allow mousebutton-closing in main menu. if (event_mouse_get_button(event) == MBTN_RIGHT) return 1; break; case EVENT_IDLE: #if defined(DXX_BUILD_DESCENT_I) #define DXX_DEMO_KEY_DELAY 45 #elif defined(DXX_BUILD_DESCENT_II) #define DXX_DEMO_KEY_DELAY 25 #endif if (keyd_time_when_last_pressed + i2f(DXX_DEMO_KEY_DELAY) < timer_query() || CGameArg.SysAutoDemo) { keyd_time_when_last_pressed = timer_query(); // Reset timer so that disk won't thrash if no demos. #if defined(DXX_BUILD_DESCENT_II) int n_demos = newdemo_count_demos(); if ((d_rand() % (n_demos+1)) == 0 && !CGameArg.SysAutoDemo) { #if DXX_USE_OGL Screen_mode = -1; #endif PlayMovie("intro.tex", "intro.mve",0); songs_play_song(SONG_TITLE,1); set_screen_mode(SCREEN_MENU); } else #endif { newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not) #if defined(DXX_BUILD_DESCENT_II) if (Newdemo_state == ND_STATE_PLAYBACK) return 0; #endif } } break; case EVENT_NEWMENU_DRAW: draw_copyright(); break; case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; return dispatch_menu_option(static_cast(citem)); } case EVENT_WINDOW_CLOSE: break; default: break; } return 0; } } // ----------------------------------------------------------------------------- // Create the main menu. //returns number of item chosen int DoMenu() { auto menu = window_create(grd_curscreen->sc_canvas); (void)menu; return 0; } namespace { static window_event_result demo_menu_keycommand( listbox *lb,const d_event &event ) { const char **items = listbox_get_items(*lb); int citem = listbox_get_citem(*lb); switch (event_key_get(event)) { case KEY_CTRLED+KEY_D: if (citem >= 0) { int x = 1; x = nm_messagebox(menu_title{nullptr}, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) ); if (x==0) { int ret; char name[PATH_MAX]; strcpy(name, DEMO_DIR); strcat(name,items[citem]); ret = !PHYSFS_delete(name); if (ret) nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) ); else listbox_delete_item(*lb, citem); } return window_event_result::handled; } break; case KEY_CTRLED+KEY_C: { int x = 1; char bakname[PATH_MAX]; // Get backup name change_filename_extension(bakname, items[citem]+((items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT); x = nm_messagebox(menu_title{nullptr}, 2, TXT_YES, TXT_NO, "Are you sure you want to\n" "swap the endianness of\n" "%s? If the file is\n" "already endian native, D1X\n" "will likely crash. A backup\n" "%s will be created", items[citem]+((items[citem][0]=='$')?1:0), bakname ); if (!x) newdemo_swap_endian(items[citem]); return window_event_result::handled; } break; } return window_event_result::ignored; } static window_event_result demo_menu_handler(listbox *lb, const d_event &event, char **items) { switch (event.type) { case EVENT_KEY_COMMAND: return demo_menu_keycommand(lb, event); case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; if (citem < 0) return window_event_result::ignored; // shouldn't happen newdemo_start_playback(items[citem]); return window_event_result::handled; // stay in demo selector } case EVENT_WINDOW_CLOSE: PHYSFS_freeList(items); break; default: break; } return window_event_result::ignored; } int select_demo() { int NumItems; auto list = PHYSFSX_findFiles(DEMO_DIR, demo_file_extensions); if (!list) return 0; // memory error if (!list[0]) { nm_messagebox(menu_title{nullptr}, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE); return 0; } for (NumItems = 0; list[NumItems] != NULL; NumItems++) {} // Sort by name qsort(list.get(), NumItems, sizeof(char *), string_array_sort_func); auto clist = const_cast(list.get()); newmenu_listbox1(TXT_SELECT_DEMO, NumItems, clist, 1, 0, demo_menu_handler, list.release()); return 1; } static int do_difficulty_menu() { std::array m{{ nm_item_menu(MENU_DIFFICULTY_TEXT(0)), nm_item_menu(MENU_DIFFICULTY_TEXT(1)), nm_item_menu(MENU_DIFFICULTY_TEXT(2)), nm_item_menu(MENU_DIFFICULTY_TEXT(3)), nm_item_menu(MENU_DIFFICULTY_TEXT(4)), }}; auto &Difficulty_level = GameUniqueState.Difficulty_level; const unsigned s = newmenu_do2(menu_title{nullptr}, menu_subtitle{TXT_DIFFICULTY_LEVEL}, m, unused_newmenu_subfunction, unused_newmenu_userdata, Difficulty_level); if (s <= Difficulty_4) { const auto d = static_cast(s); if (d != Difficulty_level) { PlayerCfg.DefaultDifficulty = d; write_player_file(); } Difficulty_level = d; return 1; } return 0; } window_event_result do_new_game_menu() { int new_level_num; new_level_num = 1; const auto recorded_player_highest_level = get_highest_level(); const auto clamped_player_highest_level = std::min(recorded_player_highest_level, Last_level); const auto allowed_highest_level = #ifdef NDEBUG #define DXX_START_ANY_LEVEL_FORMAT "" #define DXX_START_ANY_LEVEL_ARGS clamped_player_highest_level #else #define DXX_START_ANY_LEVEL_FORMAT "\n\nYou have beaten level %d." #define DXX_START_ANY_LEVEL_ARGS , clamped_player_highest_level Last_level #endif ; if (allowed_highest_level > 1) { char info_text[128]; snprintf(info_text, sizeof(info_text), "This mission has\n%u levels.\n\n%s %d." DXX_START_ANY_LEVEL_FORMAT, static_cast(Last_level), TXT_START_ANY_LEVEL, allowed_highest_level DXX_START_ANY_LEVEL_ARGS); #undef DXX_START_ANY_LEVEL_ARGS #undef DXX_START_ANY_LEVEL_FORMAT for (;;) { std::array num_text{"1"}; std::array m{{ nm_item_text(info_text), nm_item_input(num_text), }}; const int choice = newmenu_do2(menu_title{nullptr}, menu_subtitle{TXT_SELECT_START_LEV}, m, unused_newmenu_subfunction, unused_newmenu_userdata); if (choice == -1 || !num_text[0]) return window_event_result::handled; char *p = nullptr; new_level_num = strtol(num_text.data(), &p, 10); if (*p || new_level_num <= 0 || new_level_num > Last_level) { nm_messagebox(menu_title{TXT_INVALID_LEVEL}, 1, TXT_OK, "You must enter a\npositive level number\nless than or\nequal to %u.\n", static_cast(Last_level)); } else if (new_level_num > allowed_highest_level) nm_messagebox(menu_title{TXT_INVALID_LEVEL}, 1, TXT_OK, "You have beaten level %d.\n\nYou cannot start on level %d.", allowed_highest_level, new_level_num); else break; } } GameUniqueState.Difficulty_level = PlayerCfg.DefaultDifficulty; if (!do_difficulty_menu()) return window_event_result::handled; StartNewGame(new_level_num); return window_event_result::close; // exit mission listbox } } } static void do_sound_menu(); static void input_config(); static void change_res(); namespace dsx { namespace { static void hud_config(); static void graphics_config(); static void gameplay_config(); } } #define DXX_OPTIONS_MENU(VERB) \ DXX_MENUITEM(VERB, MENU, "Sound & music...", sfx) \ DXX_MENUITEM(VERB, MENU, TXT_CONTROLS_, controls) \ DXX_MENUITEM(VERB, MENU, "Graphics...", graphics) \ DXX_MENUITEM(VERB, MENU, "Gameplay...", misc) \ namespace { class options_menu_items { public: enum { DXX_OPTIONS_MENU(ENUM) }; std::array m; options_menu_items() { DXX_OPTIONS_MENU(ADD); } }; struct options_menu : options_menu_items, newmenu { options_menu(grs_canvas &src) : newmenu(menu_title{nullptr}, menu_subtitle{TXT_OPTIONS}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src) { } virtual int subfunction_handler(const d_event &event) override; }; } int options_menu::subfunction_handler(const d_event &event) { switch (event.type) { case EVENT_NEWMENU_CHANGED: