dxx-rebirth/common/main/gauges.h

147 lines
4.2 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes and defines for gauges
*
*/
#pragma once
#include "fwd-player.h"
struct bitmap_index;
#ifdef __cplusplus
#include "fwd-object.h"
//from gauges.c
#if defined(DXX_BUILD_DESCENT_I)
#define MAX_GAUGE_BMS_PC 80u // increased from 56 to 80 by a very unhappy MK on 10/24/94.
#define MAX_GAUGE_BMS_MAC 85u
#define MAX_GAUGE_BMS (MacPig ? MAX_GAUGE_BMS_MAC : MAX_GAUGE_BMS_PC)
extern array<bitmap_index, MAX_GAUGE_BMS_MAC> Gauges; // Array of all gauge bitmaps.
#elif defined(DXX_BUILD_DESCENT_II)
#define MAX_GAUGE_BMS 100u // increased from 56 to 80 by a very unhappy MK on 10/24/94.
extern array<bitmap_index, MAX_GAUGE_BMS> Gauges; // Array of all gauge bitmaps.
extern array<bitmap_index, MAX_GAUGE_BMS> Gauges_hires; // hires gauges
#endif
// Flags for gauges/hud stuff
extern void add_points_to_score(int points);
extern void add_bonus_points_to_score(int points);
#ifdef dsx
namespace dsx {
void render_gauges(void);
void init_gauges(void);
}
#endif
void close_gauges(void);
#ifdef dsx
namespace dsx {
void show_reticle(int reticle_type, int secondary_display);
void show_HUD_names();
}
#endif
void show_mousefs_indicator(int mx, int my, int mz, int x, int y, int size);
#ifdef dsx
namespace dsx {
extern void draw_hud(); // draw all the HUD stuff
}
#endif
extern void player_dead_message(void);
//extern void say_afterburner_status(void);
// from testgaug.c
#ifdef dsx
namespace dsx {
extern void update_laser_weapon_info(void);
}
#endif
extern void play_homing_warning(void);
struct rgb {
ubyte r,g,b;
};
typedef const array<rgb, MAX_PLAYERS> rgb_array_t;
extern const rgb_array_t player_rgb_normal;
/* Stub for mods that provide switchable player colors */
class rgb_array_wrapper
{
public:
const rgb &operator[](std::size_t i) const
{
return player_rgb_normal[i];
}
};
constexpr rgb_array_wrapper player_rgb{};
#if defined(DXX_BUILD_DESCENT_II)
#define WBU_WEAPON 0 // the weapons display
#define WBU_MISSILE 1 // the missile view
#define WBU_ESCORT 2 // the "buddy bot"
#define WBU_REAR 3 // the rear view
#define WBU_COOP 4 // coop or team member view
#define WBU_GUIDED 5 // the guided missile
#define WBU_MARKER 6 // a dropped marker
#define WBU_STATIC 7 // playing static after missile hits
// draws a 3d view into one of the cockpit windows. win is 0 for
// left, 1 for right. viewer is object. NULL object means give up
// window user is one of the WBU_ constants. If rear_view_flag is
// set, show a rear view. If label is non-NULL, print the label at
// the top of the window.
void do_cockpit_window_view(int win, vobjptr_t viewer, int rear_view_flag, int user, const char *label);
void do_cockpit_window_view(int win, int user);
#endif
#define GAUGE_HUD_NUMMODES 4
extern int Color_0_31_0;
// defines for the reticle(s)
#define RET_TYPE_CLASSIC 0
#define RET_TYPE_CLASSIC_REBOOT 1
#define RET_TYPE_NONE 2
#define RET_TYPE_X 3
#define RET_TYPE_DOT 4
#define RET_TYPE_CIRCLE 5
#define RET_TYPE_CROSS_V1 6
#define RET_TYPE_CROSS_V2 7
#define RET_TYPE_ANGLE 8
#define RET_COLOR_DEFAULT_R 0
#define RET_COLOR_DEFAULT_G 32
#define RET_COLOR_DEFAULT_B 0
#define RET_COLOR_DEFAULT_A 0
#endif