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ai.cpp
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Fixed issue in frame_animation_angle(): Due to deltaang.*a being usually small values and frametime getting smaller with higher FPS, the usual use of fixmul will have scaled_delta_angle result in 0 way too often and long, making the robot animation run circles around itself. So multiply deltaang by DELTA_ANG_SCALE when passed to fixmul.
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2016-12-28 15:26:33 +01:00 |
aipath.cpp
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Pass segidx_t to create_path_points
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2016-12-05 00:26:09 +00:00 |
automap.cpp
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Fold automap pause_game setup
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2016-12-10 17:51:11 +00:00 |
bm.cpp
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Fold read_extra_bitmap_iff call to gr_remap_bitmap_good
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2016-10-28 03:39:40 +00:00 |
cntrlcen.cpp
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Expand and cache various uses of get_local_plrobj()
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2016-10-02 00:34:48 +00:00 |
collide.cpp
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Propagate constant third parameter of call_object_create_egg
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2016-12-05 00:26:11 +00:00 |
config.cpp
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
console.cpp
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Factor out get_console_color_by_priority gr_find_closest_color calls
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2016-12-17 18:39:17 +00:00 |
controls.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
credits.cpp
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Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
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2016-11-06 14:20:18 +08:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
effects.cpp
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Use uint8_t for sidenum
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2016-12-24 22:44:08 +00:00 |
endlevel.cpp
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Pass canvas to gr_pixel
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2016-12-29 03:27:09 +00:00 |
fireball.cpp
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Exclude OBJ_NONE objects from can_collide flags test
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2016-12-25 00:33:24 +00:00 |
fuelcen.cpp
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Remove unnecessary FuelCenter operator-
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2016-12-22 05:21:16 +00:00 |
fvi.cpp
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Fixed misleading indentations.
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2016-10-31 11:36:48 +01:00 |
game.cpp
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Pass player_info to allowed_to_fire_missile
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2016-12-10 17:51:10 +00:00 |
gamecntl.cpp
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Remove bogus demo messages
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2016-12-22 05:21:16 +00:00 |
gamefont.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
gamemine.cpp
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Poison more undefined variables
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2016-11-06 17:12:03 +00:00 |
gamerend.cpp
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Mark DemoWBUType constexpr
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2016-12-20 05:17:33 +00:00 |
gamesave.cpp
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
gameseg.cpp
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Use uint8_t for sidenum
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2016-12-24 22:44:08 +00:00 |
gameseq.cpp
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Fix uninitialized value usage during init_player_stats_new_ship
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2016-12-25 00:33:25 +00:00 |
gauges.cpp
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Pass canvas to gr_line
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2016-12-29 03:27:10 +00:00 |
hostage.cpp
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Move player::hostages_on_board to player_info
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2016-10-15 00:53:19 +00:00 |
hud.cpp
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
iff.cpp
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Reduce scope of convert_ilbm_to_pbm rowptr
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2016-09-04 00:02:51 +00:00 |
inferno.cpp
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Add hack to compensate for memdebug premature scan
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2016-12-08 03:32:06 +00:00 |
kconfig.cpp
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Move some kconfig symbols into namespace dsx
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2016-12-22 05:21:16 +00:00 |
kmatrix.cpp
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Move player::net_kills_total to player_info
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2016-11-12 18:10:07 +00:00 |
laser.cpp
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Move Fusion_charge to player_info
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2016-12-10 17:51:09 +00:00 |
lighting.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
menu.cpp
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Fix memory corruption starting multiplayer game
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2016-11-19 18:09:26 +00:00 |
mglobal.cpp
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
mission.cpp
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Fix failure to unmap custom hogs
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2016-12-17 18:39:18 +00:00 |
morph.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
multi.cpp
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Avoid leaking uninitialized bytes to the network
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2016-12-24 18:12:17 +00:00 |
multibot.cpp
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Remove unnecessary FuelCenter operator-
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2016-12-22 05:21:16 +00:00 |
net_udp.cpp
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Fold net_udp_send_door_updates calls to multi_send_door_open
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2016-12-05 00:26:09 +00:00 |
newdemo.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
newmenu.cpp
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Prevent access of potentially uninitialized r.value in nm_trigger_radio_button()
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2016-12-28 20:36:00 +01:00 |
object.cpp
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Move Player_eggs_dropped to player_info
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2016-12-10 17:51:09 +00:00 |
paging.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
physics.cpp
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Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame.
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2016-12-02 13:37:08 +01:00 |
piggy.cpp
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Cache properties_init bitmap width
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2016-11-19 17:24:53 +00:00 |
player.cpp
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Use range_for for player_ship_read
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2016-10-02 19:35:34 +00:00 |
playsave.cpp
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
polyobj.cpp
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Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
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2016-10-09 17:35:03 +00:00 |
powerup.cpp
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Always initialize Omega_charge in init_player_stats_new_ship
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2016-11-19 18:09:26 +00:00 |
render.cpp
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Pass canvas to gr_line
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2016-12-29 03:27:10 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Remove unnecessary scores_maybe_add_player close of Game_wind
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2016-12-10 17:51:08 +00:00 |
segment.cpp
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slew.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
songs.cpp
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Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
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2016-09-11 18:49:15 +00:00 |
state.cpp
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Narrow scope of state_restore_all_sub variables
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2016-12-21 03:54:18 +00:00 |
switch.cpp
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Use enum class for multi_send_endlevel_start
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2016-11-12 18:10:09 +00:00 |
terrain.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
texmerge.cpp
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Made show_briefing_bitmap() properly consider HIRESMODE (i.e. Mac data), using scaling logic from show_animated_bitmap().
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2016-12-28 16:28:08 +01:00 |
vclip.cpp
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vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Fix failure to remove expired walls
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2016-12-11 23:47:40 +00:00 |
weapon.cpp
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Fix uninitialized value usage during init_player_stats_new_ship
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2016-12-25 00:33:25 +00:00 |