dxx-rebirth/common/main
2016-07-06 01:54:26 +00:00
..
ai.h Pass object_base &to boss_spew_robot 2016-04-23 17:59:47 +00:00
aistruct.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
automap.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
bm.h Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
cli.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cli.h Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
cntrlcen.h Pass object &to calc_controlcen_gun_point 2016-04-23 17:59:47 +00:00
collide.h Pass object &to collide_player_and_powerup 2016-04-23 17:59:47 +00:00
config.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
controls.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
credits.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
cvar.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
cvar.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
digi.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
effects.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
endlevel.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
escort.h Pass thief ID to recreate_thief 2016-04-06 03:34:15 +00:00
fireball.h New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fuelcen.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fvi.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
fwd-object.h Pass object_base &to call_object_create_egg 2016-04-23 17:59:47 +00:00
fwd-player.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
fwd-segment.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
fwd-wall.h Pass object &to blast_nearby_glass 2016-04-23 17:59:47 +00:00
fwd-weapon.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
game.h Move Next_missile_fire_time to player_info 2016-07-06 01:54:26 +00:00
gamefont.h Rewrite simple numeric casts from C style to static_cast<> 2016-07-06 01:54:24 +00:00
gamemine.h Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
gamepal.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gamesave.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gameseg.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
gameseq.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gauges.h Use range_for in bm.cpp 2016-02-06 22:12:54 +00:00
hostage.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
hudmsg.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
inferno.h Include dsx-ns.h in inferno.h for #define dsx 2016-07-02 02:04:11 +00:00
kconfig.h Use inline namespace dcx for common/arch/sdl 2015-12-05 22:57:24 +00:00
kmatrix.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
laser.h Move Missile_gun into player_info 2016-07-06 01:54:25 +00:00
lighting.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
menu.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
mission.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
morph.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
multi.h Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself. 2016-06-06 17:26:59 +02:00
multibot.h Pass object &to multi_send_robot_position 2016-04-06 03:34:15 +00:00
multiinternal.h Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself. 2016-06-06 17:26:59 +02:00
net_udp.h Move net_udp.cpp specific defines out of header 2016-01-26 03:45:06 +00:00
newdemo.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
newmenu.h Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Move Next_missile_fire_time to player_info 2016-07-06 01:54:26 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
physics.h Pass object &to phys_apply_rot 2016-04-06 03:34:14 +00:00
piggy.h Remove always-zero piggy_page_flushed 2016-05-22 17:49:30 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player-flags.h Use type safe player flags 2015-10-30 02:52:55 +00:00
player.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
playsave.h Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
polyobj.h Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
powerup.h Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
render.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
render_state.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
robot.h Move various robot data into namespaces 2016-06-25 23:21:36 +00:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segiter.h Move segment_object_iterator_t into segment_object_range_t 2016-03-19 19:08:10 +00:00
segment.h Fix -Wshadow warning in visited_segment_multibit_array_t::bitproxy_t 2016-06-01 01:52:45 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
slew.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
songs.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Fix misplaced preprocessor directive 2016-01-26 03:45:06 +00:00
switch.h Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
terrain.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
valptridx.tcc Add file/line to valptridx output when available 2016-04-06 03:34:13 +00:00
vclip.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
weapon.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
weapon_id.h Use helper for robot weapon type 2015-12-03 03:26:48 +00:00