Replace call to window_close(Game_wind) with returning window_event_result::close to game_handler. Applies to when there is a failure in net_udp_level_sync(). Closing a window within its handler is problematic - it can result in an unstable state. |
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2d | ||
3d | ||
arch | ||
editor | ||
include | ||
main | ||
maths | ||
mem | ||
misc | ||
texmap | ||
ui |