dxx-rebirth/similar
Chris Taylor aac4dd6c0e Remove call to newdemo_stop_playback() in newdemo_record_start_frame
This is in a redundant check, as we shouldn't (and don't) call newdemo_record_start_frame if nd_record_v_no_space is true, i.e. we ran out of disk space recording a demo. We want to return window_event_result::close with every call to newdemo_stop_playback() to close the game, as this is safer than calling window_close on the game window within its handler. In this case, it's much simpler (and safe) to just remove it.

Even if newdemo_record_start_frame is called when nd_record_v_no_space is true, we don't want to close the game, just exit the function.
2017-01-08 21:08:50 +08:00
..
2d Pass canvas to gr_rect 2017-01-01 00:45:45 +00:00
3d Factor out point_list setup 2017-01-01 00:45:45 +00:00
arch Pass canvas to gr_disk 2016-12-29 03:27:13 +00:00
editor Remove calls to window_close(Game_wind) within close_editor 2017-01-08 21:03:41 +08:00
main Remove call to newdemo_stop_playback() in newdemo_record_start_frame 2017-01-08 21:08:50 +08:00
misc Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00