dxx-rebirth/similar/main
2014-08-22 02:27:13 +00:00
..
ai.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
aipath.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
automap.cpp Use std::swap instead of inline swap 2014-08-20 01:50:40 +00:00
bm.cpp Remove unnecessary throw 2014-08-09 21:22:25 +00:00
cntrlcen.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
collide.cpp Removed conditional handling of collision point calculation from check_vector_to_sphere_1 due to testing showing too many problems which could not be solved without drastic changes. Calculate valid collision point in collide.cpp if necessary (CED, you were right :)) 2014-08-18 12:09:54 +02:00
config.cpp Fix end-of-record check in config LastPlayer 2014-08-19 02:47:26 +00:00
console.cpp
controls.cpp
credits.cpp
digiobj.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
dumpmine.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
effects.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
endlevel.cpp Reduce nesting of vms_vector::{x,y,z} 2014-08-22 02:27:13 +00:00
fireball.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
fuelcen.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
fvi.cpp Remove use of vms_vector_array in check_point_to_face 2014-08-22 02:26:51 +00:00
game.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamecntl.cpp
gamefont.cpp
gamemine.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamerend.cpp
gamesave.cpp Explicitly delete vvalptridx(valptridx&&) 2014-08-17 19:32:16 +00:00
gameseg.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
gameseq.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
gauges.cpp
hostage.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
kmatrix.cpp
laser.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
lighting.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
menu.cpp
mglobal.cpp
mission.cpp Fix crash on exiting game 2014-08-16 18:32:24 +00:00
morph.cpp Reduce nesting of vms_vector::{x,y,z} 2014-08-22 02:27:13 +00:00
multi.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
multibot.cpp Clean up vobjptridx_t handling in multibot 2014-08-20 02:14:29 +00:00
net_udp.cpp Change isyou to your_index and promote it out a layer 2014-08-16 21:56:46 +00:00
newdemo.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
newmenu.cpp
object.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
paging.cpp
physics.cpp Fixed incorrect/missing calculation of collision point in check_vector_to_sphere_1 and added special check in check_vector_to_object to only apply for certain objects; Removed extrapolation of physics as it would unintentionally cause premature collisions (requires further fixing of do_physics_sim and do_physics_sim_rot to properly scale to FrameTime) 2014-08-17 23:57:56 +02:00
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp Use array<> for textures_list 2014-08-16 22:18:14 +00:00
powerup.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
render.cpp Move render Rotated_last into g3s_point p3_pad 2014-08-20 01:28:22 +00:00
robot.cpp
scores.cpp
slew.cpp
songs.cpp
state.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
switch.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
terrain.cpp Reduce nesting of vms_vector::{x,y,z} 2014-08-22 02:27:13 +00:00
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
vers_id.cpp
wall.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
weapon.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00