dxx-rebirth/similar/main
2016-08-17 13:43:01 +02:00
..
ai.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
aipath.cpp Fold create_n_segment_path calls 2016-07-09 17:58:35 +00:00
automap.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
bm.cpp Add workaround for Win32 wrong type for size_t 2016-07-15 03:43:03 +00:00
cntrlcen.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
collide.cpp Move last_player_bump into player_info.Last_bumped_local_player 2016-07-25 03:48:08 +00:00
config.cpp Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
console.cpp
controls.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
credits.cpp Avoid calling make_unique<...>({}) 2016-08-06 19:55:24 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.cpp
endlevel.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fireball.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
fuelcen.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fvi.cpp Use static_cast for check_trans_wall 2016-07-06 01:54:25 +00:00
game.cpp Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled. 2016-08-17 13:43:01 +02:00
gamecntl.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
gamefont.cpp Remove useless cast in gamefont 2016-07-15 03:43:02 +00:00
gamemine.cpp Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
gamerend.cpp Fold show_one_extra_view do_cockpit_window_view calls 2016-07-25 03:48:09 +00:00
gamesave.cpp
gameseg.cpp Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.cpp Remove useless cast in gameseq.cpp 2016-07-15 03:43:03 +00:00
gauges.cpp Cache some get_local_player_invulnerable_time references 2016-07-25 03:48:09 +00:00
hostage.cpp
hud.cpp Move HUD_MESSAGE_LENGTH to hud.cpp 2016-07-09 17:58:35 +00:00
iff.cpp Remove useless cast in similar/main/iff.cpp 2016-08-17 04:44:22 +00:00
inferno.cpp Fix inverted sense of -use_players_dir 2016-07-22 02:25:17 +00:00
kconfig.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
kmatrix.cpp
laser.cpp Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled. 2016-08-17 13:43:01 +02:00
lighting.cpp
menu.cpp Combine PHYSFSX_isNewPath calls in select_file_recursive2 2016-08-06 19:55:26 +00:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Move LastMission to CCfg 2016-08-06 19:55:25 +00:00
morph.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multi.cpp Simplify various multi loops 2016-07-25 03:48:09 +00:00
multibot.cpp Remove useless casts in similar/main/multibot.cpp 2016-08-17 04:44:22 +00:00
net_udp.cpp Move newmenu_item max_value into union 2016-07-31 22:25:50 +00:00
newdemo.cpp Remove useless casts in similar/main/newdemo.cpp 2016-08-17 04:44:22 +00:00
newmenu.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
object.cpp Move lavafall_hiss_playing into player_info 2016-07-24 04:04:25 +00:00
paging.cpp
physics.cpp Move set_thrust_from_velocity to dcx 2016-07-15 03:43:01 +00:00
piggy.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
player.cpp
playsave.cpp Remove useless casts in similar/main/playsave.cpp 2016-08-17 04:44:22 +00:00
polyobj.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
powerup.cpp Simplify do_powerup_frame tests 2016-07-16 16:52:04 +00:00
render.cpp Flatten render type hierarchy 2016-07-16 16:52:04 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
state.cpp Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00
switch.cpp Move flush_fcd_cache calls up from kill_stuck_objects 2016-07-21 01:43:21 +00:00
terrain.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
texmerge.cpp
text.cpp
titles.cpp Factor out repeated HIRESMODE tests 2016-07-31 22:25:49 +00:00
vclip.cpp
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Remove unnecessary wall number check in kill_stuck_objects 2016-07-21 01:43:22 +00:00
weapon.cpp Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00