dxx-rebirth/similar/main
2016-08-30 13:15:55 +02:00
..
ai.cpp Fold proximity mine calls to multi_send_robot_fire 2016-08-25 23:31:37 +00:00
aipath.cpp
automap.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
bm.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
cntrlcen.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
collide.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
config.cpp Added new texture filtering options based on patch of user 'beware' 2016-08-29 20:53:10 +02:00
console.cpp
controls.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Avoid recomputing object* in say_totals 2016-08-28 22:41:48 +00:00
effects.cpp
endlevel.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
fireball.cpp Reduce scope of object_create_explosion_sub vforce2 2016-08-25 23:31:37 +00:00
fuelcen.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fvi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Re-enabled timer_delay2 for general menu handlers and adjusted them to sleep according to set FPS and not sleep at all for Multiplayer since calc_frame_time() is active in that case. Modified sleeping towards 1ms in calc_frame_time() to allow for more precise target FPS and be able to relay packets in multiplayer with less delay. 2016-08-29 16:04:46 +02:00
gamecntl.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
gamefont.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamemine.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamerend.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamesave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.cpp Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
gauges.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
hostage.cpp
hud.cpp Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
iff.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
inferno.cpp Updated INSTALL.txt, README.txt, RELEASE-NOTES.txt, d1x.ini, d2x.ini for upcoming release. Updated Debian build to not include obsolete patch (it may still be broken, needs to be verified). Fixed small parsing typo in inferno.cpp help output. 2016-08-30 13:15:55 +02:00
kconfig.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
kmatrix.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
laser.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
lighting.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
menu.cpp Added new texture filtering options based on patch of user 'beware' 2016-08-29 20:53:10 +02:00
mglobal.cpp
mission.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
morph.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multi.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multibot.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
net_udp.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
newdemo.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
newmenu.cpp Re-enabled timer_delay2 for general menu handlers and adjusted them to sleep according to set FPS and not sleep at all for Multiplayer since calc_frame_time() is active in that case. Modified sleeping towards 1ms in calc_frame_time() to allow for more precise target FPS and be able to relay packets in multiplayer with less delay. 2016-08-29 16:04:46 +02:00
object.cpp Move lavafall_hiss_playing into player_info 2016-07-24 04:04:25 +00:00
paging.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
playsave.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
polyobj.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.cpp Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
render.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
state.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
switch.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
terrain.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
texmerge.cpp
text.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
titles.cpp Reintroduce D1 title song bug 2016-08-28 22:41:49 +00:00
vclip.cpp
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
weapon.cpp Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00