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Chris Taylor a418f8caec Remove call to window_close(Game_wind) when multiplayer level syncing fails
Replace call to window_close(Game_wind) with returning window_event_result::close to game_handler. Applies to when there is a failure in net_udp_level_sync(). Closing a window within its handler is problematic - it can result in an unstable state.
2017-01-10 13:02:59 +08:00
common Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
contrib Update Xcode project for recently added/removed files 2017-01-07 15:30:18 +08:00
d1x-rebirth Pass canvas to gr_clear_canvas 2017-01-01 00:45:45 +00:00
d2x-rebirth Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
Documentation Require support for reference qualified methods 2016-12-10 17:51:07 +00:00
similar Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt
GPL-3.txt
INSTALL.markdown Fix Ubuntu package name in INSTALL.markdown 2016-12-23 02:56:55 +00:00
SConstruct Fix sconf.log version output 2017-01-08 22:32:01 +00:00