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ai.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
ai.h
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
ai2.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
aipath.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
aistruct.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
automap.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
automap.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
bm.c
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Avoid crash on failure to open HAM file
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2012-12-23 22:39:29 +00:00 |
bm.h
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bmread.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
bmread.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
cntrlcen.c
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Remove N_controlcen_guns cache
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2013-03-23 19:15:12 +00:00 |
cntrlcen.h
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Add stubs to hide editor reactor differences from D1X
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2013-03-23 20:03:11 +00:00 |
collide.c
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Fix warnings (no checking ubyte 'id' is < 0, include d_strdup prototype for radio.c and make sure that 'text' gets freed)
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2012-07-24 17:28:44 +08:00 |
collide.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
config.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
config.h
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console.c
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Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp
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2012-11-02 18:24:51 +01:00 |
controls.c
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Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too
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2013-01-22 00:55:56 +01:00 |
controls.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
credits.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
credits.h
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descent.cfg
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digi.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
digiobj.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
dumpmine.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
effects.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
effects.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
endlevel.c
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Move declaration of last_palette_loaded to gamepal.h
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2013-03-24 17:14:06 +00:00 |
endlevel.h
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escort.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
escort.h
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fireball.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
fireball.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
fuelcen.c
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Rename old_matcen_info to reflect that it is the D1 matcen_info
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2013-03-23 21:31:49 +00:00 |
fuelcen.h
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Rename old_matcen_info to reflect that it is the D1 matcen_info
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2013-03-23 21:31:49 +00:00 |
fvi.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
fvi.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
game.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
game.h
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:28 +02:00 |
gamecntl.c
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Remove unused StartNewLevel parameter 'secret_flag'
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2013-03-23 20:50:35 +00:00 |
gamefont.c
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Normalize whitespace in copyright header to match D1X-Rebirth
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2013-02-24 02:40:43 +00:00 |
gamefont.h
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gamemine.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
gamemine.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamepal.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamepal.h
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Move declaration of last_palette_loaded to gamepal.h
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2013-03-24 17:14:06 +00:00 |
gamerend.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
gamesave.c
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Rename old_matcen_info to reflect that it is the D1 matcen_info
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2013-03-23 21:31:49 +00:00 |
gamesave.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gameseg.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
gameseg.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gameseq.c
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Remove unused StartNewLevel parameter 'secret_flag'
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2013-03-23 20:50:35 +00:00 |
gameseq.h
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Remove unused StartNewLevel parameter 'secret_flag'
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2013-03-23 20:50:35 +00:00 |
gauges.c
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Move prototype of which_bomb to weapon.h
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2013-03-10 03:11:16 +00:00 |
gauges.h
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Remove unused gauge declarations
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2013-03-24 02:11:09 +00:00 |
hostage.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
hostage.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
hud.c
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Removed obsolete HUD cleaning code - patch by Kp
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2013-01-03 17:33:07 +01:00 |
hudmsg.h
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inferno.c
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Support extra information, such as git describe, in version string
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2012-06-09 15:19:29 +00:00 |
inferno.h
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Remove inferno.h include of pstypes.h
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2013-03-03 19:58:10 +00:00 |
inferno.ini
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kconfig.c
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Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp
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2012-11-02 17:41:40 +01:00 |
kconfig.h
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Remove unused main/gamestat.h
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2013-03-09 20:29:20 +00:00 |
kmatrix.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
kmatrix.h
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laser.c
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Move prototype of which_bomb to weapon.h
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2013-03-10 03:11:16 +00:00 |
laser.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
lighting.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
lighting.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
menu.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:24 +01:00 |
menu.h
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mglobal.c
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Delete definition of Segment2s
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2013-03-23 15:44:30 +00:00 |
mission.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
mission.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
morph.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
morph.h
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movie.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
movie.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
multi.c
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Move reactor Gun_dir,Gun_pos into struct object
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2013-03-23 19:09:44 +00:00 |
multi.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
multibot.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
multibot.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
net_udp.c
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Remove unused StartNewLevel parameter 'secret_flag'
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2013-03-23 20:50:35 +00:00 |
net_udp.h
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Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte
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2012-05-26 17:53:07 +02:00 |
newdemo.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
newdemo.h
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Use #ifdef, not #if, to test WORDS_BIGENDIAN
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2013-03-03 23:46:22 +00:00 |
newmenu.c
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Move declaration of last_palette_loaded to gamepal.h
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2013-03-24 17:14:06 +00:00 |
newmenu.h
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
object.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
object.h
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Move reactor Gun_dir,Gun_pos into struct object
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2013-03-23 19:09:44 +00:00 |
paging.c
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Fix bogus optimization in robot maker paging
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2013-03-23 21:20:41 +00:00 |
paging.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
physics.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
physics.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
piggy.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
piggy.h
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Moved remove_char declaration to piggy.h - patch by Kp
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2013-01-03 16:28:53 +01:00 |
player.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
player.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
playsave.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
playsave.h
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Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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2012-06-01 11:53:59 +02:00 |
polyobj.c
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Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data
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2012-07-24 18:01:14 +08:00 |
polyobj.h
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powerup.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
powerup.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
render.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
render.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
robot.c
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Read robot_info arrays in pieces
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2013-03-30 02:01:36 +00:00 |
robot.h
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scores.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:24 +01:00 |
scores.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
screens.h
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Remove unused declarations in main/screens.h
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2013-03-24 17:53:04 +00:00 |
segment.c
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segment.h
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Restructure struct segment to align better
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2013-03-16 02:54:33 +00:00 |
segpoint.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
slew.c
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Remove RCS embedded string to synchronize code with D1X
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2013-02-22 04:32:23 +00:00 |
slew.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
songs.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
songs.h
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added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
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2012-06-10 14:02:43 +02:00 |
sounds.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
state.c
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Fix light save bug in large levels
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2012-11-25 02:39:45 +00:00 |
state.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
switch.c
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Avoid -Wformat-nonliteral for trigger message; Reflect plurality in light trigger messages - patches by Kp
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2013-01-03 17:00:40 +01:00 |
switch.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
terrain.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
terrain.h
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texmerge.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
texmerge.h
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text.c
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Remove RCS embedded string to synchronize code with D1X
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2013-02-22 04:32:23 +00:00 |
text.h
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textures.h
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titles.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
titles.h
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vclip.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
vclip.h
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vers_id.c
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Support extra information, such as git describe, in version string
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2012-06-09 15:19:29 +00:00 |
vers_id.h
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Support extra information, such as git describe, in version string
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2012-06-09 15:19:29 +00:00 |
wall.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
wall.h
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Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:46:36 +01:00 |
weapon.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
weapon.h
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Move prototype of which_bomb to weapon.h
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2013-03-10 03:11:16 +00:00 |