dxx-rebirth/common/main
2016-08-25 04:05:32 +00:00
..
ai.h Propagate MAX_STOLEN_ITEMS 2016-07-10 04:11:34 +00:00
aistruct.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
automap.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
bm.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
cli.cpp
cli.h
cmd.cpp
cmd.h
cntrlcen.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
collide.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
config.h Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
controls.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.h Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
cvar.cpp
cvar.h
digi.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
endlevel.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
escort.h
fireball.h
fuelcen.h
fvi.h Move find_hitpoint_uv into namespace dsx 2016-08-25 04:05:32 +00:00
fwd-object.h Pass const object_base to obj_unlink 2016-07-23 04:10:43 +00:00
fwd-player.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
fwd-segment.h Remove useless casts in similar/editor/meddraw.cpp 2016-08-19 03:41:41 +00:00
fwd-wall.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
fwd-weapon.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamefont.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamemine.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamepal.h
gamesave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.h Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gauges.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
hostage.h
hudmsg.h Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
inferno.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
kconfig.h Flatten kconfig type hierarchy 2016-07-14 01:59:05 +00:00
kmatrix.h
laser.h Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled. 2016-08-17 13:43:01 +02:00
lighting.h
menu.h
mission.h Use make_unique to reset editor's Current_mission 2016-08-06 19:55:25 +00:00
morph.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
multi.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multibot.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multiinternal.h Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself. 2016-06-06 17:26:59 +02:00
net_udp.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
newdemo.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
newmenu.h Remove non-ASCII characters in newmenu.h 2016-08-25 04:05:31 +00:00
nvparse.h
object.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
objnum.h
paging.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player-callsign.h
player-flags.h
player.h
playsave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
polyobj.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
render.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
render_state.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
robot.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.h
screens.h
segiter.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
segment.h
segnum.h
segpoint.h
slew.h
songs.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
sounds.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
state.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
switch.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
terrain.h
texmerge.h
text.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
textures.h Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
titles.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
valptridx.tcc Switch valptridx error reporting size to DXX_PRI_size_type 2016-08-20 22:28:43 +00:00
vclip.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
vers_id.h
wall.h
weapon.h
weapon_id.h