dxx-rebirth/similar/main
2015-10-03 17:17:49 +00:00
..
ai.cpp Cache get_local_player in ai.cpp 2015-09-26 21:17:13 +00:00
aipath.cpp Remove default argument for basic_ptridx(magic,array) 2015-07-29 03:05:28 +00:00
automap.cpp Use <algorithm> for adjust_segment_limit 2015-10-03 17:17:49 +00:00
bm.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
cntrlcen.cpp Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
collide.cpp Simplify apply_damage_to_controlcen time calculation 2015-09-26 21:17:13 +00:00
config.cpp Replace fill(0) with ={} 2015-09-29 02:41:22 +00:00
console.cpp Simplify con_draw while loop condition 2015-09-29 02:41:22 +00:00
controls.cpp Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
credits.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
digiobj.cpp Remove unused return value of digi_link_sound_to_object* 2015-08-05 02:59:02 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
fireball.cpp Check return of pick_connected_segment before use 2015-09-29 02:41:22 +00:00
fuelcen.cpp Shorten fuelcen_check_for_goal 2015-09-26 21:17:13 +00:00
fvi.cpp Move fvi globals into anonymous namespace 2015-10-03 17:17:49 +00:00
game.cpp Simplify do_invulnerable_stuff 2015-09-26 21:17:13 +00:00
gamecntl.cpp Skip do_weapon_n_item_stuff if Player_is_dead 2015-09-30 02:41:55 +00:00
gamefont.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
gamemine.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gamerend.cpp Reuse computed string length 2015-09-29 02:41:22 +00:00
gamesave.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gameseg.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
gameseq.cpp Respect autoselect order for granted items 2015-09-26 21:17:14 +00:00
gauges.cpp Factor out cloak/invul timer display 2015-10-03 17:17:49 +00:00
hostage.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
hud.cpp Allow nullptr for gr_get_string_size 2015-09-29 02:41:22 +00:00
iff.cpp Use accessor for grs_bitmap::bm_type 2015-07-25 23:10:47 +00:00
inferno.cpp Replace fill(0) with ={} 2015-09-29 02:41:22 +00:00
kconfig.cpp Reuse computed string length 2015-09-29 02:41:22 +00:00
kmatrix.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
laser.cpp Store FriendMissileView inside MissileViewEnabled 2015-09-26 21:17:14 +00:00
lighting.cpp Use array<> for more globals 2015-08-12 03:11:46 +00:00
menu.cpp Fix various issues from splitting sensitivity 2015-10-03 17:17:49 +00:00
mglobal.cpp Remove typedef valptridx<T>::array_managed_type managed_type##_array_t 2015-08-22 20:43:04 +00:00
mission.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
morph.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multi.cpp Enabled multi_do_ranking() for D1X 2015-09-29 11:58:42 +02:00
multibot.cpp Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
net_udp.cpp Fix regressions from changes to advanced host menu 2015-10-03 17:17:49 +00:00
newdemo.cpp Fix invalid access reading demos 2015-09-26 21:17:14 +00:00
newmenu.cpp Use operator?: for newmenu_draw gr_string strings 2015-09-29 02:41:22 +00:00
object.cpp Fixed a bunch of uninitialized object variables Valgrind complained about 2015-09-20 19:24:25 +02:00
paging.cpp Shorten paging_touch_robot_maker 2015-08-22 20:43:03 +00:00
physics.cpp Use valptr for physics.cpp 2015-07-12 01:04:21 +00:00
piggy.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
player.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
playsave.cpp Merge branch 'unification/master' of github.com:dxx-rebirth/dxx-rebirth into unification/master 2015-09-27 10:52:04 +02:00
polyobj.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
powerup.cpp Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00
render.cpp Improve support for using exact_type with valptridx 2015-09-15 02:48:04 +00:00
robot.cpp Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.cpp Reuse computed string length 2015-09-29 02:41:22 +00:00
segment.cpp Remove unused delta_light dummy 2015-02-28 19:36:01 +00:00
slew.cpp Remove vm_angles_2_matrix return value 2015-02-05 03:03:51 +00:00
songs.cpp Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
state.cpp Replace fill(0) with ={} 2015-09-29 02:41:22 +00:00
switch.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
terrain.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
titles.cpp Use operator?: for flash_cursor gr_set_fontcolor 2015-09-29 02:41:22 +00:00
vclip.cpp
vers_id.cpp Support overriding build date/time 2015-03-11 02:19:15 +00:00
wall.cpp Use range_for for clear_stuck_objects 2015-09-15 02:48:03 +00:00
weapon.cpp Rework pickup of weapon powerups 2015-09-26 21:17:12 +00:00