dxx-rebirth/common/main
Kp 7034b68357 Manage world time automatically where possible
For all cases where world time nests, use automatic management.  Some
sites disable time in one function and enable it elsewhere.  These are
untouched.
2015-10-09 02:46:09 +00:00
..
ai.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
aistruct.h Use uint8_t for player_awareness_type_t 2015-08-22 20:43:02 +00:00
automap.h Fix various header freestanding issues 2015-09-09 03:27:52 +00:00
bm.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
cli.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
cli.h add d2x command-line interface to console 2015-02-10 17:01:00 -08:00
cmd.cpp Fix gcc-4.6 cmd build 2015-07-14 02:42:12 +00:00
cmd.h Add const to cmd prototype 2015-06-07 16:20:47 +00:00
cntrlcen.h Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
collide.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
config.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
controls.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
credits.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
cvar.cpp Fix LTO -Wodr for cheats 2015-07-18 03:49:47 +00:00
cvar.h Pass cvar_registervariable cvar by & 2015-06-07 16:20:47 +00:00
digi.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
effects.h Use symbolic *_none constants for -1 2014-10-04 17:31:13 +00:00
endlevel.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
escort.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
fireball.h Check return of pick_connected_segment before use 2015-09-29 02:41:22 +00:00
fuelcen.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
fvi.h Pass vcobjptr to object_intersects_wall 2015-06-02 03:03:31 +00:00
fwd-player.h Use forward-declaration header for player.h 2015-07-25 23:10:45 +00:00
fwd-weapon.h Use uint8 for secondary ammo counts 2015-10-03 17:17:49 +00:00
fwdobject.h Move array_managed_type into valptridx<T> 2015-08-22 20:43:04 +00:00
fwdsegment.h Combine game-specific preprocessor blocks 2015-09-19 23:04:35 +00:00
fwdwall.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
game.h Manage world time automatically where possible 2015-10-09 02:46:09 +00:00
gamefont.h Cache font scale X float 2015-06-13 22:42:20 +00:00
gamemine.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamepal.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
gamesave.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
gameseg.h Switch get_seg_masks from vcsegptridx_t to vcsegptr_t 2015-07-12 01:04:17 +00:00
gameseq.h Use forward-declaration header for player.h 2015-07-25 23:10:45 +00:00
gauges.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
hostage.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
hudmsg.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
inferno.h Move d_fname helper methods to base class ntstring 2014-12-22 04:35:47 +00:00
kconfig.h Wrap game-specific types in game-specific preprocessor guards 2015-09-26 21:17:12 +00:00
kmatrix.h Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
laser.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
lighting.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
menu.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
mission.h Wrap game-specific types in game-specific preprocessor guards 2015-09-26 21:17:12 +00:00
morph.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
multi.h Make team_kills signed 2015-10-03 22:15:17 +00:00
multibot.h Added multi_send_theif_frame() function to update thief bot more frequently (by PPS) and even if it is not controlled by a player to counter discrepancies caused by client side AI movement of the bot 2015-09-03 15:13:56 +02:00
multiinternal.h Add helper macro DXX_CONSTANT_TRUE 2015-07-29 03:05:28 +00:00
net_udp.h Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
newdemo.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
newmenu.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Initialize the largest subobjects in object unions 2015-09-22 02:28:38 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
physics.h Avoid redundant vsegptridx calculation in object_move_one 2015-04-11 04:01:29 +00:00
piggy.h Remove non-GNU PIGGY_PAGE_IN 2015-08-22 20:43:03 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player.h Use uint8 for secondary ammo counts 2015-10-03 17:17:49 +00:00
playsave.h Factor out cloak/invul timer display 2015-10-03 17:17:49 +00:00
polyobj.h Move texture_list_index into local scope 2015-10-09 02:46:09 +00:00
powerup.h Wrap game-specific types in game-specific preprocessor guards 2015-09-26 21:17:12 +00:00
render.h Combine game-specific preprocessor blocks 2015-09-19 23:04:35 +00:00
render_state.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
robot.h Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
segiter.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
segment.h Replace fill(0) with ={} 2015-09-29 02:41:22 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h Reduce inclusion of segment.h 2015-01-29 04:27:36 +00:00
slew.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
songs.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
sounds.h Use array<> for Sounds 2014-12-14 05:22:59 +00:00
state.h Use enum class for level save/load 2015-04-19 04:18:49 +00:00
switch.h Move valptridx subtypes to individual fwd headers 2015-08-22 20:43:04 +00:00
terrain.h Pass render_terrain vector by & 2014-11-01 03:12:57 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
textures.h Remove textures.h #include "piggy.h" 2015-01-29 04:27:35 +00:00
titles.h Use stdint for titles.h 2015-04-19 04:18:52 +00:00
vclip.h Remove various #include "gr.h" 2015-01-29 04:27:36 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
weapon.h Use forward-declaration header for weapon.h 2015-07-25 23:10:45 +00:00