dxx-rebirth/similar/main
derhass 49e7cfe37e GLES: never declare the unused variable gl_draw_buffer
Move the declarition directly to the code part where it is used
(always in a #ifndef OGLES block).
2015-04-04 22:58:02 +02:00
..
ai.cpp Use enum for AIB constants 2015-04-02 02:36:57 +00:00
aipath.cpp Use enum for AIB constants 2015-04-02 02:36:57 +00:00
automap.cpp
bm.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
cntrlcen.cpp
collide.cpp Move Weapon_is_energy to collide.cpp 2015-04-02 02:36:57 +00:00
config.cpp Use ntstring for LastMission 2015-03-22 18:49:20 +00:00
console.cpp
controls.cpp Fix guided missile crash 2015-03-22 22:48:47 +00:00
credits.cpp
digiobj.cpp Use RAIIdigi_sound for briefing printing_channel 2015-04-02 02:36:55 +00:00
dumpmine.cpp Move Wall_names to dumpmine.cpp 2015-04-02 02:36:56 +00:00
effects.cpp
endlevel.cpp Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
fireball.cpp Use enum for AIB constants 2015-04-02 02:36:57 +00:00
fuelcen.cpp Use enum for AIB constants 2015-04-02 02:36:57 +00:00
fvi.cpp Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
game.cpp Use enum class for player_awareness_type_t 2015-04-02 02:36:53 +00:00
gamecntl.cpp Use enum for AIB constants 2015-04-02 02:36:57 +00:00
gamefont.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
gamemine.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
gamerend.cpp Remove do_cockpit_window_view unused parameters 2015-04-02 02:36:57 +00:00
gamesave.cpp Move powerup size reset into set_powerup_id 2015-03-28 17:18:02 +00:00
gameseg.cpp Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
gameseq.cpp Inline away D1 secret_restore values 2015-04-02 02:36:53 +00:00
gauges.cpp Remove do_cockpit_window_view unused parameters 2015-04-02 02:36:57 +00:00
hostage.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
hud.cpp
iff.cpp
inferno.cpp add missing line break in -gl_syncwait help message 2015-03-23 20:18:27 +01:00
kconfig.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
kmatrix.cpp Use enum for kmatrix_view result 2015-03-24 02:07:42 +00:00
laser.cpp Use enum class for player_awareness_type_t 2015-04-02 02:36:53 +00:00
lighting.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
menu.cpp Enable -Wmissing-braces 2015-04-02 02:36:52 +00:00
mglobal.cpp Fix clang -Wmissing-braces warnings 2015-03-22 18:49:21 +00:00
mission.cpp Use ntstring for LastMission 2015-03-22 18:49:20 +00:00
morph.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multi.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multibot.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
net_udp.cpp Use local array<> for object_buffer 2015-04-02 02:36:57 +00:00
newdemo.cpp Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
newmenu.cpp use <cstdlib> instead of <stdlib.h> 2015-03-27 02:50:23 +00:00
object.cpp Use enum for AIB constants 2015-04-02 02:36:57 +00:00
paging.cpp Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
physics.cpp Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
piggy.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
player.cpp
playsave.cpp Allow granting items at player spawn 2015-03-28 17:18:02 +00:00
polyobj.cpp Fix WORDS_NEED_ALIGNMENT build 2015-04-04 17:23:47 +00:00
powerup.cpp
render.cpp Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
robot.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
scores.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp GLES: never declare the unused variable gl_draw_buffer 2015-04-04 22:58:02 +02:00
switch.cpp
terrain.cpp
texmerge.cpp
text.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
titles.cpp Include polyobj.h from robot.h 2015-04-02 02:36:57 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Remove unused file+line from get_seg_masks 2015-04-02 02:36:56 +00:00
weapon.cpp Move Weapon_is_energy to collide.cpp 2015-04-02 02:36:57 +00:00