..
ai.cpp
Fixed issue in frame_animation_angle(): Due to deltaang.*a being usually small values and frametime getting smaller with higher FPS, the usual use of fixmul will have scaled_delta_angle result in 0 way too often and long, making the robot animation run circles around itself. So multiply deltaang by DELTA_ANG_SCALE when passed to fixmul.
2016-12-28 15:26:33 +01:00
aipath.cpp
Pass segidx_t to create_path_points
2016-12-05 00:26:09 +00:00
automap.cpp
Pass canvas to gr_clear_canvas
2017-01-01 00:45:45 +00:00
bm.cpp
Fold read_extra_bitmap_iff call to gr_remap_bitmap_good
2016-10-28 03:39:40 +00:00
cntrlcen.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
collide.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
config.cpp
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
console.cpp
Pass canvas to gr_rect
2017-01-01 00:45:45 +00:00
controls.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
credits.cpp
Pass canvas to show_fullscr
2017-01-01 00:45:43 +00:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
effects.cpp
Use uint8_t for sidenum
2016-12-24 22:44:08 +00:00
endlevel.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
fireball.cpp
Exclude OBJ_NONE objects from can_collide flags test
2016-12-25 00:33:24 +00:00
fuelcen.cpp
Remove unnecessary FuelCenter operator-
2016-12-22 05:21:16 +00:00
fvi.cpp
Fixed misleading indentations.
2016-10-31 11:36:48 +01:00
game.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
gamecntl.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
gamefont.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
gamemine.cpp
Poison more undefined variables
2016-11-06 17:12:03 +00:00
gamerend.cpp
Pass canvas to gr_rect
2017-01-01 00:45:45 +00:00
gamesave.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
gameseg.cpp
Add workaround for passive thief bot
2016-12-29 03:27:14 +00:00
gameseq.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
gauges.cpp
Pass canvas to gr_rect
2017-01-01 00:45:45 +00:00
hostage.cpp
Move player::hostages_on_board to player_info
2016-10-15 00:53:19 +00:00
hud.cpp
Pass canvas to gr_rect
2017-01-01 00:45:45 +00:00
iff.cpp
Pass canvas to gr_bm_pixel
2017-01-01 00:45:44 +00:00
inferno.cpp
Add hack to compensate for memdebug premature scan
2016-12-08 03:32:06 +00:00
kconfig.cpp
Pass canvas to gr_rect
2017-01-01 00:45:45 +00:00
kmatrix.cpp
Pass canvas to show_fullscr
2017-01-01 00:45:43 +00:00
laser.cpp
Move Fusion_charge to player_info
2016-12-10 17:51:09 +00:00
lighting.cpp
Use enum for object type
2016-11-20 23:12:00 +00:00
menu.cpp
Pass canvas to gr_clear_canvas
2017-01-01 00:45:45 +00:00
mglobal.cpp
Use valptridx for ActiveDoors
2016-12-10 17:51:08 +00:00
mission.cpp
Fix failure to unmap custom hogs
2016-12-17 18:39:18 +00:00
morph.cpp
Use enum for object movement type
2016-11-20 23:12:00 +00:00
multi.cpp
Avoid leaking uninitialized bytes to the network
2016-12-24 18:12:17 +00:00
multibot.cpp
Remove unnecessary FuelCenter operator-
2016-12-22 05:21:16 +00:00
net_udp.cpp
Fold net_udp_send_door_updates calls to multi_send_door_open
2016-12-05 00:26:09 +00:00
newdemo.cpp
Remove call to newdemo_stop_playback() in newdemo_record_start_frame
2017-01-08 21:08:50 +08:00
newmenu.cpp
Pass canvas to gr_rect
2017-01-01 00:45:45 +00:00
object.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
paging.cpp
Use enum for object type
2016-11-20 23:12:00 +00:00
physics.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
piggy.cpp
Cache properties_init bitmap width
2016-11-19 17:24:53 +00:00
player.cpp
Use range_for for player_ship_read
2016-10-02 19:35:34 +00:00
playsave.cpp
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.cpp
Pass canvas to gr_clear_canvas
2017-01-01 00:45:45 +00:00
powerup.cpp
Always initialize Omega_charge in init_player_stats_new_ship
2016-11-19 18:09:26 +00:00
render.cpp
Pass canvas to gr_clear_canvas
2017-01-01 00:45:45 +00:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
Remove unnecessary scores_maybe_add_player close of Game_wind
2016-12-10 17:51:08 +00:00
segment.cpp
slew.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
songs.cpp
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
state.cpp
Scrub object subtypes on load
2017-01-07 23:34:18 +00:00
switch.cpp
Remove calls to window_close(Game_wind) when game finished or over
2017-01-08 21:08:50 +08:00
terrain.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
texmerge.cpp
Propagate constant texmerge_init argument
2016-11-19 17:24:52 +00:00
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Pass canvas to show_fullscr
2017-01-01 00:45:43 +00:00
vclip.cpp
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Fix failure to remove expired walls
2016-12-11 23:47:40 +00:00
weapon.cpp
Fix uninitialized value usage during init_player_stats_new_ship
2016-12-25 00:33:25 +00:00