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ai.cpp
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List initialize ai_local ailp
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2014-07-04 03:56:40 +00:00 |
aipath.cpp
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automap.cpp
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Return vms_matrix from vm_matrix_x_matrix
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2014-07-14 02:17:40 +00:00 |
bm.cpp
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cntrlcen.cpp
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Replace vm_copy_transpose_matrix with vm_transposed_matrix
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2014-07-14 02:17:40 +00:00 |
collide.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
config.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
console.cpp
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Use array for con_buffer
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2014-07-05 03:48:57 +00:00 |
controls.cpp
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Return vms_matrix from vm_matrix_x_matrix
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2014-07-14 02:17:40 +00:00 |
credits.cpp
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digiobj.cpp
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Reduce reindexing of SoundObjects
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2014-07-14 02:17:40 +00:00 |
dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Replace vm_copy_transpose_matrix with vm_transposed_matrix
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2014-07-14 02:17:40 +00:00 |
fireball.cpp
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Require integral index to Objects[]
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2014-07-06 03:34:43 +00:00 |
fuelcen.cpp
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fvi.cpp
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Use assignment for vms_vector_array in fvi
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2014-07-05 03:48:57 +00:00 |
game.cpp
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Remove unused add_flicker
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2014-07-14 02:17:40 +00:00 |
gamecntl.cpp
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gamefont.cpp
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gamemine.cpp
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List initialize mine_top_fileinfo
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2014-07-04 03:56:41 +00:00 |
gamerend.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
gamesave.cpp
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Use array<> for PowerupsInMine, MaxPowerupsAllowed
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2014-07-12 19:23:37 +00:00 |
gameseg.cpp
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Fix apply_light_to_segment propagation for unusual connections
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2014-07-14 02:17:40 +00:00 |
gameseq.cpp
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Mark grs_bitmap as prohibit_void_ptr
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2014-07-16 03:14:04 +00:00 |
gauges.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
hostage.cpp
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hud.cpp
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iff.cpp
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Unify IFF palette handling
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2014-07-05 03:48:57 +00:00 |
inferno.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
kconfig.cpp
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List initialize Controls
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2014-07-04 03:56:41 +00:00 |
kmatrix.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
laser.cpp
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Replace vm_copy_transpose_matrix with vm_transposed_matrix
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2014-07-14 02:17:40 +00:00 |
lighting.cpp
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Remove unused OBJ_FLARE
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2014-07-12 16:38:33 +00:00 |
menu.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
mglobal.cpp
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Move Highest_segment_index into Segments
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2014-07-13 03:43:32 +00:00 |
mission.cpp
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morph.cpp
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multi.cpp
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Use array<> for PowerupsInMine, MaxPowerupsAllowed
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2014-07-12 19:23:37 +00:00 |
multibot.cpp
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Remove unused multi_dump_robots
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2014-07-13 03:43:32 +00:00 |
net_udp.cpp
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Use operator= instead of memcpy
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2014-07-05 19:25:41 +00:00 |
newdemo.cpp
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Use operator= instead of memcpy
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2014-07-05 19:25:41 +00:00 |
newmenu.cpp
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object.cpp
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Return vms_matrix from vm_matrix_x_matrix
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2014-07-14 02:17:40 +00:00 |
paging.cpp
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physics.cpp
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Return vms_matrix from vm_matrix_x_matrix
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2014-07-14 02:17:40 +00:00 |
piggy.cpp
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List initialize piggy temporary bitmap
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2014-07-04 04:15:35 +00:00 |
player.cpp
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playsave.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
polyobj.cpp
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powerup.cpp
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render.cpp
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List initialize render structures
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2014-07-04 04:16:29 +00:00 |
robot.cpp
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Replace vm_copy_transpose_matrix with vm_transposed_matrix
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2014-07-14 02:17:40 +00:00 |
scores.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
slew.cpp
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songs.cpp
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state.cpp
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Use special type for player callsign
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2014-07-05 19:20:56 +00:00 |
switch.cpp
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terrain.cpp
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List initialize terrain save_row
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2014-07-04 04:17:37 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Use operator= instead of memcpy
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2014-07-05 19:25:41 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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weapon.cpp
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