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Chris Taylor ac52a30214 Fix spurious exploding wall and crash when playing a level loaded with the editor
When File->'Play in 320x200' is chosen, use StartNewGame(Current_level_num). For now use create_new_mission and Current_level_num = 1 every time. Also remove the now redundant hacks GM_EDITOR and editor_reset_stuff_on_level.
2016-11-12 15:38:38 +08:00
common Fix spurious exploding wall and crash when playing a level loaded with the editor 2016-11-12 15:38:38 +08:00
contrib Add -O0 flags for the Debug and Editor builds in Xcode. 2016-09-28 11:18:46 +08:00
d1x-rebirth Make sure wall dialog and hostage dialog close properly 2016-11-11 16:09:57 +08:00
d2x-rebirth Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
Documentation
similar Fix spurious exploding wall and crash when playing a level loaded with the editor 2016-11-12 15:38:38 +08:00
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COPYING.txt
GPL-3.txt
INSTALL.markdown Add kreator's elaborations to Mac OS X install instructions 2016-09-11 18:49:16 +00:00
SConstruct Test whether SDL_endian.h provokes -Wuseless-cast warning 2016-10-30 18:37:28 +00:00