dxx-rebirth/common/main
2014-01-12 00:32:46 +00:00
..
ai.h Pass objptridx_t to create_path_points 2014-01-11 22:55:21 +00:00
aistruct.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
automap.h Split compiler.h for PCH compatibility 2013-12-21 05:12:38 +00:00
bm.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
cntrlcen.h Pass objptridx_t to do_controlcen_destroyed_stuff 2014-01-11 22:54:46 +00:00
collide.h Pass objptridx_t to net_destroy_controlcen 2014-01-12 00:32:30 +00:00
config.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
controls.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
credits.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
digi.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
effects.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
endlevel.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
escort.h Fix ugly hack of using -4 for fuelcen reached 2014-01-11 22:24:55 +00:00
fireball.h Pass objptridx_t to object_create_badass_explosion 2014-01-12 00:32:46 +00:00
fuelcen.h Use objptridx_t for create_morph_robot 2014-01-10 03:20:11 +00:00
fvi.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
game.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
gamefont.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gamemine.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gamepal.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
gamesave.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
gameseg.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
gameseq.h Pass objptridx_t to create_player_appearance_effect 2014-01-11 22:57:55 +00:00
gauges.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
hostage.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
hudmsg.h Use HUD_init_message_literal instead of HUD_init_message where possible 2013-12-17 04:03:34 +00:00
inferno.h Remove obsolete setjmp/longjmp 2013-12-21 01:40:56 +00:00
kconfig.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
kmatrix.h Add EVENT_WINDOW_CREATED to centralize window init/deinit logic 2013-12-20 02:51:24 +00:00
laser.h Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
lighting.h Pass objptridx_t to compute_object_light 2014-01-11 22:58:58 +00:00
menu.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
mission.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
morph.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
multi.h Reduce includes in vclip.h 2014-01-11 22:47:38 +00:00
multibot.h Remove unused multi_explode_robot_sub parameter killer 2014-01-04 22:04:34 +00:00
net_udp.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
newdemo.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
newmenu.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
object.h Pass objptridx_t to render_object 2014-01-11 23:06:33 +00:00
paging.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
physics.h Pass objptridx_t to do_physics_sim 2014-01-11 22:47:37 +00:00
piggy.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
player.h Unpack player to fix build on old compilers 2014-01-11 21:53:09 +00:00
playsave.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
polyobj.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
powerup.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
render.h Use on-stack bit array for tracking AI segment visits 2013-12-15 18:50:39 +00:00
robot.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
scores.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
screens.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
segment.h Use symbolic values for segment/object first/none 2014-01-06 04:17:55 +00:00
segpoint.h
slew.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
songs.h Eliminate uses of the typedef struct X { ... } X; pattern 2013-12-28 22:48:07 +00:00
sounds.h
state.h Added quick load ability for savestates 2013-12-10 18:13:32 +01:00
switch.h Reduce header inclusions 2013-12-31 03:22:03 +00:00
terrain.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
texmerge.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
text.h Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
textures.h Rearrange headers to build under all test modes 2013-12-22 20:56:35 +00:00
titles.h Switch to C++ linkage 2013-12-06 03:35:32 +00:00
vclip.h Pass objptridx_t to draw_weapon_vclip 2014-01-11 22:47:38 +00:00
vers_id.h
wall.h Pass objptridx_t to add_stuck_object 2014-01-11 22:47:38 +00:00
weapon.h Reduce header inclusions 2013-12-31 03:22:03 +00:00