dxx-rebirth/similar/main
2014-10-01 02:28:42 +00:00
..
ai.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
aipath.cpp Pass vm_vec_crossprod arg by & 2014-10-01 02:28:42 +00:00
automap.cpp Pass vm_matrix_x_matrix arg by & 2014-10-01 02:28:42 +00:00
bm.cpp Simplify bm_free_extra_models 2014-09-28 21:55:59 +00:00
cntrlcen.cpp Pass vm_vec_rotate arg by & 2014-10-01 02:28:42 +00:00
collide.cpp Pass vm_vec_dist_quick arg by & 2014-10-01 02:28:41 +00:00
config.cpp Use special type for PHYSFSX_fgets 2014-09-07 20:07:20 +00:00
console.cpp Use enum for window event result 2014-08-07 02:47:48 +00:00
controls.cpp Pass vm_angles_2_matrix arg by & 2014-10-01 02:28:42 +00:00
credits.cpp Propagate for variables in similar/main/credits.cpp 2014-09-26 02:42:08 +00:00
digiobj.cpp Pass vm_vec_delta_ang_norm arg by & 2014-10-01 02:28:42 +00:00
dumpmine.cpp Use symbolic constant wall_none 2014-09-21 23:05:14 +00:00
effects.cpp Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
endlevel.cpp Pass vm_extract_angles_vector arg by & 2014-10-01 02:28:42 +00:00
fireball.cpp Pass vm_vec_normalized_dir_quick arg by & 2014-10-01 02:28:41 +00:00
fuelcen.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
fvi.cpp Pass vm_vec_crossprod arg by & 2014-10-01 02:28:42 +00:00
game.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
gamecntl.cpp Propagate for variables in similar/main/gamecntl.cpp 2014-09-26 02:42:09 +00:00
gamefont.cpp Propagate for variables in similar/main/gamefont.cpp 2014-09-26 02:42:09 +00:00
gamemine.cpp Use symbolic constant wall_none 2014-09-21 23:05:14 +00:00
gamerend.cpp Propagate for variables in similar/main/gamerend.cpp 2014-09-26 02:42:09 +00:00
gamesave.cpp Propagate for variables in similar/main/gamesave.cpp 2014-09-26 02:42:09 +00:00
gameseg.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
gameseq.cpp Pass vm_vec_scale_add arguments by & 2014-09-28 21:43:14 +00:00
gauges.cpp Adjust Player_num checks for unsigned Player_num 2014-09-27 22:57:15 +00:00
hostage.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
hud.cpp Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
iff.cpp Fix memory leak writing hoard data 2014-09-27 23:14:50 +00:00
inferno.cpp Use built-in __linux__ instead of custom __LINUX__ 2014-09-02 22:10:34 +00:00
kconfig.cpp Propagate for variables in similar/main/kconfig.cpp 2014-09-26 02:42:09 +00:00
kmatrix.cpp Propagate for variables in similar/main/kmatrix.cpp 2014-09-26 02:42:09 +00:00
laser.cpp Pass vm_vec_rotate arg by & 2014-10-01 02:28:42 +00:00
lighting.cpp Pass vm_vec_dist_quick arg by & 2014-10-01 02:28:41 +00:00
menu.cpp Use vector to manage string array memory 2014-09-29 00:02:43 +00:00
mglobal.cpp Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
mission.cpp Propagate for variables in similar/main/mission.cpp 2014-09-26 02:42:10 +00:00
morph.cpp Pass vm_angles_2_matrix arg by & 2014-10-01 02:28:42 +00:00
multi.cpp Pass vm_vec_zero v by & 2014-09-28 21:11:04 +00:00
multibot.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
net_udp.cpp Move Allow_marker_view, AlwaysLighting into DXX_BUILD_DESCENT_II 2014-09-28 21:09:22 +00:00
newdemo.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
newmenu.cpp Move saving window pointer into helper 2014-09-07 19:04:07 +00:00
object.cpp Pass vm_vector_2_matrix arg by & 2014-10-01 02:28:42 +00:00
paging.cpp Propagate for variables in similar/main/paging.cpp 2014-09-26 02:42:10 +00:00
physics.cpp Pass vm_extract_angles_vector arg by & 2014-10-01 02:28:42 +00:00
piggy.cpp Fix memory leak writing hoard data 2014-09-27 23:14:50 +00:00
player.cpp Propagate for variables in similar/main/player.cpp 2014-09-26 02:42:10 +00:00
playsave.cpp Use typedef for player number 2014-09-21 22:10:12 +00:00
polyobj.cpp Pass vm_angles_2_matrix arg by & 2014-10-01 02:28:42 +00:00
powerup.cpp Pass vm_vec_normalized_dir arg by & 2014-10-01 02:28:41 +00:00
render.cpp Use vm_matrix_x_matrix 2 arg form where viable 2014-10-01 02:28:42 +00:00
robot.cpp Pass vm_vec_rotate arg by & 2014-10-01 02:28:42 +00:00
scores.cpp Propagate for variables in similar/main/scores.cpp 2014-09-26 02:42:10 +00:00
slew.cpp Use vm_matrix_x_matrix 2 arg form where viable 2014-10-01 02:28:42 +00:00
songs.cpp Use special type for PHYSFSX_fgets 2014-09-07 20:07:20 +00:00
state.cpp Use typedef for player number 2014-09-21 22:10:12 +00:00
switch.cpp Use symbolic constant wall_none 2014-09-21 23:05:14 +00:00
terrain.cpp Pass vm_vec_normal arg by & 2014-10-01 02:28:42 +00:00
texmerge.cpp Propagate for variables in similar/main/texmerge.cpp 2014-09-26 02:42:10 +00:00
text.cpp Use make_unique instead of bare new 2014-08-24 18:28:09 +00:00
titles.cpp Move saving window pointer into helper 2014-09-07 19:04:07 +00:00
vclip.cpp Propagate use of objptridx 2014-08-17 20:31:18 +00:00
vers_id.cpp Shorten vers_id command line 2014-09-13 22:09:32 +00:00
wall.cpp Pass vm_vec_dist_quick arg by & 2014-10-01 02:28:41 +00:00
weapon.cpp Pass vm_vec_dist_quick arg by & 2014-10-01 02:28:41 +00:00