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ai.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
aipath.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
automap.cpp
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Use std::swap instead of inline swap
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2014-08-20 01:50:40 +00:00 |
bm.cpp
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Remove unnecessary throw
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2014-08-09 21:22:25 +00:00 |
cntrlcen.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
collide.cpp
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Removed conditional handling of collision point calculation from check_vector_to_sphere_1 due to testing showing too many problems which could not be solved without drastic changes. Calculate valid collision point in collide.cpp if necessary (CED, you were right :))
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2014-08-18 12:09:54 +02:00 |
config.cpp
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Fix end-of-record check in config LastPlayer
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2014-08-19 02:47:26 +00:00 |
console.cpp
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controls.cpp
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credits.cpp
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digiobj.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
dumpmine.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
effects.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
endlevel.cpp
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Reduce nesting of vms_vector::{x,y,z}
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2014-08-22 02:27:13 +00:00 |
fireball.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
fuelcen.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
fvi.cpp
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Remove use of vms_vector_array in check_point_to_face
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2014-08-22 02:26:51 +00:00 |
game.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
gamecntl.cpp
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gamefont.cpp
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gamemine.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
gamerend.cpp
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gamesave.cpp
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Explicitly delete vvalptridx(valptridx&&)
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2014-08-17 19:32:16 +00:00 |
gameseg.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
gameseq.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
gauges.cpp
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hostage.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
hud.cpp
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iff.cpp
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inferno.cpp
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kconfig.cpp
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kmatrix.cpp
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laser.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
lighting.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
menu.cpp
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mglobal.cpp
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mission.cpp
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Fix crash on exiting game
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2014-08-16 18:32:24 +00:00 |
morph.cpp
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Reduce nesting of vms_vector::{x,y,z}
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2014-08-22 02:27:13 +00:00 |
multi.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
multibot.cpp
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Clean up vobjptridx_t handling in multibot
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2014-08-20 02:14:29 +00:00 |
net_udp.cpp
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Change isyou to your_index and promote it out a layer
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2014-08-16 21:56:46 +00:00 |
newdemo.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
newmenu.cpp
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object.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
paging.cpp
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physics.cpp
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Fixed incorrect/missing calculation of collision point in check_vector_to_sphere_1 and added special check in check_vector_to_object to only apply for certain objects; Removed extrapolation of physics as it would unintentionally cause premature collisions (requires further fixing of do_physics_sim and do_physics_sim_rot to properly scale to FrameTime)
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2014-08-17 23:57:56 +02:00 |
piggy.cpp
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player.cpp
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playsave.cpp
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polyobj.cpp
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Use array<> for textures_list
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2014-08-16 22:18:14 +00:00 |
powerup.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
render.cpp
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Move render Rotated_last into g3s_point p3_pad
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2014-08-20 01:28:22 +00:00 |
robot.cpp
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scores.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
switch.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
terrain.cpp
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Reduce nesting of vms_vector::{x,y,z}
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2014-08-22 02:27:13 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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vclip.cpp
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Propagate use of objptridx
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2014-08-17 20:31:18 +00:00 |
vers_id.cpp
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wall.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
weapon.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |