..
ai.c
Normalize comments and whitespace to match D1X
2013-02-25 01:59:08 +00:00
ai.h
Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
2012-07-23 01:17:54 +02:00
ai2.c
Move segment handling from editor.h
2013-03-16 03:10:55 +00:00
aipath.c
Move segment handling from editor.h
2013-03-16 03:10:55 +00:00
aistruct.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
automap.c
Push down inclusion "args.h" from physfsx.h into sources
2013-03-03 19:41:09 +00:00
automap.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
bm.c
Add new mission type with support for HAM-by-reference
2013-04-06 21:24:40 +00:00
bm.h
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:55 +02:00
bmread.c
Normalize comments and whitespace to match D1X
2013-02-25 01:59:08 +00:00
bmread.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
cntrlcen.c
Add helper to get pointer to reactor definition
2013-03-31 20:42:14 +00:00
cntrlcen.h
Add helper to get pointer to reactor definition
2013-03-31 20:42:14 +00:00
collide.c
Add proximity bomb ID test helper
2013-03-31 20:42:15 +00:00
collide.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
config.c
Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
2012-07-23 01:17:54 +02:00
config.h
Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
2011-02-14 22:27:07 +01:00
console.c
Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp
2012-11-02 18:24:51 +01:00
controls.c
Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too
2013-01-22 00:55:56 +01:00
controls.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
credits.c
Push down inclusion "args.h" from physfsx.h into sources
2013-03-03 19:41:09 +00:00
credits.h
descent.cfg
digi.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
digiobj.c
Rename include/error.h to include/dxxerror.h
2012-07-07 18:35:06 +00:00
dumpmine.c
Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
2012-07-23 01:17:54 +02:00
effects.c
Rename include/error.h to include/dxxerror.h
2012-07-07 18:35:06 +00:00
effects.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
endlevel.c
Move declaration of last_palette_loaded to gamepal.h
2013-03-24 17:14:06 +00:00
endlevel.h
escort.c
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
escort.h
Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
2011-02-14 22:27:07 +01:00
fireball.c
Normalize comments and whitespace to match D1X
2013-02-25 01:59:08 +00:00
fireball.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
fuelcen.c
Rename old_matcen_info to reflect that it is the D1 matcen_info
2013-03-23 21:31:49 +00:00
fuelcen.h
Rename old_matcen_info to reflect that it is the D1 matcen_info
2013-03-23 21:31:49 +00:00
fvi.c
Rename include/error.h to include/dxxerror.h
2012-07-07 18:35:06 +00:00
fvi.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
game.c
Remove unused main/desc_id.h
2013-03-22 03:03:21 +00:00
game.h
Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
2012-05-14 19:06:28 +02:00
gamecntl.c
Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode
2013-04-08 14:28:55 +02:00
gamefont.c
Normalize whitespace in copyright header to match D1X-Rebirth
2013-02-24 02:40:43 +00:00
gamefont.h
gamemine.c
Move segment handling from editor.h
2013-03-16 03:10:55 +00:00
gamemine.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
gamepal.c
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
gamepal.h
Move declaration of last_palette_loaded to gamepal.h
2013-03-24 17:14:06 +00:00
gamerend.c
Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode
2013-04-08 14:28:55 +02:00
gamesave.c
Rename old_matcen_info to reflect that it is the D1 matcen_info
2013-03-23 21:31:49 +00:00
gamesave.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
gameseg.c
Rename include/error.h to include/dxxerror.h
2012-07-07 18:35:06 +00:00
gameseg.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
gameseq.c
Add new mission type with support for HAM-by-reference
2013-04-06 21:24:40 +00:00
gameseq.h
Remove unused StartNewLevel parameter 'secret_flag'
2013-03-23 20:50:35 +00:00
gauges.c
Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode
2013-04-08 14:28:55 +02:00
gauges.h
Added 4th alternative HUD mode for no HUD rendering, aka Immersion mode
2013-04-08 14:28:55 +02:00
hostage.c
Added dummy %s to prevent formatting untrusted literals - patch by Kp
2013-01-03 17:30:42 +01:00
hostage.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
hud.c
Removed obsolete HUD cleaning code - patch by Kp
2013-01-03 17:33:07 +01:00
hudmsg.h
Introduced HUD message class HM_MAYDUPL for messages that may appear once per frame but the player might not able to supress via option
2011-04-11 21:27:31 +02:00
inferno.c
Support extra information, such as git describe, in version string
2013-03-31 20:42:14 +00:00
inferno.h
Remove inferno.h include of pstypes.h
2013-03-03 19:58:10 +00:00
inferno.ini
kconfig.c
Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp
2012-11-02 17:41:40 +01:00
kconfig.h
Remove unused main/gamestat.h
2013-03-09 20:29:20 +00:00
kmatrix.c
Push down inclusion "args.h" from physfsx.h into sources
2013-03-03 19:41:09 +00:00
kmatrix.h
Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability
2011-09-14 01:15:32 +02:00
laser.c
Add proximity bomb ID test helper
2013-03-31 20:42:15 +00:00
laser.h
Add proximity bomb ID test helper
2013-03-31 20:42:15 +00:00
lighting.c
Removed light_frame_count due to being unnecessary since lighting is now time-based and messed up deletion of dynamic light
2013-04-18 11:56:18 +02:00
lighting.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
menu.c
Added option to ignore cycling weapons that are not on autoselect list
2013-04-08 15:04:28 +02:00
menu.h
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:55 +02:00
mglobal.c
Delete definition of Segment2s
2013-03-23 15:44:30 +00:00
mission.c
Add new mission type with support for HAM-by-reference
2013-04-06 21:24:40 +00:00
mission.h
Add new mission type with support for HAM-by-reference
2013-04-06 21:24:40 +00:00
morph.c
Rename include/error.h to include/dxxerror.h
2012-07-07 18:35:06 +00:00
morph.h
movie.c
Push down inclusion "args.h" from physfsx.h into sources
2013-03-03 19:41:09 +00:00
movie.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
multi.c
Use ubyte/const ubyte consistently in multiplayer messaging
2013-03-31 20:42:14 +00:00
multi.h
Use ubyte/const ubyte consistently in multiplayer messaging
2013-03-31 20:42:14 +00:00
multibot.c
Use ubyte/const ubyte consistently in multiplayer messaging
2013-03-31 20:42:14 +00:00
multibot.h
Use ubyte/const ubyte consistently in multiplayer messaging
2013-03-31 20:42:14 +00:00
net_udp.c
Clear Netgame struct each time player enters a new IP in manual join menu
2013-04-22 11:42:41 +02:00
net_udp.h
Made UPID_GAME_INFO_SIZE, UPID_GAME_INFO_LITE_SIZE and UPID_SEQUENCE_SIZE change if NETGAME_NAME_LEN, MISSION_NAME_LEN or CALLSIGN_LEN changes
2013-04-18 15:31:28 +02:00
newdemo.c
Added dummy %s to prevent formatting untrusted literals - patch by Kp
2013-01-03 17:30:42 +01:00
newdemo.h
Use #ifdef, not #if, to test WORDS_BIGENDIAN
2013-03-03 23:46:22 +00:00
newmenu.c
Move declaration of last_palette_loaded to gamepal.h
2013-03-24 17:14:06 +00:00
newmenu.h
Normalize comments and whitespace to match D1X
2013-02-25 01:59:08 +00:00
object.c
Add proximity bomb ID test helper
2013-03-31 20:42:15 +00:00
object.h
Move reactor Gun_dir,Gun_pos into struct object
2013-03-23 19:09:44 +00:00
paging.c
Fix bogus optimization in robot maker paging
2013-03-23 21:20:41 +00:00
paging.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
physics.c
Add proximity bomb ID test helper
2013-03-31 20:42:15 +00:00
physics.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
piggy.c
Normalize comments and whitespace to match D1X
2013-02-25 01:59:08 +00:00
piggy.h
Moved remove_char declaration to piggy.h - patch by Kp
2013-01-03 16:28:53 +01:00
player.c
Normalize comments and whitespace to match D1X
2013-02-25 01:59:08 +00:00
player.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
playsave.c
Added option to ignore cycling weapons that are not on autoselect list
2013-04-08 15:04:28 +02:00
playsave.h
Added option to ignore cycling weapons that are not on autoselect list
2013-04-08 15:04:28 +02:00
polyobj.c
Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data
2012-07-24 18:01:14 +08:00
polyobj.h
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:55 +02:00
powerup.c
Added dummy %s to prevent formatting untrusted literals - patch by Kp
2013-01-03 17:30:42 +01:00
powerup.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
render.c
Due to additive blending, transparent sprites will become invivible in font of white surfaces (lamps). Fix that with a little desaturation
2013-04-18 12:08:51 +02:00
render.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
robot.c
Read robot_info arrays in pieces
2013-03-30 02:01:36 +00:00
robot.h
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:55 +02:00
scores.c
Converted gr_printf to gr_string where needed - patch by Kp
2013-01-03 17:23:24 +01:00
scores.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
screens.h
Remove unused declarations in main/screens.h
2013-03-24 17:53:04 +00:00
segment.c
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:55 +02:00
segment.h
Move segment2 back to segment
2013-03-17 18:55:32 +00:00
segpoint.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
slew.c
Remove RCS embedded string to synchronize code with D1X
2013-02-22 04:32:23 +00:00
slew.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
songs.c
Push down inclusion "args.h" from physfsx.h into sources
2013-03-03 19:41:09 +00:00
songs.h
added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
2012-06-10 14:02:43 +02:00
sounds.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
state.c
Fix light save bug in large levels
2012-11-25 02:39:45 +00:00
state.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
switch.c
Avoid -Wformat-nonliteral for trigger message; Reflect plurality in light trigger messages - patches by Kp
2013-01-03 17:00:40 +01:00
switch.h
Remove RCS comment to synchronize code with D1X
2013-02-22 04:32:14 +00:00
terrain.c
Rename include/error.h to include/dxxerror.h
2012-07-07 18:35:06 +00:00
terrain.h
texmerge.c
Normalize comments and whitespace to match D1X
2013-02-25 01:59:08 +00:00
texmerge.h
text.c
Remove RCS embedded string to synchronize code with D1X
2013-02-22 04:32:23 +00:00
text.h
On NETGAMES list Bounty mode was not shown since MODE_NAMES define was not adjusted - so in the end introduced GMNames and GMNamesShrt Arrays in multi.c for globally displaying full or short Multiplayer game mode names
2011-01-19 19:55:38 +01:00
textures.h
titles.c
Push down inclusion "args.h" from physfsx.h into sources
2013-03-03 19:41:09 +00:00
titles.h
vclip.c
Rename include/error.h to include/dxxerror.h
2012-07-07 18:35:06 +00:00
vclip.h
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:55 +02:00
vers_id.c
Support extra information, such as git describe, in version string
2013-03-31 20:42:14 +00:00
vers_id.h
Support extra information, such as git describe, in version string
2013-03-31 20:42:14 +00:00
wall.c
Added dummy %s to prevent formatting untrusted literals - patch by Kp
2013-01-03 17:30:42 +01:00
wall.h
Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
2013-01-03 16:46:36 +01:00
weapon.c
Fix edge cases in new cycle skip logic
2013-04-27 20:49:24 +00:00
weapon.h
Move prototype of which_bomb to weapon.h
2013-03-10 03:11:16 +00:00