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ai.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
aipath.cpp
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Fold create_n_segment_path calls
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2016-07-09 17:58:35 +00:00 |
automap.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
bm.cpp
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Add workaround for Win32 wrong type for size_t
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2016-07-15 03:43:03 +00:00 |
cntrlcen.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
collide.cpp
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Move last_player_bump into player_info.Last_bumped_local_player
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2016-07-25 03:48:08 +00:00 |
config.cpp
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Move CMLevelMusicTrack to CCfg
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2016-08-06 19:55:25 +00:00 |
console.cpp
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controls.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
credits.cpp
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Avoid calling make_unique<...>({})
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2016-08-06 19:55:24 +00:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
effects.cpp
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endlevel.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fireball.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
fuelcen.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fvi.cpp
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Use static_cast for check_trans_wall
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2016-07-06 01:54:25 +00:00 |
game.cpp
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Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
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2016-08-17 13:43:01 +02:00 |
gamecntl.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
gamefont.cpp
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Remove useless cast in gamefont
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2016-07-15 03:43:02 +00:00 |
gamemine.cpp
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Propagate MAX_TEXTURES
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2016-07-10 04:11:35 +00:00 |
gamerend.cpp
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Fold show_one_extra_view do_cockpit_window_view calls
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2016-07-25 03:48:09 +00:00 |
gamesave.cpp
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gameseg.cpp
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Add stub flush_fcd_cache for D1
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2016-07-21 01:43:21 +00:00 |
gameseq.cpp
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Remove useless cast in gameseq.cpp
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2016-07-15 03:43:03 +00:00 |
gauges.cpp
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Cache some get_local_player_invulnerable_time references
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2016-07-25 03:48:09 +00:00 |
hostage.cpp
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hud.cpp
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Move HUD_MESSAGE_LENGTH to hud.cpp
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2016-07-09 17:58:35 +00:00 |
iff.cpp
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Remove useless cast in similar/main/iff.cpp
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2016-08-17 04:44:22 +00:00 |
inferno.cpp
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Fix inverted sense of -use_players_dir
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2016-07-22 02:25:17 +00:00 |
kconfig.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
kmatrix.cpp
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laser.cpp
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Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
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2016-08-17 13:43:01 +02:00 |
lighting.cpp
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menu.cpp
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Combine PHYSFSX_isNewPath calls in select_file_recursive2
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2016-08-06 19:55:26 +00:00 |
mglobal.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
mission.cpp
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Move LastMission to CCfg
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2016-08-06 19:55:25 +00:00 |
morph.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
multi.cpp
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Simplify various multi loops
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2016-07-25 03:48:09 +00:00 |
multibot.cpp
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Remove useless casts in similar/main/multibot.cpp
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2016-08-17 04:44:22 +00:00 |
net_udp.cpp
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Move newmenu_item max_value into union
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2016-07-31 22:25:50 +00:00 |
newdemo.cpp
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Remove useless casts in similar/main/newdemo.cpp
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2016-08-17 04:44:22 +00:00 |
newmenu.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
object.cpp
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Move lavafall_hiss_playing into player_info
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2016-07-24 04:04:25 +00:00 |
paging.cpp
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physics.cpp
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Move set_thrust_from_velocity to dcx
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2016-07-15 03:43:01 +00:00 |
piggy.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
player.cpp
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playsave.cpp
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Remove useless casts in similar/main/playsave.cpp
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2016-08-17 04:44:22 +00:00 |
polyobj.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:15 +00:00 |
powerup.cpp
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Simplify do_powerup_frame tests
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2016-07-16 16:52:04 +00:00 |
render.cpp
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Flatten render type hierarchy
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2016-07-16 16:52:04 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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segment.cpp
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slew.cpp
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songs.cpp
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Move CMLevelMusicTrack to CCfg
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2016-08-06 19:55:25 +00:00 |
state.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |
switch.cpp
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Move flush_fcd_cache calls up from kill_stuck_objects
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2016-07-21 01:43:21 +00:00 |
terrain.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Factor out repeated HIRESMODE tests
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2016-07-31 22:25:49 +00:00 |
vclip.cpp
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vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Remove unnecessary wall number check in kill_stuck_objects
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2016-07-21 01:43:22 +00:00 |
weapon.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |