dxx-rebirth/similar/main
2013-12-08 18:26:19 +00:00
..
ai.cpp Move ai_save_state *_rw onto stack 2013-12-08 18:26:19 +00:00
aipath.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
automap.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
bm.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
cntrlcen.cpp
collide.cpp Remove unused flag OF_HARMLESS 2013-12-07 18:41:35 +00:00
config.cpp
console.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
controls.cpp Optimize references to player ship 2013-12-01 22:53:25 +00:00
credits.cpp Switch PHYSFSX_fgets to auto-sized variant where possible 2013-12-07 18:39:19 +00:00
digiobj.cpp
dumpmine.cpp Make Object_type_names const 2013-11-28 00:27:43 +00:00
effects.cpp
endlevel.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
fireball.cpp Simplify calculation of buddy ouch_str 2013-12-07 20:37:24 +00:00
fuelcen.cpp Move similar/main/fuelcen.c -> similar/main/fuelcen.cpp 2013-11-24 22:51:56 +00:00
fvi.cpp
game.cpp Invert sense of SysUseNiceFPS 2013-12-01 22:37:21 +00:00
gamecntl.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
gamefont.cpp Invert sense of hires/lowres options 2013-11-24 22:57:36 +00:00
gamemine.cpp Move similar/main/gamemine.c -> similar/main/gamemine.cpp 2013-12-01 23:55:50 +00:00
gamerend.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
gamesave.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
gameseg.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
gameseq.cpp Move similar/main/gameseq.c -> similar/main/gameseq.cpp 2013-11-24 22:49:52 +00:00
gauges.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
hostage.cpp
hud.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
iff.cpp Move similar/main/iff.c -> similar/main/iff.cpp 2013-12-01 23:32:56 +00:00
inferno.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
kconfig.cpp Combine state pointer and count pointer 2013-12-08 00:12:45 +00:00
kmatrix.cpp Move kmatrix_screen onto kmatrix_view stack 2013-12-08 18:26:19 +00:00
laser.cpp Pass shot orientation with each weapon packet 2013-12-05 13:11:49 +01:00
lighting.cpp Make Obj_light_xlate const 2013-11-28 00:27:43 +00:00
menu.cpp Improve strlen usage 2013-12-06 00:24:07 +00:00
mglobal.cpp
mission.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
morph.cpp
multi.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
multibot.cpp
net_udp.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
newdemo.cpp
newmenu.cpp Mark various newmenu strings as const 2013-12-06 04:44:55 +00:00
object.cpp Make Object_type_names const 2013-11-28 00:27:43 +00:00
paging.cpp Make super_boss_gate_type_list const 2013-11-28 00:27:43 +00:00
physics.cpp
piggy.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
player.cpp
playsave.cpp Switch PHYSFSX_fgets to auto-sized variant where possible 2013-12-07 18:39:19 +00:00
polyobj.cpp
powerup.cpp
render.cpp Make render translation tables static const 2013-11-28 00:27:43 +00:00
robot.cpp
scores.cpp
slew.cpp
songs.cpp Switch PHYSFSX_fgets to auto-sized variant where possible 2013-12-07 18:39:19 +00:00
state.cpp
switch.cpp
terrain.cpp Move terrain lighting data onto stack 2013-11-28 00:27:43 +00:00
texmerge.cpp
text.cpp
titles.cpp Switch gr_printf(x,y,s) to gr_string(x,y,s) 2013-12-06 04:02:13 +00:00
vclip.cpp
vers_id.cpp Record build environment in generated file 2013-12-01 00:56:24 +00:00
wall.cpp Normalize con_printf newline usage 2013-12-07 21:13:37 +00:00
weapon.cpp