dxx-rebirth/common
Chris Taylor ac52a30214 Fix spurious exploding wall and crash when playing a level loaded with the editor
When File->'Play in 320x200' is chosen, use StartNewGame(Current_level_num). For now use create_new_mission and Current_level_num = 1 every time. Also remove the now redundant hacks GM_EDITOR and editor_reset_stuff_on_level.
2016-11-12 15:38:38 +08:00
..
2d Pass grs_main_bitmap to gr_init_bitmap_alloc 2016-10-29 23:16:15 +00:00
3d Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
arch Fixes freeze when starting new game or editor 2016-11-11 16:09:57 +08:00
editor Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
include Allow the user to carry on as usual if any of the editor files are missing (i.e. before editor was loaded). 2016-11-11 16:09:57 +08:00
main Fix spurious exploding wall and crash when playing a level loaded with the editor 2016-11-12 15:38:38 +08:00
maths Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR 2016-09-11 18:49:16 +00:00
mem Use array<> for memdebug data 2016-10-29 23:16:15 +00:00
misc Use range_for for hmp reset_tracks 2016-10-29 23:16:18 +00:00
texmap Fixed compile-time error of software rendering build. 2016-10-31 11:44:22 +01:00
ui Fix freeze when clicking on 'Help' menu in editor 2016-11-11 18:11:14 +08:00