Propagate for variables in similar/main/player.cpp

This commit is contained in:
Kp 2014-09-26 02:42:10 +00:00
parent 788a3c37ea
commit 6d73413170

View file

@ -18,8 +18,6 @@
void player_rw_swap(player_rw *p, int swap)
{
int i;
if (!swap)
return;
@ -35,7 +33,7 @@ void player_rw_swap(player_rw *p, int swap)
p->secondary_weapon_flags = SWAPSHORT(p->secondary_weapon_flags);
#endif
p->vulcan_ammo = SWAPSHORT(p->vulcan_ammo);
for (i = 0; i < MAX_SECONDARY_WEAPONS; i++)
for (int i = 0; i < MAX_SECONDARY_WEAPONS; i++)
p->secondary_ammo[i] = SWAPSHORT(p->secondary_ammo[i]);
p->last_score = SWAPINT(p->last_score);
p->score = SWAPINT(p->score);
@ -62,8 +60,6 @@ void player_rw_swap(player_rw *p, int swap)
*/
void player_ship_read(player_ship *ps, PHYSFS_file *fp)
{
int i;
ps->model_num = PHYSFSX_readInt(fp);
ps->expl_vclip_num = PHYSFSX_readInt(fp);
ps->mass = PHYSFSX_readFix(fp);
@ -73,6 +69,6 @@ void player_ship_read(player_ship *ps, PHYSFS_file *fp)
ps->brakes = PHYSFSX_readFix(fp);
ps->wiggle = PHYSFSX_readFix(fp);
ps->max_rotthrust = PHYSFSX_readFix(fp);
for (i = 0; i < N_PLAYER_GUNS; i++)
for (int i = 0; i < N_PLAYER_GUNS; i++)
PHYSFSX_readVector(&(ps->gun_points[i]), fp);
}