/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Powerup header file. * */ #pragma once #include "fwd-powerup.h" #include "pack.h" namespace dcx { struct powerup_type_info : public prohibit_void_ptr { int vclip_num; int hit_sound; fix size; // 3d size of longest dimension fix light; // amount of light cast by this powerup, set in bitmaps.tbl }; } #ifdef dsx namespace dsx { enum powerup_type_t : uint8_t { POW_EXTRA_LIFE = 0, POW_ENERGY = 1, POW_SHIELD_BOOST = 2, POW_LASER = 3, POW_KEY_BLUE = 4, POW_KEY_RED = 5, POW_KEY_GOLD = 6, // POW_RADAR_ROBOTS = 7, // POW_RADAR_POWERUPS = 8, POW_MISSILE_1 = 10, POW_MISSILE_4 = 11, // 4-pack MUST follow single missile POW_QUAD_FIRE = 12, POW_VULCAN_WEAPON = 13, POW_SPREADFIRE_WEAPON = 14, POW_PLASMA_WEAPON = 15, POW_FUSION_WEAPON = 16, POW_PROXIMITY_WEAPON = 17, POW_HOMING_AMMO_1 = 18, POW_HOMING_AMMO_4 = 19, // 4-pack MUST follow single missile POW_SMARTBOMB_WEAPON = 20, POW_MEGA_WEAPON = 21, POW_VULCAN_AMMO = 22, POW_CLOAK = 23, POW_TURBO = 24, POW_INVULNERABILITY = 25, POW_MEGAWOW = 27, #if defined(DXX_BUILD_DESCENT_II) POW_GAUSS_WEAPON = 28, POW_HELIX_WEAPON = 29, POW_PHOENIX_WEAPON = 30, POW_OMEGA_WEAPON = 31, POW_SUPER_LASER = 32, POW_FULL_MAP = 33, POW_CONVERTER = 34, POW_AMMO_RACK = 35, POW_AFTERBURNER = 36, POW_HEADLIGHT = 37, POW_SMISSILE1_1 = 38, POW_SMISSILE1_4 = 39, // 4-pack MUST follow single missile POW_GUIDED_MISSILE_1 = 40, POW_GUIDED_MISSILE_4 = 41, // 4-pack MUST follow single missile POW_SMART_MINE = 42, POW_MERCURY_MISSILE_1 = 43, POW_MERCURY_MISSILE_4 = 44, // 4-pack MUST follow single missile POW_EARTHSHAKER_MISSILE = 45, POW_FLAG_BLUE = 46, POW_FLAG_RED = 47, POW_HOARD_ORB = 7, // use unused slot #endif }; using d_powerup_info_array = std::array; extern d_powerup_info_array Powerup_info; } #endif