dxx-rebirth/similar/main
Kp b5be5f2099 Pass vcwallptridx to multi_send_hostage_door_status
Avoid recomputing the wall pointer that the caller already had.
2016-12-05 00:26:09 +00:00
..
ai.cpp Propagate constant third parameter of create_n_segment_path_to_door 2016-12-05 00:26:08 +00:00
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
bm.cpp Fold read_extra_bitmap_iff call to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
cntrlcen.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
collide.cpp Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame. 2016-12-02 13:37:08 +01:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
digiobj.cpp
dumpmine.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
effects.cpp
endlevel.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
fireball.cpp Fixed regression from 6e20d86941 in which flag OF_PLAYER_DROPPED in drop_powerup would only be set for OBJ_ROBOT but not OBJ_POWERUP, making the Guidebot unable to locate player spew 2016-12-04 21:39:03 +01:00
fuelcen.cpp Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
fvi.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
game.cpp Pass vsegidx_t to disable_flicker 2016-12-05 00:26:09 +00:00
gamecntl.cpp Merge pull #272 into master 2016-11-26 22:51:49 +00:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp Poison more undefined variables 2016-11-06 17:12:03 +00:00
gamerend.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
gamesave.cpp Never set Current_level_num to 0 2016-11-21 15:22:11 +08:00
gameseg.cpp Don't crash when building segment bridge in editor the wrong way 2016-11-12 16:41:54 +08:00
gameseq.cpp Merge pull #272 into master 2016-11-26 22:51:49 +00:00
gauges.cpp Move player::KillGoalCount to player_info 2016-11-12 18:10:07 +00:00
hostage.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
hud.cpp
iff.cpp
inferno.cpp Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
kconfig.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
kmatrix.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
laser.cpp Recharge omega cannon on entering new level 2016-11-26 22:51:49 +00:00
lighting.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
menu.cpp Fix memory corruption starting multiplayer game 2016-11-19 18:09:26 +00:00
mglobal.cpp Use valptridx for CloakingWalls 2016-11-19 17:24:54 +00:00
mission.cpp Fix error due to -Werror -Wmissing-declarations in write_mission 2016-11-15 15:03:34 +08:00
morph.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
multi.cpp Pass vcwallptridx to multi_send_hostage_door_status 2016-12-05 00:26:09 +00:00
multibot.cpp Map boss-gated robots across players 2016-10-29 23:16:16 +00:00
net_udp.cpp Merge branch github/master into master 2016-11-13 19:56:52 +00:00
newdemo.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
newmenu.cpp Reorder newmenu length test to skip key_ascii() call 2016-11-26 22:51:48 +00:00
object.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
paging.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
physics.cpp Changed handling of scrape_player_on_wall(), preventing it to occur multiple times per frame. 2016-12-02 13:37:08 +01:00
piggy.cpp Cache properties_init bitmap width 2016-11-19 17:24:53 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
powerup.cpp Always initialize Omega_charge in init_player_stats_new_ship 2016-11-19 18:09:26 +00:00
render.cpp Fix selection in the game view for the editor 2016-11-11 16:09:57 +08:00
robot.cpp
scores.cpp Revert high-score cool_saying size 2016-10-20 02:11:39 +00:00
segment.cpp
slew.cpp Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
songs.cpp Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER 2016-09-11 18:49:15 +00:00
state.cpp When switching to the editor in a game, use a proper saved game 2016-11-21 15:22:11 +08:00
switch.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
terrain.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
texmerge.cpp Propagate constant texmerge_init argument 2016-11-19 17:24:52 +00:00
text.cpp
titles.cpp Pass grs_bitmap &to swap_0_255 2016-11-19 17:24:52 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Raise D1 MAX_DOORS to match D2 2016-11-26 22:51:49 +00:00
weapon.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00