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ai.h
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Propagate MAX_STOLEN_ITEMS
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2016-07-10 04:11:34 +00:00 |
aistruct.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
automap.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
bm.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
cli.cpp
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cli.h
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cmd.cpp
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cmd.h
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Fix clang cvar build
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2016-01-26 03:45:06 +00:00 |
cntrlcen.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
collide.h
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Pass object &to collide_player_and_powerup
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2016-04-23 17:59:47 +00:00 |
config.h
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Move CMLevelMusicTrack to CCfg
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2016-08-06 19:55:25 +00:00 |
controls.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
credits.h
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cvar.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
cvar.h
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Fix clang cvar build
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2016-01-26 03:45:06 +00:00 |
digi.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
effects.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
endlevel.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
escort.h
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Pass thief ID to recreate_thief
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2016-04-06 03:34:15 +00:00 |
fireball.h
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
fuelcen.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
fvi.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-object.h
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Pass const object_base to obj_unlink
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2016-07-23 04:10:43 +00:00 |
fwd-player.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
fwd-segment.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fwd-wall.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fwd-weapon.h
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |
game.h
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
gamefont.h
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Remove useless cast in gamefont.h
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2016-07-15 03:43:02 +00:00 |
gamemine.h
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
gamepal.h
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Fix check_header_includes build
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2016-01-09 16:38:12 +00:00 |
gamesave.h
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gameseg.h
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Add stub flush_fcd_cache for D1
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2016-07-21 01:43:21 +00:00 |
gameseq.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
gauges.h
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Use range_for in bm.cpp
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2016-02-06 22:12:54 +00:00 |
hostage.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
hudmsg.h
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Move HUD_MESSAGE_LENGTH to hud.cpp
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2016-07-09 17:58:35 +00:00 |
inferno.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
kconfig.h
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Flatten kconfig type hierarchy
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2016-07-14 01:59:05 +00:00 |
kmatrix.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
laser.h
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Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
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2016-08-17 13:43:01 +02:00 |
lighting.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
menu.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
mission.h
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Use make_unique to reset editor's Current_mission
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2016-08-06 19:55:25 +00:00 |
morph.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
multi.h
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Refactor to propagate MultiLevelInv_Count initial
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2016-07-14 01:59:03 +00:00 |
multibot.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
multiinternal.h
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Added packet to notify clients about a changed vulcan ammo count in a weapon powerup in case player collects ammo but leaves the gun itself.
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2016-06-06 17:26:59 +02:00 |
net_udp.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
newdemo.h
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Rewrite parenthesized uses of uint to standard unsigned
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2016-07-14 01:59:02 +00:00 |
newmenu.h
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Flatten some newmenu type hierarchy
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2016-08-06 19:55:24 +00:00 |
nvparse.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
object.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
objnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
paging.h
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physics.h
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Move set_thrust_from_velocity to dcx
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2016-07-15 03:43:01 +00:00 |
piggy.h
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Move PIGGY_PAGE_IN into namespace dsx with GameBitmaps
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2016-07-15 03:43:01 +00:00 |
player-callsign.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
player-flags.h
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Use type safe player flags
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2015-10-30 02:52:55 +00:00 |
player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
playsave.h
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Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
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2016-03-30 20:09:46 +02:00 |
polyobj.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
powerup.h
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Define Powerup_names only if EDITOR
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2016-07-09 17:58:34 +00:00 |
render.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
render_state.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
robot.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.h
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screens.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
segiter.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
segment.h
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Fix -Wshadow warning in visited_segment_multibit_array_t::bitproxy_t
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2016-06-01 01:52:45 +00:00 |
segnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
segpoint.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
slew.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
songs.h
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sounds.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
state.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
switch.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
terrain.h
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Use inline namespace dcx for common/maths
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2015-12-05 22:57:24 +00:00 |
texmerge.h
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text.h
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Remove unnecessary free_text
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2016-01-09 16:38:11 +00:00 |
textures.h
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Propagate MAX_TEXTURES
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2016-07-10 04:11:35 +00:00 |
titles.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
valptridx.tcc
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Add file/line to valptridx output when available
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2016-04-06 03:34:13 +00:00 |
vclip.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
vers_id.h
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wall.h
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Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
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2016-04-06 03:34:13 +00:00 |
weapon.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
weapon_id.h
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Use helper for robot weapon type
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2015-12-03 03:26:48 +00:00 |