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ai.cpp
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Fold move_away_from_player switch cases
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2016-10-29 23:16:17 +00:00 |
aipath.cpp
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automap.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
bm.cpp
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Fold read_extra_bitmap_iff call to gr_remap_bitmap_good
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2016-10-28 03:39:40 +00:00 |
cntrlcen.cpp
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collide.cpp
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Shorten collide_weapon_and_controlcen hitobj test
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2016-11-19 17:24:54 +00:00 |
config.cpp
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console.cpp
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Pass grs_canvas &to window_create
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2016-10-15 00:53:20 +00:00 |
controls.cpp
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credits.cpp
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Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
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2016-11-06 14:20:18 +08:00 |
digiobj.cpp
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dumpmine.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
effects.cpp
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endlevel.cpp
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Use enum class for multi_send_endlevel_start
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2016-11-12 18:10:09 +00:00 |
fireball.cpp
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Return literal object_none on object_none error path
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2016-10-29 23:16:15 +00:00 |
fuelcen.cpp
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Move fuelcen_activate special assignment up
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2016-10-29 23:16:17 +00:00 |
fvi.cpp
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Fixed misleading indentations.
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2016-10-31 11:36:48 +01:00 |
game.cpp
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Never set Current_level_num to 0
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2016-11-21 15:22:11 +08:00 |
gamecntl.cpp
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Merge pull #272 into master
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2016-11-26 22:51:49 +00:00 |
gamefont.cpp
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gamemine.cpp
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Poison more undefined variables
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2016-11-06 17:12:03 +00:00 |
gamerend.cpp
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Move player::net_kills_total to player_info
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2016-11-12 18:10:07 +00:00 |
gamesave.cpp
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Never set Current_level_num to 0
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2016-11-21 15:22:11 +08:00 |
gameseg.cpp
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Don't crash when building segment bridge in editor the wrong way
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2016-11-12 16:41:54 +08:00 |
gameseq.cpp
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Merge pull #272 into master
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2016-11-26 22:51:49 +00:00 |
gauges.cpp
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Move player::KillGoalCount to player_info
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2016-11-12 18:10:07 +00:00 |
hostage.cpp
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Move player::hostages_on_board to player_info
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2016-10-15 00:53:19 +00:00 |
hud.cpp
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iff.cpp
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inferno.cpp
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
kconfig.cpp
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Fixed misleading indentations.
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2016-10-31 11:36:48 +01:00 |
kmatrix.cpp
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Move player::net_kills_total to player_info
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2016-11-12 18:10:07 +00:00 |
laser.cpp
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Recharge omega cannon on entering new level
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2016-11-26 22:51:49 +00:00 |
lighting.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
menu.cpp
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Fix memory corruption starting multiplayer game
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2016-11-19 18:09:26 +00:00 |
mglobal.cpp
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Use valptridx for CloakingWalls
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2016-11-19 17:24:54 +00:00 |
mission.cpp
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Fix error due to -Werror -Wmissing-declarations in write_mission
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2016-11-15 15:03:34 +08:00 |
morph.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
multi.cpp
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Create duplicate powerups with movement MT_NONE
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2016-11-20 23:12:01 +00:00 |
multibot.cpp
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Map boss-gated robots across players
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2016-10-29 23:16:16 +00:00 |
net_udp.cpp
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Merge branch github/master into master
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2016-11-13 19:56:52 +00:00 |
newdemo.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
newmenu.cpp
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Reorder newmenu length test to skip key_ascii() call
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2016-11-26 22:51:48 +00:00 |
object.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
paging.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
physics.cpp
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piggy.cpp
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Cache properties_init bitmap width
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2016-11-19 17:24:53 +00:00 |
player.cpp
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playsave.cpp
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polyobj.cpp
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powerup.cpp
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Always initialize Omega_charge in init_player_stats_new_ship
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2016-11-19 18:09:26 +00:00 |
render.cpp
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Fix selection in the game view for the editor
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2016-11-11 16:09:57 +08:00 |
robot.cpp
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scores.cpp
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Revert high-score cool_saying size
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2016-10-20 02:11:39 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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When switching to the editor in a game, use a proper saved game
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2016-11-21 15:22:11 +08:00 |
switch.cpp
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Use enum class for multi_send_endlevel_start
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2016-11-12 18:10:09 +00:00 |
terrain.cpp
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texmerge.cpp
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Propagate constant texmerge_init argument
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2016-11-19 17:24:52 +00:00 |
text.cpp
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titles.cpp
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Pass grs_bitmap &to swap_0_255
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2016-11-19 17:24:52 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Raise D1 MAX_DOORS to match D2
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2016-11-26 22:51:49 +00:00 |
weapon.cpp
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Return literal object_none on object_none error path
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2016-10-29 23:16:15 +00:00 |