dxx-rebirth/common/main/powerup.h
2022-02-12 18:57:12 +00:00

111 lines
2.8 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Powerup header file.
*
*/
#pragma once
#include "fwd-powerup.h"
#include "pack.h"
namespace dcx {
struct powerup_type_info : public prohibit_void_ptr<powerup_type_info>
{
int vclip_num;
int hit_sound;
fix size; // 3d size of longest dimension
fix light; // amount of light cast by this powerup, set in bitmaps.tbl
};
}
#ifdef dsx
namespace dsx {
enum powerup_type_t : uint8_t
{
POW_EXTRA_LIFE = 0,
POW_ENERGY = 1,
POW_SHIELD_BOOST = 2,
POW_LASER = 3,
POW_KEY_BLUE = 4,
POW_KEY_RED = 5,
POW_KEY_GOLD = 6,
// POW_RADAR_ROBOTS = 7,
// POW_RADAR_POWERUPS = 8,
POW_MISSILE_1 = 10,
POW_MISSILE_4 = 11, // 4-pack MUST follow single missile
POW_QUAD_FIRE = 12,
POW_VULCAN_WEAPON = 13,
POW_SPREADFIRE_WEAPON = 14,
POW_PLASMA_WEAPON = 15,
POW_FUSION_WEAPON = 16,
POW_PROXIMITY_WEAPON = 17,
POW_HOMING_AMMO_1 = 18,
POW_HOMING_AMMO_4 = 19, // 4-pack MUST follow single missile
POW_SMARTBOMB_WEAPON = 20,
POW_MEGA_WEAPON = 21,
POW_VULCAN_AMMO = 22,
POW_CLOAK = 23,
POW_TURBO = 24,
POW_INVULNERABILITY = 25,
POW_MEGAWOW = 27,
#if defined(DXX_BUILD_DESCENT_II)
POW_GAUSS_WEAPON = 28,
POW_HELIX_WEAPON = 29,
POW_PHOENIX_WEAPON = 30,
POW_OMEGA_WEAPON = 31,
POW_SUPER_LASER = 32,
POW_FULL_MAP = 33,
POW_CONVERTER = 34,
POW_AMMO_RACK = 35,
POW_AFTERBURNER = 36,
POW_HEADLIGHT = 37,
POW_SMISSILE1_1 = 38,
POW_SMISSILE1_4 = 39, // 4-pack MUST follow single missile
POW_GUIDED_MISSILE_1 = 40,
POW_GUIDED_MISSILE_4 = 41, // 4-pack MUST follow single missile
POW_SMART_MINE = 42,
POW_MERCURY_MISSILE_1 = 43,
POW_MERCURY_MISSILE_4 = 44, // 4-pack MUST follow single missile
POW_EARTHSHAKER_MISSILE = 45,
POW_FLAG_BLUE = 46,
POW_FLAG_RED = 47,
POW_HOARD_ORB = 7, // use unused slot
#endif
};
using d_powerup_info_array = std::array<powerup_type_info, MAX_POWERUP_TYPES>;
extern d_powerup_info_array Powerup_info;
}
#endif