dxx-rebirth/similar/main
2016-07-14 01:59:04 +00:00
..
ai.cpp Propagate MAX_STOLEN_ITEMS 2016-07-10 04:11:34 +00:00
aipath.cpp Fold create_n_segment_path calls 2016-07-09 17:58:35 +00:00
automap.cpp Cache reference to local player object 2016-07-03 00:54:16 +00:00
bm.cpp Propagate MAX_OBJ_BITMAPS 2016-07-10 04:11:35 +00:00
cntrlcen.cpp
collide.cpp Use static_cast for check_effect_blowup 2016-07-06 01:54:25 +00:00
config.cpp
console.cpp
controls.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
credits.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
digiobj.cpp
dumpmine.cpp Define Robot_names only if EDITOR 2016-07-09 17:58:34 +00:00
effects.cpp
endlevel.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
fireball.cpp Refactor to propagate MultiLevelInv_Count initial 2016-07-14 01:59:03 +00:00
fuelcen.cpp
fvi.cpp Use static_cast for check_trans_wall 2016-07-06 01:54:25 +00:00
game.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
gamecntl.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
gamefont.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
gamemine.cpp Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
gamerend.cpp Define Robot_names only if EDITOR 2016-07-09 17:58:34 +00:00
gamesave.cpp Fix -Wshadow warnings in load_game_data 2016-05-21 17:24:51 +00:00
gameseg.cpp Rewrite simple numeric casts from C style to static_cast<> 2016-07-06 01:54:24 +00:00
gameseq.cpp Convert simple int casts from C style to static_cast<> 2016-07-07 03:08:13 +00:00
gauges.cpp Move Missile_gun into player_info 2016-07-06 01:54:25 +00:00
hostage.cpp
hud.cpp Move HUD_MESSAGE_LENGTH to hud.cpp 2016-07-09 17:58:35 +00:00
iff.cpp Rewrite declarations of ushort * to standard uint16_t * 2016-07-14 01:59:02 +00:00
inferno.cpp
kconfig.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
kmatrix.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
laser.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
lighting.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
menu.cpp
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Fix -Wshadow warnings in mission.cpp 2016-05-22 17:49:32 +00:00
morph.cpp Rewrite declarations of ushort * to standard uint16_t * 2016-07-14 01:59:02 +00:00
multi.cpp Pass object & to update_item_state::process_powerup 2016-07-14 01:59:04 +00:00
multibot.cpp Convert simple multi fix casts from C style to static_cast<> 2016-07-07 03:08:13 +00:00
net_udp.cpp Convert simple int casts from C style to static_cast<> 2016-07-07 03:08:13 +00:00
newdemo.cpp Rewrite simple fix64 casts from C style to static_cast<> 2016-07-07 03:08:13 +00:00
newmenu.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
object.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
paging.cpp
physics.cpp Pass object_base &to do_physics_sim_rot 2016-04-23 17:59:47 +00:00
piggy.cpp Fix piggy cast when sizeof(size_t) != sizeof(void *) 2016-07-14 01:59:02 +00:00
player.cpp
playsave.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-06-05 01:04:26 +00:00
polyobj.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
powerup.cpp Cache reference to local player shields 2016-07-03 00:54:16 +00:00
render.cpp Fix -Wshadow warnings in render_compare_context_t 2016-05-21 17:24:51 +00:00
robot.cpp Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Rewrite parenthesized uses of uint to standard unsigned 2016-07-14 01:59:02 +00:00
switch.cpp
terrain.cpp Propagate bm_mode::linear into iff_read_bitmap 2016-05-28 17:31:27 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Fix -Wshadow warnings in do_door_close 2016-05-21 17:24:50 +00:00
weapon.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00