break; case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; switch (citem) { case options_menu_items::sfx: do_sound_menu(); break; case options_menu_items::controls: input_config(); break; case options_menu_items::graphics: graphics_config(); break; case options_menu_items::misc: gameplay_config(); break; } return 1; // stay in menu until escape } case EVENT_WINDOW_CLOSE: write_player_file(); break; default: break; } return 0; } static int gcd(int a, int b) { if (!b) return a; return gcd(b, a%b); } void change_res() { newmenu_item m[50+8]; std::array crestext, casptext; int citem = -1; unsigned mc = 0; #if SDL_MAJOR_VERSION == 1 std::array modes; const auto num_presets = gr_list_modes(modes); std::array, 50> restext; range_for (auto &i, partial_const_range(modes, num_presets)) { const auto &&sm_w = SM_W(i); const auto &&sm_h = SM_H(i); snprintf(restext[mc].data(), restext[mc].size(), "%ix%i", sm_w, sm_h); const auto checked = (citem == -1 && Game_screen_mode == i && GameCfg.AspectY == sm_w / gcd(sm_w, sm_h) && GameCfg.AspectX == sm_h / gcd(sm_w, sm_h)); if (checked) citem = mc; nm_set_item_radio(m[mc], restext[mc].data(), checked, 0); mc++; } nm_set_item_text(m[mc], ""); mc++; // little space for overview // the fields for custom resolution and aspect const auto opt_cval = mc; #endif nm_set_item_radio(m[mc], "use custom values", (citem == -1), 0); mc++; nm_set_item_text(m[mc], "resolution:"); mc++; snprintf(crestext.data(), crestext.size(), "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode)); nm_set_item_input(m[mc], crestext); mc++; nm_set_item_text(m[mc], "aspect:"); mc++; snprintf(casptext.data(), casptext.size(), "%ix%i", GameCfg.AspectY, GameCfg.AspectX); nm_set_item_input(m[mc], casptext); mc++; nm_set_item_text(m[mc], ""); mc++; // little space for overview // fullscreen #if SDL_MAJOR_VERSION == 1 const auto opt_fullscr = mc; nm_set_item_checkbox(m[mc], "Fullscreen", gr_check_fullscreen()); mc++; #endif // create the menu newmenu_do2(menu_title{nullptr}, menu_subtitle{"Screen Resolution"}, unchecked_partial_range(m, mc), unused_newmenu_subfunction, unused_newmenu_userdata); // menu is done, now do what we need to do // check which resolution field was selected #if SDL_MAJOR_VERSION == 1 unsigned i; for (i = 0; i <= mc; i++) if (m[i].type == NM_TYPE_RADIO && m[i].radio().group == 0 && m[i].value == 1) break; // now check for fullscreen toggle and apply if necessary if (m[opt_fullscr].value != gr_check_fullscreen()) gr_toggle_fullscreen(); #endif screen_mode new_mode; #if SDL_MAJOR_VERSION == 1 if (i == opt_cval) // set custom resolution and aspect #endif { char revert[32]; char *x; const char *errstr; unsigned long w = strtoul(crestext.data(), &x, 10), h; screen_mode cmode; if ( ((x == crestext.data() || *x != 'x' || !x[1] || ((h = strtoul(x + 1, &x, 10)), *x)) && (errstr = "Entered resolution must\nbe formatted as\nx", true)) || ((w < 320 || h < 200) && (errstr = "Entered resolution must\nbe at least 320x200", true)) ) { cmode = Game_screen_mode; w = SM_W(cmode); h = SM_H(cmode); snprintf(revert, sizeof(revert), "Revert to %lux%lu", w, h); nm_messagebox_str(menu_title{TXT_WARNING}, revert, menu_subtitle{errstr}); } else { cmode.width = w; cmode.height = h; } auto casp = cmode; w = strtoul(casptext.data(), &x, 10); if ( ((x == casptext.data() || *x != 'x' || !x[1] || ((h = strtoul(x + 1, &x, 10)), *x)) && (errstr = "Entered aspect ratio must\nbe formatted as\nx", true)) || ((!w || !h) && (errstr = "Entered aspect ratio must\nnot use 0 term", true)) ) { nm_messagebox_str(menu_title{TXT_WARNING}, "IGNORE ASPECT RATIO", menu_subtitle{errstr}); } else { // we even have a custom aspect set up casp.width = w; casp.height = h; } const auto g = gcd(SM_W(casp), SM_H(casp)); GameCfg.AspectY = SM_W(casp) / g; GameCfg.AspectX = SM_H(casp) / g; new_mode = cmode; } #if SDL_MAJOR_VERSION == 1 else if (i < num_presets) // set preset resolution { new_mode = modes[i]; const auto g = gcd(SM_W(new_mode), SM_H(new_mode)); GameCfg.AspectY = SM_W(new_mode) / g; GameCfg.AspectX = SM_H(new_mode) / g; } #endif // clean up and apply everything newmenu_free_background(); set_screen_mode(SCREEN_MENU); if (new_mode != Game_screen_mode) { gr_set_mode(new_mode); Game_screen_mode = new_mode; if (Game_wind) // shortly activate Game_wind so it's canvas will align to new resolution. really minor glitch but whatever { { const d_event event{EVENT_WINDOW_ACTIVATED}; WINDOW_SEND_EVENT(Game_wind); } { const d_event event{EVENT_WINDOW_DEACTIVATED}; WINDOW_SEND_EVENT(Game_wind); } } } game_init_render_buffers(SM_W(Game_screen_mode), SM_H(Game_screen_mode)); } namespace { template struct copy_sensitivity { const std::size_t offset; const PMF pmf; copy_sensitivity(std::size_t offset, const PMF pmf) : offset(offset), pmf(pmf) { } }; template void copy_sensitivity_from_menu_to_cfg2(XRange &&r, const MenuItems &menuitems, const CopyParameters ... cn) { for (const auto i : r) (((PlayerCfg.*(cn.pmf))[i] = menuitems[1 + i + cn.offset].value), ...); } template void copy_sensitivity_from_menu_to_cfg(const MenuItems &menuitems, const CopyParameter0 c0, const CopyParameterN ... cn) { copy_sensitivity_from_menu_to_cfg2(xrange(std::size(PlayerCfg.*(c0.pmf))), menuitems, c0, cn...); } #define DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \ DXX_MENUITEM(VERB, SLIDER, TXT_TURN_LR, opt_##OPT##_turn_lr, VAL[0], 0, 16) \ DXX_MENUITEM(VERB, SLIDER, TXT_PITCH_UD, opt_##OPT##_pitch_ud, VAL[1], 0, 16) \ DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_LR, opt_##OPT##_slide_lr, VAL[2], 0, 16) \ DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_UD, opt_##OPT##_slide_ud, VAL[3], 0, 16) \ DXX_MENUITEM(VERB, SLIDER, TXT_BANK_LR, opt_##OPT##_bank_lr, VAL[4], 0, 16) \ #define DXX_INPUT_CONFIG_MENU(VERB) \ DXX_MENUITEM(VERB, TEXT, "Keyboard Sensitivity:", opt_label_kb) \ DXX_INPUT_SENSITIVITY(VERB,kb,PlayerCfg.KeyboardSens) \ namespace keyboard_sensitivity { struct menu_items { enum { DXX_INPUT_CONFIG_MENU(ENUM) }; std::array m; menu_items() { DXX_INPUT_CONFIG_MENU(ADD); } }; struct menu : menu_items, newmenu { menu(grs_canvas &src) : newmenu(menu_title{nullptr}, menu_subtitle{"Keyboard Calibration"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src) { } virtual int subfunction_handler(const d_event &event) override; }; int menu::subfunction_handler(const d_event &event) { switch (event.type) { case EVENT_WINDOW_CLOSE: copy_sensitivity_from_menu_to_cfg(m, copy_sensitivity(opt_label_kb, &player_config::KeyboardSens)); break; default: break; } return 0; } } #undef DXX_INPUT_CONFIG_MENU #undef DXX_INPUT_SENSITIVITY static void input_config_keyboard() { auto menu = window_create(grd_curscreen->sc_canvas); (void)menu; } #define DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \ DXX_MENUITEM(VERB, SLIDER, TXT_TURN_LR, opt_##OPT##_turn_lr, VAL[0], 0, 16) \ DXX_MENUITEM(VERB, SLIDER, TXT_PITCH_UD, opt_##OPT##_pitch_ud, VAL[1], 0, 16) \ DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_LR, opt_##OPT##_slide_lr, VAL[2], 0, 16) \ DXX_MENUITEM(VERB, SLIDER, TXT_SLIDE_UD, opt_##OPT##_slide_ud, VAL[3], 0, 16) \ DXX_MENUITEM(VERB, SLIDER, TXT_BANK_LR, opt_##OPT##_bank_lr, VAL[4], 0, 16) \ #define DXX_INPUT_THROTTLE_SENSITIVITY(VERB,OPT,VAL) \ DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \ DXX_MENUITEM(VERB, SLIDER, TXT_THROTTLE, opt_##OPT##_throttle, VAL[5], 0, 16) \ #define DXX_INPUT_CONFIG_MENU(VERB) \ DXX_MENUITEM(VERB, TEXT, "Mouse Sensitivity:", opt_label_ms) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,ms,PlayerCfg.MouseSens) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_ms) \ DXX_MENUITEM(VERB, TEXT, "Mouse Overrun Buffer:", opt_label_mo) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,mo,PlayerCfg.MouseOverrun) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mo) \ DXX_MENUITEM(VERB, TEXT, "Mouse FlightSim Deadzone:", opt_label_mfsd) \ DXX_MENUITEM(VERB, SLIDER, "X/Y", opt_mfsd_deadzone, PlayerCfg.MouseFSDead, 0, 16) \ namespace mouse_sensitivity { struct menu_items { public: enum { DXX_INPUT_CONFIG_MENU(ENUM) }; std::array m; menu_items() { DXX_INPUT_CONFIG_MENU(ADD); } }; struct menu : menu_items, newmenu { menu(grs_canvas &src) : newmenu(menu_title{nullptr}, menu_subtitle{"Mouse Calibration"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src) { } virtual int subfunction_handler(const d_event &event) override; }; int menu::subfunction_handler(const d_event &event) { switch (event.type) { case EVENT_WINDOW_CLOSE: PlayerCfg.MouseFSDead = m[opt_mfsd_deadzone].value; copy_sensitivity_from_menu_to_cfg(m, copy_sensitivity(opt_label_ms, &player_config::MouseSens), copy_sensitivity(opt_label_mo, &player_config::MouseOverrun) ); break; default: break; } return 0; } } #undef DXX_INPUT_CONFIG_MENU static void input_config_mouse() { auto menu = window_create(grd_curscreen->sc_canvas); (void)menu; } #if DXX_MAX_AXES_PER_JOYSTICK namespace joystick_sensitivity { #define DXX_INPUT_CONFIG_MENU(VERB) \ DXX_MENUITEM(VERB, TEXT, "Joystick Sensitivity:", opt_label_js) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,js,PlayerCfg.JoystickSens) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_js) \ DXX_MENUITEM(VERB, TEXT, "Joystick Linearity:", opt_label_jl) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jl,PlayerCfg.JoystickLinear) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_jl) \ DXX_MENUITEM(VERB, TEXT, "Joystick Linear Speed:", opt_label_jp) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jp,PlayerCfg.JoystickSpeed) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_jp) \ DXX_MENUITEM(VERB, TEXT, "Joystick Deadzone:", opt_label_jd) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jd,PlayerCfg.JoystickDead) \ class menu_items { public: enum { DXX_INPUT_CONFIG_MENU(ENUM) }; std::array m; menu_items() { DXX_INPUT_CONFIG_MENU(ADD); } }; #undef DXX_INPUT_CONFIG_MENU struct menu : menu_items, newmenu { menu(grs_canvas &src) : newmenu(menu_title{nullptr}, menu_subtitle{"Joystick Calibration"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 1), src) { } virtual int subfunction_handler(const d_event &event) override; }; int menu::subfunction_handler(const d_event &event) { switch (event.type) { case EVENT_WINDOW_CLOSE: copy_sensitivity_from_menu_to_cfg(m, copy_sensitivity(opt_label_js, &player_config::JoystickSens), copy_sensitivity(opt_label_jl, &player_config::JoystickLinear), copy_sensitivity(opt_label_jp, &player_config::JoystickSpeed), copy_sensitivity(opt_label_jd, &player_config::JoystickDead) ); break; default: break; } return 0; } } static void input_config_joystick() { auto menu = window_create(grd_curscreen->sc_canvas); (void)menu; } #endif #undef DXX_INPUT_THROTTLE_SENSITIVITY #undef DXX_INPUT_SENSITIVITY class input_config_menu_items { #if DXX_MAX_JOYSTICKS #define DXX_INPUT_CONFIG_JOYSTICK_ITEM(I) I #else #define DXX_INPUT_CONFIG_JOYSTICK_ITEM(I) #endif #if DXX_MAX_AXES_PER_JOYSTICK #define DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(I) I #else #define DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(I) #endif #define DXX_INPUT_CONFIG_MENU(VERB) \ DXX_INPUT_CONFIG_JOYSTICK_ITEM(DXX_MENUITEM(VERB, CHECK, "Use joystick", opt_ic_usejoy, PlayerCfg.ControlType & CONTROL_USING_JOYSTICK)) \ DXX_MENUITEM(VERB, CHECK, "Use mouse", opt_ic_usemouse, PlayerCfg.ControlType & CONTROL_USING_MOUSE) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_use) \ DXX_MENUITEM(VERB, MENU, TXT_CUST_KEYBOARD, opt_ic_confkey) \ DXX_INPUT_CONFIG_JOYSTICK_ITEM(DXX_MENUITEM(VERB, MENU, "Customize Joystick", opt_ic_confjoy)) \ DXX_MENUITEM(VERB, MENU, "Customize Mouse", opt_ic_confmouse) \ DXX_MENUITEM(VERB, MENU, "Customize Weapon Keys", opt_ic_confweap) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_customize) \ DXX_MENUITEM(VERB, TEXT, "Mouse Control Type:", opt_label_mouse_control_type) \ DXX_MENUITEM(VERB, RADIO, "Normal", opt_mouse_control_normal, PlayerCfg.MouseFlightSim == 0, optgrp_mouse_control_type) \ DXX_MENUITEM(VERB, RADIO, "FlightSim", opt_mouse_control_flightsim, PlayerCfg.MouseFlightSim == 1, optgrp_mouse_control_type) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mouse_control_type) \ DXX_MENUITEM(VERB, MENU, "Keyboard Calibration", opt_ic_keyboard) \ DXX_MENUITEM(VERB, MENU, "Mouse Calibration", opt_ic_mouse) \ DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM(DXX_MENUITEM(VERB, MENU, "Joystick Calibration", opt_ic_joystick)) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_sensitivity_deadzone) \ DXX_MENUITEM(VERB, CHECK, "Keep Keyboard/Mouse focus", opt_ic_grabinput, CGameCfg.Grabinput) \ DXX_MENUITEM(VERB, CHECK, "Mouse FlightSim Indicator", opt_ic_mousefsgauge, PlayerCfg.MouseFSIndicator) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_focus) \ DXX_MENUITEM(VERB, TEXT, "When dead, respawn by pressing:", opt_label_respawn_mode) \ DXX_MENUITEM(VERB, RADIO, "Any key", opt_respawn_any_key, PlayerCfg.RespawnMode == RespawnPress::Any, optgrp_respawn_mode) \ DXX_MENUITEM(VERB, RADIO, "Fire keys (pri., sec., flare)", opt_respawn_fire_key, PlayerCfg.RespawnMode == RespawnPress::Fire, optgrp_respawn_mode) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_respawn) \ DXX_MENUITEM(VERB, TEXT, "Uncapped turning in:", opt_label_mouselook_mode) \ DXX_MENUITEM(VERB, CHECK, "Single player", opt_ic_mouselook_sp, PlayerCfg.MouselookFlags & MouselookMode::Singleplayer) \ DXX_MENUITEM(VERB, CHECK, "Multi Coop (if host allows)", opt_ic_mouselook_mp_cooperative, PlayerCfg.MouselookFlags & MouselookMode::MPCoop) \ DXX_MENUITEM(VERB, CHECK, "Multi Anarchy (if host allows)", opt_ic_mouselook_mp_anarchy, PlayerCfg.MouselookFlags & MouselookMode::MPAnarchy) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_mouselook) \ DXX_MENUITEM(VERB, MENU, "GAME SYSTEM KEYS", opt_ic_help0) \ DXX_MENUITEM(VERB, MENU, "NETGAME SYSTEM KEYS", opt_ic_help1) \ DXX_MENUITEM(VERB, MENU, "DEMO SYSTEM KEYS", opt_ic_help2) \ public: enum { optgrp_mouse_control_type, optgrp_respawn_mode, }; enum { DXX_INPUT_CONFIG_MENU(ENUM) }; std::array m; input_config_menu_items() { DXX_INPUT_CONFIG_MENU(ADD); } static int menuset(newmenu *, const d_event &event, input_config_menu_items *pitems); #undef DXX_INPUT_CONFIG_MENU #undef DXX_INPUT_CONFIG_JOYSTICK_AXIS_ITEM #undef DXX_INPUT_CONFIG_JOYSTICK_ITEM }; } int input_config_menu_items::menuset(newmenu *, const d_event &event, input_config_menu_items *pitems) { const auto &items = pitems->m; switch (event.type) { case EVENT_NEWMENU_CHANGED: { const auto citem = static_cast(event).citem; MouselookMode mousemode; #if DXX_MAX_JOYSTICKS if (citem == opt_ic_usejoy) { constexpr auto flag = CONTROL_USING_JOYSTICK; if (items[citem].value) PlayerCfg.ControlType |= flag; else PlayerCfg.ControlType &= ~flag; } #endif if (citem == opt_ic_usemouse) { constexpr auto flag = CONTROL_USING_MOUSE; if (items[citem].value) PlayerCfg.ControlType |= flag; else PlayerCfg.ControlType &= ~flag; } if (citem == opt_mouse_control_normal) PlayerCfg.MouseFlightSim = 0; if (citem == opt_mouse_control_flightsim) PlayerCfg.MouseFlightSim = 1; if (citem == opt_ic_grabinput) CGameCfg.Grabinput = items[citem].value; if (citem == opt_ic_mousefsgauge) PlayerCfg.MouseFSIndicator = items[citem].value; else if (citem == opt_respawn_any_key) PlayerCfg.RespawnMode = RespawnPress::Any; else if (citem == opt_respawn_fire_key) PlayerCfg.RespawnMode = RespawnPress::Fire; else if ((citem == opt_ic_mouselook_sp && (mousemode = MouselookMode::Singleplayer, true)) || (citem == opt_ic_mouselook_mp_cooperative && (mousemode = MouselookMode::MPCoop, true)) || (citem == opt_ic_mouselook_mp_anarchy && (mousemode = MouselookMode::MPAnarchy, true))) { if (items[citem].value) PlayerCfg.MouselookFlags |= mousemode; else PlayerCfg.MouselookFlags &= ~mousemode; } break; } case EVENT_NEWMENU_SELECTED: { const auto citem = static_cast(event).citem; if (citem == opt_ic_confkey) kconfig(kconfig_type::keyboard); #if DXX_MAX_JOYSTICKS if (citem == opt_ic_confjoy) kconfig(kconfig_type::joystick); #endif if (citem == opt_ic_confmouse) kconfig(kconfig_type::mouse); if (citem == opt_ic_confweap) kconfig(kconfig_type::rebirth); if (citem == opt_ic_keyboard) input_config_keyboard(); if (citem == opt_ic_mouse) input_config_mouse(); #if DXX_MAX_AXES_PER_JOYSTICK if (citem == opt_ic_joystick) input_config_joystick(); #endif if (citem == opt_ic_help0) show_help(); if (citem == opt_ic_help1) show_netgame_help(); if (citem == opt_ic_help2) show_newdemo_help(); return 1; // stay in menu } default: break; } return 0; } void input_config() { input_config_menu_items menu_items; newmenu_do2(menu_title{nullptr}, menu_subtitle{TXT_CONTROLS}, menu_items.m, &input_config_menu_items::menuset, &menu_items, menu_items.opt_ic_confkey); } namespace { static void reticle_config() { #if DXX_USE_OGL #define DXX_RETICLE_TYPE_OGL(VERB) \ DXX_MENUITEM(VERB, RADIO, "Classic Reboot", opt_reticle_classic_reboot, 0, optgrp_reticle) #else #define DXX_RETICLE_TYPE_OGL(VERB) #endif #define DXX_RETICLE_CONFIG_MENU(VERB) \ DXX_MENUITEM(VERB, TEXT, "Reticle Type:", opt_label_reticle_type) \ DXX_MENUITEM(VERB, RADIO, "Classic", opt_reticle_classic, 0, optgrp_reticle) \ DXX_RETICLE_TYPE_OGL(VERB) \ DXX_MENUITEM(VERB, RADIO, "None", opt_reticle_none, 0, optgrp_reticle) \ DXX_MENUITEM(VERB, RADIO, "X", opt_reticle_x, 0, optgrp_reticle) \ DXX_MENUITEM(VERB, RADIO, "Dot", opt_reticle_dot, 0, optgrp_reticle) \ DXX_MENUITEM(VERB, RADIO, "Circle", opt_reticle_circle, 0, optgrp_reticle) \ DXX_MENUITEM(VERB, RADIO, "Cross V1", opt_reticle_cross1, 0, optgrp_reticle) \ DXX_MENUITEM(VERB, RADIO, "Cross V2", opt_reticle_cross2, 0, optgrp_reticle) \ DXX_MENUITEM(VERB, RADIO, "Angle", opt_reticle_angle, 0, optgrp_reticle) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_reticle_type) \ DXX_MENUITEM(VERB, TEXT, "Reticle Color:", opt_label_reticle_color) \ DXX_MENUITEM(VERB, SCALE_SLIDER, "Red", opt_reticle_color_red, PlayerCfg.ReticleRGBA[0], 0, 16, 2) \ DXX_MENUITEM(VERB, SCALE_SLIDER, "Green", opt_reticle_color_green, PlayerCfg.ReticleRGBA[1], 0, 16, 2) \ DXX_MENUITEM(VERB, SCALE_SLIDER, "Blue", opt_reticle_color_blue, PlayerCfg.ReticleRGBA[2], 0, 16, 2) \ DXX_MENUITEM(VERB, SCALE_SLIDER, "Alpha", opt_reticle_color_alpha, PlayerCfg.ReticleRGBA[3], 0, 16, 2) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank_reticle_color) \ DXX_MENUITEM(VERB, SLIDER, "Reticle Size:", opt_label_reticle_size, PlayerCfg.ReticleSize, 0, 4) \ class menu_items { public: enum { optgrp_reticle, }; enum { DXX_RETICLE_CONFIG_MENU(ENUM) }; std::array m; menu_items() { DXX_RETICLE_CONFIG_MENU(ADD); } void read() { DXX_RETICLE_CONFIG_MENU(READ); } }; #undef DXX_RETICLE_CONFIG_MENU #undef DXX_RETICLE_TYPE_OGL menu_items items; { auto i = PlayerCfg.ReticleType; #if !DXX_USE_OGL if (i > 1) i--; #endif items.m[items.opt_reticle_classic + i].value = 1; } newmenu_do2(menu_title{nullptr}, menu_subtitle{"Reticle Customization"}, items.m, unused_newmenu_subfunction, unused_newmenu_userdata, 1); for (uint_fast32_t i = items.opt_reticle_classic; i != items.opt_label_blank_reticle_type; ++i) if (items.m[i].value) { #if !DXX_USE_OGL if (i != items.opt_reticle_classic) ++i; #endif PlayerCfg.ReticleType = i - items.opt_reticle_classic; break; } items.read(); } } namespace dsx { namespace { #if defined(DXX_BUILD_DESCENT_I) #define DXX_GAME_SPECIFIC_HUDOPTIONS(VERB) \ DXX_MENUITEM(VERB, CHECK, "Always-on Bomb Counter",opt_d2bomb,PlayerCfg.BombGauge) \ #elif defined(DXX_BUILD_DESCENT_II) enum { optgrp_missileview, }; #define DXX_GAME_SPECIFIC_HUDOPTIONS(VERB) \ DXX_MENUITEM(VERB, TEXT, "Missile view:", opt_missileview_label) \ DXX_MENUITEM(VERB, RADIO, "Disabled", opt_missileview_none, PlayerCfg.MissileViewEnabled == MissileViewMode::None, optgrp_missileview) \ DXX_MENUITEM(VERB, RADIO, "Only own missiles", opt_missileview_selfonly, PlayerCfg.MissileViewEnabled == MissileViewMode::EnabledSelfOnly, optgrp_missileview) \ DXX_MENUITEM(VERB, RADIO, "Friendly missiles, preferring self", opt_missileview_selfandallies, PlayerCfg.MissileViewEnabled == MissileViewMode::EnabledSelfAndAllies, optgrp_missileview) \ DXX_MENUITEM(VERB, CHECK, "Show guided missile in main display", opt_guidedbigview,PlayerCfg.GuidedInBigWindow ) \ #endif #define DXX_HUD_MENU_OPTIONS(VERB) \ DXX_MENUITEM(VERB, MENU, "Reticle Customization...", opt_hud_reticlemenu) \ DXX_MENUITEM(VERB, CHECK, "Screenshots without HUD",opt_screenshot,PlayerCfg.PRShot) \ DXX_MENUITEM(VERB, CHECK, "No redundant pickup messages",opt_redundant,PlayerCfg.NoRedundancy) \ DXX_MENUITEM(VERB, CHECK, "Show Player chat only (Multi)",opt_playerchat,PlayerCfg.MultiMessages) \ DXX_MENUITEM(VERB, CHECK, "Show Player ping (Multi)",opt_playerping,PlayerCfg.MultiPingHud) \ DXX_MENUITEM(VERB, CHECK, "Cloak/Invulnerability Timers",opt_cloakinvultimer,PlayerCfg.CloakInvulTimer) \ DXX_GAME_SPECIFIC_HUDOPTIONS(VERB) \ enum { DXX_HUD_MENU_OPTIONS(ENUM) }; static int hud_config_menuset(newmenu *, const d_event &event, const unused_newmenu_userdata_t *) { switch (event.type) { case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; if (citem == opt_hud_reticlemenu) reticle_config(); return 1; // stay in menu } default: break; } return 0; } void hud_config() { for (;;) { std::array m; DXX_HUD_MENU_OPTIONS(ADD); const auto i = newmenu_do2(menu_title{nullptr}, menu_subtitle{"Hud Options"}, m, hud_config_menuset, unused_newmenu_userdata); DXX_HUD_MENU_OPTIONS(READ); #if defined(DXX_BUILD_DESCENT_II) PlayerCfg.MissileViewEnabled = m[opt_missileview_selfandallies].value ? MissileViewMode::EnabledSelfAndAllies : (m[opt_missileview_selfonly].value ? MissileViewMode::EnabledSelfOnly : MissileViewMode::None); #endif if (i == -1) break; } } } } namespace { #define DXX_GRAPHICS_MENU(VERB) \ DXX_MENUITEM(VERB, MENU, "Screen resolution...", opt_gr_screenres) \ DXX_MENUITEM(VERB, MENU, "HUD Options...", opt_gr_hudmenu) \ DXX_MENUITEM(VERB, SLIDER, TXT_BRIGHTNESS, opt_gr_brightness, gr_palette_get_gamma(), 0, 16) \ DXX_MENUITEM(VERB, TEXT, "", blank1) \ DXX_OGL0_GRAPHICS_MENU(VERB) \ DXX_OGL1_GRAPHICS_MENU(VERB) \ DXX_MENUITEM(VERB, CHECK, "FPS Counter", opt_gr_fpsindi, CGameCfg.FPSIndicator) \ #if DXX_USE_OGL enum { optgrp_texfilt, }; #define DXX_OGL0_GRAPHICS_MENU(VERB) \ DXX_MENUITEM(VERB, TEXT, "Texture Filtering:", opt_gr_texfilt) \ DXX_MENUITEM(VERB, RADIO, "Classic", opt_filter_none, 0, optgrp_texfilt) \ DXX_MENUITEM(VERB, RADIO, "Blocky Filtered", opt_filter_upscale, 0, optgrp_texfilt) \ DXX_MENUITEM(VERB, RADIO, "Smooth", opt_filter_trilinear, 0, optgrp_texfilt) \ DXX_MENUITEM(VERB, CHECK, "Anisotropic Filtering", opt_filter_anisotropy, CGameCfg.TexAnisotropy) \ D2X_OGL_GRAPHICS_MENU(VERB) \ DXX_MENUITEM(VERB, TEXT, "", blank2) \ #define DXX_OGL1_GRAPHICS_MENU(VERB) \ DXX_MENUITEM(VERB, CHECK, "Transparency Effects", opt_gr_alphafx, PlayerCfg.AlphaEffects) \ DXX_MENUITEM(VERB, CHECK, "Colored Dynamic Light", opt_gr_dynlightcolor, PlayerCfg.DynLightColor) \ DXX_MENUITEM(VERB, CHECK, "VSync", opt_gr_vsync, CGameCfg.VSync) \ DXX_MENUITEM(VERB, CHECK, "4x multisampling", opt_gr_multisample, CGameCfg.Multisample) \ #if defined(DXX_BUILD_DESCENT_I) #define D2X_OGL_GRAPHICS_MENU(VERB) #elif defined(DXX_BUILD_DESCENT_II) #define D2X_OGL_GRAPHICS_MENU(VERB) \ DXX_MENUITEM(VERB, CHECK, "Cutscene Smoothing", opt_gr_movietexfilt, GameCfg.MovieTexFilt) #endif #else #define DXX_OGL0_GRAPHICS_MENU(VERB) #define DXX_OGL1_GRAPHICS_MENU(VERB) #endif enum { DXX_GRAPHICS_MENU(ENUM) }; static int graphics_config_menuset(newmenu *, const d_event &event, newmenu_item *const items) { switch (event.type) { case EVENT_NEWMENU_CHANGED: { auto &citem = static_cast(event).citem; if (citem == opt_gr_brightness) gr_palette_set_gamma(items[citem].value); #if DXX_USE_OGL else if (citem == opt_filter_anisotropy && ogl_maxanisotropy <= 1.0) { nm_messagebox_str(menu_title{TXT_ERROR}, nm_messagebox_tie(TXT_OK), menu_subtitle{"Anisotropic Filtering not\nsupported by your hardware/driver."}); items[opt_filter_anisotropy].value = 0; } #endif break; } case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; if (citem == opt_gr_screenres) change_res(); if (citem == opt_gr_hudmenu) hud_config(); return 1; // stay in menu } default: break; } return 0; } } namespace dsx { namespace { void graphics_config() { std::array m; DXX_GRAPHICS_MENU(ADD); #if DXX_USE_OGL m[opt_filter_none+CGameCfg.TexFilt].value=1; #endif newmenu_do2(menu_title{nullptr}, menu_subtitle{"Graphics Options"}, m, graphics_config_menuset, m.data()); #if DXX_USE_OGL if (CGameCfg.VSync != m[opt_gr_vsync].value || CGameCfg.Multisample != m[opt_gr_multisample].value) nm_messagebox_str(menu_title{nullptr}, nm_messagebox_tie(TXT_OK), menu_subtitle{"Setting VSync or 4x Multisample\nrequires restart on some systems."}); range_for (const uint_fast32_t i, xrange(3u)) if (m[i+opt_filter_none].value) { CGameCfg.TexFilt = i; break; } CGameCfg.TexAnisotropy = m[opt_filter_anisotropy].value; #if defined(DXX_BUILD_DESCENT_II) GameCfg.MovieTexFilt = m[opt_gr_movietexfilt].value; #endif PlayerCfg.AlphaEffects = m[opt_gr_alphafx].value; PlayerCfg.DynLightColor = m[opt_gr_dynlightcolor].value; CGameCfg.VSync = m[opt_gr_vsync].value; CGameCfg.Multisample = m[opt_gr_multisample].value; #endif GameCfg.GammaLevel = m[opt_gr_brightness].value; CGameCfg.FPSIndicator = m[opt_gr_fpsindi].value; #if DXX_USE_OGL gr_set_attributes(); gr_set_mode(Game_screen_mode); #endif } } } namespace dcx { namespace { #if PHYSFS_VER_MAJOR >= 2 struct browser { browser(const partial_range_t &r) : ext_range(r) { } const char *title; // The title - needed for making another listbox when changing directory window_event_result (*when_selected)(void *userdata, const char *filename); // What to do when something chosen void *userdata; // Whatever you want passed to when_selected string_array_t list; // List of file extensions we're looking for (if looking for a music file many types are possible) const partial_range_t ext_range; int select_dir; // Allow selecting the current directory (e.g. for Jukebox level song directory) int new_path; // Whether the view_path is a new searchpath, if so, remove it when finished std::array view_path; // The absolute path we're currently looking at }; static void list_dir_el(void *vb, const char *, const char *fname) { browser *b = reinterpret_cast(vb); const char *r = PHYSFS_getRealDir(fname); if (!r) r = ""; if (!strcmp(r, b->view_path.data()) && (PHYSFS_isDirectory(fname) || PHYSFSX_checkMatchingExtension(fname, b->ext_range)) #if defined(__APPLE__) && defined(__MACH__) && d_stricmp(fname, "Volumes") // this messes things up, use '..' instead #endif ) b->list.add(fname); } static int list_directory(browser *b) { b->list.clear(); b->list.add(".."); // go to parent directory if (b->select_dir) { b->list.add(""); // choose the directory being viewed } PHYSFS_enumerateFilesCallback("", list_dir_el, b); b->list.tidy(1 + (b->select_dir ? 1 : 0), #ifdef __linux__ strcmp #else d_stricmp #endif ); return 1; } static window_event_result select_file_handler(listbox *menu,const d_event &event, browser *b) { std::array newpath{}; const char **list = listbox_get_items(*menu); const char *sep = PHYSFS_getDirSeparator(); switch (event.type) { #ifdef _WIN32 case EVENT_KEY_COMMAND: { if (event_key_get(event) == KEY_CTRLED + KEY_D) { char text[4] = "c"; int rval = 0; std::array m{{ nm_item_input(text), }}; rval = newmenu_do2(menu_title{nullptr}, menu_subtitle{"Enter drive letter"}, m, unused_newmenu_subfunction, unused_newmenu_userdata); text[1] = '\0'; snprintf(newpath.data(), newpath.size(), "%s:%s", text, sep); if (!rval && text[0]) { select_file_recursive(b->title, newpath, b->ext_range, b->select_dir, b->when_selected, b->userdata); // close old box. return window_event_result::close; } return window_event_result::handled; } break; } #endif case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; newpath = b->view_path; if (citem == 0) // go to parent dir { const size_t len_newpath = strlen(newpath.data()); const size_t len_sep = strlen(sep); if (auto p = strstr(&newpath[len_newpath - len_sep], sep)) if (p != strstr(newpath.data(), sep)) // if this isn't the only separator (i.e. it's not about to look at the root) *p = 0; auto p = &newpath[len_newpath - 1]; while (p != newpath.begin() && strncmp(p, sep, len_sep)) // make sure full separator string is matched (typically is) p--; if (p == strstr(newpath.data(), sep)) // Look at root directory next, if not already { #if defined(__APPLE__) && defined(__MACH__) if (!d_stricmp(p, "/Volumes")) return window_event_result::handled; #endif if (p[len_sep] != '\0') p[len_sep] = '\0'; else { #if defined(__APPLE__) && defined(__MACH__) // For Mac OS X, list all active volumes if we leave the root strcpy(newpath.data(), "/Volumes"); #else return window_event_result::handled; #endif } } else *p = '\0'; } else if (citem == 1 && b->select_dir) return (*b->when_selected)(b->userdata, ""); else { const size_t len_newpath = strlen(newpath.data()); const size_t len_item = strlen(list[citem]); if (len_newpath + len_item < newpath.size()) { const size_t len_sep = strlen(sep); snprintf(&newpath[len_newpath], newpath.size() - len_newpath, "%s%s", strncmp(&newpath[len_newpath - len_sep], sep, len_sep) ? sep : "", list[citem]); } } if ((citem == 0) || PHYSFS_isDirectory(list[citem])) { // If it fails, stay in this one return select_file_recursive(b->title, newpath, b->ext_range, b->select_dir, b->when_selected, b->userdata) ? window_event_result::close : window_event_result::handled; } return (*b->when_selected)(b->userdata, list[citem]); } case EVENT_WINDOW_CLOSE: if (b->new_path) PHYSFS_removeFromSearchPath(b->view_path.data()); std::default_delete()(b); break; default: break; } return window_event_result::ignored; } static int select_file_recursive2(const char *title, const std::array &orig_path_storage, const partial_range_t &ext_range, int select_dir, select_file_subfunction when_selected, void *userdata) { auto orig_path = orig_path_storage.data(); const char *sep = PHYSFS_getDirSeparator(); std::array new_path; auto b = std::make_unique(ext_range); b->title = title; b->when_selected = when_selected; b->userdata = userdata; b->select_dir = select_dir; b->view_path[0] = '\0'; b->new_path = 1; // Check for a PhysicsFS path first, saves complication! if (strncmp(orig_path, sep, strlen(sep)) && PHYSFSX_exists(orig_path,0)) { PHYSFSX_getRealPath(orig_path, new_path); orig_path = new_path.data(); } // Set the viewing directory to orig_path, or some parent of it if (orig_path) { const char *base; // Must make this an absolute path for directory browsing to work properly #ifdef _WIN32 if (!(isalpha(orig_path[0]) && (orig_path[1] == ':'))) // drive letter prompt (e.g. "C:" #elif defined(macintosh) if (orig_path[0] == ':') #else if (orig_path[0] != '/') #endif { #ifdef macintosh orig_path++; // go past ':' #endif base = PHYSFS_getBaseDir(); } else { base = ""; } auto p = std::next(b->view_path.begin(), snprintf(b->view_path.data(), b->view_path.size(), "%s%s", base, orig_path) - 1); const size_t len_sep = strlen(sep); while (b->new_path = PHYSFSX_isNewPath(b->view_path.data()), !PHYSFS_addToSearchPath(b->view_path.data(), 0)) { while (p != b->view_path.begin() && strncmp(p, sep, len_sep)) p--; *p = '\0'; if (p == b->view_path.begin()) break; } } // Set to user directory if we couldn't find a searchpath if (!b->view_path[0]) { snprintf(b->view_path.data(), b->view_path.size(), "%s", PHYSFS_getUserDir()); b->new_path = PHYSFSX_isNewPath(b->view_path.data()); if (!PHYSFS_addToSearchPath(b->view_path.data(), 0)) { return 0; } } if (!list_directory(b.get())) { return 0; } auto pb = b.get(); return newmenu_listbox1(title, pb->list.pointer().size(), &pb->list.pointer().front(), 1, 0, select_file_handler, std::move(b)) != NULL; } #define DXX_MENU_ITEM_BROWSE(VERB, TXT, OPT) \ DXX_MENUITEM(VERB, MENU, TXT " (browse...)", OPT) #else int select_file_recursive2(const char *title, const char *orig_path, const partial_range_t &ext_range, int select_dir, int (*when_selected)(void *userdata, const char *filename), void *userdata) { return 0; } /* Include blank string to force a compile error if TXT cannot be * string-pasted */ #define DXX_MENU_ITEM_BROWSE(VERB, TXT, OPT) \ DXX_MENUITEM(VERB, TEXT, TXT "", OPT) #endif #if DXX_USE_SDLMIXER static window_event_result get_absolute_path(char *full_path, const char *rel_path) { PHYSFSX_getRealPath(rel_path, full_path, PATH_MAX); return window_event_result::close; } #define SELECT_SONG(t, s) select_file_recursive(t, CGameCfg.CMMiscMusic[s], jukebox_exts, 0, get_absolute_path, CGameCfg.CMMiscMusic[s].data()) #endif } } namespace dsx { namespace { #if defined(DXX_BUILD_DESCENT_I) #define DSX_REDBOOK_PLAYORDER_TEXT "force mac cd track order" #elif defined(DXX_BUILD_DESCENT_II) #define DSX_REDBOOK_PLAYORDER_TEXT "force descent ][ cd track order" #endif #if DXX_USE_SDLMIXER || defined(_WIN32) #define DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB) \ DXX_MENUITEM(VERB, RADIO, "Built-in/Addon music", opt_sm_mtype1, GameCfg.MusicType == MUSIC_TYPE_BUILTIN, optgrp_music_type) \ #else #define DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB) #endif #if DXX_USE_SDL_REDBOOK_AUDIO #define DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB) \ DXX_MENUITEM(VERB, RADIO, "CD music", opt_sm_mtype2, GameCfg.MusicType == MUSIC_TYPE_REDBOOK, optgrp_music_type) \ #define DXX_MUSIC_OPTIONS_CD_LABEL "CD music" #else #define DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB) #define DXX_MUSIC_OPTIONS_CD_LABEL "" #endif #if DXX_USE_SDLMIXER #define DXX_SOUND_JUKEBOX_MENU_ITEM(VERB) \ DXX_MENUITEM(VERB, RADIO, "Jukebox", opt_sm_mtype3, GameCfg.MusicType == MUSIC_TYPE_CUSTOM, optgrp_music_type) \ #define DXX_MUSIC_OPTIONS_JUKEBOX_LABEL "Jukebox" #define DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank2) \ DXX_MENUITEM(VERB, TEXT, "Jukebox options:", opt_label_jukebox_options) \ DXX_MENU_ITEM_BROWSE(VERB, "Path for level music", opt_sm_mtype3_lmpath) \ DXX_MENUITEM(VERB, INPUT, CGameCfg.CMLevelMusicPath, opt_sm_mtype3_lmpath_input) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank3) \ DXX_MENUITEM(VERB, TEXT, "Level music play order:", opt_label_lm_order) \ DXX_MENUITEM(VERB, RADIO, "continuous", opt_sm_mtype3_lmplayorder1, CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Continuous, optgrp_music_order) \ DXX_MENUITEM(VERB, RADIO, "one track per level", opt_sm_mtype3_lmplayorder2, CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Level, optgrp_music_order) \ DXX_MENUITEM(VERB, RADIO, "random", opt_sm_mtype3_lmplayorder3, CGameCfg.CMLevelMusicPlayOrder == LevelMusicPlayOrder::Random, optgrp_music_order) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank4) \ DXX_MENUITEM(VERB, TEXT, "Non-level music:", opt_label_nonlevel_music) \ DXX_MENU_ITEM_BROWSE(VERB, "Main menu", opt_sm_cm_mtype3_file1_b) \ DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_TITLE], opt_sm_cm_mtype3_file1) \ DXX_MENU_ITEM_BROWSE(VERB, "Briefing", opt_sm_cm_mtype3_file2_b) \ DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_BRIEFING], opt_sm_cm_mtype3_file2) \ DXX_MENU_ITEM_BROWSE(VERB, "Credits", opt_sm_cm_mtype3_file3_b) \ DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_CREDITS], opt_sm_cm_mtype3_file3) \ DXX_MENU_ITEM_BROWSE(VERB, "Escape sequence", opt_sm_cm_mtype3_file4_b) \ DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_ENDLEVEL], opt_sm_cm_mtype3_file4) \ DXX_MENU_ITEM_BROWSE(VERB, "Game ending", opt_sm_cm_mtype3_file5_b) \ DXX_MENUITEM(VERB, INPUT, CGameCfg.CMMiscMusic[SONG_ENDGAME], opt_sm_cm_mtype3_file5) \ #else #define DXX_SOUND_JUKEBOX_MENU_ITEM(VERB) #define DXX_MUSIC_OPTIONS_JUKEBOX_LABEL "" #define DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB) #endif #if SDL_MAJOR_VERSION == 1 && DXX_USE_SDLMIXER #define DXX_MUSIC_OPTIONS_SEPARATOR_TEXT " / " #else #define DXX_MUSIC_OPTIONS_SEPARATOR_TEXT "" #endif #define DSX_SOUND_MENU(VERB) \ DXX_MENUITEM(VERB, SLIDER, TXT_FX_VOLUME, opt_sm_digivol, GameCfg.DigiVolume, 0, 8) \ DXX_MENUITEM(VERB, SLIDER, "Music volume", opt_sm_musicvol, GameCfg.MusicVolume, 0, 8) \ DXX_MENUITEM(VERB, CHECK, TXT_REVERSE_STEREO, opt_sm_revstereo, GameCfg.ReverseStereo) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank0) \ DXX_MENUITEM(VERB, TEXT, "Music type:", opt_label_music_type) \ DXX_MENUITEM(VERB, RADIO, "No music", opt_sm_mtype0, GameCfg.MusicType == MUSIC_TYPE_NONE, optgrp_music_type) \ DXX_SOUND_ADDON_MUSIC_MENU_ITEM(VERB) \ DXX_SOUND_CD_MUSIC_MENU_ITEM(VERB) \ DXX_SOUND_JUKEBOX_MENU_ITEM(VERB) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank1) \ DXX_MENUITEM(VERB, TEXT, DXX_MUSIC_OPTIONS_CD_LABEL DXX_MUSIC_OPTIONS_SEPARATOR_TEXT DXX_MUSIC_OPTIONS_JUKEBOX_LABEL " options:", opt_label_music_options) \ DXX_MENUITEM(VERB, CHECK, DSX_REDBOOK_PLAYORDER_TEXT, opt_sm_redbook_playorder, GameCfg.OrigTrackOrder) \ DXX_SOUND_SDLMIXER_MENU_ITEMS(VERB) \ class sound_menu_items { public: enum { optgrp_music_type, #if DXX_USE_SDLMIXER optgrp_music_order, #endif }; enum { DSX_SOUND_MENU(ENUM) }; std::array m; sound_menu_items() { DSX_SOUND_MENU(ADD); } void read() { DSX_SOUND_MENU(READ); } static int menuset(newmenu *, const d_event &event, sound_menu_items *pitems); }; #undef DSX_SOUND_MENU int sound_menu_items::menuset(newmenu *, const d_event &event, sound_menu_items *pitems) { const auto &items = pitems->m; int replay = 0; int rval = 0; switch (event.type) { case EVENT_NEWMENU_CHANGED: { auto &citem = static_cast(event).citem; if (citem == opt_sm_digivol) { GameCfg.DigiVolume = items[citem].value; digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 ); digi_play_sample_once( SOUND_DROP_BOMB, F1_0 ); } else if (citem == opt_sm_musicvol) { GameCfg.MusicVolume = items[citem].value; songs_set_volume(GameCfg.MusicVolume); } else if (citem == opt_sm_revstereo) { GameCfg.ReverseStereo = items[citem].value; } else if (citem == opt_sm_mtype0) { GameCfg.MusicType = MUSIC_TYPE_NONE; replay = 1; } /* * When builtin music is enabled, the next line expands to * `#if +1 + 0`; when it is disabled, the line expands to * `#if + 0`. */ #if DXX_SOUND_ADDON_MUSIC_MENU_ITEM(COUNT) + 0 else if (citem == opt_sm_mtype1) { GameCfg.MusicType = MUSIC_TYPE_BUILTIN; replay = 1; } #endif #if DXX_USE_SDL_REDBOOK_AUDIO else if (citem == opt_sm_mtype2) { GameCfg.MusicType = MUSIC_TYPE_REDBOOK; replay = 1; } #endif #if DXX_USE_SDLMIXER else if (citem == opt_sm_mtype3) { GameCfg.MusicType = MUSIC_TYPE_CUSTOM; replay = 1; } #endif else if (citem == opt_sm_redbook_playorder) { GameCfg.OrigTrackOrder = items[citem].value; replay = static_cast(Game_wind); } #if DXX_USE_SDLMIXER else if (citem == opt_sm_mtype3_lmplayorder1) { CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Continuous; replay = static_cast(Game_wind); } else if (citem == opt_sm_mtype3_lmplayorder2) { CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Level; replay = static_cast(Game_wind); } else if (citem == opt_sm_mtype3_lmplayorder3) { CGameCfg.CMLevelMusicPlayOrder = LevelMusicPlayOrder::Random; replay = static_cast(Game_wind); } #endif break; } case EVENT_NEWMENU_SELECTED: { #if DXX_USE_SDLMIXER auto &citem = static_cast(event).citem; #ifdef _WIN32 #define WINDOWS_DRIVE_CHANGE_TEXT ".\nCTRL-D to change drive" #else #define WINDOWS_DRIVE_CHANGE_TEXT #endif if (citem == opt_sm_mtype3_lmpath) { static const std::array ext_list{{"m3u"}}; // select a directory or M3U playlist const auto cfgpath = CGameCfg.CMLevelMusicPath.data(); select_file_recursive( "Select directory or\nM3U playlist to\n play level music from" WINDOWS_DRIVE_CHANGE_TEXT, CGameCfg.CMLevelMusicPath, ext_list, 1, // look in current music path for ext_list files and allow directory selection get_absolute_path, cfgpath); // just copy the absolute path } else if (citem == opt_sm_cm_mtype3_file1_b) SELECT_SONG("Select main menu music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_TITLE); else if (citem == opt_sm_cm_mtype3_file2_b) SELECT_SONG("Select briefing music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_BRIEFING); else if (citem == opt_sm_cm_mtype3_file3_b) SELECT_SONG("Select credits music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_CREDITS); else if (citem == opt_sm_cm_mtype3_file4_b) SELECT_SONG("Select escape sequence music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDLEVEL); else if (citem == opt_sm_cm_mtype3_file5_b) SELECT_SONG("Select game ending music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDGAME); #endif rval = 1; // stay in menu break; } case EVENT_WINDOW_CLOSE: break; default: break; } if (replay) { songs_uninit(); if (Game_wind) songs_play_level_song( Current_level_num, 0 ); else songs_play_song(SONG_TITLE, 1); } return rval; } } } void do_sound_menu() { #if DXX_USE_SDLMIXER const auto old_CMLevelMusicPath = CGameCfg.CMLevelMusicPath; const auto old_CMMiscMusic0 = CGameCfg.CMMiscMusic[SONG_TITLE]; #endif sound_menu_items items; newmenu_do2(menu_title{nullptr}, menu_subtitle{"Sound Effects & Music"}, items.m, &sound_menu_items::menuset, &items); #if DXX_USE_SDLMIXER if ((Game_wind && strcmp(old_CMLevelMusicPath.data(), CGameCfg.CMLevelMusicPath.data())) || (!Game_wind && strcmp(old_CMMiscMusic0.data(), CGameCfg.CMMiscMusic[SONG_TITLE].data()))) { songs_uninit(); if (Game_wind) songs_play_level_song( Current_level_num, 0 ); else songs_play_song(SONG_TITLE, 1); } #endif } namespace dsx { namespace { #if defined(DXX_BUILD_DESCENT_I) #define DXX_GAME_SPECIFIC_OPTIONS(VERB) \ #elif defined(DXX_BUILD_DESCENT_II) #define DXX_GAME_SPECIFIC_OPTIONS(VERB) \ DXX_MENUITEM(VERB, CHECK, "Headlight on when picked up", opt_headlighton,PlayerCfg.HeadlightActiveDefault ) \ DXX_MENUITEM(VERB, CHECK, "Escort robot hot keys",opt_escorthotkey,PlayerCfg.EscortHotKeys) \ DXX_MENUITEM(VERB, CHECK, "Movie Subtitles",opt_moviesubtitle,GameCfg.MovieSubtitles) \ DXX_MENUITEM(VERB, CHECK, "Remove Thief at level start", opt_thief_presence, thief_absent) \ DXX_MENUITEM(VERB, CHECK, "Prevent Thief Stealing Energy Weapons", opt_thief_steal_energy, thief_cannot_steal_energy_weapons) \ #endif #define DXX_GAMEPLAY_MENU_OPTIONS(VERB) \ DXX_MENUITEM(VERB, CHECK, "Ship auto-leveling",opt_autolevel, PlayerCfg.AutoLeveling) \ DXX_MENUITEM(VERB, CHECK, "Persistent Debris",opt_persist_debris,PlayerCfg.PersistentDebris) \ DXX_MENUITEM(VERB, CHECK, "No Rankings (Multi)",opt_noranking,PlayerCfg.NoRankings) \ DXX_MENUITEM(VERB, CHECK, "Free Flight in Automap",opt_freeflight, PlayerCfg.AutomapFreeFlight) \ DXX_GAME_SPECIFIC_OPTIONS(VERB) \ DXX_MENUITEM(VERB, TEXT, "", opt_label_blank) \ DXX_MENUITEM(VERB, TEXT, "Weapon Autoselect options:", opt_label_autoselect) \ DXX_MENUITEM(VERB, MENU, "Primary ordering...", opt_gameplay_reorderprimary_menu) \ DXX_MENUITEM(VERB, MENU, "Secondary ordering...", opt_gameplay_reordersecondary_menu) \ DXX_MENUITEM(VERB, TEXT, "Autoselect while firing:", opt_autoselect_firing_label) \ DXX_MENUITEM(VERB, RADIO, "Immediately", opt_autoselect_firing_immediate, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Immediate, optgrp_autoselect_firing) \ DXX_MENUITEM(VERB, RADIO, "Never", opt_autoselect_firing_never, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Never, optgrp_autoselect_firing) \ DXX_MENUITEM(VERB, RADIO, "When firing stops", opt_autoselect_firing_delayed, PlayerCfg.NoFireAutoselect == FiringAutoselectMode::Delayed, optgrp_autoselect_firing) \ DXX_MENUITEM(VERB, CHECK, "Only Cycle Autoselect Weapons",opt_only_autoselect,PlayerCfg.CycleAutoselectOnly) \ DXX_MENUITEM_AUTOSAVE_LABEL_INPUT(VERB) \ enum { DXX_GAMEPLAY_MENU_OPTIONS(ENUM) }; static int gameplay_config_menuset(newmenu *, const d_event &event, const unused_newmenu_userdata_t *) { switch (event.type) { case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; if (citem == opt_gameplay_reorderprimary_menu) ReorderPrimary(); else if (citem == opt_gameplay_reordersecondary_menu) ReorderSecondary(); return 1; // stay in menu } default: break; } return 0; } void gameplay_config() { for (;;) { std::array m; #if defined(DXX_BUILD_DESCENT_II) auto thief_absent = PlayerCfg.ThiefModifierFlags & ThiefModifier::Absent; auto thief_cannot_steal_energy_weapons = PlayerCfg.ThiefModifierFlags & ThiefModifier::NoEnergyWeapons; #endif human_readable_mmss_time AutosaveInterval; format_human_readable_time(AutosaveInterval, PlayerCfg.SPGameplayOptions.AutosaveInterval); DXX_GAMEPLAY_MENU_OPTIONS(ADD); const auto i = newmenu_do2(menu_title{nullptr}, menu_subtitle{"Gameplay Options"}, m, gameplay_config_menuset, unused_newmenu_userdata); DXX_GAMEPLAY_MENU_OPTIONS(READ); PlayerCfg.NoFireAutoselect = m[opt_autoselect_firing_delayed].value ? FiringAutoselectMode::Delayed : (m[opt_autoselect_firing_immediate].value ? FiringAutoselectMode::Immediate : FiringAutoselectMode::Never); #if defined(DXX_BUILD_DESCENT_II) PlayerCfg.ThiefModifierFlags = (thief_absent ? ThiefModifier::Absent : 0) | (thief_cannot_steal_energy_weapons ? ThiefModifier::NoEnergyWeapons : 0); #endif parse_human_readable_time(PlayerCfg.SPGameplayOptions.AutosaveInterval, AutosaveInterval); if (i == -1) break; } } #if DXX_USE_UDP int netgame_menu::subfunction_handler(const d_event &event) { switch (event.type) { case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; // stay in multiplayer menu, even after having played a game return dispatch_menu_option(static_cast(citem)); } default: break; } return 0; } void do_multi_player_menu() { auto menu = window_create(grd_curscreen->sc_canvas); (void)menu; } #endif } } void do_options_menu() { // Fall back to main event loop // Allows clean closing and re-opening when resolution changes auto menu = window_create(grd_curscreen->sc_canvas); (void)menu; } #ifndef RELEASE namespace dsx { namespace { struct polygon_models_viewer_window : window { vms_angvec ang{0, 0, F0_5 - 1}; unsigned view_idx = 0; using window::window; virtual window_event_result event_handler(const d_event &) override; }; struct gamebitmaps_viewer_window : window { unsigned view_idx = 0; using window::window; virtual window_event_result event_handler(const d_event &) override; }; window_event_result polygon_models_viewer_window::event_handler(const d_event &event) { int key = 0; switch (event.type) { case EVENT_WINDOW_ACTIVATED: #if defined(DXX_BUILD_DESCENT_II) gr_use_palette_table("groupa.256"); #endif key_toggle_repeat(1); break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case KEY_ESC: return window_event_result::close; case KEY_SPACEBAR: view_idx ++; if (view_idx >= LevelSharedPolygonModelState.N_polygon_models) view_idx = 0; break; case KEY_BACKSP: if (!view_idx) view_idx = LevelSharedPolygonModelState.N_polygon_models - 1; else view_idx --; break; case KEY_A: ang.h -= 100; break; case KEY_D: ang.h += 100; break; case KEY_W: ang.p -= 100; break; case KEY_S: ang.p += 100; break; case KEY_Q: ang.b -= 100; break; case KEY_E: ang.b += 100; break; case KEY_R: ang.p = ang.b = 0; ang.h = F0_5-1; break; default: break; } return window_event_result::handled; case EVENT_WINDOW_DRAW: timer_delay(F1_0/60); { auto &canvas = *grd_curcanv; draw_model_picture(canvas, view_idx, ang); gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1); auto &game_font = *GAME_FONT; gr_printf(canvas, game_font, FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev model (%i/%i)\nA/D: rotate y\nW/S: rotate x\nQ/E: rotate z\nR: reset orientation", view_idx, LevelSharedPolygonModelState.N_polygon_models - 1); } break; case EVENT_WINDOW_CLOSE: load_palette(MENU_PALETTE,0,1); key_toggle_repeat(0); break; default: break; } return window_event_result::ignored; } static void polygon_models_viewer() { auto viewer_window = window_create(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT); (void)viewer_window; event_process_all(); } window_event_result gamebitmaps_viewer_window::event_handler(const d_event &event) { int key = 0; #if DXX_USE_OGL float scale = 1.0; #endif bitmap_index bi; grs_bitmap *bm; switch (event.type) { case EVENT_WINDOW_ACTIVATED: #if defined(DXX_BUILD_DESCENT_II) gr_use_palette_table("groupa.256"); #endif key_toggle_repeat(1); break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case KEY_ESC: return window_event_result::close; case KEY_SPACEBAR: view_idx ++; if (view_idx >= Num_bitmap_files) view_idx = 0; break; case KEY_BACKSP: if (!view_idx) view_idx = Num_bitmap_files; view_idx --; break; default: break; } return window_event_result::handled; case EVENT_WINDOW_DRAW: bi.index = view_idx; bm = &GameBitmaps[view_idx]; timer_delay(F1_0/60); PIGGY_PAGE_IN(bi); { auto &canvas = *grd_curcanv; gr_clear_canvas(canvas, BM_XRGB(0,0,0)); #if DXX_USE_OGL scale = (bm->bm_w > bm->bm_h)?(SHEIGHT/bm->bm_w)*0.8:(SHEIGHT/bm->bm_h)*0.8; ogl_ubitmapm_cs(canvas, (SWIDTH / 2) - (bm->bm_w * scale / 2), (SHEIGHT / 2) - (bm->bm_h * scale / 2), bm->bm_w * scale, bm->bm_h * scale, *bm, ogl_colors::white, F1_0); #else gr_bitmap(canvas, (SWIDTH / 2) - (bm->bm_w / 2), (SHEIGHT / 2) - (bm->bm_h / 2), *bm); #endif gr_set_fontcolor(canvas, BM_XRGB(255, 255, 255), -1); auto &game_font = *GAME_FONT; gr_printf(canvas, game_font, FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev bitmap (%i/%i)", view_idx, Num_bitmap_files-1); } break; case EVENT_WINDOW_CLOSE: load_palette(MENU_PALETTE,0,1); key_toggle_repeat(0); break; default: break; } return window_event_result::ignored; } static void gamebitmaps_viewer() { auto viewer_window = window_create(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT); (void)viewer_window; event_process_all(); } #define DXX_SANDBOX_MENU(VERB) \ DXX_MENUITEM(VERB, MENU, "Polygon_models viewer", polygon_models) \ DXX_MENUITEM(VERB, MENU, "GameBitmaps viewer", bitmaps) \ class sandbox_menu_items { public: enum { DXX_SANDBOX_MENU(ENUM) }; std::array m; sandbox_menu_items() { DXX_SANDBOX_MENU(ADD); } }; struct sandbox_menu : sandbox_menu_items, newmenu { sandbox_menu(grs_canvas &src) : newmenu(menu_title{nullptr}, menu_subtitle{"Coder's sandbox"}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(m, 0), src) { } virtual int subfunction_handler(const d_event &event) override; }; int sandbox_menu::subfunction_handler(const d_event &event) { switch (event.type) { case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; switch (citem) { case sandbox_menu_items::polygon_models: polygon_models_viewer(); break; case sandbox_menu_items::bitmaps: gamebitmaps_viewer(); break; } return 1; // stay in menu until escape } default: break; } return 0; } void do_sandbox_menu() { auto menu = window_create(grd_curscreen->sc_canvas); (void)menu; } } } #endif