..
ai.cpp
Narrow scope of random vectors
2016-07-24 04:04:25 +00:00
aipath.cpp
Fold create_n_segment_path calls
2016-07-09 17:58:35 +00:00
automap.cpp
Prefer make_unique over raw new
2016-08-06 19:55:24 +00:00
bm.cpp
Add workaround for Win32 wrong type for size_t
2016-07-15 03:43:03 +00:00
cntrlcen.cpp
Narrow scope of random vectors
2016-07-24 04:04:25 +00:00
collide.cpp
Move last_player_bump into player_info.Last_bumped_local_player
2016-07-25 03:48:08 +00:00
config.cpp
Move CMLevelMusicTrack to CCfg
2016-08-06 19:55:25 +00:00
console.cpp
controls.cpp
Cache reference to local player energy
2016-07-03 00:54:16 +00:00
credits.cpp
Avoid calling make_unique<...>({})
2016-08-06 19:55:24 +00:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
effects.cpp
endlevel.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
fireball.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
fuelcen.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
fvi.cpp
Use static_cast for check_trans_wall
2016-07-06 01:54:25 +00:00
game.cpp
Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
2016-08-17 13:43:01 +02:00
gamecntl.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
gamefont.cpp
Remove useless cast in gamefont
2016-07-15 03:43:02 +00:00
gamemine.cpp
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
gamerend.cpp
Fold show_one_extra_view do_cockpit_window_view calls
2016-07-25 03:48:09 +00:00
gamesave.cpp
gameseg.cpp
Add stub flush_fcd_cache for D1
2016-07-21 01:43:21 +00:00
gameseq.cpp
Remove useless cast in gameseq.cpp
2016-07-15 03:43:03 +00:00
gauges.cpp
Cache some get_local_player_invulnerable_time references
2016-07-25 03:48:09 +00:00
hostage.cpp
hud.cpp
Move HUD_MESSAGE_LENGTH to hud.cpp
2016-07-09 17:58:35 +00:00
iff.cpp
Remove useless cast in similar/main/iff.cpp
2016-08-17 04:44:22 +00:00
inferno.cpp
Fix inverted sense of -use_players_dir
2016-07-22 02:25:17 +00:00
kconfig.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
kmatrix.cpp
laser.cpp
Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
2016-08-17 13:43:01 +02:00
lighting.cpp
menu.cpp
Combine PHYSFSX_isNewPath calls in select_file_recursive2
2016-08-06 19:55:26 +00:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Move LastMission to CCfg
2016-08-06 19:55:25 +00:00
morph.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
multi.cpp
Switch multi_process_bigdata to use inttypes format macros
2016-08-19 03:41:41 +00:00
multibot.cpp
Remove useless casts in similar/main/multibot.cpp
2016-08-17 04:44:22 +00:00
net_udp.cpp
Move newmenu_item max_value into union
2016-07-31 22:25:50 +00:00
newdemo.cpp
Remove useless casts in similar/main/newdemo.cpp
2016-08-17 04:44:22 +00:00
newmenu.cpp
Prefer make_unique over raw new
2016-08-06 19:55:24 +00:00
object.cpp
Move lavafall_hiss_playing into player_info
2016-07-24 04:04:25 +00:00
paging.cpp
physics.cpp
Move set_thrust_from_velocity to dcx
2016-07-15 03:43:01 +00:00
piggy.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
player.cpp
playsave.cpp
Remove useless casts in similar/main/playsave.cpp
2016-08-17 04:44:22 +00:00
polyobj.cpp
Rewrite simple pointer casts from C style to reinterpret_cast<>
2016-07-03 00:54:15 +00:00
powerup.cpp
Simplify do_powerup_frame tests
2016-07-16 16:52:04 +00:00
render.cpp
Flatten render type hierarchy
2016-07-16 16:52:04 +00:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp
Move CMLevelMusicTrack to CCfg
2016-08-06 19:55:25 +00:00
state.cpp
Use class to wrap Primary_weapon+Delayed_primary
2016-08-06 19:55:23 +00:00
switch.cpp
Move flush_fcd_cache calls up from kill_stuck_objects
2016-07-21 01:43:21 +00:00
terrain.cpp
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
texmerge.cpp
text.cpp
titles.cpp
Factor out repeated HIRESMODE tests
2016-07-31 22:25:49 +00:00
vclip.cpp
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Remove unnecessary wall number check in kill_stuck_objects
2016-07-21 01:43:22 +00:00
weapon.cpp
Use class to wrap Primary_weapon+Delayed_primary
2016-08-06 19:55:23 +00:00